Even with those limitations, a passive ability to paralyze enemies with zero mana cost is far too powerful... it wouldn't take up one of the 8 spell slots and is most likely something we'd be picking up anyway on the way to an active ability. That sounds way too strong. You could spend most of the fight just running past groups of enemies while a warrior draws aggro and keep them paralyzed while the rest of the party decimates them... Obviously it wouldn't be effective on enemies that are immune to lightning, but just how common would such enemies be? And if that's the type of enemy we're facing, not being able to effect them with Static Charge would be least of the mage's worries...
I haven't been keeping up with the thread. Do we know where this supposed ability is in the talent tree? We don't know if the tree isn't comparatively crap after all. As for bizarre kitting moves like that - it sounds like exactly the sort of thing that wouldn't be worth doing because there are just better,faster and deadlier options available to you. To make it work you'd have to actively control your mate and let the AI handle the party, which creates the DAO rogue problem - the energy and attention wasted on micromanagement are better spent controlling more OP classes.





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