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Skill Trees: View and discuss DA:I's skill tress here.


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#6026
KnightXE

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bit of a shame that Wrath of Heaven's upgrade doesn't damage non-demon enemies.  however, it still seems like a nice setup/utility skill to have.

 

since it's an AOE stun, it can be used to get your Templar out of a pinch if she's swarmed by a mob and taking too much damage.

 

plus, I'm assuming you can set off your own detonator combos?

 

So, if you AOE stun a mob with Wrath of Heaven, then the Templar could use Spell Purge to AOE Eldrich detonate, which will cause damage??

 

Or, you can stun enemies to set up for an Impact detonator with a warrior skill like Shield Bash or Lunge and Strike.  which presumably will cause more damage?


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#6027
Araedros

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my bad...700 damage vs demons.

also com on guys if it would damage verything + the stun it would be overkill.

there are many ways to exploit a 6 second aoe stun.

for one thing equip a party with coup de grace passive and watch them dance



#6028
Adhin

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@KnightXE : You most definitely can set off your own combos, which is gonna be a fun one. Glad it's not cross-class forced like DA2, and it's opened up to everyone unlike DAO. I think that, right there, is a great example of mixing 2 ways of doing things from both games in a better way then previous. DAO? Only mages, DA2? Everyone but extremely restricted to require 2 classes to do a single combo. DAI? Screw it, everyone can setup and detonate and a single person can do it them selves if they want. Really opens up the options that way, really looking forward to it.

 

One thing I've noticed, each class has it's own specific detonator. Impact, Precision and Eldritch. Makes me think how the effect is handled is dependent on that, though I can't be sure till we see real examples or it explained by bioWare. If I was gonna blindly guess at it, I'd say Eldritch might function as an AoE like thing, where as precision might end up being greater effect but on the single effected target. No idea on impact other then it might cause a knock down or something... Maybe it does bonus dmg vs barrier/guard where the other 2 don't?

 

Hell I dunno im just making stuff up at this point. It's the last thing I really have to learn from a gameplay mechanic at this point and it's kinda irking me since it's apparently very important to Nightmare.



#6029
KnightXE

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^^ oh, that's great to hear you can setup your own detonator combos.

 

methinks I'm going to be using Wrath of Heaven and Spell Purge in tandem a lot.........lol.

 

 and I forgot about the Coup de Grace passive.  that's another area of synergy with Wrath of Heaven.



#6030
Emer Dareloth

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Hey guys, would you mind critiquing my inferno-necromancer build?  It was more of a challenge than the Reaver build and I am less sure of it.  Bolded perks are on my end game action keys:

 

Necromancer Build

Inferno

                Immolate

                Pyromancer

                Flashpoint

                Fire Mine

                Clean Burn

                Wall of Fire

                Flashfire

 

Spirit

                Barrier

 

Storm

                Chain Lightening

                Energy Barrage

                Static Cage

                Conductive Current

                Static Charge

 

Blizzard

                Fade Step

                Winter Stillness

               

Necromancer

                Horror

                Death Siphon

                Spirit Mark

                Simulacrum

                Power of the Dead

                Walking Bomb

                   Blinding Terror



#6031
ElementalFury106

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Sword and Shield Champion Warrior

 

Weapon & Shield

Payback Strike + Sweet Revenge

Warrior's Resolve

Turn the Bolt

Shield Wall

Bear Mauls Wolves

Shield Bash + Ring the Bell

Turn the Blade

 

Bonus Stats gained: +12 Constitution

 

Battlemaster

Grappling Chain

Crippling Blows

Coup de Grace

Horn of Valor + That's the Spirit

 

Bonus Stats gained: +6 Strength

 

Vanguard

Challenge

Charging Bull + Gore and Trample

Trust the Steel

Cutting Words

Warcry + Call to Arms

Untouchable Defense

It'll Cost You

 

Bonus Stats gained: +12 Constitution

 

Champion

Line in the Sand

Bulwart

Adamant

Resilience

Unyielding

Walking Fortress + Upgrade

 

Bonus Stats gained: +12 Constitution

 

Mapped: Payback Strike, Warcry, Shield Bash, Horn of Valor, Walking Fortress, Charging Bull and Line in the Sand

 

Total Stats gained: +36 Constitution and +6 Strength

 

The adding of your attributes is off. Blackwall does not gain 36 constitution under that build. Just thought I'd point that out.

 

Cool build regardless. Hope you'll have enough points to get it all



#6032
Adhin

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Yeah, don't know exactly why Vanguard is half Con, half Str but it is. Also a little disappointed Reaver is all over the place. Ah well, I intend to have +Con on every piece of armor. More Con the better.



#6033
efd731

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has anyone seen the assassin ability upgrades? im leaning for a bow rogue my first playthrough tomorrow at 10AM so i'd llike to be able to plan a little better :)



#6034
Roninbarista

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Hey guys, would you mind critiquing my inferno-necromancer build?  It was more of a challenge than the Reaver build and I am less sure of it.  Bolded perks are on my end game action keys:
 
Necromancer Build
Inferno
                Immolate
                Pyromancer
                Flashpoint
                Fire Mine
                Clean Burn
                Wall of Fire
                Flashfire
 
Spirit
                Barrier
 
Storm
                Chain Lightening
                Energy Barrage
                Static Cage
                Conductive Current
                Static Charge
 
Blizzard
                Fade Step
                Winter Stillness
               
Necromancer
                Horror
                Death Siphon
                Spirit Mark
                Simulacrum
                Power of the Dead
                Walking Bomb
                   Blinding Terror



You for sure you use crowd control as an asset. I love mage builds that have something from every tree, that way you can tackle a variety of foes.

#6035
KnightXE

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so, besides stun, what else constitutes "incapacitating" an enemy?



#6036
Emer Dareloth

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Fear/Panic

#6037
Emer Dareloth

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Oh and knocking them down.

#6038
Bayonet Hipshot

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Here is a roleplaying build that I came up with.

 

The Deadly Alchemist 

 

Build

 

Tempest - 11 (Flask of Fire upgraded, Flask of Frost upgraded, Flask of Lightning upgraded, Killer's Alchemy, Flaskmaster, Fury of the Storm, Ride the Storm, Thousand Cuts).
 
Double Daggers - 4 (Flank Attack upgraded, Bloodied Prey, Unforgiving Chain).
 
Sabotage - 6 (Poisoned Weapons upgraded, Toxic Cloud upgraded, Fighting Dirty, Explosive Toxin).
 
Subterfuge - 7 (Stealth upgraded, Knockout Powder upgraded, Evasion, Easy to Miss, Mercy Killing). 
 
Hotbar - Flask of Fire, Flask of Frost, Flask of Lightning, Flank Attack, Stealth, Knockout Powder, Poisoned Weapons, Toxic Cloud / Thousand Cuts. 
 
*Thousand Cuts reserved for tough boss battles, where Stealth does not work because the enemy is perceptive. *
 
*Bring along consummables like Confusion Flasks or elemental grenades.*
 
*This build is  an alchemical roleplay focused in that almost all the abilities, except Flank attack and Thousand Cuts use flasks, elixirs, poison and alchemical dust. 
 
Ideal Inquisitor Race 
 
Dwarf or Qunari for the simple reason that this is roleplaying and those two races have the most experience with Alchemy. Qunari racial passive does give an edge in CQC but the Dwarf racial passive gives some protection over mages, who are very dangerous to rogues. 

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#6039
KnightXE

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Fear/Panic

 
 

Oh and knocking them down.


thanks.

what about chilled/frozen? or weakened or slowed?

I'm trying to look for synergies as I plan my Knight Enchanter build.

#6040
Emer Dareloth

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Hmm I believe yes to chilled and I'm honestly not sure for slowed but I would say likely. I think others will have to chime in on this one.

#6041
azarhal

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thanks.

what about chilled/frozen? or weakened or slowed?

I'm trying to look for synergies as I plan my Knight Enchanter build.

 

Frozen too. From my understanding, it's anything that stop enemies from doing something.



#6042
KnightXE

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ah, thanks!

so, really, any "negative status effect" counts as incapacitating??

#6043
KnightXE

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also, is spirit still an elemental damage type for weapons? do we know of the available element types?

#6044
Bayonet Hipshot

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also, is spirit still an elemental damage type for weapons? do we know of the available element types?

 

Fire, Frost, Shock and Spirit. Nature is now exclusive to poisons like Tears of the Dead and grenades like Jar of Bees. 

 

If you did notice a similarity, then yes, Bioware is going for an ME style feel. Fire is Incinerate, Frost is Cryo Blast, Shock is Overload, Spirit is Biotics. Nature is the poison damage the Cabal Vanguard had. 


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#6045
KnightXE

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Fire, Frost, Shock and Spirit. Nature is now exclusive to poisons like Tears of the Dead and grenades like Jar of Bees. 
 
If you did notice a similarity, then yes, Bioware is going for an ME style feel. Fire is Incinerate, Frost is Cryo Blast, Shock is Overload, Spirit is Biotics. Nature is the poison damage the Cabal Vanguard had.


ah, thanks! glad that Spirit is still in.

have they shown what color represents spirit damage in any of the videos?

#6046
Arkey

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Yellow I believe


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#6047
KnightXE

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ah, thanks. so I guess the gold/yellow color matches the color of Spirit Blade and Wrath of Heaven? makes sense, I guess.

#6048
Bayonet Hipshot

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So here is my final Knight Enchanter Build. 

 

Unlock Build (Level 13, 13 points)

 

Knight Enchanter – 6 (Spirit Blade, Fade Cloak, Combat Clarity, Fade Shield, Veiled Riposte, Knight Protector).

 

Spirit – 1 (Barrier).

 

Storm – 1 (Chain Lightning).

 

Inferno – 3 (Immolate, Flashpoint, Clean Burn)

 

Winter – 2 (Winter Grasp, Fade Step).

 

Hotbar: - Spirit Blade, Fade Cloak, Fade Step, Immolate, Chain Lightning, Winter Grasp, Barrier.

 

*Whatever you do, when you manage to get the Knight Enchanter specialization and are ready to respec accordingly, pick Clean Burn. It is essential to make a Knight Enchanter shine*

 

End Game Build (Level 25, 25 points)

 

Knight Enchanter – 9 (Spirit Blade upgraded, Fade Cloak upgraded, Resurgence, Combat Clarity, Fade Shield, Veiled Riposte, Knight Protector).

 

Spirit – 2 (Barrier, Peaceful Aura).

 

Storm – 4 (Energy Barrage, Chain Lightning, Conductive Current, Static Charge).

 

Inferno – 4 (Immolate, Flashpoint, Pyromancer, Clean Burn).

 

Winter – 6 (Winter Grasp upgraded, Fade Step, Mana Surge, Winter Stillness, Frost Mastery).

 

Hotbar: - Spirit Blade, Fade Cloak, Fade Step, Immolate, Chain Lightning, Winter Grasp, Barrier, Resurgence.

 

*This is the usual level one would find themselves in after the main quest*

 

Full Build (Level 30 / Level Limit, 30 points)

 

Knight Enchanter – 9 (Spirit Blade upgraded, Fade Cloak upgraded, Resurgence, Combat Clarity, Fade Shield, Veiled Riposte, Knight Protector).

 

Spirit – 4 (Barrier upgraded, Peaceful Aura, Guardian Spirit).

 

Storm – 5 (Energy Barrage, Chain Lightning upgraded, Conductive Current, Static Charge).

 

Inferno – 6 (Immolate upgraded, Flashpoint, Pyromancer, Clean Burn, Chaotic Focus).

 

Winter – 6 (Winter Grasp upgraded, Fade Step, Mana Surge, Winter Stillness, Frost Mastery).

 

Hotbar: - Spirit Blade, Fade Cloak, Fade Step, Immolate, Chain Lightning, Winter Grasp, Barrier, Resurgence.

 

*The theoretical and ideal build setup for when your Inquisitor hits the Level Cap*

 

With this build, I can reliably have:-

 

1) A Spirit sword that does extra damage against guard & barriers & deflects magical projectiles.

2) A Invulnerability spell that does insane single target spirit damage.

3) Blink to get in an out of situations. 

4) A Fire AOE & DOT spell with a side of fear.

5) A Frost AOE, slow & freeze spell.

6) A Lightning AOE & stunlock spell

7) Barrier in case SHTF.

8) AOE healing spell. 

 

With this build I can deal with just about anything, be it groups of enemies or a single enemy. Also I will have one of each elemental spell at my disposal at all times with this build so enemy resistance and enemy immunity is not an issue. 

 

I decided not to use Energy Barrage or upgraded Fade Step as part of the skill line up because I want my elemental attacks to have an AOE. Both of those do no offer AOE and do not offer much secondary effects as well.  Winter Grasp with its upgrade does that, Immolate does that on its own and Chain Lightning does that on its own as well. 

 

I also decided to limit my build to just 8 abilities. It makes more sense given our 8 ability lock and IMO ability swap is just a hassle.

 

B)


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#6049
Emer Dareloth

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Ishten, really cool idea for a build.  Looks good.


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#6050
Araedros

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so, besides stun, what else constitutes "incapacitating" an enemy?

paralyze too - storm tree