Skill Trees: View and discuss DA:I's skill tress here.
#5701
Posté 15 novembre 2014 - 12:03
#5702
Posté 15 novembre 2014 - 12:11
No.
Then what does?
#5703
Posté 15 novembre 2014 - 12:14
Are all abilities subject to friendly fire or are some directed at 'enemies' only? It seems that having friendly fire turned on would dramatically affect the choices one would make in the ability choices. Would anyone post any examples of builds with and without friendly fire turned on?
I imagine only area of effect spells are subject to it
#5704
Posté 15 novembre 2014 - 12:26
Then what does?
The spells that say they cause "Weakened". Rift Mage's upgrades for Veilstrike, Pull of the Abyss and possibly Stonefist. If any other classes can cause it I don't know, but for mages I think that's it.
#5705
Posté 15 novembre 2014 - 12:27
Prob not.
#5706
Posté 15 novembre 2014 - 12:31
I wonder if i can get enough points to invest in inferno, rift mage, and enough leftover to get barrier, mana surge, energy barrage.
Prob not.
Prob yes. Count how many points. I think the cap is somewhere close to 30.
#5707
Posté 15 novembre 2014 - 12:33
Actually, in that case, if templar abilities are doing bonus damage to demons, that would be when the spec would shine, right?
With the focus on party wide bonuses, said bonus are smaller than what everyone else is getting individually. A Templar get 10% elemental resistance (fire, ice, lighting, spirit), 5% chance to weaken enemies and 10% damage bonus to demons. Most spec gets much better individual bonuses then those.
Now, the Templar isn't that bad (except some party bonuses could be higher going by other spec). It's just underwhelming that they don't get anything for themselves and seems focused on demons only. I blame Cassandra for it, they clearly based the spec on her: Seeker demon focus, selfless, self-sacrificing and not-flashy...
In a way, the Templar might be the best spec though. Their passive buffs do no rely on wonky conditional like most of the specs do, that makes them easy to play and means those bonus are always on for all the party. Also, Wrath of Heaven + Spell Purge combo and Blessed Blade can be spammed. In other word, it's a low maintenance spec to get the most out of it.
#5708
Posté 15 novembre 2014 - 12:39
Have we've seen the upgrades for the Templars active abilities yet? I don't think they been shown.
#5709
Posté 15 novembre 2014 - 12:39
I wonder if i can get enough points to invest in inferno, rift mage, and enough leftover to get barrier, mana surge, energy barrage.
Prob not.
You probably have enough points to get it all, but remember that you only have 8 slots on your action bar, so taking too many spells is a waste of skill points since you won't be able to use them regularly.
#5710
Posté 15 novembre 2014 - 12:51
With the focus on party wide bonuses, said bonus are smaller than what everyone else is getting individually. A Templar get 10% elemental resistance (fire, ice, lighting, spirit), 5% chance to weaken enemies and 10% damage bonus to demons. Most spec gets much better individual bonuses then those.
Now, the Templar isn't that bad (except some party bonuses could be higher going by other spec). It's just underwhelming that they don't get anything for themselves and seems focused on demons only. I blame Cassandra for it, they clearly based the spec on her: Seeker demon focus, selfless, self-sacrificing and not-flashy...
In a way, the Templar might be the best spec though. Their passive buffs do no rely on wonky conditional like most of the specs do, that makes them easy to play and means those bonus are always on for all the party. Also, Wrath of Heaven + Spell Purge combo and Blessed Blade can be spammed. In other word, it's a low maintenance spec to get the most out of it.
Great points.
What are you hoping to get out of upgrades to abilities?
Im hoping bonuses to damage against mages and red Templars. Mostly due to that oh so awesome convo with Cassandra and seekers.
#5711
Posté 15 novembre 2014 - 12:57
So is it possible to put spells into all three elements and still specialize as a Rift Mage or no ?
#5712
Posté 15 novembre 2014 - 01:06
The spells that say they cause "Weakened". Rift Mage's upgrades for Veilstrike, Pull of the Abyss and possibly Stonefist. If any other classes can cause it I don't know, but for mages I think that's it.
That's not a lot. At least rift mage has abilities to make use of its own status ailments...
#5713
Posté 15 novembre 2014 - 01:09
So is it possible to put spells into all three elements and still specialize as a Rift Mage or no ?
....how far into each element do you want to go?
I'm running a Rift Mage who has at least one elemental spell from the 3 elements, but with a Winter heavy build.
#5714
Posté 15 novembre 2014 - 01:10
The spells that say they cause "Weakened". Rift Mage's upgrades for Veilstrike, Pull of the Abyss and possibly Stonefist. If any other classes can cause it I don't know, but for mages I think that's it.
The Templar spec is the only other spec that I've seen to deal the "Weakened" status effect.
#5715
Posté 15 novembre 2014 - 01:14
The Templar spec is the only other spec that I've seen to deal the "Weakened" status effect.
Hi Rex. What are your opinions on the templar spec? What are you hoping to see upgrade wise?
#5716
Posté 15 novembre 2014 - 01:21
So is it possible to put spells into all three elements and still specialize as a Rift Mage or no ?
Even if you take all Rift Mage talents, it still leaves you about 15 points to spend elsewhere. Though if you take all Rift spells, you only have 4 slots open on your action bar for use.
The build I had in mind for my guy, if I choose to take Rift over Necro, has spells from every tree and most importantly the upgraded versions of Fire Mine and Blizzard to wreak havoc with the upgraded Pull of the Abyss.
#5717
Posté 15 novembre 2014 - 01:26
Great points.
What are you hoping to get out of upgrades to abilities?
Im hoping bonuses to damage against mages and red Templars. Mostly due to that oh so awesome convo with Cassandra and seekers.
Going by the descriptions, just more damage to demons and more group buff stuff.
#5718
Posté 15 novembre 2014 - 01:27
Just to throw this out there, but on the twitch video I linked earlier the guy was playing an elf and had exactly 20 in stats that would boost stuff. Least I think he had 20 in the ranged defense, I should make sure on that. Anyway, he was only getting 4% from his attributes as he had the base 25% from being an elf on ranged defense. Part of me thinks he had 20 in dex and maybe not 20 in cunning...Meh, well, if he did that's .4 per point, imma go re-look.
-edit-
Ok disregard most the nonsense I just said. He had 15 in Cunning, and was getting 4% from that. Looks like 10 in a thing nets you 0, not sure how 5 comes out to 4 though. I mean 'math wise' that's .8 but that seems like an odd number to settle on for it. but maybe that just keeps? Every 5 points +4% defense, that wouldn't be to bad.
#5719
Posté 15 novembre 2014 - 01:34
i can't quote for some reason, but one of the devs said that the soft cap is near 30, and there's also a ton of one use amulets hidden in the world that give you additional ability points.
#5720
Posté 15 novembre 2014 - 01:54
i can't quote for some reason, but one of the devs said that the soft cap is near 30, and there's also a ton of one use amulets hidden in the world that give you additional ability points.
On twitter?
#5721
Posté 15 novembre 2014 - 02:25
I brought this up before hoping others would discuss it, but it went totally ignored, so I'm bringing it up again. So now I am in fact starting to reconsider my barrier focus, or at least question it. If KE's can create and replenish their barriers this easily, do I even need to put extra points into it? And it's possible that the barrier upgrades don't effect your spirit blade barrier, they might act separately. Question is, will the spirit tree upgrades to barrier affect the SB version of barrier. Will strength of spirits (posting the pic below) make my SB barrier be doubly as strong as without, or does that only affect the casted barrier from the spirit tree? If it does make the SB barrier stronger, than it's worth it. If it doesn't, then putting 8 points into spirit won't be as worth it as I thought. I guess we'll need to wait until the game comes out to test this stuff before I'll know. Spirit tree for reference-
http://i.imgur.com/Me3dHFI.jpg
Does on-fire and panicked enemies count as weakened? I plan my rift mage to be a pyro.
You might still want to invest in the spirit tree for the constitution bonus you get if you want your KE to tank (which for all intents and purposes looks extremely doable)
#5722
Posté 15 novembre 2014 - 02:29
I'm hoping the Templar upgrades expand the damage bonuses to all enemies ( or at least to mages ).
also, on that point, with the emphasis on fighting demons ( as opposed to mages ), perhaps that is an indication that the Templar spec the Inquisitor learns is more in line with the original Seeker training that Cassandra knows. instead of the Chantry based lyrium addicted Templars.
maybe the original Seeker training focused on fighting demons. but then later the Chantry turned the focus more on "controlling" mages.
it will be interesting to learn what the quest is that grants us the Templar spec.
- themageguy aime ceci
#5723
Posté 15 novembre 2014 - 02:32
You probably have enough points to get it all, but remember that you only have 8 slots on your action bar, so taking too many spells is a waste of skill points since you won't be able to use them regularly.
Damnit... I completely forgot about the 8 ability limit when I was doing my planning. Now I need to rethink things.
....how far into each element do you want to go?
I'm running a Rift Mage who has at least one elemental spell from the 3 elements, but with a Winter heavy build.
You may want to rethink that, especially with the 8 ability limit.
Instead: Energy Barrage (top of Storm tree) deals damage by which staff type you have equipped. Just carry a few staves and you can easily adjust to the mobs in the area.
#5724
Posté 15 novembre 2014 - 02:38
Weaken is caused by Battlemaster: Crippling Blows as well
#5725
Posté 15 novembre 2014 - 03:16
....how far into each element do you want to go?
I'm running a Rift Mage who has at least one elemental spell from the 3 elements, but with a Winter heavy build.
Even if you take all Rift Mage talents, it still leaves you about 15 points to spend elsewhere. Though if you take all Rift spells, you only have 4 slots open on your action bar for use.
The build I had in mind for my guy, if I choose to take Rift over Necro, has spells from every tree and most importantly the upgraded versions of Fire Mine and Blizzard to wreak havoc with the upgraded Pull of the Abyss.
My problem was I usually play as a non-specialized mage. So here is my build before I decided I wanted to specialize.





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