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Skill Trees: View and discuss DA:I's skill tress here.


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#1301
Gill Kaiser

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Playing DAMP as the Reaver did make me quite a bit more enthusiastic to make my Qunari a warrior and spec her that way. It helped me get over not playing a mage, which is normally my preferred class.

Now my only misgiving is that she's going to effectively be identical to Iron Bull in combat...

#1302
PillarBiter

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wait... you PLAYED DAMP?

 

Tell me EVERY THING! Go slow, don't skimp on the details :P



#1303
Gill Kaiser

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I didn't just play, I was part of the team that won! It was pretty cool. If you want to know details, I've already made a few lengthy posts about what I thought in the Twitter thread and the EGX discussion thread.

#1304
Kage

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One thing I love about the Keeper is that her Dispel, which seems like a "situational spell", has the Eldritch Detonator, which means they gave it a new twist so we can use it constantly to trigger combos. It is very well though since we only have 4 skills in MP. I am sure MP will be really fun, and each class will feel very different.

 

In the latest demo we have seen that the 2h skill tree has 6 active abilities, it does not seem to be any focus 5th ability there.

So I wonder, where are the warrior and rogue focus abilities??!?!?!?!?



#1305
PillarBiter

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The demo classes were set as the Legionnaire, Reaver, Assassin and Keeper. I was playing the Reaver.

My main impression of the demo was that it was surprisingly challenging, mainly due to the absence of the ability to heal. There are no targeted healing abilities and health doesn't regen at all. As the Reaver I was the only class with a self-heal of any kind, but it was by no means a panacea. It had a reasonable cool down and to make full efficient use of it I had to combine it with another Reaver ability, which required strategic use of stamina.

The absence of healing meant that the strategy hinged on damage mitigation throughout, and making sure to avoid being sucked dry by attrition. The level was split into 5 stages, with a boss at the end. Every character got two health potions and a few other consumables, which could not be replaced in-game. At the end of each stage there was a font that healed the party, so we had to make sure not to use any consumables needlessly.

The boss was a very heavy-hitting 2h warrior, who moved slowly but hit like a train. Lots of mobs spawned during the fight, but they were not unlimited, so our strategy was to try to kite the boss and avoid him as much as possible, kill his henchmen until they stopped coming, then focus on him together.

I am generally a PC gamer so I struggled a little with the controller, but only when trying to use targetable consumables during hectic combat. The main abilities were easy to use with the controller bindings. 

 

I hope you don't mind I requoted you here, Gill Kaiser. Looks like it was a lot of fun, and that the reaver really is a dangerous but rewarding class to play, I like that!



#1306
ZerioctheTank

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Do you guys see that challenge ability!!!!? More guard depending on HP loss!!! Hell yea!!!! Did anyone that played the demo find out if guard protects you from magic and physical attacks? Or just physical?

#1307
bazzag

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If Keeper isn't a spec for mages in SP i'm going to raise an eyebrow. (Not cuz i've played MP, but you can be the first of your clan, the keeper spec is begging to be included!)



#1308
Patchwork

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If Keeper isn't a spec for mages in SP i'm going to raise an eyebrow. (Not cuz i've played MP, but you can be the first of your clan, the keeper spec is begging to be included!)

 

Keeper isn't a specialisation but all the Neria's(?) abilities are in single player. 



#1309
bazzag

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Keeper isn't a specialisation but all the Neria's(?) abilities are in single player. 

 

Bit of a shame. From a story perspective it could of really worked for a Dalish mage to become a keeper, but oh well. I'm sure there'll be something that would suit a Dalish.



#1310
Borosini

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So I just noticed a couple of icons I don't remember seeing on Solas in the EGX demo (still Fallow Mire).

 

Screenshot:

aa5Yivy.png

 

Maybe we know what the fire spell is. I'm more interested in the spell assigned to X. It's obviously lightning (Static Cage? going by what it does at 18:48 at http://www.twitch.tv/egx/c/5182916) but it's also yellow rather than purple, which previously seemed to be more in line with the Spirit school's color scheme. Stonefist was also yellow, IIRC, as was the narrow border around its icon.

 

Maybe Stonefist will indeed be found in the Lightning tree after all.



#1311
Mornmagor

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So i guess Arcane warrior will borrow abilities from the Knight Enchanter mostly?



#1312
luckyloser_62

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So I just noticed a couple of icons I don't remember seeing on Solas in the EGX demo (still Fallow Mire).

 

Screenshot:

aa5Yivy.png

 

Maybe we know what the fire spell is. I'm more interested in the spell assigned to X. It's obviously lightning (Static Cage? going by what it does at 18:48 at http://www.twitch.tv/egx/c/5182916) but it's also yellow rather than purple, which previously seemed to be more in line with the Spirit school's color scheme. Stonefist was also yellow, IIRC, as was the narrow border around its icon.

 

Maybe Stonefist will indeed be found in the Lightning tree after all.

I think that the yellow may imply that it is more entrhopic in nature, acting as a crowd control rather than damage, although I hope that maybe its upgrade adds damage. 



#1313
Kage

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Those are fire mine and static cage, yeah


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#1314
Guest_IceQuinn_*

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Loving the Keeper. And the Necromancer, I was… cautiously optimistic, lol while waiting for more info, but since the spec came out I think I’m going to be playing this kit a LOT, as well. :) Plus dat Reaver, dat claw. <3 The templar… ugh, I could go on and on. This game can’t come soon enough.^^

 

Stonefist, I’m certain it’s in. And assuming you can switch these kits’ skills in DAMP (maybe in a limited fashion, who knows) you could, eg. Give the Keeper Stonefist + Lightning, spec her in that tree (Primal, is it?) which to me is very Keeper-ish: primal forces, earth & skies, weather, druid-ic, nature. Pretty much everything @GipsyDangeresque & @themageguy said on the last page: agreed, agreed and agreed! xD

 

 

Kinda brings me to a question, and I apologize if it’s been answered elsewhere, but just to make sure, have we had any confirmation: Can we, switch abilities here and there in MP (like I said, maybe within certain limits) or are they a fixed skill set for each kit? Maybe there were 4 “locked” initially at these demo booths, but not for the final game? O.o Dunno. So I’ve been wondering.

 

I ask because, we’ve seen i.e the Keeper with: Dispel, Chain Lightning, Barrier & Fade Step – but also with Mind Blast instead of Dispel. And with two Lightning spells + Barrier & Fade Step.

 

 

Plus this guy at 2:06 (people were calling “Anders”, lol) - I’m *assuming* must be Rion the Elementalist w/a different skin and mapped abilities (here with Winter’s Grasp, Ice Burst + Barrier & Fade Step)- as opposed to his “regular”/original-recipe/we’ve seen most of, more Fire-based spells.


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#1315
Kage

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Yes, we know MP characters start at level 1 with some abilities, and then they have 2 skill trees with 2 actives each, so I guess you will have around 6-8 active skills to choose from.



#1316
themageguy

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Playing DAMP as the Reaver did make me quite a bit more enthusiastic to make my Qunari a warrior and spec her that way. It helped me get over not playing a mage, which is normally my preferred class.

Now my only misgiving is that she's going to effectively be identical to Iron Bull in combat...


But....think of the MAYHEM you two could cause :D

#1317
Guest_IceQuinn_*

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Yes, we know MP characters start at level 1 with some abilities, and then they have 2 skill trees with 2 actives each, so I guess you will have around 6-8 active skills to choose from.

Ah, I see. Thanks, Kage!  :)

 

I thought as much - but wasn’t too sure after seeing these images with the kits' skills, wondered if they had been locked down to a final 4, per kit (and it’d be more like ME3MP?). Glad it’s not the case! xD

 

I like that these are fixed characters and that they’ll be sticking to a “theme”, but still giving us a little room to wiggle w/ the abilities. Gotta love that!^^

 

6-8 active skills sounds right. I mean, just the Keeper I count 8 spells so far: Chain Lightning, Lightning Bolt, Static Cage, “Seeker’s Swarm”, Barrier, Mind Blast, Dispel & Fade Step (the last one, I think might be available to all mage kits as their dodge move, same for the other classes)…



#1318
PillarBiter

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yeah, I love the fact that we'll be able to make even the multiplayer characters our own.

 

That said, I just KNOW one character will be OP'd. It's just the bioware way :P And they overnerfed 2 months later... I just hope they OP the reaver, that's all I'm asking :D

 

IceQuinn, hope I get to play with you sometime, I like people sharing the enthusiasm for things like skills :)



#1319
Hellion Rex

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Mike Laidlaw @Mike_Laidlaw 

Also, for another take, Reddit user Tigersprite has answered a ton of questions, about DAI co-op too: http://www.reddit.com/r/DragonAgeCoOp/comments/2hn6ok/i_played_dai_multiplayer_at_egx_ask_me_anything/ 

 

 

"and I think the Elementalist do a pseudo-teleport which leaves behind an ice trail to freeze pursuers (and, if done correctly, can be used as an offensive spell)"


 

Ah, so that's why Fade Step is in the Winter Tree.


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#1320
Kage

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Ahh, good catch... Yeah, it would make a lot of sense to leave a trail of ice through an upgrade, so we can use it offensively...

It is indeed a very good new, I love that abilities can be used in 2 different ways. Seems they got rid of boring abilities by mixing 2 effects together.



#1321
themageguy

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Trail of ice? Kingdom of amalur anyone?
hell yes i loved that ice blink ( i know mages don't teleport in dragon age but its very similar :D )
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#1322
Icy Magebane

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Trail of ice? Kingdom of amalur anyone?
hell yes i loved that ice blink ( i know mages don't teleport in dragon age but its very similar :D )

I was actually going to post something about that, but does this spell actually go through enemies like Ice Blink?  Either way, the ideas are very similar, since in that game you started with a normal Blink then got an Ice upgrade (or Poison in the case of Finesse/Sorcery chars).


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#1323
Hellion Rex

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Damn, Viv used it twice!!!! And damn, it shot her forward like a rocket!



#1324
Guest_IceQuinn_*

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Damn, Viv used it twice!!!! And damn, it shot her forward like a rocket!

Yeah! :) Very cool-looking, too.

 

She seemed to "turn" into what I’d maybe describe as a blast/wave of ice mist/vapor/cold air; very fast, different and flashier than vintage “Blink”, last time we saw it. I like both versions, to be honest. So. Kinda hoping it's an upgrade available to Fade Step, into this icy-potentially-damaging-too, version.^^


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#1325
Icy Magebane

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Fade step sounds incredibly useful for any mage, not just KEs.  Since it's a tier 1 spell, it shouldn't be too much of a sacrifice to upgrade it even if the Inquisitor doesn't have any other ice spells.  Humans even get a free spell point, so using it on that might be a decent option...  Well... assuming you don't need to have spent a certain number of points in Winter in order to get the upgrade... I don't know if those restrictions are returning or not...