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Skill Trees: View and discuss DA:I's skill tress here.


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#6051
KnightXE

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^^ thanks!

 

and Ishten, that Knight Enchanter Build looks good!! 

 

will give me inspiration as I build my own KE.


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#6052
WardenSoul

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I plan to build a pure tank Blackwall to counter my pure offensive Quizzy. Heres how, share insight if you have any:

 

Blackwall

 

Champion:

 

Line in the Sand + Upgrade

Bulwark

Resilience

Unyielding

Adamant

To the Death 

Walking Fortress + Upgrade

Counterstrike

 

Bonus - +12 Constitution

 

 

S&S:

 

Shield Wall + Upgrade

Payback Strike

Bear Mauls the Wolves

Warriors Resolve

Turn the Bolt

Shield Bash

Turn the Blade

 

Bonus - +12 Constitution

 

 

Vanguard:

 

War Cry + Upgrade

Challenge + Upgrade

Untouchable Defense

Trust the Steel

It'll Cost You

Cutting Words

Unbowed + Upgrade

Bodyguard + Upgrade

 

Bonus - +6 Strength, +6 Constitution

 

Total Bonus Skills: +30 Constitution, +6 Strength

 

 

Mapped: Counterstrike, Line in the Sand, Walking Fortress, Shield Wall, Shield Bash, Bodyguard, War Cry, Unbowed

 

 

I think its a pretty standard build for Blackwall. At least in the sense that Champion, S&S, and Vanguard are the best skill trees to invest in for a tank.



#6053
themageguy

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Someone's streaming a review copy of the game and I got a hold of Wrath of Heaven's upgrade:

Spoiler


Thanks!

Damn that's a fine lot of damage against demons.

#6054
themageguy

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my bad...700 damage vs demons.
also com on guys if it would damage verything + the stun it would be overkill.
there are many ways to exploit a 6 second aoe stun.
for one thing equip a party with coup de grace passive and watch them dance


I agree with you, however the only thing im not happy about the templar spec is that it doesn't state that it does that extra damage against mages.

Though damn, with that kind of power, demons have got all the reason to fear a templar Herald ;)

#6055
themageguy

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Fire, Frost, Shock and Spirit. Nature is now exclusive to poisons like Tears of the Dead and grenades like Jar of Bees.

If you did notice a similarity, then yes, Bioware is going for an ME style feel. Fire is Incinerate, Frost is Cryo Blast, Shock is Overload, Spirit is Biotics. Nature is the poison damage the Cabal Vanguard had.


I agree.
Pull of the Abyss and Static Cage are very reminiscent to me of the biotic power Singularity :D

#6056
Bayonet Hipshot

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Here is my Necromancer build. 

 

Unlock Build (Level 13, 13 points)

 

Necromancer - 6 (Horror upgraded, Spirit Mark upgraded, Blinding Terror, Simulacrum).

 

Spirit - 2 (Barrier, Peaceful Aura).

 

Storm - 2 (Energy Barrage, Conductive Current).

 

Inferno - 3 (Flashfire Upgraded, Immolate).

 

Hotbar - Horror, Spirit Mark, Flashfire, Immolate, Energy Barrage, Barrier, Mark of the Rift.

 

*This is the level you usually get to specialize. Respec and go down the right side of the Necromancy tree. Having pets, fear, panic and lichdom are far more important at this point since we do not have the spell necessary to make full use of Walking Bomb, the Static Cage*

 

End Game Build (Level 25, 25 points)

 

Necromancer - 10 (Horror upgraded, Spirit Mark upgraded, Walking Bomb upgraded, Death Syphon, Power of the Dead, Blinding Terror, Simulacrum).

 

Spirit - 4 (Barrier, Dispel upgraded, Revival, Peaceful Aura).

 

Storm – 4 (Static Cage, Energy Barrage, Conductive Current, Static Charge).

 

Inferno - 7 (Flashfire Upgraded, Immolate Upgraded, Flashpoint, Clean Burn, Pyromancer).

 

Hotbar - Horror, Spirit Mark, Walking Bomb, Immolate, Flashfire, Static Cage, Barrier, Dispel / Revival/ Mark of the Rift.

 

*This is the level people usually complete their main quests. By this time, you will have plenty of options to choose from when it comes to hotkeyed spells. You can choose to be offensive or defensive, it is up to you.*

 

Full Build (Level 30 / Level Limit, 30 points)

 

Necromancer - 10 (Horror upgraded, Spirit Mark upgraded, Walking Bomb upgraded, Death Syphon, Power of the Dead, Blinding Terror, Simulacrum).

 

Spirit - 8 (Barrier, Dispel upgraded, Revival upgraded, Peaceful Aura, Guardian Spirit, Rejuvenating Barrier).

 

Storm -5 (Static Cage upgraded, Energy Barrage, Conductive Current, Static Charge).

 

Inferno - 7 (Flashfire Upgraded, Immolate Upgraded, Flashpoint, Clean Burn, Pyromancer).

 

Hotbar - Horror, Spirit Mark, Walking Bomb, Immolate, Flashfire, Static Cage, Barrier, Dispel / Revival/ Mark of the Rift.

 

*The theoretical ideal level cap, would be nice if we could actually reach it in game*

 

The reasons why I built the Necromancer this way are rather simple.

 

1)Flashfire with its fear compliments the Horror and its panic goes along really well, there is great synergy there. 

 

2) Static Cage is a great ability consisting of a combination of mass paralysis and lightning bolt. Its main purpose is to keep enemies stuck in an area while Walking Bomb does its job. Disruption Field here or Pull of the Abyss works just as well but I like my characters to be able to do things themselves. Vivienne and Solas will provide great synergy with a Necromancer who is using Walking Bomb. 

 

3) I picked Revival because for one thing, it helps with the theme and the specialization which is Necromancy. You can raise people from near death, sort of, since you can only raise your followers.

 

However, what this together with Static Cage and Dispel does is that it gives you the option to play a defensive and support role should you wish to do so.

 

Dispel is here because we will encounter many enemy mages and Fade beings who will buff themselves and their allies. You can counter that effectively and the upgrade to Dispel ensures you get some bonus damage to boot. 

 

At the same time you can also be very offensive with your Fire spells and other Necromantic spells. So you have plenty of flexibility here.

 

4) You will notice I did not pick Haste. Personally, Haste is not very necromantic for me and if you wish to have a focus ability, Mark of the Rift, which is something all Inquisitors will get, goes well with the Necromancy theme since it is a spell that deals with spirits and demons.

 

B)



#6057
WardenSoul

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Here Viviennes build for my party. 

 

Knight Enchanter:

 

Spirit Blade + Upgrade

Combat Clarity

Resurgence

Fade Cloak + Upgrade

Fade Shield

Veiled Riposte

Knight-Protector

Disruption Field

 

Bonus stats - +6 Magic, +6 Constitution

 

 

Spirit:

 

Barrier

Guardian Spirit

Mind Blast

Revival

 

Bonus Stats: +3 Constitution

 

 

Storm:

 

Chain Lightning

Stormbringer

Lightning Bolt + Upgrade

Gathering Storm

Static Charge

Static Cage

 

Bonus Stats: +3 Magic, +3 Constitution, +3 Willpower

 

 

Inferno:

 

Immolate

Flashpoint

Pyromancer

Clean Burn

Fire Mine + Upgrade

Wall of Fire

 

Bonus Stats: +3 Magic, +6 Willpower

 

 

Winter:

 

Winters Grasp

Fade Step + Upgrade

 

Bonus Stats: N/A

 

Total Bonus Stats: +12 Magic, +9 Willpower, +12 Constitution

 

Mapped: Fire Mine, Wall of Fire, Barrier, Fade Step, Lightning Bolt, Spirit Blade, Resurgence, Fade Cloak

 

 

 

 

 

And this is my build for Sera

 

 

Tempest:

 

Flask of Frost

Flask of Fire

Flaskmaster

Fury of the Storm

Thousand Cuts

Ride the Storm

Killers Alchemy

Flask of Lightning

 

Bonus Stats: +6 Dexterity, +6 Constitution 

 

 

Archery:

 

Long Shot + Upgrade

Death From Above

First Blood

Leaping Shot + Upgrade

Explosive Shot + Upgrade

Strafing Shots

Pincushion

Full Draw + Upgrade

 

Bonus Stats: +9 Dexterity, +3 Cunning

 

 

Sabotage:

 

Poisoned Weapons

Caltrops

Looked Like It Hurt

Cheap Shot

Throwing Blades + Upgrade

 

Bonus Stats: +6 Cunning

 

Subterfuge:

 

Stealth

Evasion

Easy To Miss

Evade

 

Bonus Stats: +3 Dexterity, +3 Cunning

 

Total Bonus Stats: +18 Dexterity, +12 Cunning, +6 Constitution

 

Mapped: Throwing Blades, Caltrops, Stealth, Evade, Long Shot, Full Draw, Thousand Cuts, Flask of Fire



#6058
Wulfram

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Do we know if the Inquisitor can use focus abilities other than the Mark one?

#6059
Bayonet Hipshot

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Do we know if the Inquisitor can use focus abilities other than the Mark one?

 

Yes. You can have up to 2 focus abilties. One from your specialization and the other is Mark of the Rift. 


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#6060
Emer Dareloth

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@Ishten, your necromancer build is very similar to mine though I did get a couple talents in the Blizzard tree mainly for fade step and winter stillness.  Another difference is in your hot key you have flashfire and I chose wall of fire, which is an AOE and still causes panic.  Other than that very similar and nice job!!



#6061
themageguy

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Do we know if the Inquisitor can use focus abilities other than the Mark one?


Just the focus available when you obtain a specialisation. For example Knight Enchanter Resurgence or Tempest Thousand Cuts

#6062
AerynShep

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While I'm probably gonna end up with my original build, I've been trying to figure out an alternative build for my storm knight enchanter. I think this is an adequate build that could work well. But still...

 

Inferno:

 

- Immolate + Wild Fire

- Fire Mine + Searing Glyph

- Wall of Fire + Lasting Flames

- Flashpoint

- Pyromancer

- Clean Burn

 

Winter:

 

- Winter's Grasp + Winter's Chill

- Mana Surge

- Fade Step + Frost Step

 

Spirit:

 

- Barrier + Elegant Defense

- Guardian Spirit

 

Knight Enchanter:

 

- Spirit Blade + Defending Blade

- Fade Cloak + Decloaking Blast

- Resurgence

- Veiled Riposte

- Fade Shield

- Knight Protector

- Combat Clarity

 

Even though I only have a few taken from winter, mainly for mobility, I'm doubting how inferno and winter will work together. And the stronger enemies have their immunities to certain elements. Are my choices enough? Would you change something?



#6063
Bayonet Hipshot

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@Ishten, your necromancer build is very similar to mine though I did get a couple talents in the Blizzard tree mainly for fade step and winter stillness.  Another difference is in your hot key you have flashfire and I chose wall of fire, which is an AOE and still causes panic.  Other than that very similar and nice job!!

 

I decided to not use Wall of Fire because what enemies do, based on video that I have seen is that they avoid the Wall of Fire like a plague. It is meant to be a repositioning and tactical spell with some damage stacked onto it. 

 

Though I can see how Wall of Fire would synergize really well with something like Static Cage...

 

Lock people in Static Cage, cast Wall of Fire, Cast Walking Bomb, Auto attack and enjoy the show...

 

However the Wall of Fire cooldown is too long for my taste though, its 32 seconds. That's half a minute and it also does less damage and less fear but it has an AOE effect. 

 

Down to personal taste I think. I might stick with Flashfire since I already have immolate as my AOE. 



#6064
Bayonet Hipshot

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*snip*

 

Aeryn, check this post out :- http://forum.bioware...2#entry17771444


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#6065
Emer Dareloth

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I decided to not use Wall of Fire because what enemies do, based on video that I have seen is that they avoid the Wall of Fire like a plague. It is meant to be a repositioning and tactical spell with some damage stacked onto it. 

 

Though I can see how Wall of Fire would synergize really well with something like Static Cage...

 

Lock people in Static Cage, cast Wall of Fire, Cast Walking Bomb, Auto attack and enjoy the show...

 

However the Wall of Fire cooldown is too long for my taste though, its 32 seconds. That's half a minute and it also does less damage and less fear but it has an AOE effect. 

 

Down to personal taste I think. I might stick with Flashfire since I already have immolate as my AOE. 

Hmm you bring up good points.  I was thinking of doing static cage + wall of fire.  The damage is 200% per second where as flashfire is just 300%.. so over time, wall of fire will do more damage.  But good point about Immolate already being in there as our AOE.  May have to do some revising :D


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#6066
Bayonet Hipshot

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Hmm you bring up good points.  I was thinking of doing static cage + wall of fire.  The damage is 200% per second where as flashfire is just 300%.. so over time, wall of fire will do more damage.  But good point about Immolate already being in there as our AOE.  May have to do some revising :D

 

You could go Immolate + Fire Mine if you want. You would have no Fear but you will have insanely powerful Fire spells at your disposal. I am still deciding if I should do that or simply stick with Immolate + Flashfire combo for the Necromancer. 



#6067
viperidae

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So finally locked down my Knight-Enchater as well, Guess i'm late to the party somewhat, but it was a fun way to spend the time while waiting for tomorrow to come :)

 

Build made with 25 points in mind, after that i'll see how generous the game will be to me.

 

Hotbar Build: Spirit Blade, Chain Lightning, Fade Cloak, Energy Barrage, Immolate, Fire Mine, Disruption Field, Static Cage

 

Knight-Enchanter: 9 Points

 

A: Spirit Blade + Upg, Fade Cloak +Upg, Disruption Field +Upg

P: Fade Shield, Veiled riposte, Knight-Protector

 

Storm, 9 Points

 

A:  Chain Lightning +Upg, Energy Barrage +Upg, Static Cage +Upg

P:  Stormbringer, Conductive Current, Static Charge

 

Inferno, 7 Points

 

A: Immolate +Upg, Fire Mine +Upg

P: Flashpoint, Clean Burn, Pyromancer


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#6068
Emer Dareloth

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You could go Immolate + Fire Mine if you want. You would have no Fear but you will have insanely powerful Fire spells at your disposal. I am still deciding if I should do that or simply stick with Immolate + Flashfire combo for the Necromancer. 

I had the same thought initially with fire mine... we both have Horror hot keyed... it'll be something that I decide probably once I play. 



#6069
AerynShep

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Aeryn, check this post out :- http://forum.bioware...2#entry17771444

 

Thanks, your post looks very promising. I've wanted to take something from Inferno, but the build I've been working on, is heavily based on storm and had no space for them.



#6070
Fashion Mage

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My mage build so far:

 

Winter: (2 points)

  •  Fade Step
  •  Winter Stillness

Storm: (1 point)

  •  Energy Barrage

Spirit: (9 points)

  •  Barrier (plus Elegant Defence)
  •  Peaceful Aura
  •  Dispel (plus Transmute Magic)
  •  Revival (plus Life Ward)
  •  Strength of Spirits
  •  Rejuvenating Barrier

Inferno: (3 points)

  •  Immolate
  •  Flashpoint
  •  Clean Burn

Knight Enchanter: (8 points)

  •  Spirit Blade (plus Defending Blade)
  •  Fade Cloak
  •  Resurgence
  •  Veiled Reposte
  •  Knight-protector
  •  Disruption Field (plus Stasis Lock)

[23 points total]

Equipped spells:

  1.  Barrier
  2.  Revival/Life Ward
  3.  Dispel
  4.  Resurgence
  5.  Spirit Blade
  6.  Disruption Field
  7.  Energy Barrage
  8.  Fade Step

Going full white mage, baby.
Building as glassy as I can, and I'll be using a spirit staff if they're available. If Clean Burn works with Spirit Blade, I'll just swing it around like an idiot so I can spam Barrier and Revival (as well as other spells) from a distance. :>
If Spirit Blade doesn't work with Clean Burn, I'll probably replace it with Fade Cloak or Ice Wall. Close-combat isn't really my thing, but support is.


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#6071
chriseggroll

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Wow, just checked out the Rogue talents, looking great!  I was going to make a Rogue anyway, but glad it looks like it will be a lot of fun!  Definitely going Assassin, though the other specializations look interesting and would be a totally different playstyle.


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#6072
ushae

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Male, Elf, Mage.

I will be going for a Rift Mage combined with Spirit and Storm.

#6073
Araedros

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I agree with you, however the only thing im not happy about the templar spec is that it doesn't state that it does that extra damage against mages.

Though damn, with that kind of power, demons have got all the reason to fear a templar Herald ;)

with all the rift closing I bet templar would shine through the game. Probably my first play through

#6074
efd731

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so, anyone seen a stream with the upgraded assassin abilities?



#6075
themageguy

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with all the rift closing I bet templar would shine through the game. Probably my first play through


Awesome. What is your planned build?