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Skill Trees: View and discuss DA:I's skill tress here.


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#5976
WardenSoul

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Updating my Two-Handed Reaver Warrior

 

Two-Handed

Mighty Blow + Easy Target

Shield-Breaker

Whirlwind + Rising Winds

Clear Path

Earthshaking Strike

Guard-Smasher

Pommel Strike

Flow of Battle

 

Bonus Stats gained: +12 Strength

 

Battlemaster

Grappling Chain

Crippling Blows

Coup de Grace

Horn of Valor + That's the Spirit

Hamstring

Deep Reserves

 

Bonus Stats gained: +12 Strength

 

Reaver

Ring of Pain + Torrent of Pain

Blood Frenzy

Fervor

Rampage

Scenting Blood

Devour + Upgrade

Dragon-Rage + Upgrade

 

Bonus Stats gained: +3 Cunning, +3 Constitution and +3 Strength

 

Mapped: Mighty Blow, Whirlwind, Horn of Valor, Ring of Pain, Dragon-Rage, Devour, Rampage and Earthshaking Strike

 

Total Stats gained: +27 Stength, +3 Cunning and + 3 Constitution

 

Wait. I was under the impression that we couldn't backtrack in the skills tree. For instance you have Pommel Strike but not Block and Slash which is at the top of the left end of the skill tree. Are able to start on one side and loop back up?


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#5977
aeoncs

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Well, I think Cass's Templar would go well paired with another Templar perhaps.

 

Yeah, that'd be my first choice as well - for both gameplay and story/companion arc. Plus, that way I'd never have to take Dispel with any of the mages, that's a neat bonus. How well it really works depends on how buffs stack, though.

Thanks for the replies!



#5978
RobRam10

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Wait. I was under the impression that we couldn't backtrack in the skills tree. For instance you have Pommel Strike but not Block and Slash which is at the top of the left end of the skill tree. Are able to start on one side and loop back up?

Damn really? Ughh guess I'll reorganize it .



#5979
efd731

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oh, does anyone know how focus is retained? is it a party wide usage or does each character have an independent focus bar?



#5980
themageguy

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Anyone else think Templar should have been Seeker instead?
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#5981
Bhaal

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1- Does anyone know wheter "Panic" and "Fear" are the same or not?

 

2- Is it possible to "Charm" more than one enemies with Spirit Mark?



#5982
Loki_344

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Wait. I was under the impression that we couldn't backtrack in the skills tree. For instance you have Pommel Strike but not Block and Slash which is at the top of the left end of the skill tree. Are able to start on one side and loop back up?

I don't see why you wouldn't be able to do that and haven't heard any news that would give me that impression.



#5983
ClassyUnicorn

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oh, does anyone know how focus is retained? is it a party wide usage or does each character have an independent focus bar?

 

You build the focus bar as a party but each character uses has their own bar.



#5984
Bronson

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Do we know if a passive from one tree works with a spell cast from a different tree or specialization?

 

For example Pyromancer gives a +25% Fear duration so this would obviously affect Flashfire but would it also affect Horror from the Necro tree or does it need to be a spell cast from the same tree?

 

Sorry if this has been covered but it's hard keeping up with all this stuff and i think i'm sending myself a bit bonkers trying to put together some of these builds :lol:



#5985
WardenSoul

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I don't see why you wouldn't be able to do that and haven't heard any news that would give me that impression.

 

Lets hope you're right. So many skills I will be investing in that I will never use just to get to better ones.



#5986
ClassyUnicorn

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I don't see why you wouldn't be able to do that and haven't heard any news that would give me that impression.

 

Just look at this image from the OP. You can see that despite having Hook and Tackle he cannot choose Looks Like it Hurt as it isn't highlighted like Caltrops is.

 

1264ob4.jpg



#5987
efd731

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Do we know if a passive from one tree works with a spell cast from a different tree or specialization?

 

For example Pyromancer gives a +25% Fear duration so this would obviously affect Flashfire but would it also affect Horror from the Necro tree or does it need to be a spell cast from the same tree?

 

Sorry if this has been covered but it's hard keeping up with all this stuff and i think i'm sending myself a bit bonkers trying to put together some of these builds :lol:

passives are universally applied. like 2H warrior passives still effect S&S warriors, and vice versa.


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#5988
Bronson

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passives are universally applied. like 2H warrior passives still effect S&S warriors, and vice versa.

 

Thanks mate. Good news indeed.



#5989
sassecat

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1- Does anyone know wheter "Panic" and "Fear" are the same or not?

 

2- Is it possible to "Charm" more than one enemies with Spirit Mark?

 

 

1 - they are the same thing, which is why I'm going inferno-necromancer

 

2 - no idea



#5990
WardenSoul

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I suppose I will share my build for my Inquisitor as well. This is my working build as I have no idea how many actual Skill Points we get in game. But I am assuming 30 based off the rumoured soft 30 cap, and the assumed 1 skill point per level up.

 

 

 

Qunari 2H Reaver Warrior

 

Reaver: 

 

Ring of Pain

Blood Frenzy

Fervor

Rampage

Scenting Blood

Devour

Dragon Rage + Upgrade

 

Bonus Stats - +3 Strength, +3 Constitution, +3 Cunning

 

 

Two Handed:

 

Block and Slash

Mighty Blow + Upgrade

Flow of Battle

Shield Breaker

Pommel Strike

Whirlwind

Guard Smasher

Clear a Path

Earthshaking Strike + Upgrade

 

Bonus Stats - +12 Strength

 

 

Battlemaster:

 

Grappling Chain + Upgrade

Hamstring

Combat Roll

Deep Reserves

Crippling Blows

Coup de Grace

 

Bonus Stats - +12 Strength

 

 

Vanguard:

 

Challenge

Charging Bull

It'll Cost You

Cutting Words

 

Bonus Stats - +6 Strength

 

 

Total Bonus Stats: +33 Strength, +3 Constitutuion, +3 Cunning

 

 

Mapped: Grappling Chain, Charging Bull, Combat Roll, Rampage, Earthshaking Strike, Mighty Blow, Dragon Rage, Ring of Pain



#5991
efd731

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Thanks mate. Good news indeed.

yeah, it certainly adds some versatility to builds. including all those sword and board passives for flanking and reduced ranged damage.


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#5992
aeoncs

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Anyone else think Templar should have been Seeker instead?

 

Tbh, I think they stuck with Templar because of continuity, but it essentially is the Seeker spec in all but name.



#5993
Indomito

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Anyone else think Templar should have been Seeker instead?

Yes i think that too.


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#5994
Loki_344

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Just look at this image from the OP. You can see that despite having Hook and Tackle he cannot choose Looks Like it Hurt as it isn't highlighted like Caltrops is.

 

1264ob4.jpg

 

Well, if that's the case in the final build I think it's needlessly limiting and restrictive.



#5995
efd731

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Well, if that's the case in the final build I think it's needlessly limiting and restrictive.

of course you do :P it slightly interferes with what you want



#5996
Loki_344

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Yeah... that.



#5997
WardenSoul

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Well, if that's the case in the final build I think it's needlessly limiting and restrictive.


Sure its restrictive. But is this not how most games that implement a skill tree work? Half the fun is in planning out your build, and itd be no fun if you could just pick and choose what abilities you want from a list. Otherwise everyone would end up with OP pcs without having to strategize to get there.
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#5998
aeoncs

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Well, if that's the case in the final build I think it's needlessly limiting and restrictive.

 

Backtracking doesn't really make sense as it'd defeat the whole purpose of how the trees are structured in DA:I. It's about prioritizing your choices and thinking ahead, instead of just picking what would be best at any given moment.



#5999
ViktorLuis

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Hi,

 

Ive been working on my character for my first playtrough in DA:I and this post is ment to get some opinions about its viability and improvements. My Inquisitor is a two-handed human warrior and the party is composed to keep him centered, elevate his potential and make him as fierce as possible.

 

Skill build and ideas

 

Key component is the first skill in the two-handed tree, Mighty Blow. With the bonus damage to knocked down opponents, I want to make sure they are knocked down first. So glancing at the other trees, I found that Vanguard hosts Charging Bull, which knocks down opponents and looks like a great combo to setup myself as initiation. Upgraded Charging Bull makes your next ability cost no stamina, double win. I also think the previous abilities to reach charging bull is decent, giving an AOE- and single target taunts. I would also look to upgrade the single target taunt for stamina regen bonus.

 

So with Mighty Blow buffed and a way to initiate combats, Im looking for some flexibility. We have an impact detonator in Whirlwind which I think might be worth picking up and investigate how we can maximize its potential. If we can get an AOE incapacitation down, we can detonate. So Im looking to have one of my party members using either one of Horror (Necromancer), Static Cage (Storm) or Veilstrike (Riftmage). The upgrade makes it do more damage the longer I sustain it, and I think its draining stamina? If so, I would either want to use my single target taunt before I start sweeping foes or I get a mage to upgrade their barrier to provide 35% stamina regeneration for the duration of the barrier. With stamina and incapatitation capabilities, we can benefit from Whirlwind.

 

Following this, I would like to buff my potential by digging into the battlemaster tree. Horn of Valor + Upgrade with 35% increased dmg for 10 seconds along with 15% more armor looks pretty awesome and the path to get it is pretty good. Grappling Chain + Upgrade provides crowd control and scales well with Coup de Grace, which increases your damage vs. stunned opponents by 30%. Crippling Blows weakens your enemy when your critical hit by 15% and isnt bad and Im ok with spending one point on it to get by it.

 

So with Coup de Grace, Im looking for things that stun our opponents. Theres on in the left side of the two-handed tree called Pommel strike, that stuns for 4 seconds and does 300% weapon damage with upgrade. Block and Slash I dont like much but we have to spend a point on it, and Im ok with one point on Flow of Battle that reduces active cooldowns with 1 second when critical hit.

 

So with a decent two-handed Inquisitior forming, I opted not to go for any specialization as it doesnt work well with what Ive got so far going for this character. So the best continuation from here is to keep building on the two-handed tree, looking at Earthshaking Strike + Upgrade as the best option leaving us here. Clear a Path skill with the potential 10% stamina regen on auto-attacks is pretty decent and Guard Smasher works well vs. big shield guys with 100% damage bonus.

 

Two-handed Weapons - 13 Points

 

Mighty Blow + Upgrade

Shield-Breaker

Whirlwind + Upgrade

Block and Slash

Flow of Death

Pommel Strike + Upgrade

Guard Smasher

Clear a Path

Earthshaking Strike

 

Vanguard - 6 Points

 

Challenge + Upgrade

War Cry

Charging Bull + Upgrade

 

Battlemaster - 6 Points

 

Grappling Chaing + Upgrade

Crippling Blows

Coup de Grace

Horn of Valor + Upgrade

 

Utilization

 

Ill be upfront and the "tank" in the Group, heading first onto the fights and having the three others to back me up. Starting with Charging Bull, I ram target(s), following up with either Whirlwind, Mighty Blow or Earthstrike depending on the situation. Based on number of enemies, whats left to fight, orientation of enemies and so on. Here, I will support my Inquisitor with either barriers, crowd Control and incapacitation depending on whats out there. As the combat develops, we can utilize skills like Grappling Chain, Horn of Valor and taunts to control the battle and the pace of it. The key to my approach is flexibility and adjustment after my opponents.

 

Solas looks like a good pick to have with me with his Rift Mage capabilities, buffed barrier and some points in storm will surely add to his own damage output. Dorian is also a good choice as him being a Necromancer and the powerful Horror + Upgrade spell he got lying in there. That along with frost could potentially be a great third party member for crowd control and a second weak barrier. Lastly, I would like to have a rogue that can sunder enemies and single target some enemies that are out of reach for my warrior.

 

If you got suggestions or critizism, dont shy away :). Thanks.



#6000
Araedros

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You're correct in that it's not additive. Saying 20% is an over simplification and arguably askew in the depiction it draws. It's better to think of it as such: Each time an enemy is attacked there is a 5% chance it is weakened. This attack can come from any party member. The percentage is still only 5% but that becomes more valuable based on the number of attacks per second your designated party can dish out.

my statistics skills are rusty right now and yes the above is partially true.

The percentage is not cumulative, but the overall chance of weakening is above 5% the attack is repeated 4 times.

Maybe I will do some search for the mathematical type for this