@We Stand Midnight Clad: My point wasn't a difference in PC vs Console. It's keyboard vs controller. PC can also use a controller this time around and the GUI is going to change when one uses it. There is no reason, at all, to limit the controller to 'not' using the radial menu (unless this is a MP/SP Parity thing). The Radial menu worked great in past games to compensate keyboard button mapping, I liked it but they have made the choice to disallow that.
That is what I was talking about and something a lot of PC folks here are kinda ignoring. They made a 'choice' to ensure you only have access to 8 'things' in combat at a time per character. That is a resource limiter, something that has to be taken into account in each combat situation, in character building. It's a fundamental part of how the gameplays. Your telling me, with that in mind, PC with out a controller plugged in will just circumvent that entirely? That this shift in gameplay will just 'not be there' for PC cause 'it has a keyboard'?
I mean sure it's possible but then they'd still have the radial menu for controller use is all im saying. My bets on Keyboard interface is going to have a bar of 8 hotkeys. And this is probably for a MP parity thing and focus on 8 abilities (and a slew of passives) being your main 'build'. Or maybe they just decided they hated controllers a lot and wanted to punish all of us non-keyboard users. Guess what I'm getting as is - prepare to be disappointed at your hotkey bar.
Except MP parity is non-existent. Cross platform MP has never been a thing for most games, let alone a tacked on MP to a single player game. If PC can only play MP with other PCs then they will all have the same access to buttons (if you choose to use your controller instead of a keyboard, well that's your choice).





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