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Skill Trees: View and discuss DA:I's skill tress here.


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#526
Adhin

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So few things, for one thing it's not a teleport or a bilnk. It's a combo-invisibility + super hasted movement. As for why it's in Ice and not one of the other trees more oriented around spirit/arcane or whatever I have no idea. In either case it wouldn't really fit with any element. As for an upgrade where you pass through people that would be weird. Then again, Fenris could do that to some extent so... sure why not heh.

 

Either way I don't see it fitting any element and they probably put it in Ice as it's the more defensive compared to fire or whatever. Though I still think it belongs in the support tree more then Ice. If it's in Ice I feel like every element should get they're own version at which point why is it even a blink? Fire could have a small explosion as your charge throws them selves backwards with invisibility. Ice could of had something similar, small ice wall-sheet thing (nothing to the size of normal Ice Wall). But then your making a ton of dodge spells and that gets redundant super quick.



#527
Icy Magebane

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So few things 1, it's not a teleport or a bilnk. It's a combo-invisibility + super hasted movement.

:?   I guess that's one way to look at it...



#528
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Try as I might, I can't reason Blink being in Winter - unless, maybe possibly: cold vapor/mist transform/travel; if anything but not necessarily applying a cold effect to enemies, though that would indicate the other classes' dodge ability would have a little extra-something as well...

 

There's this: a Dev's stated it isn't "true" teleport but more like a burst of speed, invisibility, illusion etc; might look like teleport, but not really. Not like, from Ferelden to Orlais in the blink of an eye or anything like that; more like steps away from the warrior about to slice you in half.

 

Little aside: instead of being given an element-flavor, I'd have though it to be more "generic" magic, so to speak. For one: "Waah, I wanted my mage to dodge but I don't like Ice, waah, I hate you BioWare!"... can you imagine? If I close my eyes, I  can almost hear it already... :P j/k



#529
Icy Magebane

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There's this: a Dev's stated it isn't "true" teleport but more like a burst of speed, invisibility, illusion etc; might look like teleport, but not really. Not like, from Ferelden to Orlais in the blink of an eye or anything like that; more like steps away from the warrior about to slice you in half.

Whoops, I wasn't aware that they were sticking to that explanation for DA2 teleportation.  If that's the case, then I don't see any way to attach an elemental effect to super-speed... then again, it's magic, so who knows.

 

If it's just super-speed + invisibility, however, it makes even less sense that it's in the Winter tree... it should be in whatever tree the Haste spell winds up in.



#530
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Whoops, I wasn't aware that they were sticking to that explanation for DA2 teleportation.  If that's the case, then I don't see any way to attach an elemental effect to super-speed... then again, it's magic, so who knows.

 

If it's just super-speed + invisibility, however, it makes even less sense that it's in the Winter tree... it should be in whatever tree the Haste spell winds up in.

Yeah... same here.

 

Though, I should add, that may not be necessarily what they're going with (that it IS speed, or whatever) for all we know; just that it isn't true teleport. It may be a kind of combo that perfectly justifies it being in Winter. Or, whatever... who knows? lol



#531
Icy Magebane

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Yeah... same here.

 

Though, I should add, that may not be necessarily what they're going with (that it IS speed, or whatever) for all we know; just that it isn't true teleport. It may be a kind of combo that perfectly justifies it being in Winter. Or, whatever... who knows? lol

Well, if you made a patch of ice on the ground and then cast haste on yourself before sliding across, that would probably satisfy the "Winter" requirement.  xD  You never know.



#532
Hellion Rex

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Woah. They haven't said a word about the Blink spell in DAI. They have only spoken of what mages were doing in DA2. For all we know, our mages in DAI might not even be casting the same spell as those mages in DA2.

#533
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Here's the video I mentioned where Viv "blinks" (21:45-21:47):

 

 

As for FX: she fires a bolt right before and "blinks" forward" with a similar animation and there's a distinct sound effect associated.

It's cool; and seems (well, to me) very teleport-y/speed/displacement/illusion-like; but there's nothing that screams "Winter" about it... 

 

 

Mike Laidlaw ‏@Mike_Laidlaw

It's sort of a speedy "blink" move. Doesn't let you teleport, just move quickly.



#534
Adhin

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It's been known about for awhile. As far as the explanation they've always kinda had it since DAO. It just wasn't a thing anyone payed attention to till people whined about mages doing it DA2. Ultimately (as they've said when talking about DAI) they couldn't get the visuals correct for it so it ended up being an actual teleport from player perspective.

 

Honestly, I would expect a 'liquid streak' from point A to B in DAI, both for the Mage and anything a rogue does that resembles that. They got the technology and all that now so wootles. If it's in Winter tree, I hope it has an upgrade to theme it with ice some how. maybe leave behind like a chilly mist cloud at your location? That would be kinda interesting and at least keep it themed. Slow enemies or something... I'd be down for that.

 

-edit-

Side note - I think the 'bolt' is just auto attack. The skill didn't even get used with the blink so not sure if that's exactly what that was... probably was though.



#535
Icy Magebane

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It's been known about for awhile. As far as the explanation they've always kinda had it since DAO. It just wasn't a thing anyone payed attention to till people whined about mages doing it DA2. Ultimately (as they've said when talking about DAI) they couldn't get the visuals correct for it so it ended up being an actual teleport from player perspective.

*sigh* Why must any disagreement with lore inconsistencies and retcons automatically equate to "whining" in some players' minds...  :rolleyes:


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#536
Adhin

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I wasn't saying any of you where whining I was talking about back when DA2 came out and people where screaming about retcons and wild inconsistencies that generally didn't exist. Kinda like how in this thread people have been complaining about the spell 'schools' being retconned when they haven't. Their lack of how that works in DA is the point of their actual issues.

 

But like I said, not saying any of you where whining, was just pointing out it's been there since DAO (just not at the forefront) and they failed to represent it properly in DA2. Which is ultimately what lead to all the 'whining'. And yeah I still consider that whining. Sorry if you don't like that but it's what it is.



#537
Altima Darkspells

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*sigh* Why must any disagreement with lore inconsistencies and retcons automatically equate to "whining" in some players' minds...  :rolleyes:


Internal consistency is for nerds?

#538
Icy Magebane

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@ Adhin - I don't want to derail the thread by arguing about DA2, so I'll just agree to disagree.  I will say, however, that being unable or unwilling to consider the views of others without calling them "whiners" is a sign of narrow-mindedness.  If you want to accept whatever lazy explanation the devs give to justify gameplay not matching lore, that's your business.


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#539
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It's been known about for awhile. As far as the explanation they've always kinda had it since DAO. It just wasn't a thing anyone payed attention to till people whined about mages doing it DA2. Ultimately (as they've said when talking about DAI) they couldn't get the visuals correct for it so it ended up being an actual teleport from player perspective.

 

Honestly, I would expect a 'liquid streak' from point A to B in DAI, both for the Mage and anything a rogue does that resembles that. They got the technology and all that now so wootles. If it's in Winter tree, I hope it has an upgrade to theme it with ice some how. maybe leave behind like a chilly mist cloud at your location? That would be kinda interesting and at least keep it themed. Slow enemies or something... I'd be down for that.

 

-edit-

Side note - I think the 'bolt' is just auto attack. The skill didn't even get used with the blink so not sure if that's exactly what that was... probably was though.

 

I'd be totally down with a "cold air/mist/vapor" thing or "ice slide" trail, something like that; even if just minor, would look cool. :)

I'm okay with this, though; I rather like the spell and even though I don't see the "Ice" in it (atm), as I've said before it's no biggie.

 

Note: You're right and I should've made that clearer (the bolt): I only meant to say it's a similar animation (her arm/hand movement) which could be misleading, but otherwise completely unrelated - meaning, no visible Ice FX. ~.^



#540
Adhin

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@Icy Magebane : I do accept others views, I just don't think its a lazy explanation and it's one thats been there for a long, long time. From my point of views its people ignoring stuff to complain. Kinda like when Qunari had horns in DA2 we had a buncha folks complain about that too as if it was some major retcon. We also have people who complain about Sten not having horns (as he was originally going to) and it was 'retconned' before release.

 

I mean if we go off THAT then... hell, LoTR is the most retconned story in existence, that guy rewrote that whole book tens of times as he wrote them into situations he couldn't see them getting out of and would rewrite the whole thing over again. I don't necessarily 'like' the idea of invis+haste run = teleport either. Just saying thats been there since before DA2, just wasn't as prominent.

 

I can totally get into how stupid I think it is, even if I like the idea of teleporting lol. Personally, I think mages could use some kinda floaty self-push back for a dodge. If that incorporated some invisibility that'd work out. Personally I think 'The Flash' style haste would tare there legs apart though but that may just be me. I think me being irritated at people complaining about the 'explanation' is more of a semantics thing.



#541
andy6915

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I think Bioware is a fan of Kingdoms of Amalur. One of the coolest powers pure sorcerer characters get in that game is called ice blink, it's a short range teleportation skill that causes freezing damage to anything you blink through. Considering it's called the same thing, involves the same effect, and is in the ice tree of DAI, I can't help but feel like it's not a coincidence.

 


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#542
Icy Magebane

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@ Adhin - Fair enough.  It's not really a big deal anyway...

 

 

I think Bioware is a fan of Kingdoms of Amalur. One of the coolest powers pure sorcerer characters get in that game is called ice blink, it's a short range teleportation skill that causes freezing damage to anything you blink through. Considering it's called the same thing, involves the same effect, and is in the ice tree of DAI, I can't help but feel like it's not a coincidence.

 

Well, EA's logo is on the box art for that game, so... :whistle:



#543
andy6915

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Well, EA's logo is on the box art for that game, so... :whistle:

 

Yep, so there's already a connection between the series. I truly do think Bioware could stand to copy some things off of KoA for DA, there's a lot of great things about classes and abilities in that game that would work very well for DA.


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#544
Adhin

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Yeah if there is 1 thing KoA did great it was that combat. May of been pretty easy to make your self all god-like but it played real good overall. Bummer we may never see another game in Amalur. :unsure:



#545
themageguy

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Heres hoping we get more info on the spells soon. The ones for dragon age 2 were released a fair time before the game came out ....
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#546
andar91

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Heres hoping we get more info on the spells soon. The ones for dragon age 2 were released a fair time before the game came out ....

 

One thing that always frustrates me is that the preview footage usually focuses on a few key abilities. I remember that it felt like almost EVERY mage Hawke shown pre-release had maxed out the Elemental tree and nothing else. Granted, I remember watching a Twitch stream of a demo narrated by Laidlaw of the Fools Rush In quest, and the mage Hawke had Primal spells plus some Arcane and Force Mage stuff.

 

But I digress.

 

Basically, I was pleasantly surprised that Solas had different spells than the mages did for E3 (seriously, Vivienne, Quizzy, and Dorian ALL had the same spells). I understand it from a previewing perspective, but it's still nice to see variety. This is why, though, that I still think it's very possible that we might get an Entropy and Creation tree that just hasn't been featured yet.



#547
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Barrier Update!  :wizard: 

 

So. Seen before, but only recently noticed a couple things & sorta put two n' two together. One of which is a slight difference to Barrier's sFX which I believe might represent one of its upgrades:

 

DAIBarrierV2a_zps417dd41e.gifDAIBarrierV2b_zpsbb04308b.gif

 

- That energy "stream" flowing on the character's body appears upon activation and when it expires/collapses (it's not there for the duration of the entire spell as  - well, I, believed, LOL).

 

- The upgrade: added bright energy "lines" swirling around the character's body, for the duration of the spell, as though generated by that stream and then reabsorbed/returned. Comparing to other video(s): this "version" of Barrier seems stronger : as in, more damage absorbed. At the same time (and this could be my impression) time-wise it *appears* to be consumed if slightly faster - even when idle (increased damage resistance at the cost of duration...?) O.o

 

- The spell seems to be targeted-AoE, not cast around the mage as they are not necessarily affected, but doesn't appear to be single-target either.  Both AoE and timed "immunity" (health bar intact as long as Barrier's blue bar/outline is up) aspects have been consistent; IMO likely inherent to Barrier's basic, non-upgraded version.

 

DAIBarrierV201_zps2b94dfa9.gif DAIBarrierV202_zpse28f5763.gif

 

Second to Spirit's tree: Barrier's got two upgrades. Any guesses as to what the other may be? Increased duration, increased range, affecting all party members, even more resistance? Increased resistance to a particular type of damage (magic, physical...?). Healing over time? Repel/slow nearby foes? A damaging aspect to it, such as purging the Barrier, dealing spirit dmg? Maybe reflecting a % of dmg back? Speculate away! :D


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#548
PillarBiter

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My two cents about the blink: 

 

other than rift mage, I don't see it fitting in any tree, which is probably who they stuck it in winter, for everyone to have it.

 

And as far as lore goes (could go, this is conjecture :P ): The mage 'freezes the entire world' to slow it down, and moves simply somewhere else, but this costs so much energy, that it can only be done for a split second. So it can definately fit in the winter tree :D


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#549
mikeymoonshine

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I would have brought back the Origins version of the Arcane tree and put the blink and that attack that seems to be based on your staff element in that one. Along with a few upgrades to your staff attack damage it could just be a mini tree of general mageness. 

 

On a similar note, what tree is combat role in? 



#550
Patchwork

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New barrier looks a bit like a cross between DAO's Arcane Shield and DA2's.

 

Maybe there will be a choice of spells in CC, new and classic ones that don't don't fit with the new trees but they'll be handy early on.