Skill Trees: View and discuss DA:I's skill tress here.
#1776
Posté 08 octobre 2014 - 11:02
#1777
Posté 08 octobre 2014 - 11:06
Something I found VERY interesting, the Spirit tree in the video makes it seem like you don't need to follow a link of abilities to get ones further down. Which I would be extremely pleased if that was indeed the case.
Edit: Solas seems to have Dispel + Revive, despite not having MInd Blast or Peaceful Aura. Please correct me if I'm wrong.
- UniformGreyColor aime ceci
#1778
Posté 08 octobre 2014 - 11:06
Rift Mage is not at all what I expected. Both Stonefist and Firestorm are now part of that specialization.
I gotta be honest, seeing all the trees laid out just renews my frustration with the mage this time around. Mages have lost SO MUCH.
- Avaflame, Kleon, Mornmagor et 3 autres aiment ceci
#1779
Posté 08 octobre 2014 - 11:06
So the Mages seem to have way more trees than we assumed....
uh... they have four.
Four quite sparce trees, too. Just 17 spells in the game. 17. There were 28 spells in Dragon Age 2. There were 66 in Dragon Age: Origins.
I expect Dragon Age 4 to have just 8 spells. Why not just make every choice passives. Everybody loves passives, passives are so great and exciting.
- Mornmagor, Patchwork, Icy Magebane et 5 autres aiment ceci
#1780
Posté 08 octobre 2014 - 11:11
Rift Mage is not at all what I expected. Both Stonefist and Firestorm are now part of that specialization.
I gotta be honest, seeing all the trees laid out just renews my frustration with the mage this time around. Mages have lost SO MUCH.
I'm pretty disappointed with how the mage trees have been set up as well. Don't get me wrong, I love my elemental spells, but where's Entropy? Where's Creation? Where's Spirit in terms of damage? It looks like those will be the specialisations (except for Rift Mage which is... more elemental stuff!) which... would really suck.
#1781
Posté 08 octobre 2014 - 11:11
Rift Mage is not at all what I expected. Both Stonefist and Firestorm are now part of that specialization.
I gotta be honest, seeing all the trees laid out just renews my frustration with the mage this time around. Mages have lost SO MUCH.
What I don't understand is that we saw the Inferno tree two months ago, and Firestorm was STILL in there....
Guess it's good that I'm runnning a Rift Mage.
#1782
Posté 08 octobre 2014 - 11:15
Since the player described there being NO healing spells, and it looks like it's the specialisations with the Focus abilities, I'm going to go ahead and assume the Focus heal is part of the Necromancer tree.
#1783
Posté 08 octobre 2014 - 11:17
Rift Mage has: 3 actives (one of which is indeed Stonefist - so pissed) and 4 passives.
So.......... only having 1 spec was supposed to be due to them providing more options within the sole spec. Based on this specs in DA2 provided more options and we could have 2 of them. Not happy at all about this.
Rift Mage is not at all what I expected. Both Stonefist and Firestorm are now part of that specialization.
I gotta be honest, seeing all the trees laid out just renews my frustration with the mage this time around. Mages have lost SO MUCH.
IKR, this is completely fucked up. This is actually worse than I thought it was going to be a couple of months ago. Not only are we restricted on the base trees to be pretty much elemental mages but the specs don;t have enough in them to expand much beyond this and primal is now just storm with earth spells clogging up a spec reducing variety further. I really wonder how this design got approved cause it was always going to make mage players angry.
I've said it before but I really don't see how the ability trees ended up being so bereft of options and flavour given customisation and choice was supposed to be a major point of the game.
- Patchwork aime ceci
#1784
Posté 08 octobre 2014 - 11:17
Since the player described there being NO healing spells, and it looks like it's the specialisations with the Focus abilities, I'm going to go ahead and assume the Focus heal is part of the Necromancer tree.
But...I didn't see any Focus abilities in any of the trees? Did you all see any?
#1786
Posté 08 octobre 2014 - 11:18
I'm very bitter about the lack of actives for the mage. As somebody already pointed out, we have less even then DA2, and I was somewhat happy there.
I'll take solace in the fact that the abilities themselves are sure to be lots of fun, and we still have specializations.
I'm honestly curious about the passives most of all. They can make a big difference if they're significant and powerful, and the ones we've seen so far have been. So for all we know, they'll give major power boosts to our characters.
As an ice fan, I'm sort of pumped that my friend the Winter Tree beat out the more traditional Inferno Tree.
- werqhorse aime ceci
#1787
Posté 08 octobre 2014 - 11:18
So does artificer have a skill (focus ability?) that's only useful to archers? Seems like it. Or maybe it changes depending on your equipment? Perhaps assassin will have one for dagger rogues. I'm still thinking I want to play a tempest dagger rogue, even though I know almost nothing about tempest.
#1788
Posté 08 octobre 2014 - 11:20
But...I didn't see any Focus abilities in any of the trees? Did you all see any?
The ones in the centre of the specialisation trees, yellow, with a yellow borders. Hail of Arrows was one.
So does artificer have a skill (focus ability?) that's only useful to archers? Seems like it. Or maybe it changes depending on your equipment? Perhaps assassin will have one for dagger rogues. I'm still thinking I want to play a tempest dagger rogue, even though I know almost nothing about tempest.
Excellent question, didn't even think about this.
#1789
Posté 08 octobre 2014 - 11:20
So does artificer has a skill (focus ability?) that's only useful to archers? Seems like it. Or maybe it changes depending on your equipment? Perhaps assassin will have one for dagger rogues.
Well, launching a rain of projectiles seems better suited to machinery than an ordinary weapon anyway.
#1790
Posté 08 octobre 2014 - 11:21
uh... they have four.
Four quite sparce trees, too. Just 17 spells in the game. 17. There were 28 spells in Dragon Age 2. There were 66 in Dragon Age: Origins.
I expect Dragon Age 4 to have just 8 spells. Why not just make every choice passives. Everybody loves passives, passives are so great and exciting.
Then what video was I watching where there were clearly at least 6 trees? The one that was literally just posted?
Am I losing my mind?!
#1791
Posté 08 octobre 2014 - 11:22
Then what video was I watching where there were clearly at least 6 trees? The one that was literally just posted?
Am I losing my mind?!
Rift Mage is the specialization.
Mage base trees are: Inferno, Winter, Storm, Spirit.
#1792
Posté 08 octobre 2014 - 11:25
Rift Mage is the specialization.
Mage base trees are: Inferno, Winter, Storm, Spirit.
Okay so I watched the video again and I'm an idiot. They cycle the trees, but I thought it was a continuous lineup of them. Didn't notice the icons looked the same...
#1794
Posté 08 octobre 2014 - 11:26
So Rift mage is Stone Fist and the storm spell?
How is it even related to the fade , I mean more than other spells?
I suppose necromancer will have walking bomb , and other old stuff.
It's a sad moment for mage spe , the gameplay might be fun but gosh that's disappointing.
- Avaflame et UltimateGohanSS aiment ceci
#1795
Posté 08 octobre 2014 - 11:27
Seriously I'm probably only going to have 1 single play through now of a rogue and just spend the rest of the time playing MP. And mages are my favourite class in any rpg.
#1796
Posté 08 octobre 2014 - 11:29
I am actually quite neutral on the mage trees now, after seeing it and knowing what I know.
My mage playthroughs in Dragon Age games had always been a non-specialized mage. Which is to say, I focused on the base trees and did not bother with the specializations.
These are the four base trees :- Inferno, Winter, Storm, Spirit.
Inferno is the direct damage, panic and fear tree. Winter is the debuff, slow and paralyze tree. Storm is the stun-lock and crowd control tree. Spirit is the assist and protection tree. At least, that is what those trees seem to do.
From the look of the mage trees, if you play mage like I do, without specialization but just focusing on the base trees, you will be able to create a very versatile mage. You won't necessarily be the most powerful mage but you will be the most flexible one which means you only need to be the single mage in the party.
The downside to the mage trees is that it is VERY elemental in nature. Even the specializations seems this way. I think this new "Elemental Everythang !" approach is to increase the overall flashy-ness of the game. If you look at the combat animations, you will see what I mean.
If you dislike elemental magic, if you are the type who prefer biotics over omni tool elements, then the mage trees are and will be a massive disappointment. Even Solas' Rift Mage specialization looks to just have souped up version of spell like Stonefist and Firestorm.
As for the reduction in spell numbers and the increment in passives, we have to remember that this game is being designed with a 8 ability in combat only restriction. No matter what PR BS Bioware spew, I will never like this restriction but I have come to terms with it somewhat. So the reduction in spells in basic trees is in line with the combat UI restrictions.
Cheers.
- Icy Magebane et themageguy aiment ceci
#1797
Posté 08 octobre 2014 - 11:34
One postive (sort of stated by Ishten) of the mage trees is that we should be able to dip into many of the trees. In DA2, I always felt like I specialized in one or the other, but now we can get at least a little bit of everything.
#1798
Posté 08 octobre 2014 - 11:35
So since haste is no longer in Storm, and focus abilities now seem to be tied to specializations, I bet it is the focus spell for Knight Enchanter. I would be totally okay with this. I am however, incredibly disappointed with the Storm tree. What is up with lightning bolt? It does less damage than chain lightning, has triple the cooldown, only affects one target, and doesn't have any indicator of setting up a combo like chain lightning...yet comes after chain lightning in the tree. Is 2 seconds of paralysis really that much more valuable than all that chain lightning has to offer? Also, static cage doesn't seem to do any damage. I really hope that the upgrade adds damage, and hopefully it sets up a combo for those shocked. And finally, why is seeker swarm in the storm tree? It still does the damage type of your staff, as we see Solas demonstrate, so thematically it just doesn't fit unless maybe it has an inherent lightning damage modifier or has some sort of shock type paralysis effect. At least it is a detonator, so storm has at least one set up ability and one detonator.
#1799
Posté 08 octobre 2014 - 11:39
#1800
Posté 08 octobre 2014 - 11:40
Must say, at this stage I will still most likely be rolling a mage first time around because it's generally my favourite class, but I am very disappointed in what they've done to the mage trees and will likely keep to Rogue and *gasp* Warrior Inquisitors afterwards, whose trees look very interesting to me.





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