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Skill Trees: View and discuss DA:I's skill tress here.


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#5876
Xarius478

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There seems to be a general ignorance as to how important and game changing a lot of the upgrades are for these abilities.  I mean, some of the upgrades are the only thing that make certain abilities worth taking, turning garbage into gold.

Yeah, it's looking like we won't manage to complete all of the trees before release.  I wanted to be able to finish planning my builds before release, but right now I'm kind of just assuming that the upgrades will be worthwhile.



#5877
azarhal

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Maybe many of them just think they are +damage and stuff has opposed to some of them totally changing how an ability works...or like for the Blessed Blade upgrade, acting has a synergy bonus.



#5878
AcidRelic

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Here is my theoretical build, a work in progress.

 

Knight Enchanter - 9
Spirit Blade
Combat Clerity 
Fade Cloak + (Decloaking Blast)
Fade Shield
Veiled Ripotose
Kight Protecter
Disruption Field + maybe (Stasis Lock)
 
Spirit - 3
Barrier
Peacefull Aura
Maybe Guardian Spirit
 
Winter - 10
Fade Step + (Frost Step)
Winter Blast + (Winter Chill)
Mana Surge
Frost Mastery
Winter Stillness
Wall of Ice + (Glacial Strength)
Ice Mine
 
Storm - 6
Chain Lightning + (Arcing Surge)
Energy Barrage
Conductive Current (If it makes Spirit blade stronger)
Stormbinger
Static Charge


#5879
Varus Praetor

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I'm just going to wait until it's up on the wiki and plan out my build at work on Tuesday/Wednesday :D.  It's not like I'm going to have 15 points to worry about anytime soon and I already know what I want to do with the first 6 or 7, which is likely the same for any mage pre-specialization.

 

Everybody pretty much wants:

 

- Barrier

- Fade Step

- Direct damage spells in at least two trees (b/c resistances):

   - Immolate is first up for low cost / high damage AOE spam but then I'd like to see if I could afford getting Winter's Grasp for the combo.  Problem is it is almost double the mana as immolate while doing less than 25% of the damage.  Yes it's that bad.  However, the freeze could be critical for CC and setting up the eldritch detonator combo.  Additionally, none of the other early tree damage spells are all that great, immolate is just that amazing.  The only other possibility would be chain lightning if "shocked" counted for the combo, or to grab energy barrage as it's damage is almost as high as immolate, although not AOE, so inferior.


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#5880
Hellion Rex

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Y'all see these?:

 

ScreenShot2014-11-15at74815PM_zpsff0dcba

ScreenShot2014-11-15at74856PM_zpsf2ba88f


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#5881
Astrolabe

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Both of those are pretty decent upgrades. 



#5882
Astrolabe

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Also, whichever reviewer said the specializations trees were lvl-blocked until 11 was wrong =\. Basically, another one of those reviewers who didn't know what they were talking about and just randomly playing through the game. 



#5883
ElementalFury106

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Necromancer tree continues to kick ass

#5884
Varus Praetor

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No, those have been missing!  Fantastic!  Still going KE, but Dorian is looking better and better as my companion mage.  Very nice.  I wonder if there's a limit on how many active marks/spirits you can have at once?  Because if you chain pull I could see have 10 of these buggers running around easy.



#5885
Xarius478

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Also, whichever reviewer said the specializations trees were lvl-blocked until 11 was wrong =\. Basically, another one of those reviewers who didn't know what they were talking about and just randomly playing through the game. 

The Inquisitor gains their specialization from a main quest.  The person who was streaming had the quest available when he was level 10.  I'm not sure if it's been confirmed how companions gain their specializations, though.



#5886
Arkey

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Why are people stating that the weaken effect has a 20% of activating in a party? The 5% thing isn't additive, it likely only applies on a character-by-character basis. By that logic, Maker's Will at 25% a character would be 100% chance to cause weakness, which would be absolutely preposterous math. If I'm reading something wrong, i would be glad to be corrected on this.

 

You're correct in that it's not additive. Saying 20% is an over simplification and arguably askew in the depiction it draws. It's better to think of it as such: Each time an enemy is attacked there is a 5% chance it is weakened. This attack can come from any party member. The percentage is still only 5% but that becomes more valuable based on the number of attacks per second your designated party can dish out.


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#5887
lastpawn

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Are there any additional news on Tempest skills? Last I checked, we were missing all upgrades.

 

I am having trouble keeping up with all the new information (I have limited time, so bear with me). Tempest seems like a very versatile specialization, and I'd like to know more.



#5888
themageguy

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So been theorycrafting my mage companions.

Im aiming at 25 points. So any extra is gravy :)

I decided that each mage will focus one particular elemental focus, with a staff providing an alternative element.

Vivienne
Spoiler


Dorian
Spoiler


Solas
Spoiler


Sure these aren't the most optimised builds, but for my first play though they help me test out whether these kind of builds will work together and just how effective the specs are.
feel free to offer your thoughts :)

#5889
Black Casper

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You're correct in that it's not additive. Saying 20% is an over simplification and arguably askew in the depiction it draws. It's better to think of it as such: Each time an enemy is attacked there is a 5% chance it is weakened. This attack can come from any party member. The percentage is still only 5% but that becomes more valuable based on the number of attacks per second your designated party can dish out.

 

That's how I interpreted it. I definitely see the value in it. The way I see it, 2 or 3 three rogues with you would have it activating often. Let's everyone help you/Solas out.



#5890
Xarius478

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Are there any additional news on Tempest skills? Last I checked, we were missing all upgrades.

 

I am having trouble keeping up with all the new information (I have limited time, so bear with me). Tempest seems like a very versatile specialization, and I'd like to know more.

Nothing new for Tempest.  I believe ClassyUnicorn maintains this page, http://imgur.com/a/7CBLr, and he usually updates it pretty quickly with any new information.

Also, this means that the Necromancer tree is now complete.  Three down, six to go.

 


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#5891
lastpawn

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You're correct in that it's not additive. Saying 20% is an over simplification and arguably askew in the depiction it draws. It's better to think of it as such: Each time an enemy is attacked there is a 5% chance it is weakened. This attack can come from any party member. The percentage is still only 5% but that becomes more valuable based on the number of attacks per second your designated party can dish out.

 

It's not additive, but it's a decent approximation. While we don't know the details, saying 20% is an OK simplification of a 5% proc chance per member in a 4 member party. (It's actually ~18.5%.)

 

This is just to say that 4 attacks at 5% chance of inflicting a condition have, overall, ~20% chance of inflicting that condition.

 

Edit: Thinking about it a bit more, the danger is in people not realizing that this means that there is a 20% chance of inflicting only ONE condition (weakened) per 4 attacks.



#5892
Adhin

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Dude, the Spirit Mark thingy summon upgrade from 15 seconds to 45? Niiice. That's what i like to see. I'm still hoping that base skill is available as a proc for weapons like Walking Bomb is. Would love to put that on another char and half-necromancer it up you know? Could do a SnB/Reaver setup with it and RP up a Death Knight concept with that. Sword that causes spirits to haunt his enemies then mimic them as temp-minions sounds like a kewl sword to me.



#5893
Varus Praetor

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Does anyone know how much base mana we get?  Trying to get a sense for how expensive some of these spells are, not just relative to each other, but to the overall pool.



#5894
efd731

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one problem though, is the spirit mark upgrade alsts for 45 seconds, than you're stuck in combat for 45 seconds. as long as you ahve your minion on the feild combat doesn't end. you cant pick stuff up or interact with ****,



#5895
Xarius478

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Does anyone know how much base mana we get?  Trying to get a sense for how expensive some of these spells are, not just relative to each other, but to the overall pool.

100.  I think that gear is the only way to increase it.  I believe I've seen a video where the player had about 200 Mana.

one problem though, is the spirit mark upgrade alsts for 45 seconds, than you're stuck in combat for 45 seconds. as long as you ahve your minion on the feild combat doesn't end. you cant pick stuff up or interact with ****,

I think you can Disengage to exit combat.



#5896
Black Casper

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It's not additive, but it's a decent approximation. While we don't know the details, saying 20% is an OK simplification of a 5% proc chance per member in a 4 member party. (It's actually ~18.5%.)

 

This is just to say that 4 attacks at 5% chance of inflicting a condition have, overall, ~20% chance of inflicting that condition.

 

Edit: Thinking about it a bit more, the danger is in people not realizing that this means that there is a 20% chance of inflicting only ONE condition (weakened) per 4 attacks.

 

I think your edit gets to the heart of the issue. In a party of four, it's most likely going to go off a few time in a long fight. But it's not going to be happening every few seconds consistently.


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#5897
Astrolabe

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So been theorycrafting my mage companions.

Im aiming at 25 points. So any extra is gravy :)

I decided that each mage will focus one particular elemental focus, with a staff providing an alternative element.

Vivienne

Spoiler


Dorian
Spoiler


Solas
Spoiler


Sure these aren't the most optimised builds, but for my first play though they help me test out whether these kind of builds will work together and just how effective the specs are.
feel free to offer your thoughts :)

Why wouldn't you get the upgrade for veilstrike? It becomes an AoE weaken ability and rift mage's passives are mostly about weaken. 



#5898
themageguy

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Why wouldn't you get the upgrade for veilstrike? It becomes an AoE weaken ability and rift mage's passives are mostly about weaken.

I figure pull of the abyss will have a weaken ability upgrade to it? It wasn't an easy choice :(
If not, then i will relook at fire glyph or stonefist....
what of Dorian and Vivienne? Any more advice?

#5899
azarhal

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Does anyone know how much base mana we get?  Trying to get a sense for how expensive some of these spells are, not just relative to each other, but to the overall pool.

 

100 and it only increase through gear, but unlike previous games mana/stamina regen is a lot more easy to get. 

 

A KE could get between 35% and 135% regen rate via Winter Stillness, Combat Clarity and Rejuvenating Barrier. Rift Mage and Necro get flat return via passive under certain conditions too.

 

Same goes for Warrior and Rogue, they have regen passives too.



#5900
Astrolabe

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They look good. I agree with getting Energy Barrage. It's going to be really useful as a way to do damage to everyone w/o having to dip into every single tree.