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Skill Trees: View and discuss DA:I's skill tress here.


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#1451
wowsuper

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This just means fewer possible character building options.

 

But we'll be able to choose how to dress, and we can craft so many many weapons! And skills look so very very cool! They explode! Ooh! 

They must reduce building options or we could be overwhelmed by four trees per class! So very many!

Character building options are so tiring! You have to think and choose things! I don't know if I can make such an effort.


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#1452
UniformGreyColor

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But we'll be able to choose how to dress, and we can craft so many many weapons! And skills look so very very cool! They explode! Ooh! 

They must reduce building options or we could be overwhelmed by four trees per class! So very many!

Character building options are so tiring! You have to think and choose things! I don't know if I can make such an effort.

 

Are you saying we only have 4 trees per class + a spec? Has this been confirmed by Devs? I apologise if I sound stupid in my comments, I haven't been able to keep up to date because of time constraints. I was kinda hoping BW was keeping some of the trees under wraps so that we would be pleasantly surprised when it gets very close to release date. I guess I was wrong. Your post was helpful to me I'll give it a like.



#1453
PillarBiter

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Are you saying we only have 4 trees per class + a spec? Has this been confirmed by Devs? I apologise if I sound stupid in my comments, I haven't been able to keep up to date because of time constraints. I was kinda hoping BW was keeping some of the trees under wraps so that we would be pleasantly surprised when it gets very close to release date. I guess I was wrong. Your post was helpful to me I'll give it a like.

 

This has been confirmed by math. And is very likely so. Nothing has pointed to the contrary.



#1454
UniformGreyColor

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This has been confirmed by math. And is very likely so. Nothing has pointed to the contrary.

 

What about "earlier" trees seen in various gameplay trailers and demos? That is my only point and I don't know if it is valid. Lack of evidence is not evidence to the contrary.



#1455
Adhin

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When he says 'by math' he means in an interview they stated there are a total of 21 trees between the 3 classes. That's 7 total, 3 of which are specializations coming out to 4 base trees. There is also 1 'extra' that you don't spend points on for the quizzy mark. Ultimately it comes out to more actual 'things' then DA2, all be it DA2 has more stuff to physically spend points on by a small amount, though as I've mentioned before earlier in the thread that was mostly on upgrades.

 

There was an average of 5 skills and 5 upgrades for the 9 skill 'webs' in DA2, comes out to 270 total in DA2. DAI by contrast has 4 tabs but instead of 10 max point it's closer to 14, and 5 of those are upgrades. 2H as we've seen, for instance are 5 active, 4 passive, and 5 upgrades. If every skill tree is relatively close that's 56 base 'things' to spend points on (instead of 60). However that's 40 total active and passive, opposed to 30 in DA2.

 

Basically, it's more focused, and has more actual skills to spend things on (not counting upgrades) but total amount of things to buy is slightly less. That said you'll get like 30 skill points to spend like the past games which means even if you have access to, lets ignore 1 tab cause weapon type, 42 + 10 for specialization (blind guess from old footage) that's 52 things to 'spend points on'. You'll still be picking and choosing and ultimately can only have 8 active skills bound at a time.

 

For me personally I'll be having a heavy focus on passives and only taking skills I wont use if it's required to get said passive. Plan on maxing out my specialization for it's 3-4 active skills, upgrades/passives, and have them bound while mixing in 4-5 skills from the base trees to flesh out the other side of my character. My warrior will end up with Counter Attack and all the 2H passives, might also take pummel bash depending on how useful that remains. Most of my 'attacks' will end up being Reaver based though, and ill have stuff from the other 2 trees for taunts and charging and whatnot.

 

TL:DR Yeah, 4 base skill trees, 3 specializations to choose from (can only take 1). 8 total active skill slots (for all platforms including PC). However the skills seem to have more tactical advantages such as Icewall and the lightning circle cage thing. Stuff that, frankly, never even existed in DAO.


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#1456
UniformGreyColor

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Spoiler

 

Thanks a ton man, I appreciate it immensely.



#1457
Mornmagor

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Apparently, there is a Mage skill out there called, "Walking Fortress". Sounds tanky :P

2014_10_01_19_35_32_Adobe_Flash_Player.j



#1458
Adhin

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Might not actually be a mage spell, could just be a proc that exist on weapons. Or could be a skill from any class that can just be a proc on weapons for any other class. Actually, that's a proc in general and I don't remember DA having much in the way of proc effects. So, that's snazzy n suches.



#1459
Mornmagor

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Dunno the other weapon they showed was 2H, and gave Guard, so maybe this is something equivalent. It could be anything indeed, buuuuut i'm hopeful it's a Mage thing :P

 

It could be just a weapon proc, but then again, we haven't seen the Knight Enchanter tree yet, and this does sound like something that would belong in that tree.



#1460
andar91

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So screenshots. 

 

DA2htree.png

DA2htree2-1.png

 

Adding them to the OP. 

 

Thanks for posting that here Icy, I didn't even notice that there was a tree in it when I watched the video. 

 

While I can see what people are saying about linearity and the DA:O problem (forcing you to take certain skills), I feel like it won't be TOO big an issue and it's also more honest than DA2. They said we'd have way more choices and be able to avoid abilities if we didn't want them in DA2, but realistically, you had to take stuff you didn't want because of point requirements. For instance, I like the upgraded Sleep spell, but I HAD to take Shackling Hex to get it (and then NEVER used it). Same issue with Force Mage - loved TK Burst, Gravitic Ring, and Pull of the Abyss, but couldn't get much out of them without upgrades.

 

What I WOULD sort have preferred in the new skill tree design is the passives being moved off the main grid. So the active abilities are in the center (or heck, maybe even circular), and passives are linked to them but can be bypassed entirely if you don't want them. We could then get to the yummy, meaty goodness of active abilities faster and not have to take passives we may not want.

 

Which is not a slur on passives, btw, they actually look useful, but perhaps not to everyone.



#1461
UniformGreyColor

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While I can see what people are saying about linearity and the DA:O problem (forcing you to take certain skills), I feel like it won't be TOO big an issue and it's also more honest than DA2. They said we'd have way more choices and be able to avoid abilities if we didn't want them in DA2, but realistically, you had to take stuff you didn't want because of point requirements. For instance, I like the upgraded Sleep spell, but I HAD to take Shackling Hex to get it (and then NEVER used it). Same issue with Force Mage - loved TK Burst, Gravitic Ring, and Pull of the Abyss, but couldn't get much out of them without upgrades.

 

What I WOULD sort have preferred in the new skill tree design is the passives being moved off the main grid. So the active abilities are in the center (or heck, maybe even circular), and passives are linked to them but can be bypassed entirely if you don't want them. We could then get to the yummy, meaty goodness of active abilities faster and not have to take passives we may not want.

 

Which is not a slur on passives, btw, they actually look useful, but perhaps not to everyone.

 

So your saying we can bypass abilities to get to different ones further down the line? Where do you get this from? I'm just curious.



#1462
andar91

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So your saying we can bypass abilities to get to different ones further down the line? Where do you get this from? I'm just curious.

 

No, I'm saying that we CANNOT do that, but it'd like it if we could. Particularly if passives were more optional.

 

As mentioned, my ideal skill tree for, let's say, Inferno, wouldn't be a tree, but a circular wheel with Inferno at the center. So all passives and active abilities (and their upgrades) can be attained independently of each other, and maybe a capstone ability in the center or something. You could still restrict by level, but basically, it would mean that once you get to a high enough level, you could take Wall of Fire while all of your other spells were ice spells or something like that.

 

But I get this doesn't really fit with the lore. Spells aren't formula like in D&D, they're more like talents you figure out how to do, so you gotta start with little fires before moving on to the big ones.



#1463
Guest_IceQuinn_*

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This Winter's Grasp looked freaking enormous!

tumblr_ncs0arjRBP1ryr3o1o1_500.png

Nice catch w/ Guardian Spirit (wish we’d seen it in effect! xD) and the other blue-shield passive (Ice passive? KE? A bit curious). And yeah, Winter’s Grasp’s looking super cool there, indeed!  :)



#1464
KnightXE

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Walking Fortress sounds like a perfect Knight Enchanter spell ( or else an upgrade of Barrier ).

#1465
Kage

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Just in case you did not see.

Bioware just confirmed the magic number themselves: 21 skill trees, 9 specializations.

So this means 4 basic trees for all classes, and 3 specialization trees.



#1466
Tielis

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I really hope the Knight Enchanter isn't limited to a sword/shield tank role.

 

Currently I'm playing through DA:O with a CC/DPS Arcane Warrior, dual wielding (Florentine) simply because I like the way it looks.  I really hope I'll be able to do that again.



#1467
Icy Magebane

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I really hope the Knight Enchanter isn't limited to a sword/shield tank role.

 

Currently I'm playing through DA:O with a CC/DPS Arcane Warrior, dual wielding (Florentine) simply because I like the way it looks.  I really hope I'll be able to do that again.

I don't think KE even uses shields... they can't equip normal swords at all, so they probably conjure a single magic blade and nothing else (mostly speculation ofc).

 

http://forum.bioware...5#entry17421098

User

Hi Mike, the new video shown a weapon named Knight-Enchanter greatsword, does this mean KE mages can use swords?

 

Mike Laidlaw @Mike_Laidlaw

No.

 

Mike Laidlaw @Mike_Laidlaw

I expect someone named it that after crafting it. Cheeky buggers.

 

:(



#1468
Tielis

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I don't think KE even uses shields... they can't equip normal swords at all, so they probably conjure a single magic blade and nothing else (mostly speculation ofc).

 

http://forum.bioware...5#entry17421098

 

Hmm... so they go into melee with a staff (spear) like Hawke then?  I can deal with that.  :)  I just don't like the idea of a shield.



#1469
Icy Magebane

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Hmm... so they go into melee with a staff (spear) like Hawke then?  I can deal with that.   :)  I just don't like the idea of a shield.

Um... well, actually mages cannot use the staff for melee at all.  Archers also have zero melee options...  Sorry to be the bearer of bad news... :unsure:



#1470
Tielis

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Um... well, actually mages cannot use the staff for melee at all.  Archers also have zero melee options...  Sorry to be the bearer of bad news... :unsure:

 

So wait... did they go back on their whole "we want to make the Knight Enchanter like the Arcane Warrior" thing?  The melee mage is a lie?  *cries*



#1471
Dunbartacus

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So wait... did they go back on their whole "we want to make the Knight Enchanter like the Arcane Warrior" thing?  The melee mage is a lie?  *cries*

They summon blades of arcane force to stab things.



#1472
Icy Magebane

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So wait... did they go back on their whole "we want to make the Knight Enchanter like the Arcane Warrior" thing?  The melee mage is a lie?  *cries*

Aside from the summoning of magical blades, all we really know is that KEs are "less tanky" than Arcane Warriors... this is indeed a melee mage, but we just don't know all the details, like how long the conjured blade lasts or what form it takes.  What we do know is that staves cannot be used to physically hit anybody.



#1473
Tielis

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Aside from the summoning of magical blades, all we really know is that KEs are "less tanky" than Arcane Warriors... this is indeed a melee mage, but we just don't know all the details, like how long the conjured blade lasts or what form it takes.  What we do know is that staves cannot be used to physically hit anybody.

 

Whew, thank you!  Haha, I can just imagine.  "Holy crap, my sword just disappeared!"  Inquisitor down.



#1474
thevaleyard

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ZZZDAI42014ZZZ02.jpg

 

Here's an example of the lightsabers arcane blades of force used by Knight Enchanters.



#1475
Tielis

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Here's an example of the lightsabers arcane blades of force used by Knight Enchanters.

 

What the...?  That certainly does look like a lightsaber.  :(  Needs more flames.  Personally, I want to use the ice one.  That's it, right?  Fire or ice?