@Zeypher : Yeah, Dragon-Rage can hit in an arch in front. but then most Warrior skills do, so I don't think you really need to stack a lot of skills that do it. I like combat roll for a lot of reasons, honestly. First and foremost is it's ability to strip hostile effects and just get you the **** outa places. For example, Terror Demon. Say it's about to jump up on you, dodging in time will get you out. Say it HAS jumped up on you and it's doing it's AoE? Well, dodging is the only way your getting out before it pulses it's dmg on the third thing.
The way I'm looking at it right now, Counter + Dodge is the combo you need to come close to Shield Wall. I originally wasn't sure what skill I would ultimately settle on but after a bit of playing, dodge just became the absurdly obvious choice for my 8th slot. And, more then that, has become a skill I want immediately.
-edit-
Oh also, dmg vs barriers is something I think I'd want to find a reliable way to do in the party. Dispel works, some times. CC can be a pre-emptive way. There's an enemy in the game that has this charge up time thing where, once its done, it gains barriers (that take foreeeever to drop on its own) all the while there is this huge AoE dump of dmg around it. And I mean huge, on NM it was doing 150 dmg per second to me. Not physical, magic based, no armor mitigation was happening.
My only option as a 2H warrior was try and chain CC moves in an attach to interrupt them, or get a mage to Dispel. In the fight I was in where i ran into this the first, dispel was rarely a valid option as there was simply to many of them in general. It was a pain in the ass, but wouldn't you know it Shield Wall can BLOCK the whole goddamn AoE and it just functions as an auto-guard builder.
F Shield wall man, I dunno why it can block everything. I'm pretty convinced if a dragon ate you, you'd be able to block its stomach acid while being drowned in it at this point.





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