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Skill Trees: View and discuss DA:I's skill tress here.


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#5776
ZerioctheTank

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The damage alone isn't going to keep mobs on you forever & if you do that much damage why bother tanking? I would just maximize their damage output then. There high damage output could help proc the reaver passive to make the reaver attack faster & do more damage.

#5777
Araedros

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same issue with arcane warrior and no taunt in DA:O



#5778
Spider Pig

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same issue with arcane warrior and no taunt in DA:O

But this time we have threat reduction passives for mages and rogues that can be exploited.



#5779
EdwinLi

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hm... I may switch to Rogue Bow User tempest for my main since the Flask of fire and lightning provide some useful spam time moments for bow skills.

 

However, I'm also considering a Rift Mage or a Necro Mage as my Main character.



#5780
Araedros

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But this time we have threat reduction passives for mages and rogues that can be exploited.

true. in the case of KE you'd much rather have a threat raise skill though :)


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#5781
Eudaemonium

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Random query: are daggers a set of two now, or do we still equip one in each hand ala DA:O/2?



#5782
Araedros

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Random query: are daggers a set of two now, or do we still equip one in each hand ala DA:O/2?

I think I've seen some vids where the guy equiped different dagger for each hand


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#5783
PromisedPain

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Hello!

 

If I choose to go for the reaver-path can I dual wield two swords? Or am I forced to go 2-hander if I want to be a damage dealing Warrior?



#5784
Araedros

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duall wield is only for rogues I'm afraid.

As a warrior you either pick shield and weapon or two handed



#5785
Nosblod

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You can have shield and sword and still do damage, in DA2 it had more dps than 2-handed.

#5786
PromisedPain

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You can have shield and sword and still do damage, in DA2 it had more dps than 2-handed.

Guess I'm going for a two hander then.



#5787
ProfessionalPirate

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Hey quick question about Focus abilities if anyone knows.

 

Do we spend an ability point to acquire the focus skill, or is it obtained through some other method?



#5788
Zephymos

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The damage alone isn't going to keep mobs on you forever & if you do that much damage why bother tanking? I would just maximize their damage output then. There high damage output could help proc the reaver passive to make the reaver attack faster & do more damage.

Because building damage on a KE is directly building defense.



#5789
Araedros

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Hey quick question about Focus abilities if anyone knows.

 

Do we spend an ability point to acquire the focus skill, or is it obtained through some other method?

Good question. To add to it, do they take one of the 8 preset activity slots?



#5790
LiquidDefiance

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Good question. To add to it, do they take one of the 8 preset activity slots?

Yes to both, as far as I can tell.



#5791
Spider Pig

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true. in the case of KE you'd much rather have a threat raise skill though :)

Yeah sorry, I meant threat reductions for everyone but your KE. Though it probably wouldn't work if you use a warrior but it could be fun to test.



#5792
Galaxy_Siege

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So i was hoping to have cassandra as my main tank for my first play. however, looking at that templar tree.. am I just not seeing it right, but it doesn't seem to add much in the way of making it useful to have. reaver is clearly better for dps and champion is clearly better as tanking. I am just not really sure what strength of the templar is.



#5793
Araedros

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both champion and reaper are better individually, Templar provide passive bonusses to your whole party and there's a lot to work with depending on how stacking works. For example with 2 templars in the party everyone gets a permanent 20% elemental resistance (essencially magic resistance) and a 10% chance to weaken the enemy with your basic attack. And I'm not even talking about demons. So if you bring a templar and an artificier (another class with party - wide buffs) you don't have strong individuals but your team gets benefited overall



#5794
ElementalFury106

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Yeah I'm not crazy about the Templar specialization at all. At first glance, it looked pretty damn good. Lots of party buffs, Blessed Blades is a nice constant 15% extra damage to the party at all times, awesome Focus ability. 

 

But then I started to think that the passives appear pretty underwhelming. They're all centered around demons. While that may make a Templar essential when closing fade rifts or doing quests in the fade, a good portion of our time we will not be fighting demons. 

 

And I get the argument that have two Templars in the party at once gives you a nice unfair advantage against demons...but seriously have two Templars is so far-fetched. What about the other 8/9 possible Inquisitors?

 

The only passive I actually like is the one where if the Templar falls the party gets a huge boost to health and damage. But thinking about it a little more, taking advantage of that passive encourages you to let your warrior fall..which is never a good plan. Especially if they're your party's tank. While it's definitely useful for "oh sh*t" moments to give you a little breather, trying to specifically take advantage of it is not at all a sound battle plan.

 

I'm also super disappointed about Wrath of Heaven. When we see it in the E3 2014 demo, I thought it was absolutely awesome. Deals good AoE damage while also stunning enemies? Yes please! Does extra damage to demons and magic users? Also yes please! It went from an awesome ability to a really limited one. Now it only deals damage to demons? What about the rest of the time when I'm fighting people/mages, creatures, etc.? Just a stun isn't really worth investing so far into, especially since there are more accessible stuns within other warrior trees.

 

Spell Purge is basically just a more limited version of Dispel. 

 

And while the Focus ability is fantastic, it's soooo out of place. It just SCREAMS Champion. But then again, I guess the designers really didn't care about Focus abilities making sense all of the time (i.e Necromancer, Artificer).

 

Just my personal thoughts.


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#5795
Astrolabe

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Well, we don't know what the upgrades for the Templar abilities do. They could drastically improve the functionality of each. For example, if Blessed Blades got a 10% additional dmg increase - 25% dmg percentage increase is huge. Wrath of Heavens could be made to do dmg to all creature types or longer stun. I don't know, I'm just guessing at possibilities. 

 

But all the same, I find it better to wait until we can see the whole picture than assuming they're underwhelming when we know less about them than most other specializations.



#5796
Sleepy Somnus

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Yeah I'm not crazy about the Templar specialization at all. At first glance, it looked pretty damn good. Lots of party buffs, Blessed Blades is a nice constant 15% extra damage to the party at all times, awesome Focus ability. 

 

But then I started to think that the passives appear pretty underwhelming. They're all centered around demons. While that may make a Templar essential when closing fade rifts or doing quests in the fade, a good portion of our time we will not be fighting demons. 

 

And I get the argument that have two Templars in the party at once gives you a nice unfair advantage against demons...but seriously have two Templars is so far-fetched. What about the other 8/9 possible Inquisitors?

 

The only passive I actually like is the one where if the Templar falls the party gets a huge boost to health and damage. But thinking about it a little more, taking advantage of that passive encourages you to let your warrior fall..which is never a good plan. Especially if they're your party's tank. While it's definitely useful for "oh sh*t" moments to give you a little breather, trying to specifically take advantage of it is not at all a sound battle plan.

 

I'm also super disappointed about Wrath of Heaven. When we see it in the E3 2014 demo, I thought it was absolutely awesome. Deals good AoE damage while also stunning enemies? Yes please! Does extra damage to demons and magic users? Also yes please! It went from an awesome ability to a really limited one. Now it only deals damage to demons? What about the rest of the time when I'm fighting people/mages, creatures, etc.? Just a stun isn't really worth investing so far into, especially since there are more accessible stuns within other warrior trees.

 

Spell Purge is basically just a more limited version of Dispel. 

 

And while the Focus ability is fantastic, it's soooo out of place. It just SCREAMS Champion. But then again, I guess the designers really didn't care about Focus abilities making sense all of the time (i.e Necromancer, Artificer).

 

Just my personal thoughts.

 

Sadly, I have to agree with this. I wanted a templar for my first character, but they are looking rather lackluster. -__-



#5797
notbatman

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Has anyone found out the ability upgrades for the Tempest yet? For me if they're good it could be the difference between playing knight enchanter or tempest



#5798
Scoutyo

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4. Aggro management! Yes I know mages can draw in alot of aggro but it isn't consistent like the warriors. Being able to have mobs attack you is the MOST important thing in tanking, survivability is second. I can be an immovable, impenetrable wall of invincibility but if I can't draw my enemies attention to me I worthless at my role. If the KE had a taunt button I would be singing a different tune but until I see a KE tanking for a whole party I stand firm with my beliefs.

 
 
It'll be interesting to see how threat works this time around.  The threat mechanics in Origins were fairly deep.  Not so much in DA2.  As much as I like the KE spec, I kind of hope that DA:I's mechanics make warriors the best threat-generators.  Otherwise, the guard mechanic will be a lot less useful.    


#5799
themageguy

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Has anyone found out the ability upgrades for the Tempest yet? For me if they're good it could be the difference between playing knight enchanter or tempest


Unfortunately not at the moment. I hope they reduce the cool down....32 seconds seems a long time for abilities that only last 5 seconds...

#5800
azarhal

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Something is funky about the Templar spec, the official website description is: These unrelenting warriors specialize in fighting mages and demons. No enemy's magic can withstand them, and they inspire and protect their allies with their righteous power.

 

Beside Spell Purge, nothing in the spec is anti-magic...


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