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Skill Trees: View and discuss DA:I's skill tress here.


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#5651
azarhal

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Not sure, but the wings and plus sign are both elements in the Spirit tree ability Revival, so I'm guessing it has something to do with helping allies (and/or the Templar) recover from KO'd state.   

 

It's a buff that trigger on the Templar's death going by the MP Keeper passive with the same icon. From what I remember of it it's something like +100% health to party members and +30% damage bonus for a few seconds upon death.



#5652
ElementalFury106

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Wtf...they made the latest video private?



#5653
ElementalFury106

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What is that one Templar skill we don't have on the list?

It has a + sign over it with what looks sort of like wings on a  skull.

 

I've seen it before, but I forgot where. I don't remember its exact description but basically it's a big party buff that takes effect if the Templar falls in battle. I think they gain a big health, stamina, and damage bonus. Not all of that is accurate, but I recall it being very powerful.


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#5654
Scoutyo

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There's Maker's Will in the Templar tree. Battlemaster's Crippling Blows also mentions weakening enemies, but 'weakened' isn't listed as the status effect explicitly.

 

 

Thanks.  I forgot about Maker's Will.  It'll be interesting to see if Disruption Field and Crippling Blows actually apply the effect.  

 

It's a buff that trigger on the Templar's death going by the MP Keeper passive with the same icon. From what I remember of it it's something like +100% health to party members and +30% damage bonus for a few seconds upon death.

 

Interesting.  A full heal for 3/4 of your party upon KO could lead to some really weird meta-gaming, now that traditional healing is out.     



#5655
werqhorse

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A full heal for 3/4 of your party upon KO could lead to some really weird meta-gaming, now that traditional healing is out.     

 

i.e. Templars become sacrifical enemy-bait? Poor Cassandra! :X haha


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#5656
ElementalFury106

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i.e. Templars become sacrifical enemy-bait? Poor Cassandra! :X haha

 

I imagine this will make players who aren't fans of Cassandra take her into battles quite often. :P


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#5657
azarhal

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I imagine this will make players who aren't fans of Cassandra take her into battles quite often. :P

 

and if you like her you will have her around all the time too. It's a Win-Win for all!

 

I'm still wondering if the Templar's buffs stacks.



#5658
robadob

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Tempest is incredibly useful for Archer. They can spend the first 5 seconds of a fight with 15% bonus damage and unlimited stamina. And then immediately follow it up with 8 seconds of haste and another 10 seconds of 15% stacking bonus damage. Or the other way around, which might even be preferable since you'd get to abuse Fury of the Storm for another 10% damage bonus while you regenerate all your stamina for free. Top that off with Poisoned Weapons, and you're looking at 40 - 55% (+10% if lightning to fire) damage buff. Mind you, that's not counting the stacking damage buff you gain each time you use a combat potion in battle.

ie. you could activate Poisoned Weapons at the start of a fight for 25% bonus damage, activate lightning flask for 40% total bonus damage and a 60% slow, spam 9 combat potions thanks to the perk that grants you 3 each instead of 2 back to back for 175% total bonus damage, and then stealth for 225% total bonus damage. Suddenly, you Thousand Cuts a Dragon for 37050% weapon damage. And with the Ambush passive, you ignore 50% of the enemies armour for 6 seconds after coming out of stealth which is pretty much the duration of the animation.

With the way the tree is laid out, you don't even need to take the Ice Flask if you don't want to. Which is fine, since it makes room for other skills.


This is how I saw tempest working for my archer quiz. Except I'll be focusing on the sundered armor portion of the sabotage line and possibly no stealth... I wanna see if I can do a rouge sans stealth lol

#5659
Xarius478

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The specializations video shows the following specialization abilities in action: Knockout Bomb, Mark of Death, Hidden Blades, Spike Trap, Flask of Frost, Pull of the Abyss, Spirit Mark, Spirit Blade, Fade Cloak, Disruption Field, Line in the Sand, Wrath of Heaven, Ring of Pain, Dragon-Rage, and Devour.

It looks like Hidden Blades' upgrade causes it to hit 6 times, which means that it does 1800% weapon damage.

An upgraded Mark of Death sunders the enemy's armor.

Pull of the Abyss' upgrade causes it to weaken enemies.  It might be reasonable to assume that Stonefist's upgrade does the same thing.

 


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#5660
Duelist

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This is how I saw tempest working for my archer quiz. Except I'll be focusing on the sundered armor portion of the sabotage line and possibly no stealth... I wanna see if I can do a rouge sans stealth lol


Great minds think alike it seems.

Although in truth my reasons for forgoing Stealth are far more childish: the idea of sending my dwarf at some fool with Hook And Tackle while doused in fire seems too good to pass up.

#5661
KnightXE

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so do we know if the Templar damage only affects demons?



#5662
The Elder King

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so do we know if the Templar damage only affects demons?


A classes and specs video shown templar using Wrath of Heaven on a human. If doesn't make damage.

#5663
KnightXE

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A classes and specs video shown templar using Wrath of Heaven on a human. If doesn't make damage.


ah, so it's only a stun against non demons?? :(

have we seen the upgrade to Wrath of Heaven?

maybe the upgrade will expand damage to non demons.

but I'm more interested in that one passive (Champions of the Just?) that boosts the entire party's damage. the description says against demons.

#5664
Jurus

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Pull of the Abyss' upgrade causes it to weaken enemies.  It might be reasonable to assume that Stonefist's upgrade does the same thing.

 

 

So casting an upgraded Blizzard and periodically using PotA to keep them in it, essentially gives you perpetually weakened enemies who are taking big hits each second (hits that give you mana to keep the Blizzard going forever) and won't be able to throw a single punch against you the entire time. Sounds good.



#5665
luckyloser_62

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This is how I saw tempest working for my archer quiz. Except I'll be focusing on the sundered armor portion of the sabotage line and possibly no stealth... I wanna see if I can do a rouge sans stealth lol

I plan to play without stealth on my DD Tempest. I plan to chain Flask of Frost and Flask of Lightning for a mix of defense/ crowd control/ increased damage while using Poisoned Weapons to up my damage overall. I'm hoping it is viable without stealth though, since I am playing with daggers and not a bow I will be in range for damage. I just can't pass up spinning blades and throwing blades just for the coolness factor. I know we can use throwing blades with a bow, it just doesn't feel the same lol. Caltrops for slow, Flask of Frost for a freeze and DR, and Flank Attack for mobility at the expense of an enemy should help mitigate this though. 


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#5666
Knal1991

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Still don't know how to feel about the mage spell trees and specialisations, it kind of feels uninspired. I am still going to play a mage, simply because of the only OC I ever made when origins came out, was a female qunari mage talvashoth. So it's hard to pass up the thing I have been wanting ever since Origins. 

Actually her powers were to be arcane warrior esque powers and using spirits to increase combat strength, Knight Enchanter actually fits that a lot, and unlike the other specialisations, Knight commander actually does not feel like they mashed up previous games spell trees. But the other spells don't really do it for me, don't really want to go elemental route, but there is not much choice besides Spirit tree (Which actually used to be my favourite tree because of walking bomb + telekinetic prison and offcourse animate dead), since it seems that knight commander and spirit tree benefit eachother, Ill probably go that route.

I can understand necromancer a little bit, though. I remain bummed about not being to able to actually resurrect anymore. But I do get that they added those spells to that tree, it does fit the theme.

Riftmage seems to be the most forced imo, which incidently is a good pun to illustrate the fact that it's force mage scrammed together with some random leftover spells. I get what they are going for, in total the conept does sound more interesting then force mage. But the fact that stonefist is in there for example, is a bit odd (I get the explanation, but still ) (I like the spell alot, and am glad it's in atleast someway). Though would rather see an Earth spell tree.

In action the specs probably look cool as hell though

More then everything,I hoped they were gonna have new spell trees with more new abilities. It be very cool to see a fully fleshed out keeper tree akin to awakening for example. But alas, I will not 'rant' any further and just enjoy the game when I finally can get it.

For now I will go knight enchanter and use everything useful for going in as a melee mage, while Dorian provides backup magic.

IS there any word about specializations mattering in story context? If characters  realise you are a knight enchanter or necormancer this time around?

And can you have multiple ones again?


Oh and have fun guys! Ill probably have to wait a litte longer :'(



#5667
BrotherDragon2

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Is Spirit Blade a toggled ability? I doesn't have an arrow on top but the description suggests it is.

#5668
Jurus

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IS there any word about specializations mattering in story context? If characters  realise you are a knight enchanter or necormancer this time around?

And can you have multiple ones again?

 

Yes, other people will acknowledge what you are, and that is the reason why

 

no, you can have multiple ones. Just one and once it's picked, it can never be changed.



#5669
KnightXE

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Is Spirit Blade a toggled ability? I doesn't have an arrow on top but the description suggests it is.


no. each time you press the spell button, you use the Spirit Blade attack.

#5670
ElementalFury106

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So casting an upgraded Blizzard and periodically using PotA to keep them in it, essentially gives you perpetually weakened enemies who are taking big hits each second (hits that give you mana to keep the Blizzard going forever) and won't be able to throw a single punch against you the entire time. Sounds good.

 

Remember that the "weakened" status effect just means enemies do less damage to you. It doesn't make them take more damage.



#5671
KnightXE

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so, aside from the upgrades and whatever level restrictions, do we have to spend unlock certain skills before we can unlock others ( like we had to in past games )?

or, are we free to move about the tree and unlock the skills we want, without having to invest in skills we don't really want?

#5672
Jurus

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Remember that the "weakened" status effect just means enemies do less damage to you. It doesn't make them take more damage.

 

Rift Mage has passives that make the weakened enemy do 30% less dmg, give you 15% more damage against them and the ability to regain 10% mana for each attack against them.



#5673
EdwinLi

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Assassin Archer will be a very powerful character to play as since Assassin skills can be used for both Dagger and Bow users.

 

Plenty of the passives will certainly make a Archer very deadly with the +25% ignore armor and +2% damage per 10% HP enemies are missing.

 

Knockout Bomb, Mark of Death, and Hidden Blade can be used for both melee and Long Range so it provides more ways to create a skill set.

 

Only thing I don't enjoy is the Focus skill being 3 to 9 second perm stealth. It appears more like a Focus when players need to get out of trouble or just have the entire party smack enemies around for a short time while not worrying about being attacked.



#5674
Xarius478

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Remember that the "weakened" status effect just means enemies do less damage to you. It doesn't make them take more damage.

Take note of Rift Mage's passives, though.  Twisting Veil will increase your damage against weakened enemies, Encircling Veil will increase the duration of status effects (including Chill/Freeze), and Restorative Veil will restore your Mana when you damage weakened enemies.  I think Blizzard + Ice Storm will be a potent combo with Rift Mage.



#5675
ElementalFury106

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Rift Mage has passives that make the weakened enemy do 30% less dmg, give you 15% more damage against them and the ability to regain 10% mana for each attack against them.

 

Take note of Rift Mage's passives, though.  Twisting Veil will increase your damage against weakened enemies, Encircling Veil will increase the duration of status effects (including Chill/Freeze), and Restorative Veil will restore your Mana when you damage weakened enemies.  I think Blizzard + Ice Storm will be a potent combo with Rift Mage.

 

True true, I just wanted to make sure there wasn't any mix up because passives weren't mentioned in his blizzard--pota combo.