Any vids with "Ice Wall" around? And what about the upgrade?
Still wondering what it is actually going to do, just a physical obstacle? Does it block ranged attacks? Can we impale enemies with it? So many questions! ![]()
Any vids with "Ice Wall" around? And what about the upgrade?
Still wondering what it is actually going to do, just a physical obstacle? Does it block ranged attacks? Can we impale enemies with it? So many questions! ![]()
I wouldn't necessarily bet on spirit blade working with per-cast abilities though, seeing that it's a toggle...
Any vids with "Ice Wall" around? And what about the upgrade?
Still wondering what it is actually going to do, just a physical obstacle? Does it block ranged attacks? Can we impale enemies with it? So many questions!
If I place a fire wall next to an ice wall does the ice wall melt? ![]()
Any vids with "Ice Wall" around? And what about the upgrade?
Still wondering what it is actually going to do, just a physical obstacle? Does it block ranged attacks? Can we impale enemies with it? So many questions!
Physical obstacle and blocks arrows and projectile spells. No impaling. Will melt under dragonfire.
Any vids with "Ice Wall" around? And what about the upgrade?
Still wondering what it is actually going to do, just a physical obstacle? Does it block ranged attacks? Can we impale enemies with it? So many questions!
At around 3:00 or so
I see that most other KE's aren't touching storm. I was thinking that I would choose that as my main elemental style as I said earlier in this thread, but... I am reconsidering that. The passives a storm gets don't help out a KE that much. The one that gives your more power the lower your mana is, conductive current? KE's have a passive that greatly increases mana regen, combat clarity. So that's nearly useless. Cooldown reduction caused by basic attacks? I'm mostly going to be spamming spells and spirit blade. Nearly useless. I do like stormbringer, the skill that is a passive that makes you drop a highly-damaging lighting bolt on a random enemy... But that requires putting it an extra point into storm to reach it.
And there's another thing I don't like, story related. My first playthrough canon is going to be with a Hawke who was a lightning specialist in DA2, and was planning my KE storm Inquisitor to be a Qunari. So both Hawke and my Inquisitor both just happened to specialize in lightning? That doesn't feel right feel right. I think lightning should be reserved for a playthrough where Hawke was a warrior or rogue, so the Inquisitor doesn't feel samey. Maybe reserved for my planned future playthrough where I plan to make a necromancer Dalish elf? Besides that would fit. Lightning somehow feels more fitting for a Dalish than fire or ice.
So that bring me to my big question. If not storm, what major element should my KE? I'm leaning towards ice, I feel like my first fire user should be a rift mage because a fire user having firestorm would just feel "right". So if my someday first rift mage is going to be a fire user and my storm user is going to be a necromancer, that leaves ice for KE. And it fits a Qunari, weren't they immune to ice in DA2's insanity? That means they have an innate affinity for ice. HOWEVER, if I get a good argument for why fire would best fit a KE then I will definitely go with fire.
What does everyone else thing, assuming you read this big post?
I wouldn't necessarily bet on spirit blade working with per-cast abilities though, seeing that it's a toggle...
It's a toggled mode with a per attack mana cost. Could go either way. Like I said, I've only seen one decent game play vid of KE and that was of Viviene, who wasn't using this spec that I could see. This all needs to be tested and confirmed.
Even if some of the CDR benefits were to come out of the Inferno tree, it still looks to be the best fit with KE because of Chaotic Focus and Immolate.
Fire Works well with KE. With chaotic focus your fire spells are more powerful, and the Barrier you lost woth them is restored by the KE passive.I see that most other KE's aren't touching storm. I was thinking that I would choose that as my main elemental style as I said earlier in this thread, but... I am reconsidering that. The passives a storm gets don't help out a KE that much. The one that gives your more power the lower your mana is, conductive current? KE's have a passive that greatly increases mana regen, combat clarity. So that's nearly useless. Cooldown reduction caused by basic attacks? I'm mostly going to be spamming spells and spirit blade. Nearly useless. I do like stormbringer, the skill that is a passive that makes you drop a highly-damaging lighting bolt on a random enemy... But that requires putting it an extra point into storm to reach it.
And there's another thing I don't like, story related. My first playthrough canon is going to be with a Hawke who was a lightning specialist in DA2, and was planning my KE storm Inquisitor to be a Qunari. So both Hawke and my Inquisitor both just happened to specialize in lightning? That doesn't feel right feel right. I think lightning should be reserved for a playthrough where Hawke was a warrior or rogue, so the Inquisitor doesn't feel samey. Maybe reserved for my planned future playthrough where I plan to make a necromancer Dalish elf? Besides that would fit. Lightning somehow feels more fitting for a Dalish than fire or ice.
So that bring me to my big question. If not storm, what major element should my KE? I'm leaning towards ice, I feel like my first fire user should be a rift mage because a fire user having firestorm would just feel "right". So if my someday first rift mage is going to be a fire user and my storm user is going to be a necromancer, that leaves ice for KE. And it fits a Qunari, weren't they immune to ice in DA2's insanity? That means they have an innate affinity for ice. HOWEVER, if I get a good argument for why fire would best fit a KE then I will definitely go with fire.
What does everyone else thing, assuming you read this big post?
Well, I can try to have This combo even if focusing on Storm mostlyIt's a toggled mode with a per attack mana cost. Could go either way. Like I said, I've only seen one decent game play vid of KE and that was of Viviene, who wasn't using this spec that I could see. This all needs to be tested and confirmed.
Even if some of the CDR benefits were to come out of the Inferno tree, it still looks to be the best fit with KE because of Chaotic Focus and Immolate.
Fire Works well with KE. With chaotic focus your fire spells are more powerful, and the Barrier you lost woth them is restored by the KE passive.
I still like Thunder KE. Other then Gathering Storm, Static Charge makes enemies that try to stop your spellcasting being hit by a electric spell, and since you're in close combat, it'll happen a good aumont of time.
Though I'm going to have Immolate on my build.
True, but like I said: I will be using the element I don't use now later. If I pick fire for my KE, and I plan storm for my necromancer, that leaves ice with rift mage. Does that seem like it would work, would rift mage and ice have good synergy?... Do you think rock throw would still be extra strong to frozen/brittle targets?
I won't be using chaotic focus though. I've complained about it in 2 separate posts now. That is one skill I'll not touch even as a pyromancing Inquisitor.
I really want to use Static Cage and it's Lightning Cage upgrade on my KE build
halp
Are there any restrictions on how to choose your skills? For example if I would like take something further down the skill tree, do I have to take everything along the way, invest certain amount of points or can I jump straight to my preferable spell?
I really want to use Static Cage and it's Lightning Cage upgrade on my KE build
halp
You don't have space in your build?
True, but like I said: I will be using the element I don't use now later. If I pick fire for my KE, and I plan storm for my necromancer, that leaves ice with rift mage. Does that seem like it would work, would rift mage and ice have good synergy?... Do you think rock throw would still be extra strong to frozen/brittle targets?
I won't be using chaotic focus though. I've complained about it in 2 separate posts now. That is one skill I'll not touch even as a pyromancing Inquisitor.
I honesty don't know. You can try with Solas first, I guess.
Why you don't like Chaotic Focus?
companion specs are fixed.
Snip
I think some things in Storm could work quite well, actually. Keep in mind you're right up close to enemies with your Spirit Blade, so...
Chain Lightning or Energy Barrage could be a back-up traditional mage attack.
Stormbringer will be awesome since you'll have enemies near you a lot - random lightning strikes will make you more terrifying up close.
Static Charge will punish anyone who attempts to attack you while casting, which will likely happen a lot.
Static Cage will keep enemies in one place for you to mow down with Spirit Blade, and the upgrade will bring down a lightning bolt every time they take damage (like from your random lightning bolts from Stormbringer), and your Spirit Blade will likely hit more than one. And they're further restricted if you use Disruption Field as well from KE.
Honestly, I actually think it would be really effective and cool. Imagine trapping a bunch of enemies in with you behind static cage...ensue slashing and flurries of lightning bolts...and everybody's dead. All the while, you build your own barrier, so you aren't even hurt that much.
The only abilities less useful for you would probably be: Conductive Current and Gathering Storm. Lightning Bolt is marginally useful damage-wise, but it will do huge damage upgraded if you've got everybody crowded around you (200% damage bonus per enemy is a lot). Plus the paralysis might be handy for particular opponents.
Oh lord. Now I'm picturing some blonde terrifying viking Valkyrie lady equipped with her "spear" (a lightning staff with blade) and focused in lightning and Knight Enchanter and wearing more armor-like robes. She would be a terrifying warrior goddess of storms and vengeance, and it would be EPIC. When she walked into a room, Iron Bull would go, "Badass!"
You don't have space in your build?
I honesty don't know. You can try with Solas first, I guess.
Why you don't like Chaotic Focus?
Copied and pasted posts from earlier-
I brought this up earlier, but no one commented on it. So I'm bringing it up again. I don't like the chaotic focus ability in fire. It drains your barrier, the thing keeping you alive, for damage... And it looks to be a passive. So every time you cast a fire spell, your damage protection drops. Whether you like it or not. Imagine if nova in ME3 activated on its own without your input, and you didn't have charge to restore it freely. Not fun. Thankfully, it's a final tier ability that can be skipped completely over with no problems. Anyone plan to use it or see a usefulness that I don't?
[using spirit blade to get barrier back] only works if you're in the front ranks and always have an enemy nearby to quickly hit with the spirit blade to get barriers back. Honestly, this feels like it would be more useful for someone who's merely dabbling in fire instead of focusing on it. I mean, if you only have a single fire spell and the rest are ice or shock, then the single fire spell you have could be used when you need massive damage fast. But if you're focusing on fire so that literally half your assigned powers are fire based, then every single offensive spell you have that isn't spirit blade is going to leave you vulnerable.
I really want to use Static Cage and it's Lightning Cage upgrade on my KE build
halp
Im using it on my KE and i've got a little bit of everything except fire here's my build:
Spirit (6 Points): Barrier + Upgrade, Mind Blast + Upgrade, Guardian Spirit (+ 3 Constitution), Strength of Spirits.
Storm (9 Points): Chain Lightning + Upgrade, Lightning Bolt + Upgrade, Static Cage + Upgrade, Static Charge (+ 3 Constitution), Storm Bringer (+ 3 Magic), Conductive Current (+ 3 Magic).
Winter (5 points): Fade Step + Upgrade, Winters Grasp + Upgrade, Frost Mastery (+ 3 Magic).
Knight Enchanter (5 Points): Spirit Blade + Upgrade, Fade Shield (+ 3 Magic), Knight Protector (+ 3 Constitution), Combat Clarity (+ 3 Constitution).
Ability Loadout: Barrier, Chain Lightning, Lightning Bolt, Static Cage, Fade Step, Mind Blast, Winters Grasp, Spirit Blade.
@GipsyDangeresque: Help how? Just get Static Cage and KE passives. I think to make a really effect KE you need 2 things, 1 all the Knight Enchanting stuff (well, Spirit Blade + passives), and Strength of Spirit to boost how much barriers your barriers have. Spirit Blade will keep your barriers up on its own. You wont need to max out the barrier skill its self on the grounds, from your perspective anyway, infinite personal barrier.
I will say rejuvenating barrier is a pretty big one too, especially with keeping up constant spirit blade attacks. I am, currently pretty damn confident you can skip peaceful aura by 'circling' to it via life ward -> dispel (that is, 'go backwards' visually).
Anyway, that's basically 10 points in KE, and 7 in Spirit, though I'd probably toss 1 more into it on Dispel and use that as it'll be pretty useful in general. If your not doing a super quick playthrough, that's only lvl 16, and funnily enough apparently you can't get specializations till 11! So if we go hey, I can't get spirit blade till im 11, that's 3 more skill points before you can even pick up KE to mess around with (assuming you went ahead and doubled up on dispel for 8 in Spirit).
So maybe don't double up on dispel just yet, and use those 4 remaining points in Lightning towards Static Cage. You could have all the important stuff in Spirit (no upgrades), and static cage by lvl 10. And on lvl 11 start work in KE (given you've found the quest by that point). Build I had in mind involving static cage and KE is doing more or less the same thing, but i also have some points in Fire, for CD passives and Firewall. I believe you even start with energy barrage which is one of the highest DPS skills for it's cost.
Oh, and Static Charge shocks enemies, paralyzing them for 6 seconds and doing 100% of your dmg if they attack you while your 'casting'. Not sure if Spirit Blade counts as casting but there ya go. Late game you can finish off Storm tree passives for some other nice stuff.
I think some things in Storm could work quite well, actually. Keep in mind you're right up close to enemies with your Spirit Blade, so...
Chain Lightning or Energy Barrage could be a back-up traditional mage attack.
Stormbringer will be awesome since you'll have enemies near you a lot - random lightning strikes will make you more terrifying up close.
Static Charge will punish anyone who attempts to attack you while casting, which will likely happen a lot.
Static Cage will keep enemies in one place for you to mow down with Spirit Blade, and the upgrade will bring down a lightning bolt every time they take damage (like from your random lightning bolts from Stormbringer), and your Spirit Blade will likely hit more than one. And they're further restricted if you use Disruption Field as well from KE.
Honestly, I actually think it would be really effective and cool. Imagine trapping a bunch of enemies in with you behind static cage...ensue slashing and flurries of lightning bolts...and everybody's dead. All the while, you build your own barrier, so you aren't even hurt that much.
The only abilities less useful for you would probably be: Conductive Current and Gathering Storm. Lightning Bolt is marginally useful damage-wise, but it will do huge damage upgraded if you've got everybody crowded around you (200% damage bonus per enemy is a lot). Plus the paralysis might be handy for particular opponents.
Oh lord. Now I'm picturing some blonde terrifying viking Valkyrie lady equipped with her "spear" (a lightning staff with blade) and focused in lightning and Knight Enchanter and wearing more armor-like robes. She would be a terrifying warrior goddess of storms and vengeance, and it would be EPIC. When she walked into a room, Iron Bull would go, "Badass!"
True, it would be badass. But I didn't really need an argument for storm, I already thought of all this back when I was planning to go with lightning for KE. What I need is a good argument for fire and ice.
Copied and pasted posts from earlier-
I brought this up earlier, but no one commented on it. So I'm bringing it up again. I don't like the chaotic focus ability in fire. It drains your barrier, the thing keeping you alive, for damage... And it looks to be a passive. So every time you cast a fire spell, your damage protection drops. Whether you like it or not. Imagine if nova in ME3 activated on its own without your input, and you didn't have charge to restore it freely. Not fun. Thankfully, it's a final tier ability that can be skipped completely over with no problems. Anyone plan to use it or see a usefulness that I don't?
[using spirit blade to get barrier back] only works if you're in the front ranks and always have an enemy nearby to quickly hit with the spirit blade to get barriers back. Honestly, this feels like it would be more useful for someone who's merely dabbling in fire instead of focusing on it. I mean, if you only have a single fire spell and the rest are ice or shock, then the single fire spell you have could be used when you need massive damage fast. But if you're focusing on fire so that literally half your assigned powers are fire based, then every single offensive spell you have that isn't spirit blade is going to leave you vulnerable.
Well, keep in mind that you still have Barrier. You can strategically use the fire spell when the barrier cooldown is nearly finished.
Though I agree that it's a passive that requires caution.
Contrary to what some others are saying about Storm not working with KE, I think KE works well with everything. Combining KE with Storm can lead to some crazy good DPS and CC moments in combat.
Energy Barrage and Spirit Blade together is going to be some really good DPS. Literally rivaling rogues. With energy barrage's upgrade and a spirit element staff, your Spirit Blade attacks are going to do 25% more damage for a time.
Lightning Bolt and Spirit Blade. Just paralyze a guy and slice him down. Simple and effective.
And my personal favorite: Static Cage (plus upgrade) and Spirit Blade. Trap as many enemies as you can in the cage and go to work on 'em. You're invulnerable basically cause you're constantly hitting foes, generating barrier, and returning damage. ALSO everytime you land a Spirit Blade attack, enemies will be shocked in the cage. Again, really good opportunities for DPS.
^ You'll literally feel like the embodiment of Justice, trapping people in your cage for methodically righteous execution. Gives me chills, the good kind!
There's also the fact that the Storm tree has some of my favorite Mage passives in the game...I definitely enjoy Storm's passives more than Inferno, Winter, or Spirit.
Now I'm not saying KE and Storm is the BEST possible combo, personally I think KE and Inferno is going to be the most optimal. However, I think KE is so good that it could synergize well with everything. So pick which element you want and have fun with it.
Well, keep in mind that you still have Barrier. You can strategically use the fire spell when the barrier cooldown is nearly finished.
Though I agree that it's a passive that requires caution.
Does it help if I tell you that I plan to be a barrier specialist, putting every point I can into any skills that improve barrier? I plan my barriers to be up 24/7, and a passive that makes me damage my own barrier for damage is in opposition to that.
I think some things in Storm could work quite well, actually. Keep in mind you're right up close to enemies with your Spirit Blade, so...
Chain Lightning or Energy Barrage could be a back-up traditional mage attack.
Stormbringer will be awesome since you'll have enemies near you a lot - random lightning strikes will make you more terrifying up close.
Static Charge will punish anyone who attempts to attack you while casting, which will likely happen a lot.
Static Cage will keep enemies in one place for you to mow down with Spirit Blade, and the upgrade will bring down a lightning bolt every time they take damage (like from your random lightning bolts from Stormbringer), and your Spirit Blade will likely hit more than one. And they're further restricted if you use Disruption Field as well from KE.
Honestly, I actually think it would be really effective and cool. Imagine trapping a bunch of enemies in with you behind static cage...ensue slashing and flurries of lightning bolts...and everybody's dead. All the while, you build your own barrier, so you aren't even hurt that much.
The only abilities less useful for you would probably be: Conductive Current and Gathering Storm. Lightning Bolt is marginally useful damage-wise, but it will do huge damage upgraded if you've got everybody crowded around you (200% damage bonus per enemy is a lot). Plus the paralysis might be handy for particular opponents.
Oh lord. Now I'm picturing some blonde terrifying viking Valkyrie lady equipped with her "spear" (a lightning staff with blade) and focused in lightning and Knight Enchanter and wearing more armor-like robes. She would be a terrifying warrior goddess of storms and vengeance, and it would be EPIC. When she walked into a room, Iron Bull would go, "Badass!"
^^^^ Exactly my point(s).
Contrary to what some others are saying about Storm not working with KE, I think KE works well with everything. Combining KE with Storm can lead to some crazy good DPS and CC moments in combat.
Energy Barrage and Spirit Blade together is going to be some really good DPS. With energy barrage's upgrade and a spirit element staff, your Spirit Blade attacks are going to do 25% more damage for a time.
Lightning Bolt and Spirit. Literally just paralyze a guy and slice him down. Simple and effective.
And my personal favorite: Static Cage (plus upgrade) and Spirit Blade. Trap as many enemies as you can in the cage and go to work on 'em. You're invulnerable basically cause you're constantly hitting foes, generating barrier, and returning damage. ALSO everytime you land a Spirit Blade attack, enemies will be shocked in the cage. Again, really good opportunities for DPS.
^ You'll literally feel like the embodiment of Justice, trapping people in your cage for methodically righteous execution. Gives me chills, the good kind!
There's also the fact that the Storm tree has some of my favorite Mage passives in the game...I definitely enjoy Storm's passives more than Inferno, Winter, or Spirit.
Now I'm not saying KE and Storm is the BEST possible combo, personally I think KE and Inferno is going to be the most optimal. However, I think KE is so good that it could synergize well with everything. So pick which element you want and have fun with it.
If I pick lightning on this playthrough, that means Hawke on my DA2 playthrough today (going to play my canon leading up to DAI's release) is going to need to avoid primal. I don't want 2 characters in a row having nearly the same preferences on elements. And having crappier damage (elemental), that has bad friendly fire (elemental), and no rock armor?... That's not acceptable. I won't lie, this is the main reason I don't want to use lightning on this playthrough.
You say fire is best, give me a good argument. Not an argument I'll particularly argue back, I just mean "make a good case for it". Though if you do that... There will need to be a good case made for ice+rift mage for a future playthrough.