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Skill Trees: View and discuss DA:I's skill tress here.


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#6376
Adhin

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So got the passive, got smashed by a maul at half barrier - took the full barrier plus half my health cause NM and screw those mauls lol. Anyway, the whole ice thing is definitely caster only, and isn't related to 'if' you cast the barrier your self. It's just if a barrier on the mage breaks, it'll trigger that passive for that mage if that mage has it.

 

One thing unrelated to this. War Cry's 200% armor? yeah that's actually just 100%. That is to say they mean it increases to 200% as if 100% would be unchanging. I hate when things do this kinda thing, it's not clear. It's written identical to the 20% passive, and if that passive where to work the SAME way as War Cry (detailed out exactly the same way) your armor would get cut down to a 5th, instead of gaining 20% bonus armor.

 

I hope they can do a pass in patchs and fix some of these confusing descriptions. Especially when you have 2 examples of things being written in the exact same way, showing the exact same thing (all be it,different values) but end up having them work differently. Not that War Cry's upgrade is bad, doubling your armor total is pretty awesome either way. It's just not the x3 that is advertised, more so in comparison to other skills that work the way they say they do.



#6377
Hellion Rex

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Adhin, would you recommend Challenge or War Cry?



#6378
Adhin

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Depends what you want really. I'd honestly base it off of what it's bonus gives you, stamina regen or armor. Cassandra is using Challenge (un-upgraded) and she still seems to pull more aggro then the rogue/mages. Well, ignoring certain enemies that go for ranged first but you rarely run into like 5 of those you need to taunt all at once you know?

 

Currently have War Cry on my main but I often use it to get the armor bonus, not to taunt everyone. And when I do I don't just stand there trying to 'tank it' cause, well on NM I can't, least not yet heh. In the end on a higher difficulty your gonna need to CC some of them, so... yeah, I dunno. Depends what you need, both are valid options.



#6379
Roninbarista

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A question to the regulars of this thread: how are your builds holding up?

 

It's slow. I'm trying to figure out what really works for me as far as a mage is concerned.  I love Immolate and Jar of Bees, and play with the other spells to figure out what is what. I've invested the most points in the Spirit, and Storm trees, and also the passives really help out.

 

At the part of the game where I acquired the Inquisitor's focus, and the specializations are now in play for the companions. May take the time to respec each of them so they can incorporate their specializations.   

 

Also found an ice staff that infects foes with Walking Bomb. Not bad. Makes me want the Necromancer talent more.  



#6380
Adhin

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Another thing I'm curious about, but wont get a chance to test well for like another 15+ hours. %heal rings and other items, stuff that boosts healed amount. You think that effects Devour? I mean if it does effect Devours heal total, and you could manage a good chunk of heal bonus (think i've had like 10% on rings at lower lvls?). Well, It might be possible to get devour to, while in ring of pain heal near full each time. I mean say you managed to somehow get 50% heal bonus, that would be 90% missing HP. That would literally always put you over 90% of your life per devour (while in ring of pain).

 

That would be preeetty awesome. Might also explain why the original version was 1% in ring of pain, and they split it up in a manner which puts it to 60% max while inside it. Personally, I think the upgrade to devour is a little... weak. It's not an 100% Crit on next Dragon-Rage, it's not Crit bonus for a duration while using rage it's... just kinda a good bonus for a single use. I dunno, feels like a wasted point for a random chance of something that might happen everyonce in awhile. Rather spend that on almost anything else lol. Also, Consume? C'mon...with a name like that it shoulda been something else, meh.



#6381
Hellion Rex

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Depends what you want really. I'd honestly base it off of what it's bonus gives you, stamina regen or armor. Cassandra is using Challenge (un-upgraded) and she still seems to pull more aggro then the rogue/mages. Well, ignoring certain enemies that go for ranged first but you rarely run into like 5 of those you need to taunt all at once you know?

 

Currently have War Cry on my main but I often use it to get the armor bonus, not to taunt everyone. And when I do I don't just stand there trying to 'tank it' cause, well on NM I can't, least not yet heh. In the end on a higher difficulty your gonna need to CC some of them, so... yeah, I dunno. Depends what you need, both are valid options.

Interesting. I'm a mage with a tanking Cass in my party and was trying to figure out what to give her.



#6382
Adhin

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Yeah shes using Challenge for me, and she tends to use it more when an enemy is going for another party member (that isn't a warrior). One nice thing about it, outside of the stamina regeneration if you get the upgrade (you want the passive past it anyway) but it has a lower CD then War Cry. Course you can lower CD's and all that but it just means it can be used more often so that's a nice point for it. I dunno man, in the end your probably getting both from a pre-requisite perspective you know? Try em out, see which one works best for her, far as I'm concerned both work good.


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#6383
LexXxich

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As far as I can see, AI controlled archers do not move while shooting and don't shoot while moving, and you can't command them to do so in tac cam, so Strafing Shots seems useless for character you are not directly controlling in action cam.
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#6384
Abraham_uk

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Is there a character builder where you can plan your character in advance?

 

Here is an example of this in Dragon Age 2

 

http://biowarefans.c...talent-builder/



#6385
Adhin

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Doubtful, I also haven't run across a single bonus skill for the Inquisitor outside of that inquisition perk thing. But I know I've found like 2-3 amulets for Varric at this point. Feeling a bit jipped. I know theres something out there, has to be, they wouldn't give companions a butt load of bonus points and make us spent an inquisition perk for a single bonus point, that'd be a bit stupid.

 

Probably main story plot oriented or something. When I did my specialization quest it mentioned it being worth doing the other 2 I don't pick for whatever reason. Was hoping that, hey if I do the other specialization quests after I finish up my Reaver one that 'maybe' Ill get bonus skill points! Made the Templar infusion thing after I became a Reaver... didn't get **** for it.

 

So if anyone has found ANY bonus points for the Inquisitor past using a quiz-perk point on, feel free to lemmy know.



#6386
PillarBiter

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Well, I've been playing DAI for about a week (well, 5 days) straight, and I haven't come close to finishing it :P But at least I can give some advice towards builds and skills and stuff :)

 

PS: Fantastically glorious game! Dear god, I understand now why it took so long to make. 

 

First up, my team. Purely out of preference, I'm playing with Cassandra, Dorian and Varric. I tried playing with another rogue and mage and my inquisitor as aggro tank, but it didn't work. I don't like drawing aggro, and cassandra is so much better at it anyway. Blackwall would also work, I guess, but Cass is my LI and she has an anamzing focus, as well as templar, which rocks. Also, I'm playing on normal, so this strategy may not apply to harder difficulties, but I'll see what I need to change when it comes to that.

What I figured out pretty early is that the absolute number one most important thing is, is disabling and detonators. Enemies can't hit you if they're knocked down, frozen, feared or asleep. And detonators make for huge damage. Next most important thing: guard. Unless you have 2 mages barriering, it's not constant and you're at risk more than half the time. And even then, it is usually only for half the team members. So even though it's a mage given to have this, I don't find it something to rely on. Guard, now that's where it's at. Lastly, aggro. You NEED someone to draw aggro. If not, enemies go straight for your squishy ones. And they don't have anything to defend themselves properly, or to defend their HP, anyway.

So I came up with the following setup:

 

My inquisitor. He plays a 2-handed reaver. This is the team's damager. I did a lot of experimenting to try and find a good combat style, and I've finally settled upon one, I think, that is fun and strategically potent.

The skills are: Mighty blow, bull charge, dragon-rage, devour, roll, unbowed, chain and mark of the rift (whaaaat? no ring of pain or madness? No. And me tell you why.)

The idea is this: Bull charge to gain guard and knockdown enemies. Usually I bullcharge to the archers or mages, to take them out first. Cassandra draws aggro for the melee enemies anyway. After a bull charge (with it's mandatory upgrade because that is AWESOME!), you get a free devour. Now, here comes the good part. Devour upgrade ups your crit chance. I have three passives which do something on crit, and that is reduce my cooldown (2H), sunder armor (2H) and weaken enemies (battlemaster). Put an unbowed in here. Since the next up is dragon rage, which should crit a bunch, you **** people up and restore yourself. also, dragon-rage's upgrade cools down devour even more. Next, there are two options, either keep switching devour-dragonrage-devour-dragonrage-etc. Or, if you want, chain with the stomp upgrade into mighty blow, which should do massive damage (when you also have the coup de grace upgrade and mighty blow's upgrade).

Basically, the premise is to reserve as much stamina as possible to continually do devour. Bull charge is excellent for that. And while not using devour, use mighty blow and dragon-rage for damage. Use unbowed as often as possible since it is basically free guard, and it staggers enemies close to you.

No, I don’t use madness. I find mark of the rift strategically more useful. I also don’t use torrent of pain. Why? Because it uses up a slot which I can fill in with more useful abilities. Sure, it adds to your devour and dragon rage, but it sucks up soooo much stamina that your other abilities are neutered. I found myself constantly in stamina shortage. This way, I can just use devour every second it becomes available, and that heals just as good.

For items… Critical chance should be your main focus. Get it anywhere you can. After that, get heal bonuses (for devour, it’s a little bit, but it helps). Lastly, go for maximum health, attack and strength (maybe cunning). I also found a ring off a dragon (such fun boss battles!) I killed which gave me +10% heal for every kill. This basically makes a reaver broken :P I found it off greater mistral, iirc.

 

Cassandra: She is the backbone of the team. She’s there to draw agro, stun, dispel, defend, … She’s glorious.

The skills: shield wall, shield bash, chain, challenge, war cry, dispel (or whatever it’s called in templar), wrath of the heavens and rally.

Rally is just awesome. It provides everybody with glorious guard and stamina. It’s fun to see mages and rogues with guard :D

The AI is overall very good with this setup! I’ve actually never once saw her die (well, there was that one time with the 2 red lyrium giants… but that don’t count imo), not even during dragon fights! And she’s ALL up in the dragon, constantly!

Both war cry and challenge, yes. She NEEDS to draw agro. Also, the abilities boost her armor and stamina nicely. Get the taunt damage passive. Heaven’s wrath stuns a lot, which is glorious for combos (and damage, when fighting in demons, which you’ll be doing plenty). The same goes for dispel. The others are self-explanatory.

 

Dorian: Wall of fire. WalloffireWalloffireWalloffireWalloffireWalloffire. Wall of fire. So friggin awesome.

Skills: Wall of fire ( ;) ), Fire mine, winter’s grasp, ice mine, fade step, dispel, barrier, haste.

He’s a demon, plain and simple. The wall just does so much damage, and keeps plenty of enemies off of you (nothing funnier the chaining an enemy back onto a fire mine after they’ve run fleeing for wall of fire XD ). Dispel is used for combos and… dispelling. Ice moves are used for combos. Seriously. Ice rules so much. Very few things are immune to it.

He’s fantastic. Wall of fire.

 

Varric: He’s a combo monster.

Skills: Full draw, longshot, stealth, sleep powder, poisoned weapons (toxic cloud sucks), throwing knives, leaping shot and hail of arrows.

Basically, just let him stand in the back, put people to sleep and combo with longshot together with dorian and Cassandra. He can do some real damage, this one… Throwing knives are good as well, for sundering armor on bosses, poisoned weapons with the proper upgrades do real nice extra damage. And his focus, because, well. Guess what? Damage.

 

Well, that’s my team right now. Wouldn’t trade it for any other. I’m loving this game to bits right now ^_^

 

One thing I do find weird though. I’ve found plenty of amulets of power, but only for teammembers. I’ve found 4 (four!) amulets of power for varric, but like, none for dorian. It’s kind of weird. Also, the only extra point we get for the inquisitor is through the inquisition perk? Nothing else (not that I’ve found)? That’s kind of annoying. Because right now I’m level 21 with the quizzy (20 for the others), and it’s slow leveling… I could use with some more points, bro!



#6387
Jurus

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A question for Rift Mages out there.

 

Is Restorative Veil supposed to work only with Rift spells or is this some kind of bug?

 

I've tested it with Inferno and Winter spells but only hitting the Weakened target with Stonefist got me any mana. If that's how it's supposed to work then Rift is a considerably less appealing spec.



#6388
konfeta

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It works on everything, including staff attacks.



#6389
Jurus

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Then it seems I have a spec-breaking bug, since the PotA/Blizzard combo was the only thing that made me consider Rift in the first place. Going Necro I guess.



#6390
konfeta

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There might be some issue with the passive working until you save/reload after picking it. I am seeing a lot of bugs with passive skills in this game.

 

Really, though, Rift Mage is ridiculous. It's the machinegun build of Mages, at 30% crit chance with Flashpoint and the spec I can pretty much piano my hotkeys and pewpew spells non-stop.

 

Glory be to crafted rogue gear (Snoufleen or whatever leather crafted into Medium Armor removes class restrictions like Silverite for Heavy armor. This lets me use delicious leather utility slots in my armor to stack up a massive cunning score.)



#6391
Jurus

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I've reloaded and respeced a few dozen times and the result is always the same.

 

Though with some additional testing I found it works with

- Basic Attack

- Stonefist

- Chain lightning

- Energy Barrage

- Fire Mine

 

But doesn't work with

- Winter's Grasp

- Blizzard

- Lightning Bolt

- Flashfire

- Immolate



#6392
LexXxich

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That certainly puts a damper on Rift mage usefulness.

By the way, can you also test if KE passive that gives you barrier when you do damage works off every ability and basic attack, or there are some exceptions?

#6393
Abraham_uk

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What is the highest level you can reach in this game?



#6394
pastabender

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That certainly puts a damper on Rift mage usefulness.

By the way, can you also test if KE passive that gives you barrier when you do damage works off every ability and basic attack, or there are some exceptions?


I haven't done extensive testing but it does work off basic Attack (but that is a little slow) and definitely works of energy barrage which is good as a set up/if your barrier gets extremely low. Unsure about static cage damage.

Can I just say my fav thing to do at the moment is set up a static cage, frost step upgrade

#6395
pastabender

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That certainly puts a damper on Rift mage usefulness.

By the way, can you also test if KE passive that gives you barrier when you do damage works off every ability and basic attack, or there are some exceptions?

I haven't done extensive testing but it does work off basic Attack (but that is a little slow) and definitely works of energy barrage which is good as a set up/if your barrier gets extremely low. Unsure about static cage damage.

Can I just say my fav thing to do at the moment is set up a static cage, frost step upgrade into them (the aiming takes practice haha) to do a little damage/chill, then smack them all with spirit blade. Usually gets them all before the cage ends.

EDIT: soz for the double post. Damn mobile.

#6396
VilhoDog13

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Yeah, my favorite combo is definitely Pull of the Abyss and fire mine.

Granted, sometimes they glitch and teleport out, but I've managed to crit for 10,000. So. Sexy. Plus, it's hilarious to see them SLOWLY move toward the mine that's preparing itself.

I'm also specced for chaotic focus (? The passive that burns my barrier to do more damage), and weakened enemies take more damage. So, so fun.

#6397
Koth Stoneheart

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Is there a character builder where you can plan your character in advance?

 

Here is an example of this in Dragon Age 2

 

http://biowarefans.c...talent-builder/

 

Viola!

 

http://www.rpg-gaming.com/daisc.html



#6398
Abraham_uk

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Thank you!