Aller au contenu

Photo

Skill Trees: View and discuss DA:I's skill tress here.


6397 réponses à ce sujet

#1176
PillarBiter

PillarBiter
  • Members
  • 1 146 messages

I've never been much of a swod and shield type of player, in any of the dragon age games. And even here, they kind of feel like they don't have that much tactical variety, other than breaking a guard and absorbing damage. Which is what they shoudl do, I suppose... but still, not my playstyle.

 

What I WOULD like to discuss though is the sustained shield wall :)

Do we press the button and it remains sustained and drain stamina until you cancel it? Does it drain stamina when you get hit? Does it reserve a % of stamina? ooohh, the questions! And more significantly... if it's the last, then the sustaineds actually word as in previous games, but they're now just called actives :P



#1177
Guest_IceQuinn_*

Guest_IceQuinn_*
  • Guests

Yeah. I think “would-be sustained” skills :P, so to speak; (at least protective ones), might function similarly to Barrier: they’re temporary/timed,  and have a “HP” to mitigate/absorb hits. You still have mana/stamina, and depending on the cooldown, you may cast it again…(?) Just a guess, lol I dunno



#1178
raging_monkey

raging_monkey
  • Members
  • 22 920 messages
Query: how does BW deciede "soon" cause im still waiting on specialization info. I love convos of this thread but i need details lol. :)

#1179
themageguy

themageguy
  • Members
  • 3 176 messages
I wish they released spec info in the same way they have for the other combat skills - two handed, daggers, magic etc
  • raging_monkey aime ceci

#1180
PillarBiter

PillarBiter
  • Members
  • 1 146 messages

yeah, they should have it pinned down by now. Thing is, I doubt there'll be plenty more new gameplay videos, and we got most our info from there.

 

So unless they actually do an exposé on skills, I think we're goign to have to wait for the game. (less than 2 months, argghh!!)

 

But to be honest, those who read this thread often, we know a LOT already.

Except for the specialisations :(



#1181
Kage

Kage
  • Members
  • 599 messages
We know almost everything except for specializations indeed...

The sustains now will.surely work depleting stamina per second while you keep.pressed the button, like we saw with.the.counter.attack of.inquisitor warrior, or.the blizzard of Dorian.

#1182
themageguy

themageguy
  • Members
  • 3 176 messages
So i was watching the redcliffe gameplay video.

Does anyone else agree with me that the animation for the templar skill (smite i think?) looks absolutely epic?

http://m.youtube.com...h?v=fe_KAi9flTY

At 6mins and 10secs

#1183
PillarBiter

PillarBiter
  • Members
  • 1 146 messages

It sure looks overpowered :P

 

But isn't smite something usually against mages only?

Anyway, I do hope templars are going to be actually useful this time. I never really used them before because the other specializations weren't niche used. In DAII it was basically pointless. And the problem was that they did spirit damage, and since warriors didn't have much magic power, it didn't do a lot of damage...

 

So I hope templars have more general abilities now as well.



#1184
themageguy

themageguy
  • Members
  • 3 176 messages

It sure looks overpowered :P

But isn't smite something usually against mages only?
Anyway, I do hope templars are going to be actually useful this time. I never really used them before because the other specializations weren't niche used. In DAII it was basically pointless. And the problem was that they did spirit damage, and since warriors didn't have much magic power, it didn't do a lot of damage...

So I hope templars have more general abilities now as well.

Smite in dragon age 2 is fun. Minimal damage and stun against non magical enemies, however against fade demons and mages does a surprising amount of damage.

Silence is fun, prevents assassin from doing stealth lol

In Asunder, it makes mention that a templar can make their weapons glow and crackle with energy (usually when doing the combat stance to battle a mage). I really hope to see this as an ability in inquisition.

looking at the templar in the MP footage, it looks like she has smite, stonewall, combat roll and the other ability doesn't look like anything we have seen.

#1185
Kage

Kage
  • Members
  • 599 messages

I really hope it is useful, since it looks fun.

I used smite a lot in both DAO and DA2, because I found it fun. For Alistair it was ok late lategame, just for knockdown and get some aggro of far away enemies. I remember that in DAO I did a run with a 2h warrior warden, a buddy of Alistair, and we were both templars because it made sense he taught me from a roleplaying perspective. The tooltip said it did more damage with more wisdom, so I think I even put some points in there just to try to make it useful from a dps perspective, but it was not xD

 

In DA2 it was both good and awful, since it was a AoE always centered on you, which did spirit damage, and caused friendly fire. The run I was doing as a templar started in Nightmare, and as soon as I saw that smite was always centered in me and that it caused friendly fire, I had to put it down to hard. It was stupid!

 

I will surely play as a 2h human male templar in one of my first 2 walkthroughs, unless reaver really surprises me.



#1186
themageguy

themageguy
  • Members
  • 3 176 messages
Two handed templar i think will be a pretty neat "combo" with smite in inquisition.

I always seem to play Templars as sword and shield types.

One of the mage specs im really keen to find out more info is the necromancer. I really think this will be our spirit damage dealer and hex type of class with the ability to conjure dead of course.

And ever since reading Patrick Weekes novel, the masked empire, I've become a little obsessed with entropy magics.

#1187
PillarBiter

PillarBiter
  • Members
  • 1 146 messages

yeah! the masked empire totally made entropy look bitchin'! Although I already loved entropy in DA2, though ;)

 

Hmm, now that you mention it, templar COULD set up some good CCC's this way... interesting... dammit! and just when I had figured I'd be a reaver :P



#1188
phantomrachie

phantomrachie
  • Members
  • 1 176 messages

Smite in dragon age 2 is fun. Minimal damage and stun against non magical enemies, however against fade demons and mages does a surprising amount of damage.

Silence is fun, prevents assassin from doing stealth lol

In Asunder, it makes mention that a templar can make their weapons glow and crackle with energy (usually when doing the combat stance to battle a mage). I really hope to see this as an ability in inquisition.

looking at the templar in the MP footage, it looks like she has smite, stonewall, combat roll and the other ability doesn't look like anything we have seen.

 

The Templar spec was alot of fun in DA2 and it was like the combined the AOE attacks of the DA:A Spirit Warrior with the Templar spec in DA:O.

 

I'm very curious as to how we learn our specs in DA:I, I gather that there is a quest involved in getting a spec, so I wonder if we can cut ourselves off from the Templar spec if we side with Mages.



#1189
themageguy

themageguy
  • Members
  • 3 176 messages

The Templar spec was alot of fun in DA2 and it was like the combined the AOE attacks of the DA:A Spirit Warrior with the Templar spec in DA:O.

I'm very curious as to how we learn our specs in DA:I, I gather that there is a quest involved in getting a spec, so I wonder if we can cut ourselves off from the Templar spec if we side with Mages.


I've been thinking of this too. I wonder if our race has any influence? The human background has very close ties to the chantry and the templar order. Could it be possible that as a human inquisitor we could get access to the spec sooner than say, a dwarf learning it from Templars?

As our specs are more significant in dragon age inquisition in hoping we can access them fairly early in the game.

#1190
Guest_IceQuinn_*

Guest_IceQuinn_*
  • Guests

I wouldn’t mind if our Companions taught us the specs; as long as there was an actual learning process, through mini-quests, some cutscenes, whatever; something that added immersion. Know what I mean? Just the “ta-dam: spec acquired” I think is a bit meh (though I like being able to get them as soon as possible in-game – and not being locked out of them until a given point).

 

 

On another note: Shall we play a little game while we wait? :P

 

We’ve talked about customizing our character & companions before, what skills might suit one better than the other. We have yet to meet them and it’s all super due to change at this point. We’re likely to share some skills, able to change “roles” when needed (not limiting them) but what’d be their “specialty” or focus? For a first playthrough what are your thoughts + -? Me?:

 

Warriors

Blackwall: Sword & Shield – Tank extraordinaire.

Cassandra: Sword & Shield - More DPS-oriented/well-rounded than Blackwall.

The Iron Bull: Two-Handed.  Mayhem & destruction!^^

 

Rogues

Cole: Daggers. Stealth, poison-coated blades. That vibe.

Sera: Archery – might switch to daggers every now and then. Jar of Bees?

Varric: Archery. Out of these three I get the sense he’s a more “gadgeteer” type? So, stuff like laying down traps & etc.

 

Mages

Dorian: Lightning. It’s a really cool look on him. I’ll try to give him that “dark” magics kinda edge. Anything entropic would be nice. More DPS than Solas.

Solas: Spirit, support-focused. Secondary? I think he wields Lightning really well. But I’ve also seen Solas using Fire spells and he rocks the look, as well.

Vivienne: Fire, as main. The heavy-nuker of the bunch, having mastered Elemental spells - likely to have a bit of everything, Ice coming next & so forth.

Inquisitor: Ice, as main. Some Spirit (like Barrier & Mind Blast) & others like Lightning. Specs: For this first one (human) I’ll pass on Necromancer. I believe both KE & Rift Mage make total sense from a story standpoint. TBD: when I learn more about them, how they’re acquired & fit into the story, and then also what spells are in & look appropriate/concept-flavor & the most fun, too!^^

 

Now, you guys?!? :)


  • Icy Magebane, themageguy et Hellion Rex aiment ceci

#1191
EnduinRaylene

EnduinRaylene
  • Members
  • 284 messages

Warriors

Blackwall: Sword & Shield – Tank extraordinaire.

Cassandra: Sword & Shield - More DPS-oriented/well-rounded than Blackwall.

The Iron Bull: Two-Handed.  Mayhem & destruction!^^

 

Rogues

Cole: Daggers. Stealth, poison-coated blades. That vibe.

Sera: Archery – might switch to daggers every now and then. Jar of Bees?

Varric: Archery. Out of these three I get the sense he’s a more “gadgeteer” type? So, stuff like laying down traps & etc.

 

Mages

Dorian: Lightning. It’s a really cool look on him. I’ll try to give him that “dark” magics kinda edge. Anything entropic would be nice. More DPS than Solas.

Solas: Spirit, support-focused. Secondary? I think he wields Lightning really well. But I’ve also seen Solas using Fire spells and he rocks the look, as well.

Vivienne: Fire, as main. The heavy-nuker of the bunch, having mastered Elemental spells - likely to have a bit of everything, Ice coming next & so forth.

Inquisitor: Ice, as main. Some Spirit (like Barrier & Mind Blast) & others like Lightning. Specs: For this first one (human) I’ll pass on Necromancer. I believe both KE & Rift Mage make total sense from a story standpoint. TBD: when I learn more about them, how they’re acquired & fit into the story, and then also what spells are in & look appropriate/concept-flavor & the most fun, too!^^

 

Now, you guys?!? :)

I'd play but you literally stole my party completely except the Inquisitor. Going Qunari and split between Spirit, Lightning and Ice most likely, but feel like I'll def wanna go Necromancer if I get some of those Entropic type spells.


  • themageguy aime ceci

#1192
Kage

Kage
  • Members
  • 599 messages

Well, it depends on the playthrough. I know I will use the possible romances I am interested on as companions, just in case I like them and go on romancing them...

 

Human Male Templar Inquisitor (chains all day long, 2h and templar)

Cassandra as S&S tank: I will just use her for tanking stuff I cannot tank myself, so she will really be focused on the defense.

Cole: main rogue dual dagger, it just fits him. High dps

Varric: He will be both dual dagger and Bianca, if I can manage to do it. Will focus on the specialization and spread abilities a little, we will see if it works

Dorian: Support mage as much as possible, and lightning too. Entropy stuff ^^

Vivienne: She is an Ice Queen, isnt she.... I will focus on ice CC first, then we will see. I dont think I will use her specialization if it is very similar to knight enchanter

 

Elf Female Knight Enchanter Inquisitor (fire, spirit and knight enchanter)

Blackwall: S&S protector, kind of the same as Cassandra. However, depending on the difficulty of the game maybe I go for a 2h tank, I prefer challenge

Sera: Archer

Iron bull: 2h tank, that self heals with reaver stuff if available

Varric: I will use him the opposite I have used him in the first run

This will be the FUNQUISITION. Sera+Varric+Iron bull


  • themageguy aime ceci

#1193
Icy Magebane

Icy Magebane
  • Members
  • 7 317 messages

I wouldn’t mind if our Companions taught us the specs; as long as there was an actual learning process, through mini-quests, some cutscenes, whatever; something that added immersion. Know what I mean? Just the “ta-dam: spec acquired” I think is a bit meh (though I like being able to get them as soon as possible in-game – and not being locked out of them until a given point).

I agree with you about the specs.  I hope there are some kind of questlines related to them, like blood mage, reaver, and arcane warrior in DA:O.  It doesn't have to be anything too fancy, and I'd also be fine with companions teaching the spec, but I was recently playing DA2 and was reminded of how much I missed specs being part of the game's storyline.  I guess the same was true in DA:O after the first playthrough since they were unlocked already, but even learning from manuals on the first run felt off. 

 

On another note: Shall we play a little game while we wait? :P

 

We’ve talked about customizing our character & companions before, what skills might suit one better than the other. We have yet to meet them and it’s all super due to change at this point. We’re likely to share some skills, able to change “roles” when needed (not limiting them) but what’d be their “specialty” or focus? For a first playthrough what are your thoughts + -? Me?:

 

-snip-

 

Now, you guys?!? :)

 

Hm...

 

Inquisitor - 2 Handed DPS

Cassandra - 2 Handed DPS

Blackwall - Sword and Shield Tank

Iron Bull - Sword and Shield Tank

 

2 DPS warriors, and 2 Tanks... pretty straightforward and should allow me to swap these characters around from time to time...

 

Varric - Dual Daggers

Cole - Dual Daggers... seems like he'd be a good choice for stealth, since I'll need 1 person to do it.

Sera - Archery... I don't see any reason to change this, and I will need at least 1 archer.

 

I'm not particularly interested in doing anything out of the ordinary with the rogues, except for Varric obviously.  Having multiple archers doesn't sound like it'll be worthwhile for me, since I'll be regularly rotating in all three of the mages... all of whom will be ranged.

 

As for the mages... eh... I honestly have no idea what I will do with them.  Choosing a single element might render them useless on certain missions, but spreading their spells out too much might make them less effective.  More so than warriors or rogues, I think that the mage specializations will play a huge role in determining which element will be most useful for each of them, so I haven't given it a whole lot of thought... the only thing that I know for sure is that I'm learning Barrier on every mage.


  • themageguy aime ceci

#1194
themageguy

themageguy
  • Members
  • 3 176 messages
Game on :)

Warriors :

Cassandra - two handed. As a seeker, she may have access to Templar abilities, and smite seems to go so swell with a whirlwind attack.

Blackwall- sword and shield. Being a grey warden, this style of fighting just seems natural to me, given it's flexibility ie a shield can become a weapon and a weapon a shield :)

Iron Bull- two handed. However, if our companions have racial bonuses added and if the qunari bonus is now a melee defence, a sword and shield Bull would likely be a potent meat shield in heavy melee combat.

Rogues:

Varric- after reading the dark horse comic, Varric will never put Bianca down. That, and it's a unique weapon and he is a ranged dwarf, different to the norm and I like that.

Cole - he will exist in my party to fade away and slice my enemies with poisoned weapons.

Sera- watching the videos, I admit, archery just looks so good on her, really does justice to the elf and bow trope. And she can let off cheeky comments from a safer distance.


Magi :

Vivienne- ice ice baby ! This lady will bring winter to the battlefield. If that's not enough prepare to be burnt to a crisp.

Solas- his spec, which I'm assuming to be rift magic related, will be his focus. Barrier and CC spells will be his other talents *STATIC CAGE*

Dorian- I read that Gaider said Dorian is a master of powerful elemental magic. As such, it would seem fitting to have him conjure flame, lightning, stone and ice in addition to his necromancy.


My Inquisitors:

Dalish Rift Mage. She will invoke Winter, stone and rift magic. Hoping for some creation magics too.
For this inquisitor, I forsee a party composition of three elves and one bull being popular.

Human Templar. Two hander, good armor and Templar skills. In demon / fade heavy battles, I see Solas, Cassandra, Dorian, Cole and Varric being handy companions to have.

Third Inquisitor will likely be a Qunari knight enchanter or a human necromancer. Unsure yet.

Though if Qunari knight Enchanter, Funquisition party it is :D
  • Icy Magebane aime ceci

#1195
Icy Magebane

Icy Magebane
  • Members
  • 7 317 messages

Vivienne- ice ice baby ! This lady will bring winter to the battlefield. If that's not enough prepare to be burnt to a crisp.
 

I lol'ed :P

 

I was thinking of Ice for Vivienne as well, but I might give that to Dorian instead... it's hard to say right now...



#1196
themageguy

themageguy
  • Members
  • 3 176 messages

I lol'ed :P
 
I was thinking of Ice for Vivienne as well, but I might give that to Dorian instead... it's hard to say right now...


If you use abilities that take advantage of chilled and frozen opponents I'd say have them both use ice.

My current dilemma is whether to have 2 inquisitors that share the same human background but one on each side of the Mage-Templar conflict OR have one of two options.

Option #1. Human Templar and Qunari Knight Enchanter.

Option #2. Human knight enchanter/necromancer and Dwarven Templar.

I have limited gaming time due to work and family commitments, so I always try to optimise my gaming.

#1197
Hellion Rex

Hellion Rex
  • Members
  • 30 037 messages

Dragon Age @dragonage


One quick glance at mage abilities didn't feel like enough! #DAI pic.twitter.com/YsiS6UHf40

 
10703833_10152699995054367_7537106966904


#1198
Skymaple

Skymaple
  • Members
  • 205 messages

 

Dragon Age @dragonage


One quick glance at mage abilities didn't feel like enough! #DAI pic.twitter.com/YsiS6UHf40

 
10703833_10152699995054367_7537106966904

 

Those are amazing! If all the passives are that useful, it's gonna be great! Although Static Charge doesn't sound like Static Cage?



#1199
Hellion Rex

Hellion Rex
  • Members
  • 30 037 messages

Those are amazing! If all the passives are that useful, it's gonna be great! Although Static Charge doesn't sound like Static Cage?

I think the two are the same spell.



#1200
Skymaple

Skymaple
  • Members
  • 205 messages

I think the two are the same spell.

Hmm so maybe it's a mistake? or is it really passive? O.o Before, when we saw it in the demo from gamescom, I think it was an active. Maybe they changed it, although to be a passive shouldn't there be a condition or sth? "you trap" sounds kinda active haha :)