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Skill Trees: View and discuss DA:I's skill tress here.


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#5526
ElementalFury106

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Give yourself credit, your idea was effective too. Besides, why pick just one? You could static cage a whole group in with a walking bombed enemy and scare the crap out of them to make them run out and hurt themselves. That's an excellent combo. Drop an immolation on top of that same group after scaring them and blowing them up while still locked in the cage, and even elites will probably be dead after.

 

I was definitely thinking along those lines. Considering Walking Bomb, Horror, Spirit Mark, Immolate, and Static Cage all do DPS, there is a ton of potential for massive DPS followed by a big explosion. And of course in the end of it all, you get a spirit buddy.



#5527
Varus Praetor

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Andy, so your plan is to always have your team bunched up for barrier application and take little to no damage while it's down (minimum 20 second cool down with upgrade).

Gotcha.

#5528
Solid_Altair

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Can the Inquisitor learn the special trees, the ones that are specific to companions? If yes, how many? Only 1, 2, or all 3 for his class?

 

Can companions learn special trees of other companions? I guess not. And can companions learn all trees that are not special?

 

These are major characters for my decisions regarding my Inquisitor's class.



#5529
andy6915

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Dorian's element will be Fire. 

 

Fitting. The, uh, what'shername person from the Circle (Viv-something) looks like a cold person. So she should be winter. Soris looks like an energetic guy, so storm would fit him.

 

Am I right?



#5530
andy6915

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Andy, so your plan is to always have your team bunched up for barrier application and take little to no damage while it's down (minimum 20 second cool down with upgrade).

Gotcha.

 

You know, the passive aggressive way you like to post to me has officially gotten old.



#5531
The Elder King

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Fitting. The, uh, what'shername person from the Circle (Viv-something) looks like a cold person. So she should be winter. Soris looks like an energetic guy, so storm would fit him.

 

Am I right?

Vivienne, yes. Solas, most likely.



#5532
andy6915

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I was definitely thinking along those lines. Considering Walking Bomb, Horror, Spirit Mark, and Static Cage all do DPS, there is a ton of potential for massive DPS followed by a big explosion. And of course in the end of it all, you get a spirit buddy.

 

This is why my Dalish is going to be a "controller". Storm-necromancers have the most control of the battlefield and enemies of any other combination in the game. No other combination lets you control the battle and foe as much as this one.



#5533
andy6915

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Vivienne, yes. Solas, most likely.

 

It's Solas? Seems I haven't really paid attention to the names of new party members who didn't appear in past games.



#5534
KainD

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Can the Inquisitor learn the special trees, the ones that are specific to companions? If yes, how many? Only 1, 2, or all 3 for his class?

 

Can companions learn special trees of other companions? I guess not. And can companions learn all trees that are not special?

 

These are major characters for my decisions regarding my Inquisitor's class.

 

You get only 1.

No.

Don't know.


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#5535
Emer Dareloth

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I plan on roleplaying my mage as power hungry.  I'm thinking Rift Mage + Inferno combo is likely to yield the highest damage output of all mage combos.  Any other opinions?  It seems Necro + Inferno does match up well, but more so from a crowd control standpoint... at least in my head.  Thanks 



#5536
Bronson

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No, I'm not a tank. But that won't stop me from being the most durable a mage can possibly be in DAI without cheating. I have no delusions, I know I'm not a true tank. Any warrior on my team will take damage far better than me. But I still intend to be the hardest to kill mage I can possibly be. I can't reach a warrior's durability, but it won't be on account of not trying.

 

Spare barrier? What the hell are you talking about? Barrier covers the whole party when cast. I cast it once, and everyone is protected. It's a party-wide buff, like haste in DAO and DA2. There doesn't need to be an extra barrier companion, the only way someone won't have a barrier on is if I'm dead.

One of the things i think you may have missed in Varus Praetors response was not so much about being able to take damage but more about being able to hold agro.

 

If you can't get the enemy to target you, then they are going to be beating on your party members, and if you are not enough of a threat, especially without a taunt, then they won't target you.

I don't know what party you are planning on running but as was pointed out, if you are playing your build, you are going to need a real tank imo.



#5537
KainD

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This is why my Dalish is going to be a "controller". Storm-necromancers have the most control of the battlefield and enemies of any other combination in the game. No other combination lets you control the battle and foe as much as this one.

 

Erm, Rift mage can throw and drag groups of enemies.


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#5538
andy6915

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I suddenly feel bad for enemies of storm-mancers. Think about it from their perspective.

 

"You lock us in a painful cage of lightning, scare the sh!t out of us with hallucinations, blow us up with one of our own friends, drop a freaking fireball on us while we can't escape from the cage, brought our friend back to life to fight against us, then drained our other friend's corpses to heal yourself! YOU SUCK! THIS FIGHT ISN'T REMOTELY FAIR!"



#5539
KainD

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One of the things i think you may have missed in Varus Praetors response was not so much about being able to take damage but more about being able to hold agro.

 

If you can't get the enemy to target you, then they are going to be beating on your party members, and if you are not enough of a threat, especially without a taunt, then they won't target you.

I don't know what party you are planning on running but as was pointed out, if you are playing your build, you are going to need a real tank imo.

 

Imo, you get a 4 mage party, and get fade step and barrier on everybody, and then you don't care who the enemy targets, you always have a mitigation and a hard disengage. And then you throw all your CC and damage on the enemy and they can't even fight back properly. 


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#5540
andy6915

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Erm, Rift mage can throw and drag groups of enemies.

 

That's not as much as being able to send everyone running in fear at the drop of hat, lock them in a cage of death, make their own allies into your weapon, and even be able to continue killing enemies even after your own death.



#5541
Hellion Rex

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Imo, you get a 4 mage party, and get fade step and barrier on everybody, and then you don't care who the enemy targets, you always have a mitigation and a hard disengage. And then you throw all your CC and damage on the enemy and they can't even fight back properly. 

I will definitely be running a 4 mage party to test this very thing out. Ought to be fun. Especially with me and Solas going double Firestorm.

 

Mage power!!!!!


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#5542
KainD

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That's not as much as being able to send everyone running in fear at the drop of hat, lock them in a cage of death, make their own allies into your weapon, and even be able to continue killing enemies even after your own death.

 

Horror is one spell for CC, Cage is a lightning spell, resurrecting a single enemy is not CC. 



#5543
Mornmagor

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A couple of things and then I'm going to leave you alone because it's obvious that the reasons you do things have nothing to do with game play, but are driven by thematic, role-playing visions that you have in your mind.

 

1.  You are not a tank.  You do not have taunt, your barriers do not gain any sort of advantage from mitigation making barrier intrinsically weaker than guard.  No matter what you do, unless you play on an easier setter (maybe normal, I don't know.  No advance review copy for Varus), you'll likely still need a real tank in your party.  Your "tank mage" is redundant.

 

2.  Specializing all of the barrier skills onto one character just means that your build finishes slowly.  If you spread the "pain" out across a second mage then you can gain access to all the barrier goodies that you prize so highly (for whatever reason) so much quicker.  And since, as I tried and failed to point out earlier, you have no means of extending barrier duration beyond that which all KEs have access to (and will take) then staggering barrier casts is your best bet for max up time anyway.  Additionally there will be times when barrier is needed for someone other than you (that tank I mentioned, or another party member about to bite the dust).  A spare barrier in those instances is huge.  So "dragging a mage NPC around" is in your best interest.  Suck it up, you have 3 to choose from.

 

So there you have it.  Two excellent suggestions for you to disregard on why a 31 point build focusing on barriers is a bad idea.  Having said that I encourage you to do so because you'll probably enjoy it more and it's your game.  I only argue with you for the benefit of the impressionable youth who might be reading, lest they be lead astray.

 

They are not a traditional taunting tank, but you can be certain that the are the best at mitigating the damage, barring the Champion because of Walking Fortress, unless Walking Fortress is usuable by Mages with staves that proc it, as we have indeed seen such one.

 

Tank generally means being hard to kill when someone focuses on you. Tanks in pvp don't taunt. The multiplayer pve traditional tank, is what you refer to, which happened long after the term tank was even used for D&D.

 

You have a wide array of abilities, that enable you to chain cooldowns and abilities, making you near invulnerable. You might need to do damage to grab attention, instead of a button that just taunts for you, but much more rewarding as a play style, rather than spamming taunts.

 

You have stronger barriers than anyone. Each time you do damage, besides the cd,, a barrier appears, and the more you do, the stronger your barrier, which reflects damage. When it's over, your opponents are frozen. With an ice wall near, or a simple frozen opponent, because of a barrier break, your base damage reduction is increased by 50%, just until you can chain your next cd. Then you have, fade cloak, with a rampaging damage on end and another barrier, and stasis lock. Besides all the CCs you can throw, or the Storm passive that paralyzes people around you, or Guardian Spirit.

 

There is no end to the cycle.

 

You can play with your real tanks all you want, there are people among us that don't need the playstyle of mash a taunt to grab attention. There was never such a thing in D&D games anyway, or Baldur's Gate. If i cared about taunts, i would be playing MMOs.

 

I think it is not an engaging play style at all, pressing a button to aggro everyone. Do abilities that produce more threat, or damage, and grab attention, or grab it by proximity. Or Block the road to your ranged, so they are forced to pass through your front liners. That's tactic, not pressing a button.

 

DPS Mages from afar, can take the -50% threat talent.

 

Rogues can drop aggro with stealth.

 

Warriors that damage can taunt, or not taunt if they want to avoid attention.

 

You are going to be doing either more damage than anyone else, if you looked at the trees, or they will be able to drop threat.

 

Vivienne was facetanking Dragons. Hint.

 

So, technically, you are not the best at grabbing attention, since you have to work for it. You have everything going for you, however, when up close and personal, as far as defense goes.

 

Knight Enchanters are defense and protection experts. You don't need personalized or party defense if you're not gonna be grabbing hits at all.

 

Hybrids that use magic and heal/absorb, will always be durable as heck. And if Walking Fortress is an ability you can put on a Staff, that gives the proc to a Mage, yeah, forget it.



#5544
KainD

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I will definitely be running a 4 mage party to test this very thing out. Ought to be fun. Especially with me and Solas going double Firestorm.

 

Mage power!!!!!

 

I'll have 2 KE on the front lines thrashing people with arcane blades, while Solas rains down meteors and Dorian hastes us all up. Then we all gonna throw out all different kinds of CC and combos, fire, lightning, ice you name it, and everybody be flying around the battlefield like death eaters. 


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#5545
andy6915

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Horror is one spell for CC, Cage is a lightning spell, resurrecting a single enemy is not CC. 

 

I'm not talking about just necromancy, I'm talking about how necromancy PLUS storm is the most controlling combination. Yes, on its own rift mage is the more controlling one. But rift mage+storm isn't as controlling. And using an enemy is control... Literally. You're controlling their corpse to be an enemy, and adding more targets to your side which helps keep the heat off everyone in your party.



#5546
Hellion Rex

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I'll have 2 KE on the front lines thrashing people with arcane blades, while Solas rains down meteors and Dorian hastes us all up. Then we all gonna throw out all different kinds of CC and combos, fire, lightning, ice you name it, and everybody be flying around the battlefield like death eaters.

Excellent analogy for Fade Step lol. It's gonna be a lot of fun, that's for sure.

#5547
Monster A-Go Go

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Is double Firestorm even possible? 

 

I'm still fuzzy on how Focus works, but I thought it was all consumed once you used a Focus ability.  If so, wouldn't it be impossible for Solas and the Inquisitor to drop two Firestorms at anywhere near the same time?



#5548
KainD

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I'm not talking about just necromancy, I'm talking about how necromancy PLUS storm is the most controlling combination. Yes, on its own rift mage is the more controlling one. But rift mage+storm isn't as controlling. And using an enemy is control... Literally. You're controlling their corpse to be an enemy, and adding more targets to your side which helps keep the heat off everyone in your party.

 

Well no because you can take Rift mage with say Blizzard, and then enemies won't be able to leave the area of the blizzard due to Fade fist and Pull of the abyss and will be weakened, slowed and latter completely frozen all of them for the player to shatter. That's just one good example. 



#5549
ElementalFury106

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I'll have 2 KE on the front lines thrashing people with arcane blades, while Solas rains down meteors and Dorian hastes us all up. Then we all gonna throw out all different kinds of CC and combos, fire, lightning, ice you name it, and everybody be flying around the battlefield like death eaters. 

 

God damn...

 

As Leliana says "And mages wonder why people fear them, no one should have this power."


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#5550
KainD

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God damn...

 

As Leliana says "And mages wonder why people fear them, no one should have this power."

 

I wish there was an ''arcane blade to her face'' interrupt at that point. You don't talk to 4 mages like that.