My KE finalized build:
Knight Enchanter, 9 points: Spirit Blade plus upgrade, Fade Cloak plus upgrade, Fade Shield, Knoght Protector, Veiled Riposte and Combat Clarity, Resurgence.
Storm, 10 points: Energy Barrage plus Upgrade, Chain Lightning plus upgrade, Static Cage plus upgrade, Conductive Current, Stormbringer, Gathering Storm and Static Charge.
Spirit, 3 points: Barrier plus upgrade, Guardian Spirit.
Inferno, 3 points: Immolate plus upgrade, Flashpoint.
Winter, 3 points: Winter's Grasp plus upgrade, Mana Surge.
Mapped slots: Spirit blade, Fade cloak, chain lightning, Energy Barrage, Static Cage, Barrier, MotR/Resurgence, Immolate/Winter's grasp.
So based on my build, my KE will get 18 bonus points in magic, 12 in Con and 3 in Willpower.
I'm Not sure if I should put Conductive current of Clean Burn.
Thoughts on the build?
Looks great very similar to my KE build. I would replace something with Fade step which is amazing for knight enchanters imo the extra mobility allows you to rush around detonating combos and taking down Guard / Barriers with spirit Blade.
@Azarhal : To be fair the 'support/group' stuff 'does' effect the Templar too. Personally, I think Blessed Blade needs some damn clarification. It's description says it's bonus dmg and and especially when facing demons. So, to me, makes it sound like that 15% buff is party wise for everything and another 15% bonus vs demons... but it's not listing that. I would expect to see 2 separate readouts for the dmg. That, or there's an upgrade that adds the demon bonus or something, hard to say. We don't have any of the upgrades, last I checked. But then we might.
Either way, 15% dmg bonus for the whole party is a lot more dmg then 30% for a single person.
Going by some other skill descriptions and their upgrade, Blessed Blade upgrade is going to be the demon damage bonus.
And while the buffs affect the Templar, he will never have more than those bonuses: 10% elemental resistance, 5% chance to weaken and 10% damage bonus to demons. Everyone else with get these on top of their spec bonuses.
Also, Blessed Blade is designed to be spammed, it's like they really wanted it to be a passive, but didn't know what to do with Champion of the Just...
How people build builds without playing the game? You even do not know how your particular build will behave when you fight opponents who cast their own spells/skills.
You cant plan something before you get timing/coundown/ movement feel of build you will use, and builds with zillon of active skills.... is there any point to take such long list and plan endgame build. You do not know what immunities and spells engame mobs will have.
Building without playing the game at least for half-of-hour is rediculous.
i probably won't be using focus, unless I know I'm heading towards difficult battles, and even then, I don't have focus built into my builds anyway, until very late game.
But indeed, not building it while you don't have it mapped is even less of an incentive to use for me.
But is there a tweet or something? If that's the case, I'll do the same... only map the focus ability when fighting a boss or something like that...
Looks great very similar to my KE build. I would replace something with Fade step which is amazing for knight enchanters imo the extra mobility allows you to rush around detonating combos and taking down Guard / Barriers with spirit Blade.
Thanks .
I want to put Fade step, but I can't fit it, since I need other spells to unlock otherwise passives. If I get more points I can remove Conductive Current and unlock Fade step and the upgrade.
Though. Fade cloak (although it needs more control then Fade step) can be Used to avoid hits and to deal massive damages, and I can use Winter Grasp for chilling enemies.
How people build builds without playing the game? You even do not know how your particular build will behave when you fight opponents who cast their own spells/skills. You cant plan something before you get timing/coundown/ movement feel of build you will use, and builds with zillon of active skills.... is there any point to take such long list and plan endgame build. You do not know what immunities and spells engame mobs will have. Building without playing the game at least for half-of-hour is rediculous.
Well it's fun to think about, and why not plan ahead with atleast a template.
Actives: Mark of Death, Hidden Blades, Stealth, Flank Attack, Twin Fangs, Deathblow, Poisoned Weapons, Mark of the Rift
The build is for a human. I've read that we can specialize at level 11, so I'll be respeccing at that point to get Hidden Blades, Mark of Death, and their upgrades as soon as possible (hopefully, the upgrades are good). One of the main things I was going for was getting all of the key skills as early as possible, hence my respeccing to get the best Assassin stuff.
Since we'll have 100 Stamina for most of the game, I've now been thinking a lot about Stamina usage for my builds. If we can achieve a decent critical hit rate, Looked Like It Hurt could be very useful for regaining Stamina. Dance of Death should also be useful here.
I originally had Spinning Blades + Neverending Spin in the build, since it does do 675% damage, but a few things deterred me from getting it. First of all, I'm not a huge fan of the two passives that are required to get it. Rogues tend to have low Health, so I don't think Bloodied Prey is very useful, and I'm not sure about Unforgiving Chain, either. In addition, Spinning Blades seems to have a bad damage to Stamina ratio; it does 675% damage for 65 Stamina, while something like two Flank Attacks does 800% damage for 70 Stamina, and Flank Attack doesn't even need its upgrade to achieve that. In addition, Spinning Blades can't be detonated, and it has a long animation, which will prevent some auto-attacks.
I was thinking that Spinning Blades would be good in conjunction with Mark of Death, but my plan after Mark of Death is Flank Attack, Hidden Blades (with the Stealth from Skirmisher for a guaranteed critical), and Twin Fangs (possibly from Stealth). I'm not sure if this will leave me enough time or Stamina to use Spinning Blades.
Aside from that, I'm getting a lot of armor penetration/sunder passives, as I'm hoping that those will be useful. I might also get Knockout Bomb at some point if its upgrade is good. Finally, I'm hoping that we automatically get Mark of the Rift as a focus without having to spend a point on it.
How people build builds without playing the game? You even do not know how your particular build will behave when you fight opponents who cast their own spells/skills.
You cant plan something before you get timing/coundown/ movement feel of build you will use, and builds with zillon of active skills.... is there any point to take such long list and plan endgame build. You do not know what immunities and spells engame mobs will have.
Building without playing the game at least for half-of-hour is rediculous.
Subjective. I planned in the Past. Sometimes it works, sometimes it needs some fixings. It's still fun to plan builds.
Thanks .
I want to put Fade step, but I can't fit it, since I need other spells to unlock otherwise passives. If I get more points I can remove Conductive Current and unlock Fade step and the upgrade.
Though. Fade cloak (although it needs more control then Fade step) can be Used to avoid hits and to deal massive damages, and I can use Winter Grasp for chilling enemies.
I'm not using Fade cloak i prefer the extra mobility of Fade step and have mind blast for aggro dropping and extra barrier generation.
My KE finalized build:
Knight Enchanter, 9 points: Spirit Blade plus upgrade, Fade Cloak plus upgrade, Fade Shield, Knoght Protector, Veiled Riposte and Combat Clarity, Resurgence.
Storm, 10 points: Energy Barrage plus Upgrade, Chain Lightning plus upgrade, Static Cage plus upgrade, Conductive Current, Stormbringer, Gathering Storm and Static Charge.
Spirit, 3 points: Barrier plus upgrade, Guardian Spirit.
Inferno, 3 points: Immolate plus upgrade, Flashpoint.
Winter, 3 points: Winter's Grasp plus upgrade, Mana Surge.
Mapped slots: Spirit blade, Fade cloak, chain lightning, Energy Barrage, Static Cage, Barrier, MotR/Resurgence, Immolate/Winter's grasp.
So based on my build, my KE will get 18 bonus points in magic, 12 in Con and 3 in Willpower.
I'm Not sure if I should put Conductive current of Clean Burn.
Thoughts on the build?
No Chaotic Focus? With all the ways KE can extend/increase/generate barrier and then the damage boost from the 50% barrier consumption of this passive (which you then earn back by doing damage!), KE seems to have a lot more synergy with Inferno than the other elemental trees, IMO.
Not my idea btw. Someone else posted a whole build on reddit and linked earlier in this thread.
Well, how married are you to Barrier? Cause I think you could knock off the upgrade to free an extra point for your build to grab Fade Step.
Not much, plus it seems we can somehow generate a (Not full) Barrier ourselves with a KE passive, so the cooldown reduction might Not necessary.
Thanks, I didn't think of This .
If I put Fade step, I have 7 slots (one is reserved forthe focus) for Spirit Blade, Fade cloak, Fade step, Chain Lightning, Energy Barrage, Barrier and Immolate/Winter's Grasp. I'm Not sure if I should take out EB or CL.
How people build builds without playing the game? You even do not know how your particular build will behave when you fight opponents who cast their own spells/skills.
You cant plan something before you get timing/coundown/ movement feel of build you will use, and builds with zillon of active skills.... is there any point to take such long list and plan endgame build. You do not know what immunities and spells engame mobs will have.
Building without playing the game at least for half-of-hour is rediculous.
As others have said it's mostly just for fun and not set in stone, however there is some benefit to it. In this time we have before playing the game planning builds allows us to get to know each skill and what it does exactly. Sure we can't know the full effects without playing but we can get a pretty good idea of how it all works.
This familiarity means less time faffing about in menus reading numbers when you could be playing the game.
As others have said it's mostly just for fun and not set in stone, however there is some benefit to it. In this time we have before playing the game planning builds allows us to get to know each skill and what it does exactly. Sure we can't know the full effects without playing but we can get a pretty good idea of how it all works.
This familiarity means less time faffing about in menus reading numbers when you could be playing the game.
Why not go up the other side of the tree and come from behind? unless you want fade cloak of course.
I want Fade cloak, but is it possible to take the talent from behind?
No Chaotic Focus? With all the ways KE can extend/increase/generate barrier and then the damage boost from the 50% barrier consumption of this passive (which you then earn back by doing damage!), KE seems to have a lot more synergy with Inferno than the other elemental trees, IMO.
Not my idea btw. Someone else posted a whole build on reddit and linked earlier in this thread.
Chaotic focus works on fire spells. I have only one.
I like my Thunder build. Some passives adds more protection in close combat.
Not much, plus it seems we can somehow generate a (Not full) Barrier ourselves with a KE passive, so the cooldown reduction might Not necessary.
Thanks, I didn't think of This .
If I put Fade step, I have 7 slots (one is reserved forthe focus) for Spirit Blade, Fade cloak, Fade step, Chain Lightning, Energy Barrage, Barrier and Immolate/Winter's Grasp. I'm Not sure if I should take out EB or CL.
I'd almost be tempted to say knock off the Chain Lightning, and you could just equip a Lightning Staff since you're already gonna be a Thunder Knight anyways, but Energy Barrage would still give you another lightning spell.
I'd almost be tempted to say knock off the Chain Lightning, and you could just equip a Lightning Staff since you're already gonna be a Thunder Knight anyways.
Yeah, I think I'd like it.
Mapped slots would be: Spirit Blade, Fade step, Fade cloak, Barrier, Resurgence/MotR, Energy Barrage, Static Cage (forgot about it ), and Immolate/Winter's Grasp (more the Former, since it'll allow me To be prepared Against every elemental weaknesses/resistance).