Skill Trees: View and discuss DA:I's skill tress here.
#1876
Posté 09 octobre 2014 - 01:42
like Varric's spec is Artificer, yet the icon in the center is Hail of Arrows?? which doesn't seem to fit at all.
Cassandra's spec is Templar, yet in the center there's a yellow icon with a horned helmet(?) that looks totally out of place compared to the other Templar specs, which are mostly blue.
#1877
Posté 09 octobre 2014 - 01:42
I guess. I think I'm going to be a Knight Enchanter, so buffs could work well with that.
I really like playing mysterious, scholarly mages who command power in a less overt fashion.
I hear you... unfortunately I'm having a hard time picturing that in DA:I with all this focus on elemental damage. We don't even have basic spells like Paralyze anymore... that's been combined with Ice and Lightning attacks.
#1878
Posté 09 octobre 2014 - 01:43
@Gill Kaiser : You mean a more overt fashion? Other wise big ol' flashy spells is for you!
(sorry
). Hopefully Knight Enchanter has some generalist stuff and isn't 100% just summon sword and stab fewls for ya Gill. Though as far as non-flashy stuff is concerned, I think some of that lightning tree kinda fits the bill? I mean lightning circle is a little less flashy then giant wall of fire. Single bolt of lightning that paralyzes and enemy depending on how many enemies are around him also isn't 'too' flashy.
-edit-
Man I can't make a post atm with out 5 pages cropping up before I'm done... oops, hyperbole key was on, I mean 2 posts. (edited in who I was directing post at)
@KnightXE : Yeah! I noticed that earlier (made a post, think it got barried). They're not colored the same and, especially what we know of Varric's doesn't fit the specialization at all. Makes me wonder if we get to learn those specifically or do we get completely different ones and those are just unique to those characters?
I REALLY hope if we don't get access to them that Iron Bull doesn't get the only Rage. Imma be super pissed if there is a focus rage skill and 'we' can't use it. In fact, I kinda hope the specializations don't have Focus in it for us and we learn are class focus (3, per class) from the companions + some other methods. Hopefully we learn how that works before release.
- Biotic Sage aime ceci
#1879
Posté 09 octobre 2014 - 01:45
@Mathias : That is actually a Reaver skill I believe. The 'red aura' are dragony claw hand things. He's basically double swiping then bringing both hands up with the clawed hands coming out. And yeah I think its pretty bizar. I will probably end up just using the aura of pain and devour skills from Reaver. That red-claw thing would have to be freaky amazing for me to wanna use it.
-edit-
I should of said I 'think' it's a Reaver skill.. cause I can't be 100% sure. Also can't remember where we saw that skill originally on who and all that. Doesn't matter much though as that shaky cam footage is the old E3 build. And THAT, right there means it doesn't mean jack.
That's a fair point. I hope it's a Reaver spell.
#1880
Posté 09 octobre 2014 - 01:45
Oh ew...
So judging by the Weapon and Shield skill tree, this right here seems to be a warrior using the final skill you get as a Weapon and Shield Warrior, which I'm assuming is "Assault":
(skip to 6:20)
The first two strikes look ok, and the red aura is cool, but that last strike....yikes. It just looks stupid and unnatural for a trained Warrior to uppercut with both his sword and shield like that. It just looks so awkward and lame. Why would the animators do that?
@Mathias : That is actually a Reaver skill I believe. The 'red aura' are dragony claw hand things. He's basically double swiping then bringing both hands up with the clawed hands coming out. And yeah I think its pretty bizar. I will probably end up just using the aura of pain and devour skills from Reaver. That red-claw thing would have to be freaky amazing for me to wanna use it.
-edit-
I should of said I 'think' it's a Reaver skill.. cause I can't be 100% sure. Also can't remember where we saw that skill originally on who and all that. Doesn't matter much though as that shaky cam footage is the old E3 build. And THAT, right there means it doesn't mean jack.
I believe the red aura claw thing is a Reaver skill, cuz the Reaver multiplayer character also has it.
#1881
Guest_IceQuinn_*
Posté 09 octobre 2014 - 01:45
Guest_IceQuinn_*
Loving these. So much. The structure/layouts look super cool! ![]()
Also: crazy theories, nice going once again (yay me)! xD Each of these base mage trees exactly as I pictured them, every single skill, not one miss – even Upgradeable Fade Step! Plus, quite a nice bonus, which was “Primal/Lightning” finally being given a proper (and cool) name: Storm!
The only surprise: while those Focus talents did get moved out of the base trees, I dunno how I feel about them being worked into the specs there, somehow... I gotta sleep on that one. But, what I’m thinking right now is: what we’re seeing there might be true only for the Companions – first of all: active skill numbers; second which should be first: they don’t get Mark of the Rift. That might be actually, what gives them a sorta flavor and makes them different (spec-wise & in comparison to the Inquisitor’s), which talent and the way they access Focus as a reflection.
The whole Focus deal is the only thing (while slowly piecing together) which is still a lil amiss for me, at the moment. The rest, not at all surprised. My psychic third eye never fails me! ^^

Rift Mage: looking great, and most probably my spec of choice for this first playthrough! ![]()
Overall. Good things. My body is ready, has been for a while. Just, bring it!!! ![]()
- themageguy aime ceci
#1882
Posté 09 octobre 2014 - 01:46
- Biotic Sage aime ceci
#1883
Posté 09 octobre 2014 - 01:49
Loving these. So much. The structure/layouts look super cool!
Also: crazy theories, nice going once again (yay me)! xD Each of these base mage trees exactly as I pictured them, every single skill, not one miss – even Upgradeable Fade Step! Plus, quite a nice bonus, which was “Primal/Lightning” finally being given a proper (and cool) name: Storm!
The only surprise: while those Focus talents did get moved out of the base trees, I dunno how I feel about them being worked into the specs there, somehow... I gotta sleep on that one. But, what I’m thinking right now is: what we’re seeing there might be true only for the Companions – first of all: active skill numbers; second which should be first: they don’t get Mark of the Rift. That might be actually, what gives them a sorta flavor and makes them different (spec-wise & in comparison to the Inquisitor’s), which talent and the way they access Focus as a reflection.
The whole Focus deal is the only thing (while slowly piecing together) which is still a lil amiss for me, at the moment. The rest, not at all surprised. My psychic third eye never fails me! ^^
Rift Mage: looking great, and most probably my spec of choice for this first playthrough!
Overall. Good things. My body is ready, has been for a while. Just, bring it!!!
yeah. I have a feeling those focus skills being in the spec tree is just for companions, because something like Rain of Arrows does NOT belong in the Artificer tree. it has nothing to do with traps at all.
#1884
Posté 09 octobre 2014 - 01:49
@Gill Kaiser : You mean a more overt fashion? Other wise big ol' flashy spells is for you!
(sorry
). Hopefully Knight Enchanter has some generalist stuff and isn't 100% just summon sword and stab fewls for ya Gill. Though as far as non-flashy stuff is concerned, I think some of that lightning tree kinda fits the bill? I mean lightning circle is a little less flashy then giant wall of fire. Single bolt of lightning that paralyzes and enemy depending on how many enemies are around him also isn't 'too' flashy.
Umm.. are you sure you're not thinking of covert?
And yes, lightning and maybe cold are just about acceptable in moderation for the type of character I have in mind. Fire is much too showy.
#1885
Posté 09 octobre 2014 - 01:49
Yeah I was super bummed that there showcase of the skill trees where just talking about crap (some of which they got wrong, always happens) with out showing all the trees up close.
-edit-
Ooohhh beat at my own game I don't normally play because im bad at spelling... yeah covert
. Anyway my necromancer dudes definitely going mostly Ice, with a side of lightning. That Lightning Cage is a bit to sexy not to have. Fire is definitely super flashy, but its fire, would be bizar having non-flashy fire spells lol.
...and reading, also really bad at reading apparently. This is definitely one of those days I shoulda just slept though lol.
#1886
Posté 09 octobre 2014 - 01:52
looking forward for some gameplay showing Knight enchanter's in action
#1887
Posté 09 octobre 2014 - 01:53
Rift Mage: looking great, and most probably my spec of choice for this first playthrough!
Why is it looking good when 2 of the 3 or 4 active spells are recycled base spells from DAO and DA2 that don't even fit very well in the spec description?
#1888
Posté 09 octobre 2014 - 02:00
so, looking at the new trees, it looks like for the companions' spec trees, there's one skill ( the focus ability? ) that doesn't seem to fit with the rest of the tree.
like Varric's spec is Artificer, yet the icon in the center is Hail of Arrows?? which doesn't seem to fit at all.
Cassandra's spec is Templar, yet in the center there's a yellow icon with a horned helmet(?) that looks totally out of place compared to the other Templar specs, which are mostly blue.
Has anybody mentioned yet that the colors of these Focus powers are the same as Mark of the Rift? They are probably all yellow for identification purposes...
- Biotic Sage aime ceci
#1889
Posté 09 octobre 2014 - 02:01
Why is it looking good when 2 of the 3 or 4 active spells are recycled base spells from DAO and DA2 that don't even fit very well in the spec description?
You've made your point. You don't like the spec tree. You can stop telling people what to think.
- werqhorse, themageguy, Palidane et 1 autre aiment ceci
#1890
Posté 09 octobre 2014 - 02:03
Umm.. are you sure you're not thinking of covert?
And yes, lightning and maybe cold are just about acceptable in moderation for the type of character I have in mind. Fire is much too showy.
I actually was planning on a similar character; a bookish, scholarly mage who uses subtler magics. But becoming a Knight Enchanter could be an interesting story. A mage who wanted nothing to do with the war reluctantly accepts new powers in order to get right in the thick of things.
#1891
Posté 09 octobre 2014 - 02:03
Let me explain why.
Elemental magic is the most common expression of magic. Those of us who have read the novels will note that mages will battle with fire, frost and lightning. They are not busting out with death clouds, walking bomb, or drain life spells. In the Masked Empire, it is noted by an elven Mage that most humans prefer to use fire and lightning magics, he himself using all three elements himself.
Here is a paragraph from The World of Thedas-
" a Mage may specialise in ONE or SEVERAL kinds of magic. Some wield the elements. Others may tap into the Fade, dominate minds and manipulate spirits. A skilled MINORITY are healers, able to heal wounds and SHIELD ALLIES FROM HARM. The rebellious or evil few dabble in the dark art known as blood magic. "
From the paragraph the Mage skills we have are representative of magic use in the dragon age lore.
Elemental magic is represented by winter, inferno and storm.
Tapping into the fade is done by rift mages, and knight enchanters summon weapons from the fade.
Dominating a mind through fear is in the necromancers class description.
Spirit skills and necromancers manipulate spirits obviously.
Spirit magic is also used to shield ourself and the party from harm, as well as revive.
The only magic we don't have in inquisition is blood magic and healing. Also note, a healing spell takes a lot of energy from a Mage, as noted in the novels.
As for stonefist, rift magic is described as drawing matter out of the fade, as the animation has the stone conjured out of thin air, it fits perfectly with rift magic. If however, the animation was like that in dragon age 2, where the stone is lifted from the ground, then I would not agree with the spell being rift magic.
So for me at least, the magic options in the game are in line with the lore in the series, and I can't wait to try out these spells and specs.
My only gripe is Cassandra's Templar description. I thought Templars needed lyrium to use their skills. If they're casting without lyrium, what's their source of power? Colour me confused :/
- Biotic Sage, Hellion Rex, darkmanifest et 1 autre aiment ceci
#1892
Posté 09 octobre 2014 - 02:07
I actually was planning on a similar character; a bookish, scholarly mage who uses subtler magics. But becoming a Knight Enchanter could be an interesting story. A mage who wanted nothing to do with the war reluctantly accepts new powers in order to get right in the thick of things.
A heavy focus on Spirit sounds perfect for you. You could spend the rest of your points on KE, and then maybe branch out into elemental magic once you've filled those two trees? It's something to consider, at least... I think this is the type of KE that Peaceful Aura would be well suited to.
- Adhin, themageguy et Biotic Sage aiment ceci
#1893
Posté 09 octobre 2014 - 02:08
I actually was planning on a similar character; a bookish, scholarly mage who uses subtler magics. But becoming a Knight Enchanter could be an interesting story. A mage who wanted nothing to do with the war reluctantly accepts new powers in order to get right in the thick of things.
Aye. In my case I may be going qunari (depending on the male hairstyles ... *sob*), so it makes sense to leverage the qunari's melee superpowers! Plus I love the idea of an intellectual, scholarly qunari who subverts everyone's expectations, but remains intimidating physically AND mentally. Perhaps he also cut off his horns a la Hellboy...
- Adhin aime ceci
#1894
Posté 09 octobre 2014 - 02:08
#1895
Posté 09 octobre 2014 - 02:09
You've made your point. You don't like the spec tree. You can stop telling people what to think.
A question is telling people what to think?
#1896
Posté 09 octobre 2014 - 02:20
so what's that swirling wind spell Solas cast?
That's the new Dispel.
#1897
Posté 09 octobre 2014 - 02:21
so what's that swirling wind spell Solas cast?
I think the icon was green....so rift magic? Maybe it was conjuring swirling energy from the fade? Fade wind?
#1898
Posté 09 octobre 2014 - 02:22
A question is telling people what to think?
They're more like loaded questions that seem to belittle the other persons opinion by highlighting everything you think is wrong with it.
I could be taking your tone as more aggressive than you intend it.
- themageguy aime ceci
#1899
Posté 09 octobre 2014 - 02:22
That's the new Dispel.
Oh looks awesome
#1900
Posté 09 octobre 2014 - 02:23
@Icy Magebane: I... didn't actually notice that nope. Noticed the colors didn't match up with there respective specialization color but forgot the Mark was Yellow as well in recent stuff. I just kept thinking it was green for some reason, probably cause it used to be green but is yellowy now. Could still be a unique thing to them though, the whole arrow storm thing feels bizar in Artificer to me, also kinda just says you shoot your bow super fast and that it's not an item doing the shooting for you.
Also, no stats on the focus skills we've seen so far has been pretty odd, I would expect to see some kinda dmg%, even if its super high or something. But maybe they're just trying to get across 'this craps dumb powerful and limited so... heres what it kinda does'. Still prefer direct stat read outs so we know exactly what its doing.





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