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Skill Trees: View and discuss DA:I's skill tress here.


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#5751
Adhin

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If I have, I can't tell them apart animation wise LiquidDefiance... and I've been looking pretty hard everytime I see a dagger rogue stream or something. Mike 'did' say they had specific animations, but that could of been for a specific skill and not the auto-attack. its bugging me I still have no idea, sadly.

 

-edit-

Oh hey and I wanted to say, something that kinda clicked in my head earlier today. To everyone who likes Reaver but wishes they could dual wield - Dragon-Rage. You put your weapon away, and attack with your left hand (claw), right hand (claw) and both hands. It's literally a DW combo but with dragon phantom claws. Has no CD what so ever, and just chains attacks kinda like Spirit Blade is melee option to the mage. Except it's a dual wield death claws chain attack that consumes no stamina, just a tiny bit of life.

 

I'd still rather be able to dual wield, mind you, but the visual for it, and the fact the weapon is put away during the chain makes me pretty happy. Also they unsheath/grab there weapon after you stop chaining Dragon-Rages. I have a feeling I'll be doing that A LOT.


  • Sleepy Somnus et themageguy aiment ceci

#5752
LiquidDefiance

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*snip*


Yeah... And every dagger design that seems like it would work with those is always used for the thrusting ones.

#5753
Adhin

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Yeah it's weird. You know, I think I'll go back to that twitch stream, if its still there anyway, and see exactly what they said about dagger part. They may of mentioned just a single skill had different animations with it.



#5754
WillieStyle

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A question for the skill gurus.... what is the "shocked" effect that I see on some of the Storm abilities?  It doesn't seem to be the paralyzed effect... at least I'm pretty sure enemies are not paralyzed for 8 seconds after you use Chain Lightning.  Just curious.

 

I think it has to do with the combo system.  In DA:I, combos seem to work this way: first you apply a detrimental state to the target to "prime" it; then you hit it with a detonator.  The result of the combo seems depend on what the original detrimental state was, and what kind of detonator you used (eldritch, roguish etc.).

 

So far, the detrimental or "primed" states we've seen include: knocked down, panicked, shocked, paralyzed, sleeping, and frozen.  How they affect combos precisely remains to be seen.



#5755
Adhin

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So, watching it again, he literally states regular daggers have 'sweeping attacks' and the punch daggers are the stabbing attack. So, one thing I did notice, and I think we've seen both types actually its just all of them involve stabbing. I could be wrong but when they did the punch dagger atttack chain, it was Right, Left stab, double downward stab, then back to right/left. I think the 'sweep' dagger is the one that involves the character spinning around in place. May not look like your hitting more then 1 enemy, but I'd imagine you can hit more then one directly in front of you like a 1H weapon on a warrior. I doubt they would do a wide arch like a 2H sword/axe does.

 

But there ya go, that's best I can figure from re-watching the stream. if I run into a video showing the spinning slashes again Ill post it here, heres the twitch highligh though for reference. http://www.twitch.tv/bioware/c/5285783 at around 22 minutes, maybe smidget sooner.

 

-edit-

Oh I don't think knock down is countered as a primer btw. It's just a state a few small abilities can do bonus dmg off of.



#5756
LiquidDefiance

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I really appreciate your efforts, Adhin! Will have to take my time to watch the video when I'm back on my computer.

#5757
Araedros

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A little late reply on the Templar discussion.

I don't exactly get why you guys feel the skills make the spec underwhelming.

If anything, it's the first time a class gives passive buffs to the whole party.

Now depending on how stacking works that can lead to some amazing synergies in the game.

For example: 5% weaken for everyone means that since there are 4 people in the party, there's a 20% chance an enemy is weakened by an attack at any point and that's without using an active ability. What if you havea  second templar in the party? that percentage is doubled. Nothing to laugh at. And that's only for the un-upgraded skill. Similarly aving two templars in the party can result to a permanenet 20% elemental resistance without the skill upgrade. Walking nakend and avoiding 1/5 of the incoming magical dagmae again is not insignificant.

And in terms of damage imagine the following: blessed blades + battlemeaster's horn (+ the passive buff against deamons) your party becomes a killing machine.

Now I know all the above are not centered to the templar himself rather than to his companions but that doesn't mean it's underwhealming - just different to what it used to be.



#5758
Fashion Mage

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^I agree. Plus that passive which heals the party when a templar gets KO'd can be abused pretty nicely with Revival. It's like a free Resurgence.

It'd be nice if Wrath of Heaven could hurt non-demons though. I've never been a fan of "light magic" only hurting undead/demons.

 

Does anyone have any idea which stat would affect how much barrier gets generated when one casts Barrier? It'd be kind of lame if it didn't scale with anything besides cooldown reduction.



#5759
Araedros

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^I agree. Plus that passive which heals the party when a templar gets KO'd can be abused pretty nicely with Revival. It's like a free Resurgence.

It'd be nice if Wrath of Heaven could hurt non-demons though. I've never been a fan of "light magic" only hurting undead/demons.

 

Does anyone have any idea which stat would affect how much barrier gets generated when one casts Barrier? It'd be kind of lame if it didn't scale with anything besides cooldown reduction.

I'm guessing the more Magic you have the stronger the barrier.
For wrath of heaven I prefer to see it as a "mass blind" effect that also damages demons/undead.

Maybe with the upgrade some other subtypes are hurt also



#5760
Adhin

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I think Barrier strength goes up purely based off lvl. You got a passive to boost it by 50%. But it does have a ton of HP as is, it's like 4k or something at lvl 8-10. It just isn't effected by Armor, Defenses or elemental resistances so... you always take full dmg to it. Plus it degrades super quick unless your a KE with that passive.

 

I'm currently wondering if Guard is some set value or 100% based off your max HP. I mean theres 'Guard' in the attribute list, but everytime I've seen it, it's 0. Maybe you only see it IF the warrior in question currently 'has' guard? Hopefully that's the case so I can test out my theory on that. Sadly, Mike never answered my twitter post and no Bio-dev i've run into on twitch has known the answer. :(



#5761
WillieStyle

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Oh I don't think knock down is countered as a primer btw. It's just a state a few small abilities can do bonus dmg off of.

 

You're probably right.  But I noticed that spike trap also knocks targets down, so there's a small chance that it's a general prime but Mighty Blow's tooltip is just poorly worded.



#5762
Mornmagor

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Don't worry, every class and spec has what we call, an edge.

 

Play around that, and you'll be strong like bull :wizard:



#5763
UniformGreyColor

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Hey guys, what did I miss? I know I was never an expert on all the skills and talents and spells and abilities and stuff but Its been a while since I've been on and am wondering what big things I missed while I was gone. Anyone have any idea?



#5764
themageguy

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Hey guys, what did I miss? I know I was never an expert on all the skills and talents and spells and abilities and stuff but Its been a while since I've been on and am wondering what big things I missed while I was gone. Anyone have any idea?


Spec info :D

http://imgur.com/a/7CBLr

#5765
azarhal

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A little late reply on the Templar discussion.

I don't exactly get why you guys feel the skills make the spec underwhelming.

If anything, it's the first time a class gives passive buffs to the whole party.

Now depending on how stacking works that can lead to some amazing synergies in the game.

For example: 5% weaken for everyone means that since there are 4 people in the party, there's a 20% chance an enemy is weakened by an attack at any point and that's without using an active ability. What if you havea  second templar in the party? that percentage is doubled. Nothing to laugh at. And that's only for the un-upgraded skill. Similarly aving two templars in the party can result to a permanenet 20% elemental resistance without the skill upgrade. Walking nakend and avoiding 1/5 of the incoming magical dagmae again is not insignificant.

And in terms of damage imagine the following: blessed blades + battlemeaster's horn (+ the passive buff against deamons) your party becomes a killing machine.

Now I know all the above are not centered to the templar himself rather than to his companions but that doesn't mean it's underwhealming - just different to what it used to be.

 

Artificer also has passives buffs to the whole party, but only 2 of them. We also don't know if passives stack if you have more than one Templar in the party.



#5766
DV-01

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I think I am sticking with the non-specialized build and focus heavily on specializations for my mage followers. 

 

Cool idea. I'd like to see it sometime.

 

I'm going full one tree Elemental+Specialization for each mage and Spirit for the mage with the same specialization as mine.

Winter-Viv / Storm-Solas / Spirit-Dorian

They all will have a touch of Barrier, working down the right side of the tree.



#5767
Bayonet Hipshot

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So I decided to make a Knight Enchanter Inquisitor build. There are 2 builds with slight variations between each and I want some input on them. So here we go...

 

Build 1

 

Knight Enchanter - 9 (Spirit Blade upgraded, Fade Cloak upgraded, Resurgence, Combat Clarity, Fade Shield, Veiled Riposte, Knight Protector). 

 

Spirit - 7 (Barrier upgraded, Mind Blast upgraded, Peaceful Aura, Guardian Spirit, Strength of Spirits).

 

Storm - 4 (Energy Barrage upgraded, Conductive Current, Static Charge).

 

Inferno - 6  (Immolate upgraded, Flashpoint, Pyromancer, Clean Burn, Chaotic Focus).

 

Winter - 4 (Fade Step upgraded, Winter Stillness, Frost Mastery).

 

Hotbar :- Spirit Blade, Fade Cloak, Barrier, Mind Blast, Energy Barrage, Immolate, Fade Step, Resurgence.

 

Build 2

 

Knight Enchanter - 11 (Spirit Blade upgraded, Fade Cloak upgraded, Disruption Field upgraded, Resurgence, Combat Clarity, Fade Shield, Veiled Riposte, Knight Protector). 

 

Spirit - 6 (Barrier , Mind Blast upgraded, Peaceful Aura, Guardian Spirit, Strength of Spirits).

 

Storm - 4 (Energy Barrage upgraded, Conductive Current, Static Charge).

 

Inferno - 6  (Immolate upgraded, Flashpoint, Pyromancer, Clean Burn).

 

Winter - 4 (Fade Step upgraded, Winter Stillness, Frost Mastery).

 

Hotbar :- Spirit Blade, Fade Cloak, Disruption Field, Mind Blast or Barrier,  Energy Barrage, Immolate, Fade Step, Resurgence.

 
Which one is better ? Or both suck ? Thoughts & comments ? 

 

 



#5768
Araedros

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Artificer also has passives buffs to the whole party, but only 2 of them. We also don't know if passives stack if you have more than one Templar in the party.

 

true. but in case they do it would be amazing to bring, for example a templar and an artificier or 2 of them.

in any case, all I'm saying is, party buffs can be as good if not better than personal buffs when used properly



#5769
Araedros

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do we know how artificier's fall back plan works?

It seems to have some interesting mechanics



#5770
Mele o0

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... and I've been looking pretty hard everytime I see a dagger rogue stream or something. Mike 'did' say they had specific animations, but that could of been for a specific skill and not the auto-attack. its bugging me I still have no idea, sadly.

 

There are different autoattack animations for some daggers, more "slashy". You can see them in this older Emerald Graves video (no spoilers).




#5771
LiquidDefiance

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There are different autoattack animations for some daggers, more "slashy". You can see them in this older Emerald Graves video (no spoilers).


 

Thank the Maker! And yourself for finding this video  :D



#5772
Adhin

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Nice! That is definitely WAY more slashy oriented. Makes me wonder what's considered 'slash' daggers now, cause like has been said we've seen some one-sided almost scimitar like blades that seemed to be used as punch daggers. Either way, that makes me wanna make 2 rogues now, one for the wild slashies and one... well, I'm making a rogue Annah based off PST. She used punch darts so, it'll be punch daggers for her.

 

Anyway, nice find! Even if the video is aggrivating to listen to.

 

-edit-

Oh and for Fallback Plan. From my guess of the skill description and some of the mechanics we've seen (such as on the assassin or necro) I would imagine you activate it, and it's on a self timer. When the timers up you 'jump back' to the place you originally used the skill and heal up to whatever your HP was at the time of using it.

 

I'm guessing you can also activate it early, if you need to, to jump back immediately and such. We can explode Walking Bomb early, and Mark of Death as example of skills that kinda work the same way.



#5773
Galaxy_Siege

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that video has some of the most obnoxious audio i have heard in awhile. it was nice to see the slash though. I suppose I am going to be carrying 2 sets of daggers now. one for general fighting and one for areas I know are going to have a boss. aka dragon slaying



#5774
ZerioctheTank

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I just got done watching the KE part of the game review video that everyone was going crazy over and I have some comments to make.

1. Judging from what I see from the video I seriously doubt that the player was playing on hard or nightmare so I don't see a KE having that much staying power all the time.

2. He was also fighting weaker mobs in that footage as well & none of them look like they were attacking so that can make any class & spec look good. He stated that is "face tanked" & once again I fail to see that happening on a harder difficulty.

3. This is more of a question than comment but so we know if walking fortress can be put on a staff yet? Also would spirit blade be considered a regular attack? I don't see walking fortress having a high chance to proc so I don't see it being reliable. If I'm tanking I rather know my skills are working 100% of the time rather than gamble with the RNG.

4. Aggro management! Yes I know mages can draw in alot of aggro but it isn't consistent like the warriors. Being able to have mobs attack you is the MOST important thing in tanking, survivability is second. I can be an immovable, impenetrable wall of invincibility but if I can't draw my enemies attention to me I worthless at my role. If the KE had a taunt button I would be singing a different tune but until I see a KE tanking for a whole party I stand firm with my beliefs.

Now I should make myself clear that I would love for the KE to actually be able to fulfill a main tank role but I just don't see it happening. The way bioware has things set up makes it difficult. I know in DA2 the person with the highest armor rating was automatically on top of the aggro list until actiona by the player were taken. Fade step could remedy that problem, then a mind blast to take care of those close by to generate barrier. This also brings up another issue and that is regarding special attacks by enemies. How many enemies will have dispel or attacks that do bonus damage to barrier? Also how does a KE deal with being staggered? If you are staggered you can't cast anything. I know there is a passive in storm that shocks (?) mobs that attack you while you sre casting a spell bit does that protect you from being staggered?

While I'm at it I want to rant a bit about this taunt nonsense. In MMORPGs (the ones that I played anyway) taunts are used as a last resort to regain aggro or to swap tanks. Tanks usually have some kind of stance, presence, etc that allowed them to generate threat faster than other characters. I was really hoping that bravery would be reworked into something like a stance that allows the warrior to generate more threat with their actions but that is not the case. *sigh* I can't have everything I want. Oh well at least I get the ride the bull. That will make me feel better.

#5775
Zephymos

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KE taunts with its damage.