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Skill Trees: View and discuss DA:I's skill tress here.


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#1026
mikeymoonshine

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Warrior melee being part of FF was a bit silly in DA2, more so that it was like a 10th of the dmg or something? You basically where a weak DoT to anyone near you for no apparent reason. ATM I'm really hoping they don't do the random immunities. I like immunities when it makes sense (fire elemental immune to fire) but every Qunari getting lightning immune + something else, all bandits being immune to 2 random things. Pardon the censored words but **** that **** - absolutely awful.

 

Well it seems like we can at least see what enemies are immune too in DAI. 

 

But yeah Nightmare was just annoying in DA2, it was difficult in an annoying way rather than in a fun way like in Origins. 



#1027
Mr.Hmm

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Hmm i didn't see any healing tree ? :( I totally loved the Spirit healer in DA:O :(



#1028
mikeymoonshine

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Hmm i didn't see any healing tree ? :( I totally loved the Spirit healer in DA:O :(

 

There is very little healing in DAI apparently. There are apparently spells that can be used to heal though, but the devs have been rather vague about that. 



#1029
Mr.Hmm

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Hmm i see so now its all about shield/barrier (use Health Potions for healing) ? something like that?



#1030
mikeymoonshine

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If you look at the spirit tree it does say that there are spells that can heal. I just think they will be more than just simple heals and that you wont be able to use them often. 

 

But yeah it's mostly defensive spells and potions ;)



#1031
Mr.Hmm

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I see good to know mikey thanks B) .



#1032
PillarBiter

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If you look at the spirit tree it does say that there are spells that can heal. I just think they will be more than just simple heals and that you wont be able to use them often. 

 

But yeah it's mostly defensive spells and potions ;)

 

there's a focus group heal in the spirit tree, apparently.



#1033
LexXxich

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This "Barrier only" thing might have a consequence of making every possible fight a DPS race. Can you kill them all while 6 seconds of invincibility last?



#1034
PillarBiter

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it's not invincibility, it's temporary additional health.

 

Which means... don't go standing in front of a giant, even WITH barrier.



#1035
Mornmagor

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Unless you're a Knight Enchanter prepared for that :P



#1036
LexXxich

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So far Barrier/Force Field spell worked like 100% damage reduction against everything except Spirit. Unless and until there's a definite evidence that it works differently in DAI, I'll consider it working the same



#1037
UniformGreyColor

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Hey guys, I curious about the knight enchanter. When I think Knight Enchanter I think warrior who can enchant stuff. What I'm wondering is if some specializations act more like traits than a strict combat specialization.



#1038
Icy Magebane

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So far Barrier/Force Field spell worked like 100% damage reduction against everything except Spirit. Unless and until there's a definite evidence that it works differently in DAI, I'll consider it working the same

People affected by Force Field in DA:O were also unable to move, though... wasn't that the same for Barrier in DA2?  I could be wrong about DA2 since I have typically avoided magic in that game.  Anyway, I was under the impression that since our party members can move around in the videos, it's more like Barrier from Mass Effect 2, but non-regenerating.  I've also heard it referred to specifically as "extra health" the way PillarBiter described.



#1039
Guest_IceQuinn_*

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So far Barrier/Force Field spell worked like 100% damage reduction against everything except Spirit. Unless and until there's a definite evidence that it works differently in DAI, I'll consider it working the same

Wrong.

 

You must be either very confused or naysaying (as usual, apparently) based on well, not much. Why am I not surprised? Allow me to educate you because isn't learning fun?

 

You gain an extra layer (blue outline) which takes all the punishment while your health (green bar) underneath stays intact. It's not "damage reduction" when your health isn't affected.

 

Damage reduction would be: "this attack causes me 10 dmg. With Barrier active, it causes me 8, or 5, or 2, whatever". Regardless of them calling it "additional health", which would be, well, additional health points to your health bar. If you fire a swarm of bullets at me and I am unharmed, not a hair out of place, not a wound, no dmg what so ever but to said barrier, then it's technically making me "immune" to damage over a short period of time.

 

The blue bar depletes on its own over time and/or when it takes enough damage. But as Adhin pointed out previously, apparently immunity isn't a real word. So I can see why they're calling it "additional health", and not making you immune or invulnerable for the duration of Barrier (like similar force-field spells); but let's call it what it is. You, however, may call it what you will. It changes nothing.

 

And the Spirit thing: I've NO idea where you pulled that one from. O.o


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#1040
LexXxich

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People affected by Force Field in DA:O were also unable to move, though... wasn't that the same for Barrier in DA2?  I could be wrong about DA2 since I have typically avoided magic in that game.  Anyway, I was under the impression that since our party members can move around in the videos, it's more like Barrier from Mass Effect 2, but non-regenerating.  I've also heard it referred to specifically as "extra health" the way PillarBiter described.

In DA2 casting Barrier on someone had them acquiring temporary 100% damage reduction (if upgraded), for 6 seconds. Which means they didn't suffer any damage for those 6 seconds, except with Spirit type, since Spirit type had an inherent bonus of halving magic and damage resistances on target. It didn't prevent that ally from doing damage or moving.

Now, if somebody presented a video or dev statement that indicates that DAI Barrier has a specific value aside from time that depletes with taking damage, i.e. that it works like ME1 Barrier power, providing time-limited max HP bonus, I'd be completely persuaded. So far in all combat videos I wasn't able to notice Barrier ending faster on party members receiving damage compared to those that didn't receive damage.



#1041
wowsuper

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So far in all combat videos I wasn't able to notice Barrier ending faster on party members receiving damage compared to those that didn't receive damage.

 

And yet I'm sure I've clearly seen it somewhere. I certainly haven't imagined it, but I'm just too lazy to go and search for an excerpt. I guess we'll find out sooner or later.



#1042
Icy Magebane

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Now, if somebody presented a video or dev statement that indicates that DAI Barrier has a specific value aside from time that depletes with taking damage, i.e. that it works like ME1 Barrier power, providing time-limited max HP bonus, I'd be completely persuaded. So far in all combat videos I wasn't able to notice Barrier ending faster on party members receiving damage compared to those that didn't receive damage.

Considering how much tweaking went on behind the scenes to doctor those videos, I'm not so sure that they would be a good source of evidence.  I guess we'll have to wait and see... I don't think it will come in the form of an official statement, but more likely from a screenshot of the mage trees from an upcoming video...



#1043
Guest_IceQuinn_*

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Now, if somebody presented a video or dev statement that indicates that DAI Barrier has a specific value aside from time that depletes with taking damage, i.e. that it works like ME1 Barrier power, providing time-limited max HP bonus, I'd be completely persuaded. So far in all combat videos I wasn't able to notice Barrier ending faster on party members receiving damage compared to those that didn't receive damage.

 

DAIBarrier101_zpsca7f9eae.gif

First with The Iron Bull, then Sera. Just as a per instance.

 

I've posted tons of Barrier stuff before, but you could also check these demos out by yourself: Redcliffe, Fallow Mire, Hinterlands... they all have plenty of Barrier usage. We've also discussed a change on Barrier's sFX, which *could maybe possibly* point to an upgrade. I've observed - and noted it could be just my impression - that, this "new" Barrier seems to deplete on its own sligthly faster but appears to be stronger, absorbing more dmg (smaller chunks than in i.e Redcliffe above) BUT, how much dmg was dealt etc for a comparison, all stuff we have no way of knowing. Even the different FX, for all we know right now could be a mere adjustment/update along w/ time, dmg absorption, etc; and who knows what else.

 

What's been consistent so far: AoE;  timed (consumes on its own even when idle), and it seems to have a "health pool" of sorts which absorbs any and all incoming damage while your health bar stays intact. As long as Barrier (blue outline) bar's up, your regular (green) health bar stays absolutely the same.


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#1044
PillarBiter

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DAIBarrier101_zpsca7f9eae.gif

First with The Iron Bull, then Sera. Just as a per instance.

 

I've posted tons of Barrier stuff before, but you could also check these demos out by yourself: Redcliffe, Fallow Mire, Hinterlands... they all have plenty of Barrier usage. We've also discussed a change on Barrier's sFX, which *could maybe possibly* point to an upgrade. I've observed - and noted it could be just my impression - that, this "new" Barrier seems to deplete on its own sligthly faster but appears to be stronger, absorbing more dmg (smaller chunks than in i.e Redcliffe above) BUT, how much dmg was dealt etc for a comparison, all stuff we have no way of knowing. Even the different FX, for all we know right now could be a mere adjustment/update along w/ time, dmg absorption, etc; and who knows what else.

 

What's been consistent so far: AoE;  timed (consumes on its own even when idle), and it seems to have a "health pool" of sorts which absorbs any and all incoming damage while your health bar stays intact. As long as Barrier (blue outline) bar's up, your regular (green) health bar stays absolutely the same.

 

 

Well said. And I believe (personal speculation) that the 'guard' that we keep seeing will work the same way, except that it's a warrior peronal ability. 

 

PS: love that gif :P



#1045
Mr.Hmm

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Could someone Explain me how a Knight Enchanter is supposed to fight? (Me thinks mellee tank although more on the dps side.)



#1046
Kage

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I think "guard" (grey iron bar) does not go away unless you take damage. And they stack.

Also, the taunt (now called War Cry) gives 20% "guard" per enemy. So it is quite interesting, to have the tank with 2 temporary health bars at the same time.

 

I guess a successful encounter now is one where you do not take damage at all.



#1047
Mr.Hmm

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If the Taunt gives 20% "guard" per enemy it makes sense to have  the duration at a low amount.



#1048
Kage

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Could someone Explain me how a Knight Enchanter is supposed to fight? (Me thinks mellee tank although more on the dps side.)

 

A knight enchanter is a melée mage, like Arcane Warrior, but less tanky. They will summon weapons to fight, and that is all we know so far!



#1049
Mr.Hmm

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Oh....Summon weapons.... feels like Guardian Elite skill in GW2



#1050
LexXxich

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DAIBarrier101_zpsca7f9eae.gif

First with The Iron Bull, then Sera. Just as a per instance.

That works, yes. Now it makes me wonder just how big a value it'll have? Double max HP of a character? I doubt it'll scale of Magic stat or Weapon Damage, BW seemed to do away with beneficial effects scaling since DA2, where all buffs and heals were in %.