I agree with this. The passives seem majorly powerful to me. 10% bonus to Armor Penetration, for instance, for ALL ATTACKS on a rogue.
I agree, I admit they are not as fun as actives, clearly, but they can be very powerful.
And also since sustainables are out, there might be a lot of passives which are fun, implementing previous sustainables into passives.
I like them! (Although I am scared that they are too many, we will have to see)
- Redcliffe demo: Alexius uses Mind Blast and knocks back Iron Bull and the Inquisitor. Either: an upgrade was given to Mind Blast. Or: knockback is inherent to the spell, and in every other instance we've seen it used, either it didn't apply (chance to?) or the enemies were immune to it. That, in addition to inflicting effects such as: Weakened (Avvar leader) & Fear/Nightmare (MP).
Mind Blast deals damage (yellow): either Entropic (if related to the ellusive Stonefist being in Entropy, same color) or Knock dmg - i.e Blackwall's Mighty Blow dealing (yellow = Knocked Down?) damage.
Am I taking crazy pills, or (as far as speculation goes) this is making sense? O.o
You make sense, and I like the way you speculate with passion ;-)
However, there is another possible answer to those Mind Blast's variations. Mind Blast has been in DAI since the beggining, and maybe it did not have a skill tree yet, was not organized. When they finally decided to fit it into a specific skil tree, they might have changed the effect it gives from knockback to fear or sleep or whatever.
And another possibility, quite probable, is that skills in MP are not exactly the same than the ones in SP. Maybe at launch they are, but eventually we will see unique ones in MP for sure if MP is a success. Maybe the Mind Blast of SP knocks back, and the one in the Keeper (or whoever) does not, but instead fears people.
Keep in mind that cross class combos are going to be HUGE in MP, it will be the way to go in order to beat higher difficulties.
Oh? Does seem to be true based on text, too. Two active abilities in the tree we saw, and only two trees per character. Bumper could swap to ME3-esque consumables -- potions, poisons, etc -- or a few default abilities (dodgeroll, chainhook, one focus ability?). It's possible that they have a number of default skills, though, because DA has basically nothing to offer a level 1 character with no abilities.
I mean, if it's true, then MP seems more than a little barebones. MP worked in ME3 with few skills because there was an engaging core combat mechanic even in their absence. An extremely skilled player could (in theory) solo Platinum without using any abilities at all. You have all of the necessary tools -- sprinting, dodging, aiming, taking cover -- available all the time. MP required a much greater level of execution from those core skills than SP. DA doesn't have that. DA's SP relies on having 4 characters with a large repertoire of skills available. I had my doubts that playing one character in DA MP could ever really be successful, being that it's essentially MMORPG-lite. Now that's cut even further, reducing it to a button masher with desperately-limited abilities. Blue Elementalist needs food badly!
//EDIT 3: Let's try this version: DA3MP has to work out as a completely different kind of game than DA:O or DA2 based on the same core systems. The rules are pretty incompatible, since one is a matter of managing stagger duration and player position and the other is about managing the output numbers and enemy position. This suggests we're either getting a whole lot more stagger spam in DA:I and AoE rules the day, or MP is going to be a lot of gear-based trading blows and ranged will rule the day. Nerf AoE/ranged, plx.
They have said in articles that you start with some skills. I am not sure if it was 2 or 3, was not clear IIRC. And then we have 4 more actives to choose while leveling (speculated). One of the articles said there was a skill more potent to replace one of the starting ones. That can mean that it is the same, but a more powerful version, or just another skill that it is simply better, and you replace it because you can only map 4 abilities.
I find 4 abilities a little bit lacking for MP, specially if there is a focus one. (Which is kind of a given, since focus screams MP)
One of the 2 archer skill trees had 10 passives, 2 actives and 2 upgrades, which are 14 skills. If the other is the same you would have 28 skills to choose from while leveling, so you would only leave behind 8 skills. To get a new active, you need at least to invest only 3 skills points before to reach it (I have not seen any restrictions on level or number of skill points in the video). That means we could get all 4 skills and then have the starting ones with a level 20 MP character.
Well, I guess it kind of makes sense not to let us map 8 abilities... If we could, maybe all characters would look the same, getting all skills first, and then differenciating themselves only a little by the passives... Still..
In any case, are you now convinced that MP has nothing to do with the 8 skills restriction of SP? MP does not even have 8 skills lol