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Skill Trees: View and discuss DA:I's skill tress here.


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#1276
luckyloser_62

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Walking bomb and fear could both be spell upgrades/ passives in necro. Walking bomb could have shifted to blow up your summons once they die rather than being applied to a living enemy. Fear could be a passive that gives enemies a chance to run in fear from your summon.

 

 

I'm hoping most of the defensive stuff in the KE tree will be passives to increase durability rather than actives like barrier. I really want all three of the actives in that tree to revolve around your melee. Obviously one is the sword summoning spell. The other two could be melee/ magical abilities that make use of the sword. 



#1277
Wulfram

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Walking bomb and fear could both be spell upgrades/ passives in necro. Walking bomb could have shifted to blow up your summons once they die rather than being applied to a living enemy.

 

The class description specifies "enemies" for walking bomb



#1278
GipsyDangeresque

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The class description specifies "enemies" for walking bomb

 

 

It could still be just a passive that causes all enemies you deal the finish damage to, to explode. Perhaps with an internal cooldown to keep things under control (can't happen more than once every 5 seconds or something.)



#1279
tntfists

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Tempest Rogue looks like it could be crazy fun  :D



#1280
Mornmagor

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I can't decide between Human and Qunari Knight Enchanter doh >.>



#1281
Hellion Rex

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I can't decide between Human and Qunari Knight Enchanter doh >.>

I'd imagine a bigass Qunari conjuring energy blades would look hella scary on the battlefield. I'd go with Qunari in that instance.


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#1282
GipsyDangeresque

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I can't decide between Human and Qunari Knight Enchanter doh >.>

 

Have you considered a Dalish Knight Enchanter that styles himself a bit of an Arcane Warrior?

 

I'm just saying


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#1283
luckyloser_62

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Have you considered a Dalish Knight Enchanter that styles himself a bit of an Arcane Warrior?

 

I'm just saying

 I'm torn between Dalish and Human. I like the idea of the Dalish KE, but a human fits best in my mind. Plus one extra ability point seems pretty nice. 



#1284
Mornmagor

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I'd imagine a bigass Qunari conjuring energy blades would look hella scary on the battlefield. I'd go with Qunari in that instance.

 

Yeah i have to admit that, a big horned fortress of plate with Fade blades causing chaos on the battlefield, does sound convincing.

 

Depends on the models i guess. If Qunari are as nice as i imagine them, appearance-wise, i'd go with them maybe :o

 

Still, Human is something i usually go for, maybe i'm able to relate to a Human easier, dunno :P



#1285
DV-01

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I can't wait to see the specializations in action.  As it stands, the three mage specs followed by reaver and assassin.

I have to see tempest, etc in action before I place them.



#1286
Hellion Rex

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Interesting...once we spec, we are stuck with it.


 

A'koss @Megin_Akoss

Question from the BSN: If we choose to respec during the playthrough, will we be able to choose a different specialization?

 

Mike Laidlaw @Mike_Laidlaw

Nope.



#1287
Thibax

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Keeper with nature spells or not?



#1288
KnightXE

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no Keeper spec.  :(



#1289
themageguy

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Keeper with nature spells or not?

Don't worry thibax, at least you can call upon the old magics and use lightning spells like they did in the Codex Tale of Illoren.

:)
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#1290
Hellion Rex

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Thought you all might like these:



tumblr_nch24937Bg1qfsbdwo1_1280.jpg

tumblr_nch24937Bg1qfsbdwo2_1280.jpg

tumblr_nch24937Bg1qfsbdwo3_1280.jpg

tumblr_nch24937Bg1qfsbdwo4_1280.jpg

 

Source: http://iron-bae.tumblr.com/


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#1291
Hellion Rex

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And from what I'm seeing, Ring of Pain on the Reaver is a sustained ability, as it reads "can be toggled on/off"



#1292
Patchwork

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I'm a bit disappointed that the DAMP specs aren't more unique but I think MEMP started out the same way and look what happened there. 



#1293
Abraham_uk

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Well that means we can come up with our own kits.

 

For example:

 

Spirit Warrior:

 

This is an unusual weapon and shield warrior. With a special connection to the fade, this warrior gains protection and healing from a fade spirit, whilst also being able to overwhelm foes with area of effect damage.

 

Fade Barrier [Stamina Leaching Sustained]: A barrier protects the Warrior as long as its active. When this mode is active, the warrior deals 60% less damage, but has a 95% damage resistance. The Fade Barrier also gradually heals the warrior. However this mode will drain stamina whilst active. It has no cooldown and can be toggled on and off.

 

Fade Shift [Active]: Target a foe and charge towards them. This charge sends out a 5m radius shock wave that damages nearby foes (and allies so use this ability wisely).

 

Fade Heal [Active]: This ability creates an aura around the Warrior that lasts 10 seconds. The aura has a radius of 5m and will not only heal the warrior but also heal nearby allies (and foes so use this ability wisely).

 

Fade Strike [Active]: A powerful melee strike that deals damage to a single foe.

 

_____________________________________________________________________________________

 

Shadow Fencer:

 

A fusion of stealth and 1 handed weapon. This fighter does not have a shield. However they use their free hand to throw flasks.
As for the melee combat, this is a rapier style combat that is all about precision and technique with greater emphasis on agility and finesse.
This rogue cannot turn invisible like the assassin, however they have the following abilities.

 

Smoke Screen [Active]: Muffle sound, and make foes unable to see anything within the smoke. This makes foes vulnerable to back attacks.
Flash Bomb [Active]: This flash, stuns foes briefly, with a small chance of disarming foes.
Stimulant Pack [Active Consumable]: This briefly boosts the Warrior's damage output, and completely restores stamina. However this is a consumable.
Dummy Attack [Active]:  Trick a foe into trying to defend an attack that isn't coming. As the foe tries to parry the non existent attack you quickly lunge for a critical hit.

 

_____________________________________________________________________________________

 

Shape Shifter:

 

The shape shifter is a mage who can change their form at will. These abilities make them adept at stealth and mimicking opponents movesets. This shape shifter is not like the shape shifting specialisation of Dragon Age Origins. Think Mystique from X Men.

 

 

Impersonation [Sustained]: You target an enemy from a distance and assume their form. You will be able to perform the moves of said enemy and be able to trick enemies into thinking you're on their side. When you mimic enemy moves you may not be as effective as the foes. Also allies may not realise you're on their side and as a result could attack you. This mode is great for backstabbing and surprise attacks. The impersonation form has it's own separate health gauge. When that gauge is depleted or you deactivate the form you will revert to humanoid form. This ability has a 30 second cooldown.

 

Blend [Active]: You use your shape shifting abilities to blend into objects. For example, if you use this ability next to a tree, you'll briefly appear to be another tree tree. Foes will not register you. This is perfect for backstabbing the foe. If you use this near a rock you'll appear to be another rock. This ability lasts till either the 15 seconds runs out or you come out of blend. 

 

Invisible Mist [Active]: The mage turns into a barely visible mist. In this form the mage can travel 3 times as fast. However this ability lasts up to 5 seconds and has a 10 second cooldown.

 

Shifter Reflexes [Sustained]: When in humanoid form you perform basic attacks with two daggers. This ability drains your mana very quickly, but in return makes you extremely evasive and increases attack damage. How this works is to avoid getting hit, the body will bend itself in an unnatural way as enemy weapons and projectiles come into harms way. [Like Mr Fantastic in Fantastic Four, but nowhere near as elastic and stretchy].



#1294
Morroian

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I would have thought keeper would have more nature'ish abilities.


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#1295
GipsyDangeresque

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I would have thought keeper would have more nature'ish abilities.

 

Nothing more druid/nature-y than the raw force of nature's wrath. Lightning bolts.


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#1296
themageguy

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Double post

#1297
themageguy

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Thought you all might like these:


tumblr_nch24937Bg1qfsbdwo1_1280.jpg
tumblr_nch24937Bg1qfsbdwo2_1280.jpg
tumblr_nch24937Bg1qfsbdwo3_1280.jpg
tumblr_nch24937Bg1qfsbdwo4_1280.jpg

Source: http://iron-bae.tumblr.com/


Thankyou so much!
now all i need is the necromancer and the arcane warrior and im set :)

#1298
The Baconer

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oh man Ring of Pain is totally nuts. Reaver just looks totally nuts.

 

I love it.


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#1299
themageguy

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Nothing more druid/nature-y than the raw force of nature's wrath. Lightning bolts.

But Iloren had prepared for them. All around the camp, the hunters had strewn dry grass, brush and brambles. When the sound of rustling footfalls began, Iloren and the other hahren called upon the old magic. They struck out with lightning, and though the bolts missed the darkspawn, they hit their target all the same. The sea of kindling lit, and not one of the dark creatures made it through the fire to reach Iloren's clan.

-- From "The Tale of Iloren," written by Zathrian, as it has been passed down from keeper to keeper from generations.

i totally agree. Keep the party alive whilst blasting enemies with the wrath of a storm?
Yay :D

We've seen dalish use primal and spirit magics in the games and novels.
Zathrian- ice and binding spirits to trees.

Velanna- in dialogue jests with Anders, asking why are her fireballs bigger than his. Also wields a fire staff to begin with. Her flame skill is also a nod to her VA who voiced Azula in the legend of aang cartoon.

Mihris- wields a frost staff and spirit magic.

Felassan - green flame, lightning, ice and stone. Only once did he use a plant spell ...it was awesome :)

#1300
PillarBiter

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Reaver looks so sweet :D I think that'll be my main char.

 

Also, devour, wow! In combination with ring of pain? Looks fantastic. I think i'm pretty much set for my story character's 8 abilities.

 

Whirlwind, tremor and ring of pain for areas, devour for single enemy damage (good thing the cooldown is so low!!)

Chain for utility as well as taunt for increasing guard and drawing aggro towards my ring of pain :D, alternatingly block and slash or evade depending on the fight.

The last slot will be a focus ability (berserk by standard, or any other if there are more useful focuses), or some sort of vanguard ability, if they turn out to be useful.

 

Bring me this game nOWWW!!!


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