Well that means we can come up with our own kits.
For example:
Spirit Warrior:
This is an unusual weapon and shield warrior. With a special connection to the fade, this warrior gains protection and healing from a fade spirit, whilst also being able to overwhelm foes with area of effect damage.
Fade Barrier [Stamina Leaching Sustained]: A barrier protects the Warrior as long as its active. When this mode is active, the warrior deals 60% less damage, but has a 95% damage resistance. The Fade Barrier also gradually heals the warrior. However this mode will drain stamina whilst active. It has no cooldown and can be toggled on and off.
Fade Shift [Active]: Target a foe and charge towards them. This charge sends out a 5m radius shock wave that damages nearby foes (and allies so use this ability wisely).
Fade Heal [Active]: This ability creates an aura around the Warrior that lasts 10 seconds. The aura has a radius of 5m and will not only heal the warrior but also heal nearby allies (and foes so use this ability wisely).
Fade Strike [Active]: A powerful melee strike that deals damage to a single foe.
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Shadow Fencer:
A fusion of stealth and 1 handed weapon. This fighter does not have a shield. However they use their free hand to throw flasks.
As for the melee combat, this is a rapier style combat that is all about precision and technique with greater emphasis on agility and finesse.
This rogue cannot turn invisible like the assassin, however they have the following abilities.
Smoke Screen [Active]: Muffle sound, and make foes unable to see anything within the smoke. This makes foes vulnerable to back attacks.
Flash Bomb [Active]: This flash, stuns foes briefly, with a small chance of disarming foes.
Stimulant Pack [Active Consumable]: This briefly boosts the Warrior's damage output, and completely restores stamina. However this is a consumable.
Dummy Attack [Active]: Trick a foe into trying to defend an attack that isn't coming. As the foe tries to parry the non existent attack you quickly lunge for a critical hit.
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Shape Shifter:
The shape shifter is a mage who can change their form at will. These abilities make them adept at stealth and mimicking opponents movesets. This shape shifter is not like the shape shifting specialisation of Dragon Age Origins. Think Mystique from X Men.
Impersonation [Sustained]: You target an enemy from a distance and assume their form. You will be able to perform the moves of said enemy and be able to trick enemies into thinking you're on their side. When you mimic enemy moves you may not be as effective as the foes. Also allies may not realise you're on their side and as a result could attack you. This mode is great for backstabbing and surprise attacks. The impersonation form has it's own separate health gauge. When that gauge is depleted or you deactivate the form you will revert to humanoid form. This ability has a 30 second cooldown.
Blend [Active]: You use your shape shifting abilities to blend into objects. For example, if you use this ability next to a tree, you'll briefly appear to be another tree tree. Foes will not register you. This is perfect for backstabbing the foe. If you use this near a rock you'll appear to be another rock. This ability lasts till either the 15 seconds runs out or you come out of blend.
Invisible Mist [Active]: The mage turns into a barely visible mist. In this form the mage can travel 3 times as fast. However this ability lasts up to 5 seconds and has a 10 second cooldown.
Shifter Reflexes [Sustained]: When in humanoid form you perform basic attacks with two daggers. This ability drains your mana very quickly, but in return makes you extremely evasive and increases attack damage. How this works is to avoid getting hit, the body will bend itself in an unnatural way as enemy weapons and projectiles come into harms way. [Like Mr Fantastic in Fantastic Four, but nowhere near as elastic and stretchy].