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Skill Trees: View and discuss DA:I's skill tress here.


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#1051
Kage

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That works, yes. Now it makes me wonder just how big a value it'll have? Double max HP of a character? I doubt it'll scale of Magic stat or Weapon Damage, BW seemed to do away with beneficial effects scaling since DA2, where all buffs and heals were in %.

 

You could search a little, page 39 of this same thread!

 

Barrier

You create a shimmering protective barrier that acts as temporary additional health. The barrier decays naturally over time.

 

Barrier: 100%

Area of Effect: 4 meters

Cooldown Time: 24 seconds

Cost: 50 mana

 

So yes, it seems it is 100% additional health.

This means it absorbs more damage on a tank, than on a mage, since it is not a fixed amount. And that it does not scale with weapon damage nor magic, but with the health you have, so it scales with the Constitution of the targets.

 

It makes for an interesting spell, if there are many of these support spells that do not scale of magic, you can ignore it and build a support mage in a different way, with lots of willpower, or constitution, or even dex, who knows!



#1052
LexXxich

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There don't seem to be many of this kind of spell, I'm afraid. Just "Spirit" tree so far, with 4 spells you can cast whenever and one Focus spell. Maybe one of specialisations will add more?
And, of course, there are saving throws. Like, in DA2 support (non-damage) abilities from Entropy, Force Mage and Creation glyphs could be resisted and the DC was based on caster's "damage" stat, AFAIK, which scaled both off Magic attribute and weapon damage.

#1053
Sylvius the Mad

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Hey guys, I curious about the knight enchanter. When I think Knight Enchanter I think warrior who can enchant stuff. What I'm wondering is if some specializations act more like traits than a strict combat specialization.

I wish.

I get the impression that everything in the ability tree is going to be strictly combat-related 100% of the time.

#1054
leaguer of one

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There is very little healing in DAI apparently. There are apparently spells that can be used to heal though, but the devs have been rather vague about that. 

I never really used spirit healing much any way. Potions are faster and more consistent. At most magic healing are emergency buttons.



#1055
UniformGreyColor

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I still have a question. In DA:O you needed Sandle to be able to enchant weapons. then they made a trait in DA:A that let you do it yourself. Anyone know how enchanting, or at least customizing weapons and armour is going to work in this game like whether we need to unlock it some way?



#1056
LexXxich

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Even in DAA player couldn't enchant things by himself, always needing NPC service for that. The thing DAA added was Runecrafting skill that allowed player to make specific runes from recipes and materials, that could be later used to enchant items at NPC.
As for your question, we just don't know. Some tidbits about crafting showed that different materials used in crafting can add different properties to final item, and that player could "customise" that final item by exchanging it's parts sort of how in ME3 weapon customisation worked.

A big question is if crafting would require some non-combat skill. And how itemisation and loot will work, and whether it'll eclipse crafting.

I never really used spirit healing much any way. Potions are faster and more consistent. At most magic healing are emergency buttons.


In DAO, Spirit Healer aura thingie healed not just your party but also friendly NPCs, which AFAIK couldn't be healed any other way.

#1057
UniformGreyColor

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Even in DAA player couldn't enchant things by himself, always needing NPC service for that. The thing DAA added was Runecrafting skill that allowed player to make specific runes from recipes and materials, that could be later used to enchant items at NPC.
As for your question, we just don't know. Some tidbits about crafting showed that different materials used in crafting can add different properties to final item, and that player could "customise" that final item by exchanging it's parts sort of how in ME3 weapon customisation worked.

A big question is if crafting would require some non-combat skill. And how itemisation and loot will work, and whether it'll eclipse crafting.


In DAO, Spirit Healer aura thingie healed not just your party but also friendly NPCs, which AFAIK couldn't be healed any other way.

 

Ah thanks, I kind of forgot how that worked exactly in DA:A. I was remembering the runecrafting.

 

In regards to spirit healer, the revive spell was pretty powerful, but it seemed like it was a bit buggy. after the cooldown was over, often times the spell just didn't work if it happened to be the same fight at least. The whole tree was pretty good and I either went blood magic  & arcane warrior, or spirit healer & arcane warrior. truth be told I don't remember much form Awakening... for some reason.



#1058
Guest_IceQuinn_*

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Guard, I'm also interested. Tanking/Sword & Board - generally my favorite for Warriors (for some reason Two-Handed never appealed to me, well, not for a full playthrough, anyways. xD).

 

 

Barrier: Yeah. The "acting as additional health" wording had me wondering, too, at first, and I was like, what does that even mean???

 

- If it's: "a health bar on top of a health bar", so to speak - does that mean that targets with more HP benefit from it more or is it a fixed value (Kage shed some light on that above^, appreciated! :))

 

- Secondly: Barrier acting as health: then an attack which would deal X damage to your regular health bar, deals that exact same amount to your Barrier? No resistances to a particular type of damage or damage in general; and, could there be an upgrade which increases that by a %?

 

- And finally this (img below) I wanted to share and hear from you guys. "Barrier Damage Bonus" - note that Guard also has it (at 25%). They are under Offensive, a damaging aspect to a protective skill. Upgrade, perk? Cause damage to nearby foes, reflect a % of dmg back to the attacker? I was like, what could this be, what am I missing? What are your opinions and guesses?

 

DAIBarrierDB_zps9186e63a.jpg

 

Overall, I think Barrier is looking great. Watching these videos, also one thing I was impressed & got my interest was the AI, & possible Tactics setup: your mage could cast this whenever the party entered combat, or, when your tank is at X health threshold/about to fall and then said tank downs a potion = good as new & all on their own. And so forth. Looking forward to hearing more on Tactics; lots of potential there, get creative & plan your stuff ahead..^^


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#1059
UniformGreyColor

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Spoiler

 

 Great find!



#1060
andar91

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Are those icons at the top supposed to be the 4 schools? Cuz I'm still confused. Where's Stonefist fit in?

 

https://pbs.twimg.co...0RwIcAAZvUO.jpg



#1061
Kage

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Guard, I'm also interested. Tanking/Sword & Board - generally my favorite for Warriors (for some reason Two-Handed never appealed to me, well, not for a full playthrough, anyways. xD).

 

 

Barrier: Yeah. The "acting as additional health" wording had me wondering, too, at first, and I was like, what does that even mean???

 

- If it's: "a health bar on top of a health bar", so to speak - does that mean that targets with more HP benefit from it more or is it a fixed value (Kage shed some light on that above^, appreciated! :))

 

- Secondly: Barrier acting as health: then an attack which would deal X damage to your regular health bar, deals that exact same amount to your Barrier? No resistances to a particular type of damage or damage in general; and, could there be an upgrade which increases that by a %?

 

- And finally this (img below) I wanted to share and hear from you guys. "Barrier Damage Bonus" - note that Guard also has it (at 25%). They are under Offensive, a damaging aspect to a protective skill. Upgrade, perk? Cause damage to nearby foes, reflect a % of dmg back to the attacker? I was like, what could this be, what am I missing? What are your opinions and guesses?

 

DAIBarrierDB_zps9186e63a.jpg

 

Overall, I think Barrier is looking great. Watching these videos, also one thing I was impressed & got my interest was the AI, & possible Tactics setup: your mage could cast this whenever the party entered combat, or, when your tank is at X health threshold/about to fall and then said tank downs a potion = good as new & all on their own. And so forth. Looking forward to hearing more on Tactics; lots of potential there, get creative & plan your stuff ahead..^^

 

Those are offensive traits of your character.

I am pretty sure that means that you have a 0% bonus damage against barrier, and a 25% bonus damage against guard.

 

Think of ME's shields and armors.

 

In DAI, your characters and enemies will be able to raise barriers and guards. Barriers are the blue shields in your health bar, and guard are the grey protection on your health bar.

 

There are abilities that are more effective against certain defenses. For example, the warrior has the following:

 

Shield Bash

Many foes think a shield is just for defense. You correct that mistake with a brutal slam that does bonus damage to an enemy's guard.

Damage: 300% Weapon Damage

Bonus Damage vs. Guard: 800%

Cooldown Time: 8 seconds

Cost: 35 Stamina

 

So this abilitiy does 300% weapon damage. However, if your target has guard up, it will do 800% bonus damage. It is very similar in fact to what incinerate vs armor did in Mass Effect.

 

 

Since we have a very deep crafting system, I think we will be able to find/craft weapons that have a permanent bonus against guard / barrier, and that number will be reflected in that screen.


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#1062
Hellion Rex

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Are those icons at the top supposed to be the 4 schools? Cuz I'm still confused. Where's Stonefist fit in?

https://pbs.twimg.co...0RwIcAAZvUO.jpg

Well, with the warrior thing on Monday, the image only had the two handed icon, I believe, cause those talents were from that specific tree. What we see here could just be the four trees from which those spells hail, putting Mind Blast in Creation, or the green school this time around.

#1063
andar91

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Well, with the warrior thing on Monday, the image only had the two handed icon, I believe, cause those talents were from that specific tree. What we see here could just be the four trees from which those spells hail, putting Mind Blast in Creation, or the green school this time around.

 

Very true, very true. And I suppose 3-4 fire spells at once would be a little weird.

 

This is still the no. 1 thing I"m curious about though. The mage trees.



#1064
Kage

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Are those icons at the top supposed to be the 4 schools? Cuz I'm still confused. Where's Stonefist fit in?

 

https://pbs.twimg.co...0RwIcAAZvUO.jpg

 

 

Uhhh we finally have the "final" icons for magic!

It is pretty much confirmed that only 4 basic trees, Inferno, Winter, Spirit and Entropy. The last 2 can be called other things, but that's it.

Stone fist will be in the last tree surely.

 

 

PS: Im sorry guys, but it is as we all feared. Mages are all elemental mages. Period. :(


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#1065
EnduinRaylene

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I weep for my Entropy school, it's just Primal now cause I don't think we've seen on actual Entropic spell. Spirit is mostly arcane as well. I hope Necromancer makes up for the loss of Entropy. I want my Horror, Hex of Torment spells back.


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#1066
UniformGreyColor

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Spoiler

 

 

Since we have a very deep crafting system, I think we will be able to find/craft weapons that have a permanent bonus against guard / barrier, and that number will be reflected in that screen.

 

 I have some screenies I have taken that show some examples of enchanted weapons.

 

Here they are:

 

Spoiler

 

Spoiler

 

Spoiler

 

Spoiler

 

Spoiler

 

Spoiler

 

What do you guys think?



#1067
andar91

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I weep for my Entropy school, it's just Primal now cause I don't think we've seen on actual Entropic spell. Spirit is mostly arcane as well. I hope Necromancer makes up for the loss of Entropy. I want my Horror, Hex of Torment spells back.

 

I have no idea how things will turn out in the game, but I will add that, as far as I can recall, we never saw Entropy before DA2's release either. Almost all of the mages in previews were loaded with Elemental abilities and maybe some Spirit and Primal.



#1068
Guest_IceQuinn_*

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Those are offensive traits of your character.

I am pretty sure that means that you have a 0% bonus damage against barrier, and a 25% bonus damage against guard.

 

Think of ME's shields and armors.

 

In DAI, your characters and enemies will be able to raise barriers and guards. Barriers are the blue shields in your health bar, and guard are the grey protection on your health bar.

 

There are abilities that are more effective against certain defenses. For example, the warrior has the following:

 

Shield Bash

Many foes think a shield is just for defense. You correct that mistake with a brutal slam that does bonus damage to an enemy's guard.

Damage: 300% Weapon Damage

Bonus Damage vs. Guard: 800%

Cooldown Time: 8 seconds

Cost: 35 Stamina

 

So this abilitiy does 300% weapon damage. However, if your target has guard up, it will do 800% bonus damage. It is very similar in fact to what incinerate vs armor did in Mass Effect.

 

 

Since we have a very deep crafting system, I think we will be able to find/craft weapons that have a permanent bonus against guard / barrier, and that number will be reflected in that screen.

 

That makes a LOT more sense, lol. :blush: And it does remind me of Warp/Warp ammo (Armor-Piercing against armor & so forth) in ME. Got it! ^^

Thxs again, Kage!  ;)

 

Uhhh we finally have the "final" icons for magic!

It is pretty much confirmed that only 4 basic trees, Inferno, Winter, Spirit and Entropy. The last 2 can be called other things, but that's it.

Stone fist will be in the last tree surely.

 

 

PS: Im sorry guys, but it is as we all feared. Mages are all elemental mages. Period. :(

Yeah... though I have to say, Entropy wasn't making a lotta sense there IMO, given the spells. With the new icon, maybe this last one will be named Primal (earth & skies) like in DA2??? 



#1069
Patchwork

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They're still calling the lightning tree Entropy then? Wonderful.  :rolleyes:

 

I don't want to make my elf an necromancer but if that's where all the hex spells have gone I might have to. 



#1070
andar91

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They're still calling the lightning tree Entropy then? Wonderful.  :rolleyes:

 

I don't want to make my elf an necromancer but if that's where all the hex spells have gone I might have to. 

 

We don't know what it's called. Lightning spells were in a tree called Entropy in one of the demos a while back, so he's guessing it's still that.



#1071
EnduinRaylene

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I have no idea how things will turn out in the game, but I will add that, as far as I can recall, we never saw Entropy before DA2's release either. Almost all of the mages in previews were loaded with Elemental abilities and maybe some Spirit and Primal.

True, but we do have shots of the "Entropy" tree on the first page of this topic and nothing on it appears to be an Entropic spell. There are clearly 3 lightning spells, Haste and then some green spell which is probably Stone Fist.

 

Spirit as well appears to have Spirit Bolt, Barrier, Mind Blast and Dispel, can't make out the last one, hope it's Crushing Prison, but I doubt it. Could be Walking Bomb, but that also could make it's way to Necromancer.



#1072
Guest_IceQuinn_*

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While lacking its own, dedicated tree, I'm sure we'll be seeing Entropy: mostly in Necromancer (I'm hoping); but also aspects of it scattered about (i.e Lightning's Paralysis effect, Fire's panic, Mind Blast causing Fear - in MP, at least)... #PrayForEntropy

 

I rather like these final four, however, icons even; things sorta coming together at last. Now: can we have the specs, please??? :P



#1073
EnduinRaylene

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While lacking its own, dedicated tree, I'm sure we'll be seeing Entropy: mostly in Necromancer (I'm hoping); but also aspects of it scattered about (i.e Lightning's Paralysis effect, Fire's panic, Mind Blast causing Fear - in MP, at least)... #PrayForEntropy

 

I rather like these final four, however, icons even; things sorta coming together at last. Now: can we have the specs, please??? :P

True, those effects being spread around the other abilities does broaden their effect, especially if they are triggers for potential CCCs. But it was super satisfying actually casting Horror on an enemy and watching twitch around in terrible anguish and then hit them with a big ass sword. I don't think we can put too much hope into the Specs either though because form what we've seen they are limited to just 3 active abilities so there isn't much room there for carryover abilities. 



#1074
UniformGreyColor

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I don't know if this has been said yet or not because thread is TL:DR, but judging by the name, Discord seems like it might have some interesting CC spells as well as fire spells. Like IceQuinn said, it would be nice if stuff like panic was in Discord which makes me wonder what's in Entropy. Could be strictly a CC Tree.

 

Do we know this yet for sure?



#1075
Patchwork

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True, those effects being spread around the other abilities does broaden their effect, especially if they are triggers for potential CCCs. But it was super satisfying actually casting Horror on an enemy and watching twitch around in terrible anguish and then hit them with a big ass sword. I don't think we can put too much hope into the Specs either though because form what we've seen they are limited to just 3 active abilities so there isn't much room there for carryover abilities. 

 

The reduced number of mage abilities is just painful to think about.