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Skill Trees: View and discuss DA:I's skill tress here.


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#5676
Blackstork

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This is how I saw tempest working for my archer quiz. Except I'll be focusing on the sundered armor portion of the sabotage line and possibly no stealth... I wanna see if I can do a rouge sans stealth lol

The MP Alechemist might be such case of sans stealth rogue with main focus on Sabotage and Tempest abilities creating serious melee aoe dps powerhouse.

It looks like the amounts of damage could be insane if you pick abilities from sabotage, tempest or assasin and weaponry trees.

The stealth tree mainly contains CC and defence perks, so for sure you can pump your DPS if you skip majority/all of the Subrefuge tree in SP.

Trhe only stuff which is really awesome damage wise is Shadow Strike and thats ST damage. If you plan for AOE DPS you can clearly skip Subrefuge tree, means it is viable option to be sans stealth rogue.


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#5677
Arkey

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Rather esoteric question regarding the KE specialization.

 

Would any one know if the passive Fade Shield (the one that generates barrier out of 30% damage done) works even if the character does not take the spell Barrier?



#5678
EdwinLi

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So any info on how much damage does Mark of the Rift performs if it doesn't instantly kill a enemy?

 

the skill isn't well known so I'm not certain about the skill on large enemies like Dragons and Bosses.



#5679
Hellion Rex

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#5680
Hellion Rex

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Rather esoteric question regarding the KE specialization.

 

Would any one know if the passive Fade Shield (the one that generates barrier out of 30% damage done) works even if the character does not take the spell Barrier?

I actually believe it does indeed.



#5681
Hellion Rex

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Mark of Death + Hidden Blades, holy hell that's effing awesome!!!


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#5682
EdwinLi

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Mark of Death + Hidden Blades, holy hell that's effing awesome!!!

 

Just imaging that being used by a Bow user Rogue.

 

Full Draw+Mark of Death+ Hidden Blades+Long Shot = Massive Damage.



#5683
Blackstork

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Someone does know or have guess how Explosive Toxin will work with FF? This will be bad if you will use close range toxin rogue and will get damaged by those poison explosives yourself....



#5684
Arkey

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I actually believe it does indeed.

 

Perfect! This really helps the early stages of my build once KE is unlocked.


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#5685
EdwinLi

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 ok looking at how Reaver skills work now I'm stuck between Two-handed Warrior Reaver and the Bow Rogue Assassin.

 

Though I'm still favoring Assassin a bit more due to the damage I can dishout with that tree.



#5686
themageguy

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Im not surprised that templar abilities doesn't work on humans.
Remember the abilities were created to specifically target mages AND demons. Conversation with Cullen and other Templars in dragon age 2 make mention of it.

The weird thing with the whole seeker / templar thing is weird.

I mean seeker abilities are supposedly different from templar abilities, yet our templar spec focuses on demons.
And yet, seekers taught Templars their skills so surely seeker abilities aren't that different?

Does it affect spellcasters?

Though i guess with the whole demons from the fade theme, at least it will be handy against those enemies.
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#5687
ClassyUnicorn

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Looks like Mark of Death upgrade adds a sundering effect and Pull of the Abyss upgrade weakens the target going by that video



#5688
Hellion Rex

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Im not surprised that templar abilities doesn't work on humans.
Remember the abilities were created to specifically target mages AND demons. Conversation with Cullen and other Templars in dragon age 2 make mention of it.

The weird thing with the whole seeker / templar thing is weird.

I mean seeker abilities are supposedly different from templar abilities, yet our templar spec focuses on demons.
And yet, seekers taught Templars their skills so surely seeker abilities aren't that different?

Does it affect spellcasters?

Though i guess with the whole demons from the fade theme, at least it will be handy against those enemies.

The difference between Seekers and Templars is something you can ask Cass during conversation, and I watched it. Suffice it to say that Seekers can do everything a Templar can, and more.

 

But it is weird that the Templar spec does nothing to mages in any of those talents. Perhaps the upgrades?


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#5689
themageguy

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Thanks for the video :)

pull of the abyss looks amazing.

Artificer looks like it will be a fun spec!

Tempest...it looks like the enemy was frozen by a spell, the quizzy had already activated flask of lightning prior to activating flask of frost. A shame the enemy had already been frozen, wouldve liked to have seen the enemy become frozen after striking the quizzy.

Knight enchanter as always looks like a true arcane warrior ;)

Templar....i don't know. Looks epic, and that stun in combination with whirlwind might be effective for a group of enemies surrounding you, but...i hope that it does a tonne of damage to demons.

#5690
werqhorse

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But it is weird that the Templar spec does nothing to mages in any of those talents. Perhaps the upgrades?

 

As much as I hate the idea of hurting mages in general, I feel weird about having a Templar spec that doesn't interrupt spellcasting or drain Mana :\ We might not want to get our hopes up about mage benefits via upgrades, though: Even the passives don't have any discernible effects against mages, and you'd think there would be.

 

Why don't Templars even get the flat Magic Resistance that they used to get?! I know they get the 10% Damage Resistance vs. elements, but in DA2, there was a passive that gave them... what, 50% Magic Resistance? The apparent decreased Magic Resistance could be due to a change in how resistances work; i.e., in the past, Magic Resistance meant your character had a % chance to "dodge" a magical attack, whereas I think I've been seeing that in DAI, we have Magic Defense, which just subtracts a percentage of incoming magic damage. Maybe 10% partywide resistance to elemental damage sort of compensates for the change.

 

It'd be nice if Templars themselves had increased power vs. demons and mages rather than just providing party buffs... but who knows? Maybe things will play out better in-game. After all, if all party members have increased damage + resistances against demons, it would probably make the whole fight shorter and less costly to health.

 

Guhhhhh. I feel weird about the Templar spec right now, but here's hoping it will turn out to be pretty useful!



#5691
themageguy

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The difference between Seekers and Templars is something you can ask Cass during conversation, and I watched it. Suffice it to say that Seekers can do everything a Templar can, and more.

But it is weird that the Templar spec does nothing to mages in any of those talents. Perhaps the upgrades?


I saw that conversation. I really want to be a seeker lol.
Cassandra and her personal 'gift' and the other ones which seem to be another gift granted, are just absolutely amazing.

Imagine if we could be a seeker. Our abilities would be useful against three major enemies in the game, not just one.

Im hoping the upgrades are really really really good. If wrath of heaven upgraded reflected what a templar / seeker can do, id be happy.

Like i said, non magical enemies not being damaged is fine by me. But only affecting demons in a game full of rogue mages and Templars?
Wasted potential.

I really think our templar spec should have been completely new, the seeker, with abilities akin to templar but others new. Others that would've been perfect for this game.

Sigh.
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#5692
azarhal

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Why don't Templars even get the flat Magic Resistance that they used to get?! I know they get the 10% Damage Resistance vs. elements, but in DA2, there was a passive that gave them... what, 50% Magic Resistance? The apparent decreased Magic Resistance could be due to a change in how resistances work; i.e., in the past, Magic Resistance meant your character had a % chance to "dodge" a magical attack, whereas I think I've been seeing that in DAI, we have Magic Defense, which just subtracts a percentage of incoming magic damage. Maybe 10% partywide resistance to elemental damage sort of compensates for the change.

 

Willpower directly increase Magical Defenses, Templar get a few willpower increase from passives. That's probably why they is no passives that directly affected them that way.

 

Saying that,  I personally do not understand why all their passives and skills are party wide (or support). It makes them extremely underwhelming.



#5693
werqhorse

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Willpower directly increase Magical Defenses, Templar get a few willpower increase from passives. That's probably why they is no passives that directly affected them that way.

 

Saying that,  I personally do not understand why all their passives and skills are party wide (or support). It makes them extremely underwhelming.

 

I guess the lore basis for the partywide bonuses is that the Templar/Seeker "leads the fight" against demons. Buuuuut. I still don't think that someone with Templar skills should be able to be decimated by a bunch of demons if they're ever alone. So, yeah, I agree that the spec seems oddly underwhelming so far.



#5694
themageguy

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I guess the lore basis for the partywide bonuses is that the Templar/Seeker "leads the fight" against demons. Buuuuut. I still don't think that someone with Templar skills should be able to be decimated by a bunch of demons if they're ever alone. So, yeah, I agree that the spec seems oddly underwhelming so far.

Actually, in that case, if templar abilities are doing bonus damage to demons, that would be when the spec would shine, right? ;)

#5695
werqhorse

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Actually, in that case, if templar abilities are doing bonus damage to demons, that would be when the spec would shine, right? ;)

 

Fade Rift Massacre~


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#5696
andy6915

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I brought this up before hoping others would discuss it, but it went totally ignored, so I'm bringing it up again. So now I am in fact starting to reconsider my barrier focus, or at least question it. If KE's can create and replenish their barriers this easily, do I even need to put extra points into it? And it's possible that the barrier upgrades don't effect your spirit blade barrier, they might act separately. Question is, will the spirit tree upgrades to barrier affect the SB version of barrier. Will strength of spirits (posting the pic below) make my SB barrier be doubly as strong as without, or does that only affect the casted barrier from the spirit tree? If it does make the SB barrier stronger, than it's worth it. If it doesn't, then putting 8 points into spirit won't be as worth it as I thought. I guess we'll need to wait until the game comes out to test this stuff before I'll know. Spirit tree for reference-
 
http://i.imgur.com/Me3dHFI.jpg

 


Take note of Rift Mage's passives, though.  Twisting Veil will increase your damage against weakened enemies, Encircling Veil will increase the duration of status effects (including Chill/Freeze), and Restorative Veil will restore your Mana when you damage weakened enemies.  I think Blizzard + Ice Storm will be a potent combo with Rift Mage.

 

Does on-fire and panicked enemies count as weakened? I plan my rift mage to be a pyro.



#5697
ElementalFury106

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Hmm, I wonder why they temporarily took the specialization video down then brought it back up

#5698
themageguy

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You know the more i look at the artificer skills the more im really liking them.
i wonder if its cause one of my favourites characters was the n7 demolisher?

I could stealth, lay traps and caltrops, then start attacking with my bow to draw them in. Or have a warrior warcry and hold position at the end of the death field ;)

#5699
robadob

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The MP Alechemist might be such case of sans stealth rogue with main focus on Sabotage and Tempest abilities creating serious melee aoe dps powerhouse.
It looks like the amounts of damage could be insane if you pick abilities from sabotage, tempest or assasin and weaponry trees.
The stealth tree mainly contains CC and defence perks, so for sure you can pump your DPS if you skip majority/all of the Subrefuge tree in SP.
Trhe only stuff which is really awesome damage wise is Shadow Strike and thats ST damage. If you plan for AOE DPS you can clearly skip Subrefuge tree, means it is viable option to be sans stealth rogue.


And tempest seems to have some built in CC as well (slows freezes ect) assassin too

#5700
Jurus

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Does on-fire and panicked enemies count as weakened? I plan my rift mage to be a pyro.

 

No.