So that sword and shield icon is Knight Enchanter after all.
Sword and Shield eh? Interesting...
I guess this makes Vivienne a Knight Enchanter? I wonder when we are going to see details for specializations.
unless it's a placeholder.
So that sword and shield icon is Knight Enchanter after all.
Sword and Shield eh? Interesting...
I guess this makes Vivienne a Knight Enchanter? I wonder when we are going to see details for specializations.
unless it's a placeholder.
wait.......is there a new demo out that shows those spell trees??
unless it's a placeholder.
It could be i guess.
But they are kinda tight-lipped about specs, although release is drawing near.
And since people are more interested in romances etc, we won't find out soon enough it seems >.>
yeah....I hope they start showing off the Specs soon.
wait.......is there a new demo out that shows those spell trees??
It's the same demo, they just showed us more trees.
Starts looking at the trees at about 13:50
ah, thanks.
A creation tree with lightning spells?
It fits even less in entropy. Having had a look at the demo now yes I can see is that is the entropy tree but that icon must surely just be a placeholder, entropy with a forest green icon?
It fits even less in entropy. Having had a look at the demo now yes I can see is that is the entropy tree but that icon must surely just be a placeholder, entropy with a forest green icon?
Technically it is lime green or even chartreuse. Forest green is a darker, less yellow-green.
But yeah the new 'entropy' is real weird. The final spell is the haste spell they showed off in the demo. Which is bizarre as entropy is about hexes and debilitation, not buffs and haste has always been a creation spell, which is supposed to be the 'opposite' school of entropy.
Technically it is lime green or even chartreuse. Forest green is a darker, less yellow-green.
But yeah the new 'entropy' is real weird. The final spell is the haste spell they showed off in the demo. Which is bizarre as entropy is about hexes and debilitation, not buffs and haste has always been a creation spell, which is supposed to be the 'opposite' school of entropy.
I'm starting to think that whoever made those spell trees was totally drunk or have never read anything about the game lore and based everything on some random design concept like one tree for damage, one tree for CC, one tree for buff and one tree for debuff...but it can't be that because the debuff tree has a buff in it.
I'm starting to think that whoever made those spell trees was totally drunk or have never read anything about the game lore and based everything on some random design concept like one tree for damage, one tree for CC, one tree for buff and one tree for debuff...but it can't be that because the debuff tree has a buff in it.
Assuming these trees stay relatively intact (a big assumption), they could be revamping the trees based on the overarching concept each is named after... for instance, lightning spells and haste could all be thought of as adding chaos to the battle. Entropy = breakdown of ordered systems = increasingly chaotic.
It's a stretch, to be sure. Additionally, Entropy and Discord are rather close in meaning, if not in connotation. Not sure how I feel about it.
I actually think those are not final, but a bunch of abilities put together, mostly without order and lacking the right names -and descriptions.-
Remember Iron Bull had a talent in the UI nowhere to be found in his trees, something similar to a templar ability
I could be wrong, but I'd say those are temporary for demo's purposes!
But, as someone who loves elemental magic, I'd be glad if we had that lot of elemental spells!
Is it me, or does, from the demo at least, seem like that all Mages are down to is pew pew frost, pew pew lightning, pew pew FIRE, or fire wall, frost wall, and the occasional group haste?
Too much elemental stuff. I hope they show something more soon >.>
Is it me, or does, from the demo at least, seem like that all Mages are down to is pew pew frost, pew pew lightning, pew pew FIRE, or fire wall, frost wall, and the occasional group haste?
Too much elemental stuff. I hope they show something more soon >.>
I think this is just what they are showing. The Inquisitor, Vivienne and Dorian all had pretty much the same abilities in the demo, they were just focused on different elements.
Assuming these trees stay relatively intact (a big assumption), they could be revamping the trees based on the overarching concept each is named after... for instance, lightning spells and haste could all be thought of as adding chaos to the battle. Entropy = breakdown of ordered systems = increasingly chaotic.
It's a stretch, to be sure. Additionally, Entropy and Discord are rather close in meaning, if not in connotation. Not sure how I feel about it.
I could understand them changing the trees around based on play style but it's just the fact that one of them is called entropy that is throwing me. Entropy is a school of magic in the lore that certainly does not involve lighting spells.
Assuming these trees stay relatively intact (a big assumption), they could be revamping the trees based on the overarching concept each is named after... for instance, lightning spells and haste could all be thought of as adding chaos to the battle. Entropy = breakdown of ordered systems = increasingly chaotic.
It's a stretch, to be sure. Additionally, Entropy and Discord are rather close in meaning, if not in connotation. Not sure how I feel about it.
I think they are pairing each tree up with one of the "elemental" damage types. From the icons: Discipline is ice with an arcane line, entropy is lightning plus a debuff and buff line, discord is aoe fire plus what could be buffs, debuffs or single target spells, and spirit looks potentially like a buff line and a spirit damage line ending in a heal. So I think the tree where the stonefist spell comes from will be nature plus mindblast type spells.
Things I am not seeing in the spell trees: the frost glyph spell from PAX (I liked that spell...) or the Wall of Ice spell from PAX. You'd assume they'd be in the Discipline tree, but I am not seeing them.
While this does mess with the established lore and kind of cheapens the older, established trees, in theory it gives the player more ability to customize their mage. The way you progress through the trees will determine how well that works. If you simply need to fill one of the paths to a spell, and you don't need x amount of points invested into that tree, then there would be a nice amount of choice. If you have to invest x amount of points in a spell tree to unlock abilities, like in DA2, it will be pretty bad and limiting, though.
unless it's a placeholder.
And they've changed again in the most recent video!
Discord is now renamed Inferno: "Masters of this school of magic dominate the battlefield with unrelenting fire. Enemies who survive the initial blast are driven mad with terror or burn to death in unquenchable flames."
Inferno abilities on the left side:
Flashfire: "you ignite enemies with searing pain and send them fleeing in panic."
Pyromancer: "You have mastered the summoning of fire. Increases your effectiveness when panicking or burning enemies." Increases damage and fear duration, and also gives you a +3 to willpower.
Fire Mine: "You mark the ground with a glyph that takes a short time to prime. Once it is ready it will erupt into flame when an enemy crosses it, damaging and staggering the target." It has a combo called the "eldritch detonator" against incapacitated targets.
Discipline is now Winter: "Masters of this school summon cold that bites deeper than any winter [Then why is it called winter??]. Their icy spells slow and weaken enemies."
Hard to tell, but it looks the same as Discipline.
And they've changed again in the most recent video!
*snip*
Thank god. I had to do a lot of mental gymnastics to try to explain what was going on before.
So now it seems like there are completely separate trees for each element—leaving room for non-elemental trees. Excellent.
I'll just comment on the aesthetics. This looks much better than what was in DA2. I really like the book motif.
Thank god. I had to do a lot of mental gymnastics to try to explain what was going on before.
So now it seems like there are completely separate trees for each element—leaving room for non-elemental trees. Excellent.
Well the trees are identical to what they were, they are just renamed. The Winter tree still had that teleportation/rush thing in it. But Inferno is pure fire, but now fire has an in built incapacitation effect to it.
I think this shows they are considering things and they are not final, and they tried really hard not to show the Winter tree at all. It pops up in the video for a split second and it is dark.
Yeah look like they're using Fire and Ice as 'weapon styles' for Mages which makes sense when you think about it. Which makes the other 2 tabs probably same duality theme. I'd expect Fire and Ice to be your damage offense. Kinda 2 flavors of the same coin. Kinda curious if a lot of Entropy will make it's way into the Necromancer specialization. The other 2 tabs look more like Spirit from the E3 Demo stuff and... I have no idea. Some green happy land thing. I'm starting to think Earth and Lightning stuff is mixed in with Spirit, and the green crap's a spirit/creation mix for party support.
Course having Lightning and Earth stuff seems odd when they aren't there own focuses you know? Wonder where that'll all end up now lol. Either way happy to see the main tabs sticking to a 10/9 split like I was thinking/hoping it would. Counted the video stuff looks like Fire and Ice both had 9 total spell/passive with 4/3 upgrades. Or 13 total fire, 12 total Ice.
Really makes me wonder what the Lightning/Earth/Spirit tab thing focus is going to be. Or maybe Earth will show up in the Happy green tree? Would make some sense. Spirit/lightning oriented stuff in the other one, green one being more creation/earth related? Hell maybe there next few videos will go over each tab for each class, I'd like that. Also hoping for some specialization showings.
Course having Lightning and Earth stuff seems odd when they aren't there own focuses you know? Wonder where that'll all end up now lol. Either way happy to see the main tabs sticking to a 10/9 split like I was thinking/hoping it would. Counted the video stuff looks like Fire and Ice both had 9 total spell/passive with 4/3 upgrades. Or 13 total fire, 12 total Ice.
Inferno had 15 points cost in the E3 demo. Winter was at 13.
Maybe the other two are going to be Lighting (Entropy + lighting) and Earth (Earth + Spirit/Creation, nature damage was actually in Creation in DAO).
Yeah that would make sense, just curious what the tabs will actually be called. Either way they've said the tabs are meant to be a play 'style'. Such as Shield vs 2H, or support vs offensive. Fire and Cold both fill the same role but from 2 different perspectives. I kinda expect the same from the other 2 tabs but you know, different still lol. Ahh I want more information! MOAR! Put it in my eyeballs! ![]()
I'm starting to think that maybe each companion has a unique set of skill/spell trees. I mean the player mage had totally different icons for her trees, then Vivienne had discord and discipline, and now Dorian has inferno and winter?