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Skill Trees: View and discuss DA:I's skill tress here.


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#851
Zanallen

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What kind of a question is that?  lol... I don't need to follow any party guidelines to succeed in this type of game.  And yes, that includes Hard and Nightmare.

 

Just seems like purposely gimping yourself. But as I have said before, a max level character is probably only going to have around twelve abilities anyway. If you purposely take two characters along the same skill paths, then they are going to have mostly the same abilities, eight skill limitation or no.



#852
The Night Haunter

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Just seems like purposely gimping yourself. But as I have said before, a max level character is probably only going to have around twelve abilities anyway. If you purposely take two characters along the same skill paths, then they are going to have mostly the same abilities, eight skill limitation or no.

The main purpose of a Bioware game is story, gameplay is second. I want Cass to romance my Sword and Board Warrior, so she accompanies the party all over. That's two sword and shield warriors in the party. Maybe I really love Varric and Sera, that is two archers in the party at the same time. It is nowhere near hard to believe that people will have 'duplicates' of weapons in the same party.


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#853
Kage

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Maybe that is actually the answer!

Have Cassandra and your S&S Inquisitor, and between the both of you, you will have all abilities mapped! READY FOR ANYTHING NOW BIOWARE!!11



#854
Icy Magebane

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Just seems like purposely gimping yourself. But as I have said before, a max level character is probably only going to have around twelve abilities anyway. If you purposely take two characters along the same skill paths, then they are going to have mostly the same abilities, eight skill limitation or no.

If I have two characters who use greatswords, then there's little I can do to avoid them having overlapping skills.  If one of those characters is the Inquisitor, then I'd need to completely avoid using the other 2 handed warrior or make them use sword and shield.  Even with more traditional party compositions, it's not like we have that many options to begin with.  We will need to split 2 weapon styles between 3 characters, or 4 depending on the PC's class... The fact that we have less active skills than we had in the past, even without the 8 skill limitation, amplifies this problem...  If we play with parties that strictly consists of characters who use different weapon styles and have different elemental focuses in the case of mages, we still must consider certain abilities like dodges that will most likely need to be applied to every character... so 32 isn't the actual number of skills we'll have access to per battle, even in the best case scenario.



#855
PillarBiter

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You cannot change the abilities in the middle of combat, so if you are in grave danger and you didnt somehow knew before and prepared, you are screwed.

About tactics, Ive been reading all over the forum that if you do not have the skill mapped, the tactic will be ignored. (I have no confirmation on this though, although it makes sense)

 

I dont like this decision of mapping before combat, because you never know what you are going to face, and therefore you will always end up with the same 8 abilities mapped. This decision just kills situational skills, and gives nothing in return.

 

And I am starting to think this will also be true for poisons/bombs. We will craft a ton of bombs, but will only be able to map ONE. So we will just use the same one (the ones that does more damage) all the game. They could have removed the rest of bombs if that is the case.

 

 

I'll agree to the fact that it kills situational skills, if we have no prior warning. However, a lot of the abilities now seem to have additional properties which replace the additional skills, basically making lesser skills more-in-one. I for one like that, but that's me.

But I'm also thinking that for boss fights and dragons and the like, we'll get a lot of advance warnings.

 

Bombs, yes, but likely, everyone will have a favorite bomb and stick with that anyhow. Example, in the witcher 2 (yeah yeah, I know) you could also use bombs, and I loved them, more so than the signs, which I hardly ever used - other than quen. 

But I still only used one bomb (dancing star) once I knew it also caused panic (oh, the laughs I got from people dancing in fire). 

I know I'm kind of proving your point, but different companions will probably be able to equip different bombs, so that'll make a total of 4 different bombs and 4 different potions. So you'll still have plenty of variety imo.



#856
Zanallen

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If I have two characters who use greatswords, then there's little I can do to avoid them having overlapping skills.  If one of those characters is the Inquisitor, then I'd need to completely avoid using the other 2 handed warrior or make them use sword and shield.  Even with more traditional party compositions, it's not like we have that many options to begin with.  We will need to split 2 weapon styles between 3 characters, or 4 depending on the PC's class... The fact that we have less active skills than we had in the past, even without the 8 skill limitation, amplifies this problem...  If we play with parties that strictly consists of characters who use different weapon styles and have different elemental focuses in the case of mages, we still must consider certain abilities like dodges that will most likely need to be applied to every character... so 32 isn't the actual number of skills we'll have access to per battle, even in the best case scenario.

 

Well, 32 is the number you'll have, but no, they probably won't be 32 unique skills. But that isn't necessarily a problem. You have two mages with fireball, that gives you twice the firepower in battle. That's the trade off that Bioware is giving us, like it or not. We won't know how well the game rewards or punishes certain playstyles until the game is released.

 

But, with various skill trees, three specializations to choose from and different combat roles to consider, I think there will be enough variation. We'll see when the game is released.



#857
Zanallen

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The main purpose of a Bioware game is story, gameplay is second. I want Cass to romance my Sword and Board Warrior, so she accompanies the party all over. That's two sword and shield warriors in the party. Maybe I really love Varric and Sera, that is two archers in the party at the same time. It is nowhere near hard to believe that people will have 'duplicates' of weapons in the same party.

 

Make Cass into a two-handed warrior if you want. Otherwise, push them down separate skill trees to give them as much versatility as possible.



#858
Dunbartacus

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If I have two characters who use greatswords, then there's little I can do to avoid them having overlapping skills.  If one of those characters is the Inquisitor, then I'd need to completely avoid using the other 2 handed warrior or make them use sword and shield.  Even with more traditional party compositions, it's not like we have that many options to begin with.  We will need to split 2 weapon styles between 3 characters, or 4 depending on the PC's class... The fact that we have less active skills than we had in the past, even without the 8 skill limitation, amplifies this problem...  If we play with parties that strictly consists of characters who use different weapon styles and have different elemental focuses in the case of mages, we still must consider certain abilities like dodges that will most likely need to be applied to every character... so 32 isn't the actual number of skills we'll have access to per battle, even in the best case scenario.

You can choose to run 2 greatsword wielders which could decrease variety but the same could be said of the previous 2 dragon age games. you could increase variety by choosing differing specs and non weapon specific trees which could alter the way you play each significantly, for example a champion spec could be your effective tank and a reaver could eat people(ie. damage). this variation extends further if you consider the armor/ weapons you could outfit each with considering what we've seen of the crafting system.



#859
Adhin

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Yeah Cassandra and any companion, really, even Varric isn't tied to a specific 'style'. You can make Varric use daggers if you want, you can spec Cassandra as a 2H'er to pair with your SnB. Also you have 2 separate paths in the weapon skill. I'm pretty sure most will go down the right in 2H since it's more damaged focused. I'll personally be going left for Counter Attack, and only skipping to the right for the 2 passives. There's also a actives in Vanguard and Battlemaster + Specialization. With only 8 allowed, outside of say, combat roll (which I may not even take on my warrior) you should have plenty of options for 2 SnB warriors.

 

If you choose to spec them identically and have the same skills active thats on the player at that point. If you pick identical specialization (or as close as is allowed, if its at all different) to Cassandra that's, again, your choice. Doesn't really bother me though to make 2 chars near the same really.4th characters the wild card anyway. Though I'm waiting for the day when someone rolls 4 rogues, specs them all identically (ignoring specializations) and then complains all 8 abilities where the same...



#860
GipsyDangeresque

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If two Sword+Shield warriors were in the same party in Dragon Age 2, they would share all of the same abilities and be identical and thus useless.

 

If two Sword+Shield warriors are in the same party in Dragon Age: Inquisition, you will share 2 or 3 abilities and prepare 6 very different ones, one with vanguard abilities and a two champion abilites. The other would also have shield bash perhaps, but instead would have 3 battlemaster abilities and three from the reaver tree.

 

Thus making them wholly different combatants, each contributing their own diverse skills to the fight despite using the same weapon sets.

 

 

Were you saying something about the 8 ability limit forcing your characters to be the same, or something? Because that would sound idiotic indeed, so I'll assume that's not what you meant. Instead the 8 ability limit will actually force your characters to be different.



#861
wowsuper

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even Varric isn't tied to a specific 'style'. You can make Varric use daggers if you want

In DA2 he couldn't and I haven't heard anything about this subject for Inquisition, so he'll probably be tied to Bianca once again.



#862
GipsyDangeresque

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In DA2 he couldn't and I haven't heard anything about this subject for Inquisition, so he'll probably be tied to Bianca once again.

 

No, he's not. He can use daggers this time. This is a known thing.

 

(Although he isn't a 2 copper street hussie. When it comes to ranged weaponry, he won't use any other bows.)



#863
Hibernating

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In DA2 he couldn't and I haven't heard anything about this subject for Inquisition, so he'll probably be tied to Bianca once again.


Its been confirmed you can give him melee weapons if you like, Bianca will be the only ranged weapon he can use.



#864
Wulfram

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This isn't strictly on topic, but has anyone seen evidence that STR, DEX and MAG exist?  We've seen the "defence" stats, but I don't recall seeing anything for the attack stats?



#865
Dunbartacus

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This isn't strictly on topic, but has anyone seen evidence that STR, DEX and MAG exist?  We've seen the "defence" stats, but I don't recall seeing anything for the attack stats?

i think they showed a screen in the gamescom demo at the ea conference



#866
Dunbartacus

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Attribute screen shown at 3:21


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#867
Wulfram

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Thanks!



#868
Hibernating

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I keep hearing about level caps in this forum, hasn't it been confirmed that its a soft level cap? Eventually you would reach a level where no one is worth any XP anymore? its what I've read in interviews so far, has something change?



#869
LexXxich

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The more I think about it, the more I actually like the 8-ability thing. For one thing, It'll allow me to focus each character more in its role. And explore them in different ways in multiple playthroughs.


You could do that already without being restricted by UI, in both previous games. Also, counting PC, your roster will potentially have 4 characters of same class. There is very limited number of talent/spell trees you can invest in (5 per class, including a spec), *and* warriors/rogues are additionally restricted by available weapons, *and* there will undoubtedly be must-have abilities like Combat Roll or Barrier that you will want every possible character to have at all times. So the amount of overlap between your party members is going to be significant with just 8 possible abilities.

#870
Hibernating

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You could do that already without being restricted by UI, in both previous games. Also, counting PC, your roster will potentially have 4 characters of same class. There is very limited number of talent/spell trees you can invest in (5 per class, including a spec), *and* warriors/rogues are additionally restricted by available weapons, *and* there will undoubtedly be must-have abilities like Combat Roll or Barrier that you will want every possible character to have at all times. So the amount of overlap between your party members is going to be significant with just 8 possible abilities.

 

If you're playing with more than 2 of the same class your just deliberately limiting yourself. You could play with 3 of the same class in previous games and there was always overlap there as well. 

Also, 6 trees total for mages as an example. Max out 2 trees per mage? where's the cross over



#871
LexXxich

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Also, 6 trees total for mages as an example. Max out 2 trees per mage? where's the cross over


Where did you see six? There are only 4. One additional from spec and one possible Inq-exclusive, if it even requires AP.

#872
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Where did you see six? There are only 4. One additional from spec and one possible Inq-exclusive, if it even requires AP.

 

http://forum.bioware...ill-tress-here/ in this thread, the first image shows 5 trees, none of them are specialisations. If you scroll down you also see there is a a Winter tree also available. Also a knight enchanter tree. 

6 trees outside of specialisation, 7 with. And thats assuming there are no trees to the left of the octopus skull thing



#873
Dunbartacus

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Has it been said whether the 21 combat trees mentioned include specs because the pictures at the start of this thread seem to support 5 maybe 6 mage trees?

 

Edit: nvm the rogue and warrior seem to only have 5 including spec, mage still seems to have at least one more though.



#874
Hibernating

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Has it been said whether the 21 combat trees mentioned include specs because the pictures at the start of this thread seem to support 5 maybe 6 mage trees?

 

Edit: nvm the rogue and warrior seem to only have 5 including spec, mage still seems to have at least one more though.

Looks to be 6 mage trees then specializations. Octopus skull tree*, Bull skull tree*, Spirit Tree, Green sun tree*, Inferno Tree, Winter Tree.

* means we haven't seen the name, just the symbol



#875
Dunbartacus

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Looks to be 6 mage trees then specializations. Octopus skull tree*, Bull skull tree*, Spirit Tree, Green sun tree*, Inferno Tree, Winter Tree.

* means we haven't seen the name, just the symbol

I have a feeling the bull skull is the necromancer tree.