I share your confusion/sorrow/pain/whateverthatemoteismeantotbe.
I actually had no interest in Tempest until I saw the tree. I then decided to go for it completely. XD
I share your confusion/sorrow/pain/whateverthatemoteismeantotbe.
I actually had no interest in Tempest until I saw the tree. I then decided to go for it completely. XD
How does it lack synergy...? Pull of the abyss into upgraded veilstrike means a bunch of enemies weakened which benefits from three of the four rift mage passives. Then hit them with stonefist or something...
It's actually super coherent from a synergistic standpoint.
Yeah Rift Mage tree synergy by itself is huge.
Also Pull of the abyss's upgrade will allow the pull to weaken enemies affect by it as well. (As you can see from the spec video )
They also work real well with Templar since warrior have a passive that weaken enemy when crit and Templar make everyone on your team have 5% chance to weaken enemy on hit.
I think both will have an AOE perhaps Knockout Bomb's upgrade does something else as well.
By the way, any suggestion for a Tempest build ?
I'm waiting for the upgrade on the 3 flasks.
But right now I probably will be going Dagger/Sabotage for tempest.
One strategy I have for this class is drink whatever potion, use 1 flasks, use poison weapon (with upgrade) for 55% extra damage right off the bat in any battle.
I share your confusion/sorrow/pain/whateverthatemoteismeantotbe.
I actually had no interest in Tempest until I saw the tree. I then decided to go for it completely. XD
Any build you have in mind ?
I dont have final point build since i did not saw the upgrades on the flasks. I feel they have veyr high importance.
As for melee Tempest (or ranged) i think that you could take most of Tempest if you will hightly specialize in your weapon Tree, He is about rain of skills or rain of crit auotoattacks, so each crit/debuff/buff passive enchances his performance, and no stamina cost or personal haste contribute to being one who "rain quickly death"
Adding to that Ride of The Storm is almost mandatory and overall i have feeling that you'd be better to take all the tree as Tempest, its tree that do not actually want to be "partial", because if you take it partial, there better alternatives.
So this means full trees of weapon spec and tempest, live you with some passives of choice, for sure Easy to Miss and Poison thingy and some other passives are nice from the sabotage and subrefuge trees, but you mainly do not need much of those, unlss you want to sacrifice some dps for some more utility/escape/tactical value, which is also viable, but pure dps for sure will have weapon and tempest trees filled.
My spec would look like: (if melee)
Sabotage : PW with upgrade > Fighting Dirty > Hook and Tackle with upgrade> LLIH > Cheap Shot 7 pts
almost Full Tempest tree - 9 pts minus one of flask upgrade minus flaskmater ( i dont really understand this skill)
rich DW tree (without Parry and its upgrade, and without Skirmisher and Ripping Fangs and Thrill of Victory) 8 pts
Subtrefuge : Stealth with upgrade > Easy to Miss. 3 pts
Instead of removing one tempest flask upgrade and flaskmaster i might remove deathblow.
Obcourse this needs testing, flask upgrades being revealed , and flaskmaster features being more clear to me, so i can judge which thing i could drop : Flaskmaster, most sucky flask upgrade or Deathblow. ( i need remove 2 of 3)
= 27 pts +15 cunning +15 dex +6 con
this makes quite complex rotation but you can really be deadly chaining very fast attacks with high crit chance, crit debuff effect. I plan collect equipment for crit chance/crit damage as well, and voila rogue melee crit build.
Here are my Tempest builds.
Build 1Tempest - 11 (Flask of Fire upgraded, Flask of Frost upgraded, Flask of Lightning upgraded, Killer Alchemy, Flaskmaster, Fury of the Storm, Ride the Storm, Thousand Cuts)Double Daggers - 4 (Flank Attack upgraded, Bloodied Prey, Unforgiving Chain).Sabotage - 8 (Poisoned Weapons upgraded, Caltrops upgraded, Fighting Dirty, Explosive Toxin, Looked Like It Hurt, Cheap Shot).Subterfuge - 7 (Stealth upgraded, Knockout Powder upgraded, Easy to Miss, Evasion,Mercy Killing).Hotbar - Flask of Fire, Flask of Frost, Flask of Lightning, Flank Attack, Stealth, Knockout Powder, Poisoned Weapons, Caltrops.Use Thousand Cuts for Boss Fights.Build 2Tempest - 11 (Flask of Fire upgraded, Flask of Frost upgraded, Flask of Lightning upgraded, Killer Alchemy, Flaskmaster, Fury of the Storm, Ride the Storm, Thousand Cuts)Double Daggers - 8 (Flank Attack upgraded, Twin Fangs upgraded, Bloodied Prey, Unforgiving Chain, Dance of Death, Sneak Attack).Sabotage - 8 (Poisoned Weapons upgraded, Caltrops upgraded, Fighting Dirty, Explosive Toxin, Looked Like It Hurt, Cheap Shot).Subterfuge - 3 (Stealth upgraded, Easy to Miss).Hotbar - Flask of Fire, Flask of Frost, Flask of Lightning, Stealth, Flank Attack, Twin Fangs, Poisoned Weapons, Caltrops.Use Thousand Cuts for Boss Fights.Thoughts ?
I like the second one better, it just seems more focused. Plus it has a detonator ability with twin fangs, which the first lacks.
I like the second one better, it just seems more focused. Plus it has a detonator ability with twin fangs, which the first lacks.
I like second too, its veyr close to my build with some differencies in double daggers and sabotage. I think that hook is very important things, and i think that spinning blades is nice way to use your growing crit bonuses, and crit chance/damage overall. Its just mini thousand cuts, which in short amount of time almost surely provide to you critical hit if you flank, this means sure sunder, this means easy killing. Death blow is also bad thing to pass. With 8 sec of no stamina use (and thats without upgrade) it have reason to be as 8 sec cd skill to fill the CD timers.
I dont have final point build since i did not saw the upgrades on the flasks. I feel they have veyr high importance.
As for melee Tempest (or ranged) i think that you could take most of Tempest if you will hightly specialize in your weapon Tree, He is about rain of skills or rain of crit auotoattacks, so each crit/debuff/buff passive enchances his performance, and no stamina cost or personal haste contribute to being one who "rain quickly death"
Adding to that Ride of The Storm is almost mandatory and overall i have feeling that you'd be better to take all the tree as Tempest, its tree that do not actually want to be "partial", because if you take it partial, there better alternatives.
So this means full trees of weapon spec and tempest, live you with some passives of choice, for sure Easy to Miss and Poison thingy and some other passives are nice from the sabotage and subrefuge trees, but you mainly do not need much of those, unlss you want to sacrifice some dps for some more utility/escape/tactical value, which is also viable, but pure dps for sure will have weapon and tempest trees filled.
My spec would look like: (if melee)
Sabotage : PW with upgrade > Fighting Dirty > Hook and Tackle with upgrade> LLIH > Cheap Shot 7 pts
almost Full Tempest tree - 9 pts minus one of flask upgrade minus flaskmater ( i dont really understand this skill)
rich DW tree (without Parry and its upgrade, and without Skirmisher and Ripping Fangs and Thrill of Victory) 8 pts
Subtrefuge : Stealth with upgrade > Easy to Miss. 3 pts
Instead of removing one tempest flask upgrade and flaskmaster i might remove deathblow.
Obcourse this needs testing, flask upgrades being revealed , and flaskmaster features being more clear to me, so i can judge which thing i could drop : Flaskmaster, most sucky flask upgrade or Deathblow. ( i need remove 2 of 3)
= 27 pts +15 cunning +15 dex +6 con
this makes quite complex rotation but you can really be deadly chaining very fast attacks with high crit chance, crit debuff effect. I plan collect equipment for crit chance/crit damage as well, and voila rogue melee crit build.
Flaskmaster is extremely powerful actually. What it does is it gives you the ability to carry an extra one more consummable except the default health potion and you have a 25% chance or 1 in 4 chance of not proc-ing the cooldown of an elixir that you use.
With Flaskmaster, we can carry extra consummable and have a 1 in 4 chance of not triggering the cooldown of the tempest elixir we use. Considering we only have 3 elixirs, I'd say the 25% chance is high.
So if let's say you can by default have only up to a maximum of 3 Antivan Fire, 3 Confusion Flask and 3 Jar of Bees. With Flaskmaster you can carry 4 Antivan Fire, 4 Confusion Flask and 4 Jar of Bees. At least that is what I think it means.
I would definitely advise you to pick up Flaskmaster.
Thanks! It was just bit cryptic description . So it is really worth picking and all what is left is to see flask upgrades and to see which one I will drop.
Flaskmaster is extremely powerful actually. What it does is it gives you the ability to carry an extra one more consummable except the default health potion and you have a 25% chance or 1 in 4 chance of not proc-ing the cooldown of an elixir that you use.
With Flaskmaster, we can carry extra consummable and have a 1 in 4 chance of not triggering the cooldown of the tempest elixir we use. Considering we only have 3 elixirs, I'd say the 25% chance is high.
So if let's say you can by default have only up to a maximum of 3 Antivan Fire, 3 Confusion Flask and 3 Jar of Bees. With Flaskmaster you can carry 4 Antivan Fire, 4 Confusion Flask and 4 Jar of Bees. At least that is what I think it means.
I would definitely advise you to pick up Flaskmaster.
I like second too, its veyr close to my build with some differencies in double daggers and sabotage. I think that hook is very important things, and i think that spinning blades is nice way to use your growing crit bonuses, and crit chance/damage overall. Its just mini thousand cuts, which in short amount of time almost surely provide to you critical hit if you flank, this means sure sunder, this means easy killing. Death blow is also bad thing to pass. With 8 sec of no stamina use (and thats without upgrade) it have reason to be as 8 sec cd skill to fill the CD timers.
Hook is important how ? As an initiation tool ?
Hook is important how ? As an initiation tool ?
Intro
So here is a Tempest build that I have. It is a Level Cap build but as you will see below later, it is not a big deal. The goal of the tempest is to use alchemy to deal isane DPS.
Because of this, we have plenty of hotbar setups to play with.
Build (Level 30)
Tempest - 11 (Flask of Fire upgraded, Flask of Frost upgraded, Flask of Lightning upgraded, Thousand Cuts, Killer's Alchemy, Flaskmaster, Fury of the Storm, Ride of the Storm).
Double Daggers - 8 (Flank Attack, Twin Fangs, Spinning Blades, Deathblow, Bloodied Prey, Unforgiving Chain, Dance of Death, Sneak Attack).
Sabotage - 8 (Poisoned Weapons upgraded, Hook & Tackle upgraded, Fighting Dirty, Explosive Toxin, Looked Like It Hurt, Cheap Shot).
Subterfuge - 3 (Stealth upgraded, Easy to Miss)
Abilities- Flask of Fire, Flask of Frost, Flask of Lightning, Thousand Cuts, Stealth, Hook & Tackle, Poisoned Weapons, Flank Attack, Twin Fangs, Spinning Blades, Deathblow.
Hotbars
1) Flask of Fire, Stealth, Hook & Tackle, Poisoned Weapons, Twin Fangs, Spinning Blades, Deathblow, Thousand Cuts.
Purpose - *To dish out as much damage as possible in the shortest amount of time.*
What To Do - *Hook & Tackle to an enemy, activate Poisoned Weapons, activate Flask of Fire, unleashall your Double Dagger abilitieshell as fast as possible, Stealth to escape. If necessary, use Thousand Cuts, for the insane loldamage*
2) Flask of Frost, Flask of Lightning, Stealth, Hook & Tackle, Poisoned Weapons, Flank Attack, Twin Fangs, Thousand Cuts.
Purpose - *To backstab attack or to flank attack as effectively as possible*
What To Do - *Stealth, Hook & Tackle to an enemy, activate Poisoned Weapons, activate Flask of Frost, use Flank Attack and Twin Fangs, activate Flask of Lightning when Flask of Frost Runs out to continue backstabbing at will, if by some miracle some enemy is still up, use Thousand Cuts, when done get back into Stealth and escape*
3) Flask of Fire, Flask of Frost, Flask of Lightning, Poisoned Weapons, Twin Fangs, Spinning Blades, Deathblow, Thousand Cuts
Purpose - *Dragon killing*
What To Do - *Activate poisoned weapons, activate Flask of Fire, use the three double dagger abilities, activate Flask of Lightning, continue attacking like mad, finish off with Thousand cuts, use Flask of Frost to go and revive any fallen ally or to tank dragon attacks if necessary.*
Closing Thoughts
This is what, IMO, the Tempest is designed to do. Yes the build is Level Cap but you can decide to stick with just Flask of Fire early game, then add Flask of Frost and finally Flask of Lightning. Plus, we will have extra skill points that we can obtain in game.
Is Caltrops bugged? Thought it was supposed to be an AOE but Varric just dumps them at his feet when he activates it.
Yeah solid build, mine is just bit almost same or exactly same for lvl 30.
I also think that Flask of Frost is better option for start when you do not have alot of abilities to spend stamina on and you get passives , but provide some basic defence. At least i will start with Flask of Frost but not sure, i need to play to point when i unlock the Tempest and see. It's even more how good i will feel on Hard FF of my first playthrough.
. As i know you can unlock the specialization on 11-ish, so its ok place, where you can have some sabotage and subtrefuge stuff and basic dw stuff on already.
Caltdrops - i think that is FF problem. You need to Caltdrop and use some movement ability, which are plenty. Its good for Leaping short archers and stuff. I find its uselesss for melee Tempest.
And cince i gonna using almost or same build, i had nice name for it - Whirling Dervish, because from all the classes and builds this is most fitting to such name , once which can whirls around , raining massive crit fast strikes at insane speeds.
On the Marathon Stream, Guard is based off your max HP, and Barrier is based off staff DPS. Delicious confirmation.
-edit-
Oh and also in DAMP, some classes are getting Focus skills, But instead of focus its just a stupid high CD. Reaver 'actually' has Rampage ![]()
On the Marathon Stream, Guard is based off your max HP, and Barrier is based off staff DPS. Delicious confirmation.
-edit-
Oh and also in DAMP, some classes are getting Focus skills, But instead of focus its just a stupid high CD. Reaver 'actually' has Rampage
Inb4 Reaver nerf.
So the better your staff DPS, the better your Barrier ? TO THE CRAFTING STATION ! *forges the DAI's version of Staff of the Magister Lords*....
On the Marathon Stream, Guard is based off your max HP, and Barrier is based off staff DPS. Delicious confirmation.
-edit-
Oh and also in DAMP, some classes are getting Focus skills, But instead of focus its just a stupid high CD. Reaver 'actually' has Rampage
Are there any trees aviable for DAMP?
Each class has 2 trees. All the passive and actives are from single player, but its just kinda jungled up, sometimes renamed, but they all do the same stuff.
Anyway 1 other bit of info they dropped during the DAMP stream (well it's still going). Looks like each setup state for combo has 3 ehh, outcomes. I don't know ANY Of them, obviously, but for instance Ice. Say you freeze a target you only get Shatter via warriors cause they do 'impact' detonators. But, you can still detonate Frozen state with Rogue or Mage - the outcome is just different. That means Freeze has 3 detonation outcomes based off Impact, Precision, or Eldritch detonation.
Can't wait to see a chart on all that. That's basically x3 every exploitable combo state.
-edit-
Oh, and it's been said but since your asking blackstork, there's 10-12 active skills between the 2 trees per character to pick from. 20-ish passives amongst that. Keeper, for instance, has 12 actives and 20 passives. I think the archer has 10 actives but more like 23-ish passives. It comes out to 40+ things to spend points on, and with only 4 hotkeys for actives theres A LOT of builds per character in the MP mode.
Each class has 2 trees. All the passive and actives are from single player, but its just kinda jungled up, sometimes renamed, but they all do the same stuff.
Anyway 1 other bit of info they dropped during the DAMP stream (well it's still going). Looks like each setup state for combo has 3 ehh, outcomes. I don't know ANY Of them, obviously, but for instance Ice. Say you freeze a target you only get Shatter via warriors cause they do 'impact' detonators. But, you can still detonate Frozen state with Rogue or Mage - the outcome is just different. That means Freeze has 3 detonation outcomes based off Impact, Precision, or Eldritch detonation.
Can't wait to see a chart on all that. That's basically x3 every exploitable combo state.
-edit-
Oh, and it's been said but since your asking blackstork, there's 10-12 active skills between the 2 trees per character to pick from. 20-ish passives amongst that. Keeper, for instance, has 12 actives and 20 passives. I think the archer has 10 actives but more like 23-ish passives. It comes out to 40+ things to spend points on, and with only 4 hotkeys for actives theres A LOT of builds per character in the MP mode.
Nice, so here come my Spinning Blades!
I just do not want to watch the stream cause, eh , spoilers.
I know about DAMP design, but i am really anxious to see actual trees.
Yeah I'm avoiding anything I don't know, they have it scheduled. I know ashs portion will be spoilery so im breaking at that point.
So Elementalist in DAMP also gets Firestorm. Looks like they're all tier 1, with no upgrade like other skills. Ash just looked over Rampage, it's the tier 1 version, 10 seconds of 10% dmg, attack speed and life leech. I'd imagine whatever the T1 version of Firestorm is, is what it ends up being. I missed the CD since they where going quick but there ya go.
Really wish they woulda gone over the Katari abilities but I did see him using Counter and charging bull so that's 2 of the things I want. Hopefully he has War Cry too and I'll be able to make a solid tank-ish 2H qunari in DAMP. If he also has Rampage, or some other Focus that would be amazing.
-edit-
LOL watching Ash play the Reaver. I knwo they said it has a 'long CD' but holy got it's faster then I would expect. It's like... 15 seconds? 20? I think CD are lower in general in DAMP just due to only having 4 actives. In either case that means A LOT of Rampage as a Reaver.
Definitely gonna have to do a full Reaver ability build with her, Rampage, Dragon-Rage, Devour, Ring of Pain... screw everything else lol.

Edit: Ninja'd by Rex. =P
Whats the Purge, Devour, Dragon-Attack advancements.
Whats the Purge, Devour, Dragon-Attack advancements.
Not known yet ![]()