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Skill Trees: View and discuss DA:I's skill tress here.


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#1901
AshesEleven

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A heavy focus on Spirit sounds perfect for you.  You could spend the rest of your points on KE, and then maybe branch out into elemental magic once you've filled those two trees?  It's something to consider, at least...  I think this is the type of KE that Peaceful Aura would be well suited to.

 

Hmm that might work actually.  I've also considered Necromancy, having my character be a little darker...but I need to see how they all play.

 

If Bioware doesn't release a video of the specializations, I think I'll test out the different mage companions and see which specialization I prefer.  That'll make the decision easier.  



#1902
Icy Magebane

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@Icy Magebane: I... didn't actually notice that nope. Noticed the colors didn't match up with there respective specialization color but forgot the Mark was Yellow as well in recent stuff. I just kept thinking it was green for some reason, probably cause it used to be green but is yellowy now. Could still be a unique thing to them though, the whole arrow storm thing feels bizar in Artificer to me, also kinda just says you shoot your bow super fast and that it's not an item doing the shooting for you.

 

Also, no stats on the focus skills we've seen so far has been pretty odd, I would expect to see some kinda dmg%, even if its super high or something. But maybe they're just trying to get across 'this craps dumb powerful and limited so... heres what it kinda does'. Still prefer direct stat read outs so we know exactly what its doing.

Now that you mention it, that is kind of bizarre that they don't bother explaining these abilities in detail.  I guess I'll have to remember to save my game before selecting one and then testing it out to see if it's worth keeping... :/


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#1903
Adhin

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Yeah I'll just get em for the sake of it being part of their character. For the companions, anyway, no idea wtf I'll end up doing on my Quizzy. Still hoping I can get a focus rage for my Reaver warrior. I like the mark, thing, but I'd rather go all ragy and stuff for that char then make a green asplosion at location.

 

-edit-

Oh Anyone find the Templar description amusing on Cassandra? Seekers taught the Templars have to be Templars so that's why they can use Templar abilities with out Lyrium addiction. Perfect logic :P



#1904
Icy Magebane

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Yeah I'll just get em for the sake of it being part of their character. For the companions, anyway, no idea wtf I'll end up doing on my Quizzy. Still hoping I can get a focus rage for my Reaver warrior. I like the mark, thing, but I'd rather go all ragy and stuff for that char then make a green asplosion at location.

Yeah, I'm not sold on Mark of the Rift just yet.  I'd have to see the effect it has on mundane creatures since it looks to be mostly useful against spirits and demons.  That might not be worth one of the 8 slots.  I'll have to see what the KE Focus is like before I embrace Mark of the Rift.



#1905
Adhin

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From my understanding it effects everything, but is just extremely effective against demons (especially near a rift where it'll permanently (I think) banish them/kill). Still want rage.



#1906
Gill Kaiser

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Yeah I'll just get em for the sake of it being part of their character. For the companions, anyway, no idea wtf I'll end up doing on my Quizzy. Still hoping I can get a focus rage for my Reaver warrior. I like the mark, thing, but I'd rather go all ragy and stuff for that char then make a green asplosion at location.

 

-edit-

Oh Anyone find the Templar description amusing on Cassandra? Seekers taught the Templars have to be Templars so that's why they can use Templar abilities with out Lyrium addiction. Perfect logic :P

Makes sense to me. It's all but been outright stated that the Chantry uses the lyrium as a means of control, and it's not actually 100% required. The Seekers are like super Templar special ops. They don't need be controlled like cattle, they're the elite.


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#1907
Icy Magebane

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From my understanding it effects everything, but is just extremely effective against demons (especially near a rift where it'll permanently (I think) banish them/kill). Still want rage.

That sounds hard to top... xD  KE has to really bring it if they want to compete.

 

And yes, I agree... if I were still playing a warrior, I would have wanted something more visceral and melee focused than Mark.  I am hoping the Focus powers are all cool... there is a lot of potential in this system, so hopefully they'll get it right.



#1908
KnightXE

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Yeah I'll just get em for the sake of it being part of their character. For the companions, anyway, no idea wtf I'll end up doing on my Quizzy. Still hoping I can get a focus rage for my Reaver warrior. I like the mark, thing, but I'd rather go all ragy and stuff for that char then make a green asplosion at location.
 
-edit-
Oh Anyone find the Templar description amusing on Cassandra? Seekers taught the Templars have to be Templars so that's why they can use Templar abilities with out Lyrium addiction. Perfect logic :P


Cassandra's Templar description is perfect for my Templar Inquisitor.

cuz I, too, want Templar skills without being addicted to lyrium.
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#1909
Morroian

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fWR19vi.png

 

 

 

Just for a bit of perspective. Combined with the removal of attribute point spending, and dropping down character specs you can have from 2 to just 1, the sheer loss of customization is... staggering.

 

 

Streamlining can be great. Combining the elemental weapon spells into just one in Dragon Age 2 was an inspired decision. As was combining the "Heroic Aura" spells together. It can be used to great effect.

 

But this is very, very drastic.

 

Its worth emphasising this.


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#1910
Icy Magebane

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Its worth emphasising this.

lol... that chart makes the spell selection look absolutely pathetic.  It sucks that the game is so long but the combat system is so (seemingly) shallow... using the same handful of spells for over 100 hours sounds like it could get pretty boring.  If the game was 40-50 hours it might not have seemed that bad...



#1911
Borosini

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I have to admit I'm stunned about Rift Mage. I had previously been a little bewildered by its description at the website, which always struck me as vague in comparison to the images we get of Knight Enchanter and Necromancer.

 

Right now I feel as though the Rift Mage spec might not have had as strong of a concept and ended up being a collection of spells that didn't quite fit in the base trees. The other specs probably have some of this too, such as with Walking Bomb or Haste or what have you. But those have non-elemental flavor and don't feel lifted directly from the primary elemental trees. The trees were obviously designed well after some spell choices had been made and coded (Vivienne casts both Stonefist and Firestorm in earlier demos). Having a less clearly defined spec might have been a contingency plan in case tree design got difficult.

 

Firestorm's apparent relocation to Rift Mage makes me wonder if there had once been an Earth tree concept that included Stonefist, but it was aborted (because reasons).

 

On the one hand: as someone who enjoys specializing in an element or pair of elements, I am excited by the option to again choose a combination of my liking. It made no sense in DA2 that in order to perfect my cold spells I had to take two flashy fire spells as well. On the other hand, I regret the loss of non-elemental flavor, which made it possible to build fire mages that felt completely different. A fire mage who is also a healer, or a fire mage who also uses life drain and death magic, or a fire mage who uses glyphs to control the battlefield—all these suggest different characters for role play.

 

Given the apparent Four Tree Restriction, I wish we'd had four trees divided between elemental and non-elemental spells, e.g. Earth spells on one side, Spirit on the other. That way you could avoid Earth spells if you wanted to combine Lightning and Spirit, for instance.


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#1912
Biotic Sage

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Well we all knew things were gonna look like this for a while, but I'll re-emphasize my position.

 

I'm torn because overall, I like the direction they're going in with abilities.  I like that every ability is very distinct and potent.  What I don't like is that every ability has to have some sort of direct damage/combat advantage, and that is directly due to the multiplayer.  If they could have just given each class one more ability tree that looks like these to round things out, I would be perfectly happy.  As it stands, I am just slightly above lukewarm on my reaction to the skill trees.  I do like that they are far less linear than I had imagined them to be from the most recent Two-Handed tree reveal.  Many of them have nice branching paths.  As long as we can branch off with or choices instead of and choices, and we don't have a certain number of abilities needed in a tree pre-reqs, I'll be happy.  The elemental overload for mages is disappointing, but at least we have some cool specializations.  I really want to see Knight Enchanter.  I'm guessing the focus heal ability will be in that tree.

 

I can make the adjustment to an 8 ability loadout; it'll be a different type of game, and I'm not sure I'd want the franchise to do this from now on, but I am up for trying something new.


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#1913
Icy Magebane

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Wait... so is Haste the Knight Enchanter Focus power?  I remember it being used in the old Redcliffe demo when Vivienne was in the party... and she is a KE...



#1914
Biotic Sage

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Wait... so is Haste the Knight Enchanter Focus power?  I remember it being used in the old Redcliffe demo when Vivienne was in the party... and she is a KE...

 

Well we can't really reference that anymore, because in those old videos people were using all kinds of weird abilities together.  Iron Bull had the Holy Smite Templar ability and used it to stun a bunch of guys at a choke point, and people were firing out all kinds of Stone Fists and such who weren't Rift Mages.  My guess is that Haste or Group Heal is the KE focus power.



#1915
Icy Magebane

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Well we can't really reference that anymore, because in those old videos people were using all kinds of weird abilities together.  Iron Bull had the Holy Smite Templar ability and used it to stun a bunch of guys at a choke point, and people were firing out all kinds of Stone Fists and such who weren't Rift Mages.  My guess is that Haste or Group Heal is the KE focus power.

Yeah, that's true... say, do you have any idea what the Rift Mage Focus is?  I can't seem to find an image of that tree...

 

Anyway, I am a bit torn on the Focus powers.  I don't think that Haste fits with Necromancer very well, but Group Heal isn't really something I'd have put there either... if anything, I'd put Group Heal in Rift Mage, since that was a Spirit Healer ability and Rift Mages channel power from spirits (sort of?).  On the other hand, Haste is a slow time power now, not a traditional speed boost, so I'm not sure it quite fits with KE?  Maybe, but maybe not.

 

Actually, I would have named the Necromancer Focus "Zombie Apocalypse," and had it summon about 10 greater undead creatures that swarm the enemy... or something like that... xD



#1916
Ganzevort

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Actually, the number of active skills in the tree as well as the 8 skill shortcuts remind me a bit off Mass Effect: limited number of skills, but heavily dependent on coordination with your party.



#1917
Borosini

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Yeah, that's true... say, do you have any idea what the Rift Mage Focus is?  I can't seem to find an image of that tree...

 

Anyway, I am a bit torn on the Focus powers.  I don't think that Haste fits with Necromancer very well, but Group Heal isn't really something I'd have put there either... if anything, I'd put Group Heal in Rift Mage, since that was a Spirit Healer ability and Rift Mages channel power from spirits (sort of?).  On the other hand, Haste is a slow time power now, not a traditional speed boost, so I'm not sure it quite fits with KE?  Maybe, but maybe not.

 

Actually, I would have named the Necromancer Focus "Zombie Apocalypse," and had it summon about 10 greater undead creatures that swarm the enemy... or something like that... xD

 

Rift Mage appears to have Firestorm (or a similar meteor shower thing) as its Focus. It's in the middle of the tree.

 

I wonder if Haste is different flavorfully now, or just in gameplay? That is, does the spell actually slow down the whole world except your party, or is that just the gameplay representation of your party moving faster than a real-time player could actually cope with?



#1918
Icy Magebane

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Rift Mage appears to have Firestorm (or a similar meteor shower thing) as its Focus. It's in the middle of the tree.

 

I wonder if Haste is different flavorfully now, or just in gameplay? That is, does the spell actually slow down the whole world except your party, or is that just the gameplay representation of your party moving faster than a real-time player could actually cope with?

Is there a difference?  That sounds like the same thing...  unless you are talking about physically slowing time throughout the universe.  That would be crazy.  I can't see a mortal being able to do that...



#1919
Morroian

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Actually, the number of active skills in the tree as well as the 8 skill shortcuts remind me a bit off Mass Effect: limited number of skills, but heavily dependent on coordination with your party.

 

Yes I made mention of this earlier, with this game its becoming a fantasy version of ME, and I don't regard ME2 or 3 as rpgs.



#1920
Borosini

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Is there a difference?  That sounds like the same thing...  unless you are talking about physically slowing time throughout the universe.  That would be crazy.  I can't see a mortal being able to do that...

 

I can't see a mortal being conjuring a blizzard out of thin air either, but there you go.



#1921
Icy Magebane

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I can't see a mortal being conjuring a blizzard out of thin air either, but there you go.

I guess... either way, I think it's just the representation like Adrenaline Rush in Mass Effect 2.  That seems to be where they got the idea.


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#1922
Adhin

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Yeah think they went with time slow for haste for visual impact (and it's easier to use for any player skill lvl). Really hope Meteor Shower has green bits to em cause that'll look really awesome. I really just wanna know how we get access to a group heal focus.


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#1923
Borosini

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I guess... either way, I think it's just the representation like Adrenaline Rush in Mass Effect 2.  That seems to be where they got the idea.

 

You're probably right. The point is moot after all; I just like theory. "Does this magic enable muscles to move far faster than they could usually, or does it warp space/time in a local zone to achieve the same effect?"



#1924
Icy Magebane

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Yeah think they went with time slow for haste for visual impact (and it's easier to use for any player skill lvl). Really hope Meteor Shower has green bits to em cause that'll look really awesome. I really just wanna know how we get access to a group heal focus.

Actually if Firestorm was green, that might be enough to justify it being in Rift Mage.  Good call.


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#1925
Hellion Rex

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Is there a difference?  That sounds like the same thing...  unless you are talking about physically slowing time throughout the universe.  That would be crazy.  I can't see a mortal being able to do that...

As you look at the animation, it seems like the caster creates an expanding bubble of yellow energy over a certain area. While not affecting time itself, while in that field of energy, you are sped up whereas your enemies are bogged down by the shackles of time.