To think that people said Tempest was an underwhelming specialization...
However, I think Tempest really shines when you are a dual wielding rogue...
Ya Tempest shines more towards Dagger rogues sadly.
The useful flask for Bow users would be the Flask of Lightning to slow down time for a bit so they can perform more damage in short time. Flask of Ice and Fire both only benefit if enemies are near the Inq and attacking them.
The Focus skill Thousand Cuts is the real prize of Tempest being a very powerful skill to use on a single target with 38 hits x 300% damage per hit = 11400% damage for Tier 3 Version.
Though I question why Thousand Cuts didn't end up as Assassin's focus skill due to the skill appears more towards Assassin Theme much more than Tempest which focus on Alchemy.
The useful flask for Bow users would be the Flask of Lightning to slow down time for a bit so they can perform more damage in short time. Flask of Ice and Fire both only benefit if enemies are near the Inq and attacking them.
The main benefit of Flask of Fire is the no stamina cost which is just as useful for a bow as it is daggers and although Flask of Ice won't be as useful as a archer it's still useful enough given that it will activate Killer's Alchemy.
It seems that you get the quest to unlock a spec at level 11.
Cool. And would you have spent many ability points until then? My curiosity is if you're gonna have enough points left to really focus on your specialty. And, if so, would you have to store your points in wait for unlocking the specialty, or would the pace be more natural, with you spending ability points as soon as you'd get them and still end up having enough ability points later, to spend on your specialty?
Cool. And would you have spent many ability points until then? My curiosity is if you're gonna have enough points left to really focus on your specialty. And, if so, would you have to store your points in wait for unlocking the specialty, or would the pace be more natural, with you spending ability points as soon as you'd get them and still end up having enough ability points later, to spend on your specialty?
You can respec at any time for some gold so no need to delay spending points.
Ya Tempest shines more towards Dagger rogues sadly.
The useful flask for Bow users would be the Flask of Lightning to slow down time for a bit so they can perform more damage in short time. Flask of Ice and Fire both only benefit if enemies are near the Inq and attacking them.
Tempest is incredibly useful for Archer. They can spend the first 5 seconds of a fight with 15% bonus damage and unlimited stamina. And then immediately follow it up with 8 seconds of haste and another 10 seconds of 15% stacking bonus damage. Or the other way around, which might even be preferable since you'd get to abuse Fury of the Storm for another 10% damage bonus while you regenerate all your stamina for free. Top that off with Poisoned Weapons, and you're looking at 40 - 55% (+10% if lightning to fire) damage buff. Mind you, that's not counting the stacking damage buff you gain each time you use a combat potion in battle.
ie. you could activate Poisoned Weapons at the start of a fight for 25% bonus damage, activate lightning flask for 40% total bonus damage and a 60% slow, spam 9 combat potions thanks to the perk that grants you 3 each instead of 2 back to back for 175% total bonus damage, and then stealth for 225% total bonus damage. Suddenly, you Thousand Cuts a Dragon for 37050% weapon damage. And with the Ambush passive, you ignore 50% of the enemies armour for 6 seconds after coming out of stealth which is pretty much the duration of the animation.
With the way the tree is laid out, you don't even need to take the Ice Flask if you don't want to. Which is fine, since it makes room for other skills.
Illyria God King of the Primordium et Bayonet Hipshot aiment ceci
ok question: if I have two warriors in my party and they both use horn of valor do the effects stack or do i receive the same bonus with udated duration maybe?
I don't think rift mage syngerizes with anything in particular, but it's focus ability, firestorm, might benefit from chaotic focus, which is... a frightening idea.
Actually Pull of the Abyss seems like a great ability to use with skills from other trees. You can easily pull enemies on your fire/ice mines or imagine this: you cast an upgraded Blizzard on your enemies doing 150% dmg per second while freezing/chilling them and then when they finally manage to escape their icy hell, you pull them back in and drop a Tier 3 Firestorm on their arses in a beautiful Song of Ice and Fire.
Actually Pull of the Abyss seems like a great ability to use with skills from other trees. You can easily pull enemies on your fire/ice mines or imagine this: you cast an upgraded Blizzard on your enemies doing 150% dmg per second while freezing/chilling them and then when they finally manage to escape their icy hell, you pull them back in and drop a Tier 3 Firestorm on their arses in a beautiful Song of Ice and Fire.
This. I think Winter and Rift mage go fairly well together.
Found a streamer who went over ALL the attributes so I found out how Armor and Defenses work. I'll link to his stuff later in this thread so yall can check it out,hes streaming atm though.
Quick version for now - Armor is direct damage reduction like DAO. Defenses are %DR.
-edit-
Kinda weird, it means Magic Defense is %DR to anything considered magic. And Elemental resist is just that, resistance 'to' that element which means they kinda stack-ish.
Ok, hold it together, long post. But I've finally decided on all of my builds. Huzzah! a huge relief for me, Because the tension of waiting for the game is killing me, and at least this way I'm doing something productive.
The way my builds are made up is: I first concentrate on getting all actives, then I fill in the actives' upgrades and functional passives. I aimed at somewhere around 25 (not over 26), since any more abilities will only sparely be used anyway in late game.
EDIT: Apparently, I can't copy excel files into replies and expect it to come out looking decent, ah well... actives between brackets are not mapped.
Anyway, I've assigned roles to each character, kind of suiting their characters. This is for my first playthrough. I might see what works and what doesn't and adapt in later playthroughs, but for now, I'm assigning these roles to each of them:
Quizzy: I'll be playing him as a twitch-action character the first time around, so that I can enjoy playing one character, while strategising with the other 3 if need be. He'll be part tank, part damager. He can make combo's of his own, with chain and whirlwind, build guard with 3 different abilities, use the knockdown of charging bull and block & slash for mighty blow. And he has his signature focus.
Spoiler
Block and slash, mighty blow, shieldbreaker, whirlwind Block and slash upgrade, mighty blow upgrade, whirlwind upgrade, clear a path, flow of battle, (pommel strike), guard smasher
War cry, charging bull, War cry upgrade, charging bull upgrade
Chain, crippling blows, combat roll Chain upgrade, coup de grace, combat roll upgrade
(Ring of pain), blood frenzy, fervor, scenting blood
Mark of the rift
Dorian:
The most feared mage in Tevinter and beyond. He uses fear + immolate combos. He is also a strategist, using both types of walls to block off enemies, as well as static cage to block off an area. Using walking bomb as well for hard damage to one enemy and haste, as part of my dragon slayer team he can also switch from being strategist to single target damage, with lightning bolt, energy barrage and fade step available.
Jedi extraordinaire. She will be whizzing about the area, lightsabering any fool with a guard, barrier or status effect. winter's grasp and lightning bolt take care of status effects and disabling, while immolate detonates. Disruption field is awesome, reducing anyone's damage utput by half, and doubling their damage intake. Great for bosses (not dragons though, there you can replace it with energy barrage). Barriers finishes it up, making her part of the dragon fighting team.
Spoiler
Spirit blade, fade cloak, Combat clarity, fade shield, knight protector, disruption field fade cloak upgrade, disruption field upgrade
Blood. He doesn't have any tactical value, but if you want something dead, he's your man.
Spoiler
Block and slash, mighty blow Block and slash upgrade, mighty blow upgrade, shield breaker, (whirlwind), clear a path, Flow of battle
War cry, charging bull War cry upgrade, charging bull upgrade
(Shield wall), Warrior's resolve, Bear mauls the wolves
Ring of pain, fervor, scenting blood, devour, dragon rage, madness Ring of pain upgrade, devour upgrade,blood frenzy, Dragon rage upgrade
Blackwall
Tank extraordinaire. Nobody passes him, and his stamina only has one goal: to build guard. With all his taunting and guarding, he'll be nigh-on indestructible. Especially a fan of line in the sand. Has great tactical value. His focus will be great for positioning and giving the rest fo the team free game.
Spoiler
Shield wall, warrior's resolve, shield bash shield wall upgrade, turn the blade, bear mauls the wolves
war cry, untouchable defense, it'll cost you, unbowed War cry upgrade, unbowed upgrade, (charging bull), cutting words
Line in the sand, resilience, bulwark, walking fortress, unyielding, adamant, to the death, counterstrike line in the sand upgrade, walking fortress upgrade, to the death upgrade
Cassandra
Support fighter. Does everything to support the team, spamming them buff spells. Great for taking down barriers and guards.
Spoiler
(chain), crippling bloaws, coup de grace, hamstring, deep reserves, war horn, horn of valor war horn upgrade, horn of valor upgrade
Challenge challenge upgrade, trust the steel, cutting words
Blessed blades, spell purge, Maker's will, there is no darkness, wrath of heaven Blessed blades upgrade, wrath of heaven upgrade, spell purge upgrade
Disabler. Does as much as he can to annoy the enemy from a distance. Also support to the rest of the team with a bunch of passives. Enjoys a huge dps boost from poison. His focus will allow him to put out double damage for a really long time!
(Spike trap), set them up, hail of arrows, elemental mines elemental mines upgrade, opportunity knocks, and take them down
Cole
Sneaky sneak. Your typical high damage assassin. Stealth, do whatever you gotta do to kill, stealth, repeat. Smoke bomb if in trouble. Mark of the assassin will allow for huuuuge damage potential.
Spoiler
stealth, evasion, evade stealth upgrade, evade upgrade, ambush, easy to miss
knockout bomb, throatcutter, gaps in the armor, mark of death, hidden blades, knife in the shadows, I was never here knockout bomb upgrade, mark of death upgrade, hidden blades upgrade
Lovely sera. Deadly sera. Her tempest skills will allow for huge damage output, from a safe distance, and if anything comes close, flask of frost. Thousand cuts just finishes the job, and makes her the final person on my dragon hunting team.
Spoiler
flask of fire, flask of frost, flaskmaster, ride the storm, flask of lightning, thousand cuts fury of the storm, killer's alchemy, flask of fire upgrade, flask of lightning upgrade, flask of frost upgrade
longshot, death from above, first blood, jumping shot, explosive shot, pinchushion, full draw longshot upgrade, explosive shot upgrade, jumping shot upgrade, full draw uprgrade
(caltrops), it looked like it hurt, cheap shot
i hope you enjoy the builds! Let me know what you think (gently)
Yeah, you missed my point completely the moment you started comparing KE builds with non-KE builds. You also missed my point about a mage NPC to make up for the fact that you can't get 31 points, but maybe this is more RP weirdness where you MUST have all the spells on your MC.
I'd say you really can get 31 points, unless there's less content than in DA2, where I got 31 points. Lvl 27 + 3 tomes + 1 point by being bad in the Fade
Can't remember where I saw it, but I coulda sworn there was an amulet that gave a skill point and it wasn't one of the companion ones. Not sure how much of that is. But yeah if your human, and we know you can hit at least 27. That's 29 points for being human alone, +1 from Inquisition perks, +1 (at least) from story/items. I'd imagine 31 or more points isn't impossible, just gonna take awhile.
Found a streamer who went over ALL the attributes so I found out how Armor and Defenses work. I'll link to his stuff later in this thread so yall can check it out,hes streaming atm though. Quick version for now - Armor is direct damage reduction like DAO. Defenses are %DR.
-edit- Kinda weird, it means Magic Defense is %DR to anything considered magic. And Elemental resist is just that, resistance 'to' that element which means they kinda stack-ish.
Can't remember where I saw it, but I coulda sworn there was an amulet that gave a skill point and it wasn't one of the companion ones. Not sure how much of that is. But yeah if your human, and we know you can hit at least 27. That's 29 points for being human alone, +1 from Inquisition perks, +1 (at least) from story/items. I'd imagine 31 or more points isn't impossible, just gonna take awhile.
The only amulet I've seen of that kind was exclusively accessible to Vivienne.
Some of my builds need up to 35 Skill Points (reworking them is in order, don't judge me) - so having other ways of gaining SP would be far from undesirable.
The only amulet I've seen of that kind was exclusively accessible to Vivienne.
Some of my builds need up to 35 Skill Points (reworking them is in order, don't judge me) - so having other ways of gaining SP would be far from undesirable.
I saw an amulet unique to Cole that gave him +1 talent point, so it's plausible that each companion will have 1 each or so.
We start with 2 abilities, so a level 20 human quizzy will have 22 ability points. 21 for non-humans. Plus perk point. Plus anything else. If this is like DAO and DA2 we're probably looking at a 20-25 endgame.
@Wulfram : Not via that no, there's a rogue passive that has like 10% chance enemy misses but not attributes I was seeing. It's a tanks wet dream to be honest that it's all DR and DR%. I'm a squeeing like a girl, internally. Far to much man to do that outloud (where anyone can see/hear me >.>).
From a tank perspective, chance to be missed are poor. You want consistent, not random chance. 50% chance to not take dmg is nice, up till you get a bad string of rolls and take a butt load of dmg. I'd rather just take 50% less dmg from a tanky perspective.
-edit-
@Eudaemonium : Yeah, I saw that a long time ago. I saw a non-companion related one more recent, sometime this week. Can't remember what video footage it was, or if it was from a stream. IN either case every past game has had 3 or so bonus points past lvling up, and we've seen evidence of bonus points already. It's likely it's relatively consistent with past games.
It's not that it's necessarily impossible to get 31 points for a build. It's that it's pointless. You're looking at something like 150 hours and completely exhausting all quest content to achieve that. At which point you get to use your shiny new build to...grind rams?
It would be more feasible if there were additional SP sources for the MC in game but the only amulets I've seen have all been companion specific. There's just there human bonus and the inq perk that I know of.