Aller au contenu

Photo

Skill Trees: View and discuss DA:I's skill tress here.


6397 réponses à ce sujet

#1226
In Exile

In Exile
  • Members
  • 28 738 messages

Even with those limitations, a passive ability to paralyze enemies with zero mana cost is far too powerful... it wouldn't take up one of the 8 spell slots and is most likely something we'd be picking up anyway on the way to an active ability.  That sounds way too strong.  You could spend most of the fight just running past groups of enemies while a warrior draws aggro and keep them paralyzed while the rest of the party decimates them...  Obviously it wouldn't be effective on enemies that are immune to lightning, but just how common would such enemies be?  And if that's the type of enemy we're facing, not being able to effect them with Static Charge would be least of the mage's worries...


I haven't been keeping up with the thread. Do we know where this supposed ability is in the talent tree? We don't know if the tree isn't comparatively crap after all. As for bizarre kitting moves like that - it sounds like exactly the sort of thing that wouldn't be worth doing because there are just better,faster and deadlier options available to you. To make it work you'd have to actively control your mate and let the AI handle the party, which creates the DAO rogue problem - the energy and attention wasted on micromanagement are better spent controlling more OP classes.

#1227
luckyloser_62

luckyloser_62
  • Members
  • 375 messages

I haven't been keeping up with the thread. Do we know where this supposed ability is in the talent tree? We don't know if the tree isn't comparatively crap after all. As for bizarre kitting moves like that - it sounds like exactly the sort of thing that wouldn't be worth doing because there are just better,faster and deadlier options available to you. To make it work you'd have to actively control your mate and let the AI handle the party, which creates the DAO rogue problem - the energy and attention wasted on micromanagement are better spent controlling more OP classes.

Unless it has been changed since the lightning tree was shown as entropy this passive is at the end of the line in that tree. The snap shot is in the OP, and I think someone reposted it behind a spoiler tag on the last page. Also the rest of the tree shouldn't be crap. It has haste, chain lightning, lightning bolt, and static cage for sure, which all look great. We don't know the other passives yet, but it is a safe bet one is a boost to lightning damage. There is also one active ability that we don't know, but it is likely stone fist. The main thing to compare it to when trying to decide if it is op or not is to see how powerful the rest of the passives are, and how powerful the passives in other trees are. 



#1228
Kage

Kage
  • Members
  • 599 messages
I think it is a typo. We are seeing the name and icon of Static Charge, but the description of Static Cage

#1229
themageguy

themageguy
  • Members
  • 3 176 messages
I sort of assumed static charge was a passive upgrade for static cage.....

#1230
PillarBiter

PillarBiter
  • Members
  • 1 146 messages

I sort of assumed static charge was a passive upgrade for static cage.....

 

Yeah seems to me like a passive upgrade to all electrical attacks. 

 

Simplest explanation is always the most likely.

 

Eg: hit someone with lightning, and he's shocked. Any enemy fleeing from that target is shocked as well.



#1231
Kage

Kage
  • Members
  • 599 messages

http://www.dragonage...-blog-asset.jpg

https://twitter.com/...3725184/photo/1

 

So, I was looking at the icons of the different previews we have, and it seems we have icons that are active, other passives, and ones with a small * in the top part, and other with those arrows doing a circle around.

 

Since the arrows are in the Shield Wall, I think they mean it is an active that can be sustained by keeping the button pressed, it drains you stamina, and you get a longer effect. We know know 2 or 3 actives that work this way. (Shield wall, the counter attack, the frost spell Dorian uses in a demo)

 

What do you think the * means? It is supposed to be something about combos.

Lunge and slash and payback strike have it, both in S&S. Shield bash does not.

Mind blast is the only spell seen that has it. No winter grasp! No flash fire!

 

Does it mean it sets ups a combo? Why doesnt Winter Grasp have it?

Does it mean it closes a combo? This actually makes more sense...

 

Maybe I am overthinking and it is just a graphical thing that means nothing? xD



#1232
Kage

Kage
  • Members
  • 599 messages

OMG I BRING YOU SOMETHING NEW.

 

I was looking at the videos to check icons due to my previous post, and I found in the official combat video

At 0:56, NEW SKILLS FOR SERA!!

 

There are:

- A bottle of fire

- A bottle of ice

- A bottle of electricity (?)

 

Now, this could mean different things:

1) There is a rogue basic tree that is all about alchemy

2) Sera's specialization is all about alchemy

3) Crafted bombs are not used from the wheel, but must be mapped as one of the 8 abilities we have and used from there

 

 

I think it is #3. And yeah, prepare for the BSN rage about this too!!!

Now crafted bombs must compete with active abilities for those 8 slots!!!! :o



#1233
Siripho

Siripho
  • Members
  • 104 messages
Nice find!

Is that not just the Tempest specialisation, however?

I had assumed that with all of Sera's exploding/magic looking arrows that was exactly what it was...

#1234
PillarBiter

PillarBiter
  • Members
  • 1 146 messages

No, I thinkt hey are skills. 

 

I believe (but correct me if i'm wrong) it has already been said that one character can carry one type of potion and one type of bomb. It has also already been said that rogues can poison their blades etc. So it'd make sense for the rogue potion skills to be skills.



#1235
Kage

Kage
  • Members
  • 599 messages

No, I thinkt hey are skills. 

 

I believe (but correct me if i'm wrong) it has already been said that one character can carry one type of potion and one type of bomb. It has also already been said that rogues can poison their blades etc. So it'd make sense for the rogue potion skills to be skills.

 

It has been said, in that same video, that we use the wheel to access POTIONS, POISONS and ELIXIRS.

Nothing about bombs though.... And I think we know now... :rolleyes:



#1236
PillarBiter

PillarBiter
  • Members
  • 1 146 messages

It has been said, in that same video, that we use the wheel to access POTIONS, POISONS and ELIXIRS.

Nothing about bombs though.... And I think we know now... :rolleyes:

 

Sorry to burst your bubble, but I think 'bombs' are going to be classified as poisons or some such :P

 

In one of the first demo's, we see the inquisitor using fire to burn some boats to cut off additional red templars reinforcements. And when he throws this bomb (antivan fire, I believe it was, going by heart here), you see him use the wheel.



#1237
Hellion Rex

Hellion Rex
  • Members
  • 30 037 messages

OMG I BRING YOU SOMETHING NEW.

 

I was looking at the videos to check icons due to my previous post, and I found in the official combat video

At 0:56, NEW SKILLS FOR SERA!!

 

There are:

- A bottle of fire

- A bottle of ice

- A bottle of electricity (?)

 

Now, this could mean different things:

1) There is a rogue basic tree that is all about alchemy

2) Sera's specialization is all about alchemy

3) Crafted bombs are not used from the wheel, but must be mapped as one of the 8 abilities we have and used from there

 

 

I think it is #3. And yeah, prepare for the BSN rage about this too!!!

Now crafted bombs must compete with active abilities for those 8 slots!!!! :o

Lol, I'm not raging. That said, I was thinking of the Miasmic Flask from DA2, so perhaps these are elemental versions of a similar ability?



#1238
Icy Magebane

Icy Magebane
  • Members
  • 7 317 messages

http://www.dragonage...-blog-asset.jpg

https://twitter.com/...3725184/photo/1

 

So, I was looking at the icons of the different previews we have, and it seems we have icons that are active, other passives, and ones with a small * in the top part, and other with those arrows doing a circle around.

 

Since the arrows are in the Shield Wall, I think they mean it is an active that can be sustained by keeping the button pressed, it drains you stamina, and you get a longer effect. We know know 2 or 3 actives that work this way. (Shield wall, the counter attack, the frost spell Dorian uses in a demo)

 

What do you think the * means? It is supposed to be something about combos.

Lunge and slash and payback strike have it, both in S&S. Shield bash does not.

Mind blast is the only spell seen that has it. No winter grasp! No flash fire!

 

Does it mean it sets ups a combo? Why doesnt Winter Grasp have it?

Does it mean it closes a combo? This actually makes more sense...

 

Maybe I am overthinking and it is just a graphical thing that means nothing? xD

I believe that skills marked by a * are impact or eldritch detonators, since they all appeared on the list themageguy put together some time ago (impact or eldritch detonator is listed in the description of all of these skills, except for the dual dagger skills, which we have no screenshots of).  It also makes sense based on which spells are listed and what we've seen some of them do, such as Mind Blast being used to make a combo from the rogue's sleeping powder.

 

As for the skills with a border...  I still believe those are focus powers.  If you look at the Two Handed tree, you will notice that on the lift side at the bottom there is the DA2 icon for Berserk and it has that border of arrows inside each corner.... while this could also be a sustained mode, I don't think it's possible to use Berserk while holding down the button used to activate it... so I'm going with the old theory that it's a Focus skill.  Keep in mind that Haste also has that border in the old screenshots, and we know for a fact that Haste is a Focus power.

 

Actually... looking at Shield Wall, it only has arrows in the top and bottom corners of the diamond, not all 4 corners... that means that it's either different from Haste and Berserk, or the arrow in all 4 corners is an old design...



#1239
PillarBiter

PillarBiter
  • Members
  • 1 146 messages

I believe that skills marked by a * are impact or eldritch detonators, since they all appeared on the list themageguy put together some time ago (impact or eldritch detonator is listed in the description of all of these skills, except for the dual dagger skills, which we have no screenshots of).  It also makes sense based on which spells are listed and what we've seen some of them do, such as Mind Blast being used to make a combo from the rogue's sleeping powder.

 

As for the skills with a border...  I still believe those are focus powers.  If you look at the Two Handed tree, you will notice that on the lift side at the bottom there is the DA2 icon for Berserk and it has that border of arrows inside each corner.... while this could also be a sustained mode, I don't think it's possible to use Berserk while holding down a the button used to activate it... so I'm going with the old theory that it's a Focus skill.  Keep in mind that Haste also has that border in the old screenshots, and we know for a fact that Haste is a Focus power.

 

Actually... looking at Shield Wall, it only has arrows in the top and bottom corners of the diamond, not all 4 corners... that means that it's either different from Haste and Berserk, or the arrow in all 4 corners is an old design...

 

B...b... Berserk? I MUST HAVE THIS!!

 

Edit: I checked the tree. Holy crap why did I not notice this?!? 2-Handers for life, yo! oohhh, now I must speculate :P

 

I'm hoping berserk will be able to make you increase your attack speed. Because if there's one thing I like from the berserker/reaver combo you could have in DA2, then it is that after cutting down some grunts and in combination with haste, you become a buzz-saw :P I loved that moment ^_^

Also, maybe since 200% attack speed is not that super alone, infinite stamina? And it WOULD be extra extra cool if, since 200% speed animations seem kind of weird if they're just sped up versions of normal attacks, that the attack animation changes to something realisticly sped up (extra spins, a kick in between, a headbutt in between sword attacks etc . :P )

 

 

I all-a hype nao!


  • Icy Magebane aime ceci

#1240
Icy Magebane

Icy Magebane
  • Members
  • 7 317 messages

B...b... Berserk? I MUST HAVE THIS!!

 

Edit: I checked the tree. Holy crap why did I not notice this?!? 2-Handers for life, yo! oohhh, now I must speculate :P

 

I'm hoping berserk will be able to make you increase your attack speed. Because if there's one thing I like from the berserker/reaver combo you could have in DA2, then it is that after cutting down some grunts and in combination with haste, you become a buzz-saw :P I loved that moment ^_^

Also, maybe since 200% attack speed is not that super alone, infinite stamina? And it WOULD be extra extra cool if, since 200% speed animations seem kind of weird if they're just sped up versions of normal attacks, that the attack animation changes to something realisticly sped up (extra spins, a kick in between, a headbutt in between sword attacks etc . :P )

 

 

I all-a hype nao!

Yeah, that screenshot is pretty old, but we've been so focused on magic that I didn't notice it until about 2 days ago.  xD  I hope it actually is "Berserk" and not just a reused icon... and I hope it's like what you describe, since that might be the only way we can have lightning fast melee attacks (Haste slows down time for some reason... boooring).  Warrior Focus abilities should involve powerful melee attacks, especially if they are going to be part of the two handed tree.  A simple damage bonus based around stamina isn't going to cut it.



#1241
Hellion Rex

Hellion Rex
  • Members
  • 30 037 messages

Not sure if posted here but Specializations have been added  :D


 

Mages

 

Necromancer 

These mages specialize in binding the spirits that are drawn to death. They can put the fear of death into enemies, bring spirits to fight on their behalf, and even cause devastating explosions when their enemies die.

 

Rift Mage 

These mages draw upon the force of the Fade, either pulling matter from the Fade to attack or twisting the Veil itself into a weapon to stagger or crush their enemies.

 

 

Rogue

 

Assassin

Any rogue can kill a target, but assassins make death into an art form. They specialize in quick, deadly kills that let them slide back into the shadows undetected, or indirect kills that eliminate targets while the assassin is safely away.

 

Tempest 

These unpredictable experts specialize in using alchemical mixtures that wreathe them in frost or flame. Fast, chaotic, and possibly mad, they wade into the fight and dare enemies to face the storm.

 

Warrior

 

Reaver

As the battle gets bloodier, these vicious and deadly warriors get even more brutal. Hurting them just makes them mad, a mistake most enemies don't live to repeat.

 

Templar 

These unrelenting warriors specialize in fighting mages and demons. No enemy's magic can withstand them, and they inspire and protect their allies with their righteous power.

 

Nice!


  • Icy Magebane aime ceci

#1242
Loki_344

Loki_344
  • Members
  • 535 messages

Finally.



#1243
Tevinter Rose

Tevinter Rose
  • Members
  • 2 157 messages

Excited for necromancer :), it sounds as cool as I hoped. Rift sounds very interesting too. I just can't wait to see how all the abilities look animation wise.



#1244
Icy Magebane

Icy Magebane
  • Members
  • 7 317 messages

Wait a minute... Champion isn't on that list... (edit:  Actually there's one missing from each class, so nvm this)



#1245
Hellion Rex

Hellion Rex
  • Members
  • 30 037 messages

Wait a minute... Champion isn't on that list...

Didn't put it on there since we already knew about it.



#1246
HaHa365

HaHa365
  • Members
  • 243 messages

Wait a minute... Champion isn't on that list...

Wasn't that one previously announced?



#1247
Hellion Rex

Hellion Rex
  • Members
  • 30 037 messages

Wasn't that one previously announced?

Lol, yup. Back in April.



#1248
HaHa365

HaHa365
  • Members
  • 243 messages

Lol, yup. Back in April.

That's what I thought. Thanks for posting these.



#1249
Icy Magebane

Icy Magebane
  • Members
  • 7 317 messages

Didn't put it on there since we already knew about it.

Yeah, but there are a lot of details listed here that were never known to us.  Do you know what Champion does?  I can't find these descriptions in the link you posted...



#1250
Hellion Rex

Hellion Rex
  • Members
  • 30 037 messages

Yeah, but there are a lot of details listed here that were never known to us.  Do you know what Champion does?  I can't find these descriptions in the link you posted...

The three I didn't list:

 

Champion - These powerful defenders protect their allies from harm, standing strong against devastating blows with expert training and fierce determination. Enemies can't kill them—and usually can't survive them.

 

Artificer - These specialists control the battlefield with deadly traps. Neither they nor their explosive mines are ever where the enemy expects them to be. 

 

Knight Enchanter - These rare mages received special dispensation from the Chantry to serve in battle. They summon blades from the Fade and are experts in protection and defense.