Not sure on Combat Roll but I think it's not in a weapon trees. Think it's in one of the other 2. But the weapon ones seem to get a defensive move, that block/counter move for 2H. Was surprised to see that, expect a block in SnB for obvious reasons.
Skill Trees: View and discuss DA:I's skill tress here.
#551
Posté 18 août 2014 - 08:05
- mikeymoonshine aime ceci
#552
Posté 18 août 2014 - 08:20
Hm... combat roll might fit into Battlemaster, but I'm just guessing. It could just as easily be classified as a Vanguard ability if used offensively.
Whatever the case, each class specific movement ability should be a tier 1 talent/spell, so that they can be easily unlocked by all characters without delving too deeply into a specific tree. They seem like the kind of powers every build will want to incorporate.
#553
Guest_IceQuinn_*
Posté 18 août 2014 - 08:30
Guest_IceQuinn_*
I would have brought back the Origins version of the Arcane tree and put the blink and that attack that seems to be based on your staff element in that one. Along with a few upgrades to your staff attack damage it could just be a mini tree of general mageness.
On a similar note, what tree is combat role in?
Agreed. A more sorta "generic" magic, so to speak, is really for the best. Which is also what's cool about how "Blink" turned out: much more versatile this way. I am *personally* digging it like a lot. The more I see (think I spotted another Viv + Alexius using "Blink"), the more I
it. ^^
I was like: why Winter, and what Ice FX would be associated to such a power in this role? And we've discussed that. As it was pointed out, Winter must've been the only left/available, and, in which a mage player could grab it early on. A little curious, however, as to its description, if it being in Winter might be somehow "justified" in there - or not - but honestly, I'm cool with it regardless...
And also as mentioned above, an "elemental Blink" : you'd have to have a version for each element, turning it redundant (unless if FX changed accordingly to your staff's, that could be a cool plus). And just the Ice "Blink": could, potentially, generate a torrent of complains from players. Can you imagine: "I'm a Biotic Lightning god; I move through electric currents, what is this Ice nonsense..!" LOL ![]()
New barrier looks a bit like a cross between DAO's Arcane Shield and DA2's.
Maybe there will be a choice of spells in CC, new and classic ones that don't don't fit with the new trees but they'll be handy early on.
Yeah, some of these appear to be combos, in a way, between two or more of the "old" spells. Some totally new, others given a little twist... But anyways: I wouldn't be surprised if elements/variations from similar-ish spells (i.e Repulsion Field) were added to Barrier's other upgrade. Or, something entirely else, who knows. xD
So far, it's all looking too cool. Stunning visuals, but also, thoughtful & on point! And I love that. ![]()
- Adhin, luckyloser_62, Icy Magebane et 1 autre aiment ceci
#554
Posté 18 août 2014 - 08:43
What I would've preferred for the Blink (or in addition to the generic blink) is a Knight Enchanter offensive teleportish attack. First the KE launches a ranged mage attack, then they 'blink' forward and strike the opponent in melee with their Enchanter blade (hoping KE gets swords, Arcane Warrior!). Double strike magic + melee and teleport to opponent would be an awesome melee oriented mage skill.
- Icy Magebane aime ceci
#555
Posté 18 août 2014 - 08:44
Not sure on Combat Roll but I think it's not in a weapon trees. Think it's in one of the other 2. But the weapon ones seem to get a defensive move, that block/counter move for 2H. Was surprised to see that, expect a block in SnB for obvious reasons.
It's on Battlemaster.
I didn't notice it the first time I looked for it, because it's sort of dark. It's the top left one and it has an upgrade which is interesting, I wouldn't have thought it needed one.
#556
Posté 18 août 2014 - 10:39
@Icy Magebane: Now that we can fully agree on. Base evasive stuff, since they're a skill definitely needs to be an early lvl thing that anyone can nab regardless of build.
@milkeymoonshine: Well there ya go! Battlemaster it is. ![]()
@We Stand Midnight Clad: Yeah I always liked Teleport + Attack skills. Played a Barb/Psion (super fun, btw) in a NWN PW for a few years and he had a teleport psionic ability. Issue with NWN though was you'd do the psionic either immediately at the start of a turn, then sit around for 5 seconds, or 3 seconds in and sit around for 2 before I could make an attack. It... It kinda killed that impact. While I would like a teleport + blink attack I think with the immediacy of they're current system you wont have to 'wait around' like I did.
What I'm getting at is if you blink behind an enemy, you should be able to follow up immediately with an attack skill or a base attack as a Knight Enchanter. That is, of course, assuming they 'have' melee attack-spells with there weapons. I would imagine they do, i HOPE they do. I'll be a little bumped if it's all weapon summons and self buffs and no special attacks. Either way Teleport + auto attack will have that visual I want for that.
I could be crazy too here but I coulda sworn I saw a special dodge for Cole. Least I think so, seemed like a teleporty move instead of the lung-dodge. It's possible some specializations get alternate ways to avoid damage on top of the base class dodge/teleport. Hell we know Archery gets a jump + attack dodge move on top of the rogues lung-dodge.
Options! Options everywhere and I want all of them ![]()
- Abraham_uk aime ceci
#557
Posté 18 août 2014 - 10:57
And which video was it that we see IB use Templar ability?
Thanks
- mikeymoonshine aime ceci
#558
Posté 18 août 2014 - 10:58
@Icy Magebane: Now that we can fully agree on. Base evasive stuff, since they're a skill definitely needs to be an early lvl thing that anyone can nab regardless of build.
Indeed. Let's just hope Bioware agrees with us. xD
#559
Posté 19 août 2014 - 05:00
Have there been any Reaver abilities shown?
And which video was it that we see IB use Templar ability?
Thanks
Um yep, the Reaver tree is in the OP in the first "spoilers" it's from it's the E3 Demo I think he uses one in the demo at some point. The Templar ability was used in the same Demo and is linked as the source underneath also in "spoilers". Actually if you look at the Reaver tree and the other warrior trees you can see it selected as one of IB's abilities.
- themageguy aime ceci
#560
Posté 19 août 2014 - 06:37
ThanksUm yep, the Reaver tree is in the OP in the first "spoilers" it's from it's the E3 Demo I think he uses one in the demo at some point. The Templar ability was used in the same Demo and is linked as the source underneath also in "spoilers". Actually if you look at the Reaver tree and the other warrior trees you can see it selected as one of IB's abilities.
#561
Posté 20 août 2014 - 01:13
Okay, folks, I may have spotted something important.
In the IGN demo, we have a close-up of Solas casting spells and such at the beginning of the Fade Rift fight.
At around 10:38, the Inquisitor opens the rift and we see Solas cast Barrier (shiny lights around him and Quizzy). Then, evidently, some type of flame spell (probably Fire Mine). But IMMEDIATELY afterwards, I SWEAR Solas creates some sort of whirlwind that dies out quickly.
Wind spells? Please?
Edit: Actually, on further inspection, I think Sky Watcher creates that tornado (that's one heck of a Warhammer in that case <.<).
#562
Posté 20 août 2014 - 01:28
#563
Posté 20 août 2014 - 02:36
Perhaps...
Iron Bull is a Reaver
Blackwall is a Templar
Cassandra is a Champion
Cole is a Tempest
Varric is an Artificer
Sera is an Assassin
Solas is a Rift Mage
Vivienne is a Knight Enchanter
Dorian is a Necromancer
#564
Posté 20 août 2014 - 02:40
@Icy Magebane: Now that we can fully agree on. Base evasive stuff, since they're a skill definitely needs to be an early lvl thing that anyone can nab regardless of build.
@milkeymoonshine: Well there ya go! Battlemaster it is.
@We Stand Midnight Clad: Yeah I always liked Teleport + Attack skills. Played a Barb/Psion (super fun, btw) in a NWN PW for a few years and he had a teleport psionic ability. Issue with NWN though was you'd do the psionic either immediately at the start of a turn, then sit around for 5 seconds, or 3 seconds in and sit around for 2 before I could make an attack. It... It kinda killed that impact. While I would like a teleport + blink attack I think with the immediacy of they're current system you wont have to 'wait around' like I did.
What I'm getting at is if you blink behind an enemy, you should be able to follow up immediately with an attack skill or a base attack as a Knight Enchanter. That is, of course, assuming they 'have' melee attack-spells with there weapons. I would imagine they do, i HOPE they do. I'll be a little bumped if it's all weapon summons and self buffs and no special attacks. Either way Teleport + auto attack will have that visual I want for that.
I could be crazy too here but I coulda sworn I saw a special dodge for Cole. Least I think so, seemed like a teleporty move instead of the lung-dodge. It's possible some specializations get alternate ways to avoid damage on top of the base class dodge/teleport. Hell we know Archery gets a jump + attack dodge move on top of the rogues lung-dodge.
Options! Options everywhere and I want all of them
Would it bug you if the Knight Enchanter couldn't summon weapons, buff armour and had no melee attack spells? Instead they slightly buffed ally weapons and armour. That would bug me a lot.
#565
Posté 20 août 2014 - 02:42
Perhaps...
Iron Bull is a Reaver
Blackwall is a Templar
Cassandra is a Champion
Cole is a Tempest
Varric is an Artificer
Sera is an Assassin
Solas is a Rift Mage
Vivienne is a Knight Enchanter
Dorian is a Necromancer
Artificer Dagna is probably the Artificer. Cole had some Assassin looking icons in the the latest gameplay demo.
#566
Posté 20 août 2014 - 02:49
Artificer Dagna is probably the Artificer. Cole had some Assassin looking icons in the the latest gameplay demo.
Then what is Varric?
#567
Posté 20 août 2014 - 03:03
Blackwall a templar and Vivienne a knight enchanter??? Oh, come on... That's very unlikely! You're pushing the inquisitor specialisations on the companions and we all know that it doesn't work like this, this time around (luckily, I must add).
Companions should have their own personal and distinctive talent/spell tree. Dorian might have some necromancy, Iron Bull some reaver talents and Solas some rift spells, but not all the other characters have to be bound to the inquisitor specialisations.
Then what is Varric?
Most probably a marksman, like in DA2...
- Abraham_uk aime ceci
#568
Posté 20 août 2014 - 03:25
Blackwall a templar and Vivienne a knight enchanter??? Oh, come on... That's very unlikely! You're pushing the inquisitor specialisations on the companions and we all know that it doesn't work like this, this time around (luckily, I must add).
Actually, they have not said that they have their own unique specs, only that their specs are based on their stories. All that really means is you don't choose their specs. I find it highly unlikely that their specs will be unavailable to players.
- Abraham_uk aime ceci
#569
Posté 20 août 2014 - 07:27
Actually, they have not said that they have their own unique specs, only that their specs are based on their stories. All that really means is you don't choose their specs. I find it highly unlikely that their specs will be unavailable to players.
Well, I might have misunderstood the message thinking that the DA2 specialisation system was coming back.
In any case I highly doubt that all companions will share the same specs with the inquisitor: none of the mages fit in the knight enchanter spec (unless somebody is hiding some heavy armor under his/her robes) and none of the warriors fit the templar spec (unless somebody is secretly addicted to lyrium).
#570
Posté 20 août 2014 - 07:39
Exactly, they have said that their specializations are fixed due to their background, "think Cole"...
That can mean that they have unique specializations, or that the specializations make sense for them. Tempest could be a "Cole" thingy, doing what he does.
However I dont think that is the case, I believe some of them at least will have unique trees.
#571
Posté 20 août 2014 - 07:43
Well, I might have misunderstood the message thinking that the DA2 specialisation system was coming back.
In any case I highly doubt that all companions will share the same specs with the inquisitor: none of the mages fit in the knight enchanter spec (unless somebody is hiding some heavy armor under his/her robes) and none of the warriors fit the templar spec (unless somebody is secretly addicted to lyrium).
What about the Knight Enchanter spec means that heavy armor is requisite?
As for Templar, it seems to me like Cassandra would be a good fit considering Seekers and Templars historically have a connection. Or possibly Blackwall—Alistair, the Warden, and Carver all provide precedent for Wardens with templar abilities.
#572
Posté 20 août 2014 - 08:25
If the Inquisitor is getting a unique spec I don't see why companion's can't. It doesn't have as many talents as the normal ones just 3 or 4 that a special to the character's personality/backstory.
#573
Posté 20 août 2014 - 08:52
Exactly, they have said that their specializations are fixed due to their background, "think Cole"...
That can mean that they have unique specializations, or that the specializations make sense for them. Tempest could be a "Cole" thingy, doing what he does.
I don't think that "Tempest" suits Cole. I mean, he should have a unique tree, based on him being a spirit. I think that unique companion specialisations that were present in DA2 were a very good idea. They added extra depth to the characters - Anders' "Veangeance" abilities, Merill's Keeper/Blood Mage mix, Fenris' lyrium skills...introducing those was a very good idea, and I hope that they won't back out on that.
If the Inquisitor is getting a unique spec I don't see why companion's can't. It doesn't have as many talents as the normal ones just 3 or 4 that a special to the character's personality/backstory.
Why only 3 or 4? In DA2 they managed to make them full trees, with ~10 talents each. I think resigning from this idea would be a step back.
#574
Posté 20 août 2014 - 09:07
I'm indifferent to the number of talents in the tree.
#575
Posté 20 août 2014 - 10:13
@Abraham_uk : Considering in the QnA they've specifically stated that Knight Enchanters are melee oriented mages that summon weapons to get around class restrictions? Yeah, I'd be pretty irritated to find out all they do is buff other peoples weapons considering that would be in direct opposition to what the class is supposed to do and be based off their own words.
-edit-
@Jester: That is incorrect. All 'tabs' had a total of 10 points spent but half of those where Upgrades to existing skills. WHen people are saying 3-5 or whatever they are talking about actual skills, not passives or upgrades. If you want to count 'all of its' then specializations (least in past videos) seem to still be 10. Other skill tabs are at least 13, some up to 15. As for some examples from DA2...
Reaver: 3 abilities (1 is a sustained), 2 passives, 5 upgrades.
Assassin: 3 abilities, 2 passives, 5 upgrades.
Force Mage: 4 abilities, 1 passive, 5 upgrades
Seeing a pattern? Almost always 5 upgrades, sometimes 6, sometimes 4. But all skill trees or webs or whatever always came out to 10 in DA2. And upgrades made up generally half of that leaving total number of skills rather small in comparison. Warrior 2H tab, most recent we've seen has 5 active skills, 5 passives and 5 upgrades. The only passive we've seen for DAI (which, this was awhile ago it may be changed) was Reaver.
DAI Reaver: 3 abilities, 4 passives, 3 upgrades (1 per active).
Still comes out to 10, but there are more actual passives that effect you constantly. Same number of abilities, but singular upgrade per ability instead of 2 per.





Retour en haut






