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Skill Trees: View and discuss DA:I's skill tress here.


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#5626
Zamppa

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Sorry if this has been asked before but is there a picture(pictures) about Rift Mage tree and all the spells/passives in that one? I have seen necromancer tree and spells and now I'm wondering which one to pick...



#5627
Adhin

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Alright the stream video as promised with detail for all the attributes on the page. Move it to 1:57:30-ish, he goes down it pretty slow.

 

http://www.twitch.tv...ora/b/588688559


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#5628
Skymaple

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It's not that it's necessarily impossible to get 31 points for a build. It's that it's pointless. You're looking at something like 150 hours and completely exhausting all quest content to achieve that. At which point you get to use your shiny new build to...grind rams?

It would be more feasible if there were additional SP sources for the MC in game but the only amulets I've seen have all been companion specific. There's just there human bonus and the inq perk that I know of.

Well, it depends on your playstyle, I guess... but I always make the most of the game, I don't know if I'm exactly a completionist because I don't care about unlocking all of the achievements, but I'll do most of the available content... And I'm looking at a soft cap of lvl 30 (which has been stated by devs) and then, in DAO and DA2 there were tomes and extra abilities in the Fade, I don't know why it'd be different. Anyways, it doesn't matter, it's not that you have to wait until lvl 30 to shine. I'll shine soon enough with my build, but it'll be more perfect the more I get.


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#5629
LiquidDefiance

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Sorry if this has been asked before but is there a picture(pictures) about Rift Mage tree and all the spells/passives in that one? I have seen necromancer tree and spells and now I'm wondering which one to pick...

Taken from the OP: http://imgur.com/a/7CBLr

 

Just scroll down a smidgen and you'll find it. It's missing two upgrades though.



#5630
Adhin

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Yeah, I'm with Skymaple on this one. I have a tendency to plan my builds out not just for where it ends up but also how I get there. Usually it's what actual skill will I be using, how important they are. Which passives are absolutely required (most get gotten just due to getting to the actives). So, ideally, I have a good set of my build before 20 anyway. Past that it's kinda 'filling it out' you know?\

 

Currently I'm still struggling with what the 8th skill will be, but I need to figure that out and make sure I get it so I can have things filled out as early as possible once I get Reaver. I'm just kinda at a loss with it though... I may have to base it off how easy it is to build guard and how hard it is to sustain that guard. Or maybe rolling or a fear horn just fits in better. Meh, choices are hard mkay.


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#5631
10K

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Is there any vids out there that utilize Cole and his assassin abilities?

Edit: Also any news about a NG+?

#5632
PillarBiter

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I make my builds (see previous page 225) in 3 phases:

 

first phase is all the actives, which I usually get somewhere around level 12-15

Next is filling out the optimal build, which is about level 24-26

After that, if we continue to level, well, I have a few ideas that could further increase the effectiveness of the build, but they're not necessary. And why would they? Making a build which you can use for 10% of the game isn't really practical. 

 

That said, I'm sure we'll get plenty of extra skill points possible from items or decisions. 



#5633
Adhin

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@mosesarose : No NG+, they've said this before few times for awhile now. Game doesn't purely end though you can keep playing after and see how your world state is after the main story events. Kinda curious how well it does that, cause Skyrim just had guards have like 3 lines before no one mentioned you where Dragon Born again or saved everyone lol.


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#5634
DV-01

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I was thinking of not using Spirit tree or at least respec/wait until I've filled out the skills I want which lands at 26 points. Curious how viable it would be to utilize Spirit and Barrier solely from another mage?

 

This lets me focus on purely offensive synergy. If there are solo areas to the game it would be difficult.. but with Necro's ability to gain health and mana from kills, it would heighten the "Offense is the best Defense" element to the build. 

The pairing of Inferno & Barrier would still work if the support mage had full barrier tree. Missing out Mind Blast and Guardian Spirit, yet with several panic/burn inducing abilities & spirit minions it could work.  I could prioritize the build enabling me to swap out Wall of Fire+ for Spirit need be.



#5635
Varus Praetor

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I make my builds (see previous page 225) in 3 phases:

 

first phase is all the actives, which I usually get somewhere around level 12-15

Next is filling out the optimal build, which is about level 24-26

After that, if we continue to level, well, I have a few ideas that could further increase the effectiveness of the build, but they're not necessary. And why would they? Making a build which you can use for 10% of the game isn't really practical. 

 

That said, I'm sure we'll get plenty of extra skill points possible from items or decisions. 

 

That's pretty much how I do it, although some of the passives this time are better than active skills TBH.  Some really strong passive skills to be found hanging around.

 

My plan is to have a "pre-specialization" optimal build that's a mix of passive and actives due to the need for filler in order to reach the necessary spells.  At level 11 I'll do the specialization quest and then respec, at which point I'll progress towards my level 25-27 optimal build.  Any points past that are considered to be extraneous or bonus to be used to pad gaps as necessary.  Having a build with more points that this as a "wish list" seems fine.  Where I see people get into trouble is when they have a high point build where required aspects of it are deep in various trees, meaning it doesn't work properly until most or all points are in place.  That's bad build design in a single player game where you've now consumed the content, fine for an MMO when you're just going to go do some raids with your finished build.



#5636
Neuromancer

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I'm not seeing many methods to generate Guard, this is troubling.



#5637
Illyria God King of the Primordium

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I'm not seeing many methods to generate Guard, this is troubling.

Apart from half the SnB skills, the entire Vanguard Tree, that one two-handed ability...



#5638
azarhal

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I'm not seeing many methods to generate Guard, this is troubling.

 

Not many? There is one actives in each weapon trees (those abilities have no cooldown) and 4 in Vanguard along with passives that increase its generation.

 

Upgraded Block&Slash

Shield Wall

War Cry

Challenge

Charging Bull

Unbowed

 

Counterstrike (Champion Focus)



#5639
Adhin

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Really? Shield Wall, Block and Slash, War Cry (per target), Unbowed (per enemy near you), Challenge, and Charging Bull. No specialization I see generates it though. Best I can tell with Shield Wall is it's based off the dmg you block, not a set amount like the other skills. Stamina cost is always the same though, as far as I'm concerned it is definitely the quickest and cheapest way to generate Guard outside of War Cry or Unbowed (fully upgraded) in a large group (5 for 100% guard).

 

Either way that seems like a lot of skills that can build guard. Just not in specializations which is a bit of a bummer but oh well.

 

-edit-

Doubl Ninja'ed :ph34r:  - srsly though plenty of ways to build guard, Shield Walls just beats everything.



#5640
Neuromancer

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What is that one Templar skill we don't have on the list?

It has a + sign over it with what looks sort of like wings on a  skull.



#5641
Mornmagor

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I'm not listening i'm not listening!

 

The Spirit Blade looks so pwetty now! :wizard:

 

:3



#5642
Scoutyo

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Do we know of anything besides the upgrade to Veilstrike that causes the Weakened status?  It seems awfully odd to me that the Rift Mage passives all require an ability to be upgraded before they can be used at all.  

 

I noticed that the KE's Disruption Field says it "slows and weakens your enemies," but there isn't a status effect/duration listed for Weakened under that ability like there is for Veilstrike's upgrade.  Do we think Disruption Field causes the Weakened effect?  Or is the text not meant to refer to the Weakened status?  I wouldn't be surprised if Disruption Field used to be part of the Rift Mage tree before abilities got shuffled around ....



#5643
Fashion Mage

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I noticed that the KE's Disruption Field says it "slows and weakens your enemies," but there isn't a status effect/duration listed for Weakened under that ability like there is for Veilstrike's upgrade.  Do we think Disruption Field causes the Weakened effect?  Or is the text not meant to refer to the Weakened status?  I wouldn't be surprised if Disruption Field used to be part of the Rift Mage tree before abilities got shuffled around ....

 

It likely only applies weakness while in the field. I think that description was from multiplayer though, so it could be off.



#5644
TKavatar

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Sooo...it looks like Necromancers can't control the spirit (when summoned via Simulcrum or Power of the Dead) unlike DAO's Animate Dead spell :(



#5645
Varus Praetor

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Sooo...it looks like Necromancers can't control the spirit (when summoned via Simulcrum or Power of the Dead) unlike DAO's Animate Dead spell :(

 

That's been confirmed for a while.  Necromancers get no controllable minions.



#5646
ElementalFury106

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Have you guys seen the new video?

 

 

I wish they showed every specialization as in depth-ly as they did the Assassin specialization. Assassin is certainly powerful and flashy, but I miss my standard "assassinate" ability :/ still, looks powerful.

 

This would've been a good time to show every active and focus within all specializations. But oh well, I guess that'll be left as a surprise.

 

This did confirm my fear about the Templar specialization though...looks like Wrath of Heaven really does only affect demons -.- it's starting to see like such a stale tree. Probably only good for getting Blessed Blades and Rally for party buffs.



#5647
Araedros

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Weapon&Shiled skill - Warrior's Resolve:stamina restored 10% for every 10% health lost.

Does this mean that the stamina restore rate increases by 10% or that once you loose 10% health you automaticaly gain 10% stamina?



#5648
Adhin

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I mean it restores 10% of your max stamina. Which at base, regardless of lvl or stats is 100. Items can increase it beyond that. I'm gonna be using it on my Reaver so Dragon-Rage will restore stamina after a few uses.


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#5649
Scoutyo

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It likely only applies weakness while in the field. I think that description was from multiplayer though, so it could be off.

 

If Disruption Field does cause the Weakened effect, it would create some interesting synergy between KEs and Rift Mages.  You could keep a group of enemies Weakened for 20 seconds out of every 24 or so seconds.  Not to mention the CC synergy that two mages with those specs would have (Pull of the Abyss -> Disruption Field).  

 

I'm still not sold on Rift Mage, though.  But who knows ... maybe the upgrades we haven't seen will be amazing.      

 

What is that one Templar skill we don't have on the list?

It has a + sign over it with what looks sort of like wings on a  skull.

 

Not sure, but the wings and plus sign are both elements in the Spirit tree ability Revival, so I'm guessing it has something to do with helping allies (and/or the Templar) recover from KO'd state.   



#5650
inquisitioned

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Do we know of anything besides the upgrade to Veilstrike that causes the Weakened status?  It seems awfully odd to me that the Rift Mage passives all require an ability to be upgraded before they can be used at all.  

 

I noticed that the KE's Disruption Field says it "slows and weakens your enemies," but there isn't a status effect/duration listed for Weakened under that ability like there is for Veilstrike's upgrade.  Do we think Disruption Field causes the Weakened effect?  Or is the text not meant to refer to the Weakened status?  I wouldn't be surprised if Disruption Field used to be part of the Rift Mage tree before abilities got shuffled around ....

 

There's Maker's Will in the Templar tree. Battlemaster's Crippling Blows also mentions weakening enemies, but 'weakened' isn't listed as the status effect explicitly.