Mage skill trees and famed 8 active abilities limit give me an impression that combat is designed around the multiplayer...
Much of the magic lore is either reduced or removed from the game. Apparently all mages in the universe suddenly forgot how to heal, can't remember the sleep spell or debilitating curses. Thedas mages seem to suffer from a serious case of mass amnesia.
Rogues got antigravity boots and mutated to become partly frogs, while warriors learned to create firewalls and summon rocks from the ground. Lets not forget that the Inquisitor and his companions are a band of unique mutants who move and attack a lot faste than anyone else.
Origins had a great start, it set the world, its lore and more tactical approach to combat. Dragon Age 2 was a hack and slash experiment that got mixed player reactions at best. They said that they want to fall between the two in Inquisition. Looks more like they only thing that reminds me of Origins in videos that we've seen so far, is that the pace is slightly slower than DA2.
The rest is brought to level of DA2 and beyond. While some aspects of it I like, I can't help but feel that Inqusition could be seen as a lore-rape if ones keeps Origins and 2 in mind.. If I am right, BioWare could be described as a taking a giant dump on what was supposed to be the core of their own creation.
Healing magic still exists. It just so happens that none of your companions are well versed in it, though there are still revive and healing spells.





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