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Skill Trees: View and discuss DA:I's skill tress here.


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#1551
Mornmagor

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Mike Laidlaw i guess.



#1552
Bayonet Hipshot

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If I wanted to ask a dev if they're gonna reveal all the skill trees before release, who would I ask on twitter?

 

Mike Laidlaw or Cameron Lee. They are the nicest and most responsive of the devs. 


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#1553
Mathias

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Mike Laidlaw or Cameron Lee. They are the nicest and most responsive of the devs. 

Thanks I just pitched the question to them :)



#1554
andar91

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I think Earth might be gone, in all honestly.

 

I doubt it's gone entirely, but I think all we'll get is Stonefist. We've seen it in fairly recent demos, and the Elementalist was mentioned by someone as having it in the MP at one of the recent conventions.

 

I think that 3rd tree, whatever they call it, will have:

 

Chain Lightning

Lightning Bolt

Static Cage

Stone Fist

Haste

 

I'd like to see one more earth spell, but I think each tree has 5 actives?



#1555
Icy Magebane

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I played a demo of mortal kombat x the other day.
One of the fighting styles subzero could form a sort of frost on him that acted as armor in a way. Do you think a dagger tempest would utilise a similar effect using their potions? Then any damage they dealt would deal cold damage and possibly freeze or chill enemies/???

Have you ever played Dragon's Dogma?  If so, I was thinking of something along the lines of the Magick Archer spell called "Immolation."  It's basically a flaming aura that damages enemies who get too close, although it does slowly eat away at the MA's health... of course, that's not a problem in Dragon's Dogma since there are many ways to heal oneself... anyway...

 

I think the Tempest abilities will be similar to that (minus the health loss).  Either that, or the website description was worded poorly and what they meant to say was "wreath their weapons in flames/frost."  Meaning, Flame Coating and Frost Coating for both daggers and arrows... we'll see.  I'm having a hard time understanding what the Tempest spec is supposed to be like, or how it will be effective for ranged attackers if it works as written, but they are supposed to be unpredictable, right? :P



#1556
Icy Magebane

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Mike Laidlaw or Cameron Lee. They are the nicest and most responsive of the devs. 

They really are... well, actually there are a couple others who post here and are incredibly helpful and kind, but those two do stand out.

 

edit:  And just to avoid the dreaded triple post...

I doubt it's gone entirely, but I think all we'll get is Stonefist. We've seen it in fairly recent demos, and the Elementalist was mentioned by someone as having it in the MP at one of the recent conventions.

 

I think that 3rd tree, whatever they call it, will have:

 

Chain Lightning

Lightning Bolt

Static Cage

Stone Fist

Haste

 

I'd like to see one more earth spell, but I think each tree has 5 actives?

I think that Haste was probably moved out of the Lightning tree and put in its own tree, the same way that Berserk was moved from two handed (assuming it's still in the game).  Focus powers probably sit in their own tree, or are unlocked in a different way... I will admit that this might just be wishful thinking.  I never liked the idea of Haste being in the Lightning tree.  The DA:I version doesn't even make us move faster, it slows down time... I realize that's effectively the same thing, but not as exciting IMO.  Also a lot less relevant to Lightning...



#1557
mikeymoonshine

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I doubt it's gone entirely, but I think all we'll get is Stonefist. We've seen it in fairly recent demos, and the Elementalist was mentioned by someone as having it in the MP at one of the recent conventions.

 

I think that 3rd tree, whatever they call it, will have:

 

Chain Lightning

Lightning Bolt

Static Cage

Stone Fist

Haste

 

I'd like to see one more earth spell, but I think each tree has 5 actives?

 

Well Rock Armour is now just a potion so the only earth spell we have completely lost from DA2 is Petrify. There is a chance that spell could also have become a potion or it could have been added in some other way. maybe an upgrade to one of the lightning spells has a chance of petrifying your enemies? 



#1558
andar91

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Well Rock Armour is now just a potion so the only earth spell we have completely lost from DA2 is Petrify. There is a chance that spell could also have become a potion or it could have been added in some other way. maybe an upgrade to one of the lightning spells has a chance of petrifying your enemies? 

 

For me, it wouldn't have to be petrify. Honestly, some sort of earthquake or seismic shockwave ability would be more iconic, but it didn't work at all in DA:O (imo). I'd at least like one other earth spell.

 

 

They really are... well, actually there are a couple others who post here and are incredibly helpful and kind, but those two do stand out.

 

edit:  And just to avoid the dreaded triple post...

I think that Haste was probably moved out of the Lightning tree and put in its own tree, the same way that Berserk was moved from two handed (assuming it's still in the game).  Focus powers probably sit in their own tree, or are unlocked in a different way... I will admit that this might just be wishful thinking.  I never liked the idea of Haste being in the Lightning tree.  The DA:I version doesn't even make us move faster, it slows down time... I realize that's effectively the same thing, but not as exciting IMO.  Also a lot less relevant to Lightning...

 

I'd love if Focus abilities weren't in the main trees. T'would make me very happy indeed.



#1559
Icy Magebane

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For me, it wouldn't have to be petrify. Honestly, some sort of earthquake or seismic shockwave ability would be more iconic, but it didn't work at all in DA:O (imo). I'd at least like one other earth spell.

Too bad they put Earthquake into the two-handed tree (Earthshaking Strike or w/e)... :/


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#1560
themageguy

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Have you ever played Dragon's Dogma? If so, I was thinking of something along the lines of the Magick Archer spell called "Immolation." It's basically a flaming aura that damages enemies who get too close, although it does slowly eat away at the MA's health... of course, that's not a problem in Dragon's Dogma since there are many ways to heal oneself... anyway...

I think the Tempest abilities will be similar to that (minus the health loss). Either that, or the website description was worded poorly and what they meant to say was "wreath their weapons in flames/frost." Meaning, Flame Coating and Frost Coating for both daggers and arrows... we'll see. I'm having a hard time understanding what the Tempest spec is supposed to be like, or how it will be effective for ranged attackers if it works as written, but they are supposed to be unpredictable, right? :P


Omg yes! I cant believe I forgot that class...it was my favourite!

in the old videos, it looked like it was just an enchant weapon ability. Perhaps its changed since then

#1561
Icy Magebane

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Omg yes! I cant believe I forgot that class...it was my favourite!

in the old videos, it looked like it was just an enchant weapon ability. Perhaps its changed since then

Enchanted weapons makes the most sense, but that description on the website is throwing me off.  I think somebody must have made a mistake when writing it...



#1562
themageguy

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Enchanting or even apply a elemental poison.

Im really curious about this spec

#1563
Kage

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For the changes we saw them doing from one video to another, they seemed to have a lot of doubts about where to fit the spells they had created. They didnt know also exactly how to name spells, how to organize them, etc. There were subject to a lot of changes, and that is why they were super careful about what they showed us. They were being really professional and careful, I admire that.

 

However I am so interesting in skill trees, that I watched every fkin recolor of an icon, every movement, every combat video second by second.

 

And I have my theory, that I will share with you, but only for mages (since we have seen a lot for them). We will see how wrong I am in November.

Keep in mind there is no "invention or guessing" here, it is just what we have seen, heard and read so far. There might be even more changes and of course it is not set to stone, but not major surprises. The rest of the obsessive freaks like me, can help me and correct me. ;)

 

- Mages will have 4 basic spell trees: Inferno, Winter, Spirit and Lightning/Entropy.

- All spell trees will have around 5 spells. They can easily go for a standard and make all trees equal, with 5 spells, 4 passives and some upgrades, for what we know.

- Inferno (5/5): flashfire, fire mine, wall of fire, flame burst, fire storm. None of them seem to be focus based, although common sense would tell us that firestorm is a focus spell. However, the icon has never shown focus marks, so your guess is as good as mine.

- Winter (5/5): winter's grasp (previously called cold snap), wall of ice, glyph of frost, fade step, and "blizzard". The last one is a sustained spell we have seen Dorian use in the battle vs Alexius, we saw the effect in the battlefield and how his mana was depleting while he was casting it. We never saw the name. However, this could have been an acumulation of coincidences and its the less confirmed spell. Blizzard could be a focus spell, or not, we do not know.

- Spirit (4/5): barrier, dispel (this one is old, but Vivienne used it vs a mage in the demo of the keep invade. And in MP we have seen it again), mind blast, "revive" (we dont know the name, but we know its the bottom one, and its a resurrection).

- Primal/Lightning (4/5): chain lightning, lightning bolt, static cage, stone fist. The unknown spell might be the icon of first level right path, before static cage. See page 1 of this thread for images.

 

And we need room for Seeker's Swarm (previously in Winter), Haste (last time seen in Entropy/Lightning, but I think its no longer there), and "Group Heal".

 

In a certain point, Inferno and Winter were called Discord and Discipline, and had 6 spells. Inferno had an unknown 6th spell, and discipline had seeker's swarm. Later, they changed them and removed seeker's swarm since it cannot be frost (its element depends on the staff equipped), and they changed fade step to be a frost type spell. So it made sense, all fire, all ice, perfectly organized.

Where has the 6th fire spell gone to? The 5 spells of Inferno are not focus based. Well, I think the focus spell was the one removed.

 

Why do I think haste will no longer be in the lightning tree? Because it is a focus spell.

Why do I think group heal will not be in spirit? Because its a focus spell, and the bottom one is the revive one.

This is reinforced by the removal of the focus spell of 2h warrior too, out of their tree, to standarize it to the 5 active setup.

 

So my theory is that focus spells are no longer in the skill trees, to make all skill trees equal. First tier 2 actives, second tier 2 passives, third tier 2 actives, forth tier 2 passives, fifth tier the last active (and you need 8 points invested in that tree to get it). And then some upgrades, which I guess that is impossible to standarize for all trees.

 

The remaining questions: Were the F do we put Seeker's Swarm? Maybe basic known spell for mages.

And where are the Focus spells?

 

Well, I think they might get their own list, not a tree, and each focus spell might consume 1 ability point and have a requisite of "x points in spirit" to get the AoE heal, or "level X" to get the Haste spell, etc.

Or maybe, they are just bought with influence/power/perks.

 

That was a long post!! Hope you like it!


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#1564
Icy Magebane

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Enchanting or even apply a elemental poison.

Im really curious about this spec

Yeah, like the Frost Coating poison in DA:O, but Tempests are the only ones who have access to it and they have an unlimited supply.  Whatever they have in mind, I am also curious.  I have to admit that Tempest is nothing like what I imagined when I first heard the name.  I thought it would be based around speed somehow, not alchemy...



#1565
Kage

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Hm, in the customization video, while fighting the Envy Demon, Solas does not have learned Seeker's Swarm, and he is low low level. Why is that? Maybe it is not the basic spell... Maybe it is the fifth of spirit? Maybe it has been removed? God I hope not. I hope its the basic one and Solas just did not have it mapped.



#1566
Icy Magebane

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Spoiler

 

The remaining questions: Were the F do we put Seeker's Swarm? Maybe basic known spell for mages.

And where are the Focus spells?

 

Well, I think they might get their own list, not a tree, and each focus spell might consume 1 ability point and have a requisite of "x points in spirit" to get the AoE heal, or "level X" to get the Haste spell, etc.

Or maybe, they are just bought with influence/power/perks.

 

That was a long post!! Hope you like it!

Interesting theories, but this part in particular caught my eye... I was wondering how this hypothetical "Focus tree" would be structured and how access to these powers would be controlled, but this makes perfect sense...  If these abilities really are in their own tree/section now, I think this is how they would keep us from accessing them without a large investment in the corresponding trees (like an Ice elemental mage taking Firestorm with zero fire spells).

 

The rest of the post is solid, too... I can't find anything wrong with your line of reasoning, but who knows... Bioware might have done something unpredictable at the last minute but has kept it under wraps... if they haven't, then you are probably on the right track.



#1567
andar91

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- Winter (5/5): winter's grasp (previously called cold snap), wall of ice, glyph of frost, fade step, and "blizzard". The last one is a sustained spell we have seen Dorian use in the battle vs Alexius, we saw the effect in the battlefield and how his mana was depleting while he was casting it. We never saw the name. However, this could have been an acumulation of coincidences and its the less confirmed spell. Blizzard could be a focus spell, or not, we do not know.

 

One spell is missing. In the old demo, Vivienne uses Frost Glyph, but she also uses a spell called Ice Burst so that the Inquisitor can get to the bridge w/ archers and knock it down. 

 

It could have been removed, of course, or turned into the Blizzard/snow one, but I think it's worth mentioning.

 

We see an ice icon at 0:55 in the MP Trailer (mapped to Y)

 

 

Personally, I think it's Glyph of Frost, but I'm not positive.



#1568
MattH

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I hope Fire Storm isn't the only huge spell for mages. Blizzard could make a return with the Winter tree?



#1569
andar91

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I hope Fire Storm isn't the only huge spell for mages. Blizzard could make a return with the Winter tree?

 

There's an ability that conjures a bunch of snow over a moderate area, but it's not as big in scale as Blizzard was in Origins.



#1570
Thibax

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No healing spells; it looks like no nature spells, just with items or not; most specializations aren't back; apparently just 4 basic trees with exclusively fire and ice trees for mages; no new types of weapons, at least I not see.  Is warriors just  sword/shield and 2 hand? Rogues are bow, daggers and crafting? 
Is leveling up just one point with mandatory talent/spell  to choose if I want a specific one?
Can someone tell me if I lost something? Please!
 
I hope that the next Dragon Age game has more diversity.


#1571
In Exile

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The spell groupings don't always make sense. Why is fade step an ice/water tree spell?



#1572
Adhin

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@Thibax: There is a healing spell and a distant revival spell. If your going off that one thread that states there isn't one - it's wrong.



#1573
Thibax

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@Thibax: There is a healing spell and a distant revival spell. If your going off that one thread that states there isn't one - it's wrong.

 

Thank you. I like healing spells and I want some nature too.

I miss some specs. :)


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#1574
Icy Magebane

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No healing spells; it looks like no nature spells, just with items or not; most specializations aren't back; apparently just 4 basic trees with exclusively fire and ice trees for mages; no new types of weapons, at least I not see.  Is warriors just  sword/shield and 2 hand? Rogues are bow, daggers and crafting? 
Is leveling up just one point with mandatory talent/spell  to choose if I want a specific one?
Can someone tell me if I lost something? Please!
 
I hope that the next Dragon Age game has more diversity.

 

That's pretty accurate except, as Adhin mentioned, there is a Group Heal focus power somewhere, and a Revival spell in Spirit.  I also hope that the next DA make mages a bit more interesting, but we'll see... what we have right now sounds pretty basic, but it could be fun if we approach it from a positive mindset.  At least, that's what I'm hoping... xD



#1575
The Baconer

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I know I've talked **** on this idea before (or at least the way it was presented), but a hand to hand mage spec would be f***ing awesome. Turning your fists hard as stone (or simply making a stone gauntlet around them), and further enchanting that with an element...

 

Fade Step + Haste + Flame enchantment = Raging Demon

 

9144a9b0_Akuma-Raging-Demon.gif


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