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Skill Trees: View and discuss DA:I's skill tress here.


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#176
Statare

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huh. it does look like the Winter tree from the most recent vid is different than the Discipline tree at the comic con. The Seeker Swarm ability (the purple icon with many bolts), the third icon down on the right of the Discipline tree does not appear to be in the Winter tree.


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#177
mikeymoonshine

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huh. it does look like the Winter tree from the most recent vid is different than the Discipline tree at the comic con. The Seeker Swarm ability (the purple icon with many bolts), the third icon down on the right of the Discipline tree does not appear to be in the Winter tree.

 

I'm not sure if you can really tell if that ability is in that tree or not but on closer inspection the tree does look different. The spell that is in it's place has an upgrade so either it's a different spell or an upgrade has been added and the tree looks different at the bottom. 

 

I hadn't closely inspected all of the trees yet so thanks for pointing it out



#178
Abraham_uk

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On the Dragon Age Inquisition site there are no descriptions for:

Reaver (warrior)
Templar (warrior)
Assassin (rogue)
Tempest (rogue)
Rift Mage (mage)
Necromancer (mage)

There are currently descriptions for:

Champion (warrior)
Artificier (rogue)
Knight Enchanter (mage)

The rest are "coming soon".
Have there been any tweets about these?
Does anyone know when the descriptions will be available?

 

Dragon Age Inquisition: Classes



#179
Hellion Rex

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*^Dude, those have been up on the website for months lol. We have known about them since March.

#180
Abraham_uk

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*^Dude, those have been up on the website for months lol. We have known about them since March.

Which one?

 

I can't find it on this site.

 

I know all 9 have been announced.

The site however says "coming soon" whenever you click on the greyed out specialisations.

Try the link.



#181
Hellion Rex

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Which one?

I can't find it on this site.

I know all 9 have been announced.
The site however says "coming soon" whenever you click on the greyed out specialisations.
Try the link.

I am aware. I was just saying that what you posted isn't new news.

#182
Abraham_uk

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Okay. 

Let me rephrase.

Are there more in depth descriptions on what the new specialisations do?

For example, what is a "rift mage", what is a "tempest"?



#183
andar91

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Okay. 

Let me rephrase.

Are there more in depth descriptions on what the new specialisations do?

For example, what is a "rift mage", what is a "tempest"?

 

I don't think we know yet; I've yet to see the developers talk about it.


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#184
mikeymoonshine

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I'm not sure what is happening with the other specs. We only found out what the other six were due to an accident anyway and they have obviously changed their advertisement schedule a few times. 


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#185
Gamemako

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It's odd, but only the fire spell tree actually looks really full. Ice tree has dodge? and generic-staff-bolt spell that we've seen apply to any element. Lightning tree has a lot of ??? stuff, and an icon that contains the Stonefist icon but is not an active spell. I wonder if they ended up with too much fire and have had to struggle with everything else fitting in?

#186
The Night Haunter

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It's odd, but only the fire spell tree actually looks really full. Ice tree has dodge? and generic-staff-bolt spell that we've seen apply to any element. Lightning tree has a lot of ??? stuff, and an icon that contains the Stonefist icon but is not an active spell. I wonder if they ended up with too much fire and have had to struggle with everything else fitting in?

Considering we know maybe 1/2 of whats in the fire tree and 1 or 2 spells from others it seems a little premature to say there isn't anything interesting in the rest. We don't have anywhere near enough information to know if there are interesting spells anywhere besides the Inferno tree yet.



#187
Borosini

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It's odd, but only the fire spell tree actually looks really full. Ice tree has dodge? and generic-staff-bolt spell that we've seen apply to any element. Lightning tree has a lot of ??? stuff, and an icon that contains the Stonefist icon but is not an active spell. I wonder if they ended up with too much fire and have had to struggle with everything else fitting in?

 

I think it's more likely they know that people like us will be combing over every screenshot for the slightest info, so they put together a more complete version of one particular tree for display (in this case Inferno) and the others are still in a more draft-like state.

 

I don't imagine they'll have trouble coming up with whatever spells they happen to need.



#188
andar91

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It's odd, but only the fire spell tree actually looks really full. Ice tree has dodge? and generic-staff-bolt spell that we've seen apply to any element. Lightning tree has a lot of ??? stuff, and an icon that contains the Stonefist icon but is not an active spell. I wonder if they ended up with too much fire and have had to struggle with everything else fitting in?

 

I really think that those trees are not finalized. I mean, a couple of them don't even have any description text, and there's some clearly out-of-place things like (imo) lightning in the Creation tree.

 

So I expect those were just cobbled together for the demo.


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#189
Abraham_uk

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I think it's more likely they know that people like us will be combing over every screenshot for the slightest info, so they put together a more complete version of one particular tree for display (in this case Inferno) and the others are still in a more draft-like state.

 

I don't imagine they'll have trouble coming up with whatever spells they happen to need.

 

Which is why this thread exists.

Have you ever looked back on old speculation threads for previous Bioware titles.

 

 

Just imagine the first ever combat thread.

 

Mass Effect: First Ever Biotics Discussion.

 

"Oh and there are them cool blue things like pull people around. So cool! They have the force! They have a power called 'warp'. No idea what it does, but it has an awesome name!"



#190
Gamemako

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I think it's more likely they know that people like us will be combing over every screenshot for the slightest info, so they put together a more complete version of one particular tree for display (in this case Inferno) and the others are still in a more draft-like state.
 
I don't imagine they'll have trouble coming up with whatever spells they happen to need.


I'm looking at it from a standpoint of what we have seen and what we know needs to fit in somewhere. It doesn't seem likely that they're apt to throw out the spells they've been using in gameplay demos. Right now, we have a rather complete-looking Inferno tree with 5 fire spells, and we've seen these spells either in action or in complete description. Unless they're going to give us 40 active abilities per class, then that looks like a pretty done set of spells. We also have lightning and ice spells, plus a good number of important non-elemental spells. It's possible that they reorganize things, but it would be pretty odd regardless if fire gets a tree and nothing else does. Still, the spells currently in the ice tree have to go somewhere, and if it's not in the ice or thunder tree, then you're going to have a pretty crowded and exceedingly-essential "Spirit" tree.

#191
Morroian

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Considering we know maybe 1/2 of whats in the fire tree and 1 or 2 spells from others it seems a little premature to say there isn't anything interesting in the rest. We don't have anywhere near enough information to know if there are interesting spells anywhere besides the Inferno tree yet.

 

There are 4 standard trees apparently, before looking at specialisations. If 1 is fire and 1 is ice then it is concerning when the remaining 2 trees have to cover entropy, lightning, earth, spirit, arcane, force (maybe), creation. And fire and ice are mundane. 



#192
The Night Haunter

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There are 4 standard trees apparently, before looking at specialisations. If 1 is fire and 1 is ice then it is concerning when the remaining 2 trees have to cover entropy, lightning, earth, spirit, arcane, force (maybe), creation. And fire and ice are mundane. 

There are, however, several utility spells in each tree, walls and mines. Plus I'm sure Winter has some CC ability. We only know 1/2 the fire tree afterall so suggesting that it is all pure damage with no/little utility is a bit quick off the bat. Once they finalize the trees and we get a better look (hopefully in a playable demo at Gamescon, fingerscross, but more likely in October) we'll know for sure how each tree looks. Besides DA2 had 2 pure damage trees (Elemental and Primal), with the other 3 (4?) being split between damage/healing and utility.



#193
LaughingWolf

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I would greatly prefer if it was just one giant Elemental tree for ice fire lightening and earth spells; you could have individual unique spells like stonefist and firestorm layed out in a way that allows you to pick up the abilities of the element you prefer, BUT wall of fire/ice, runes of fire/ice are just general abilities that can be picked that are able to be used with any element. So getting the rune spell allows you to place a rune of any of the elements -- or at least make it like that but with the elements being upgrades.
The elements shouldn't be more than two trees, schools of Spirit, Arcane, Enthropy, Creation, and Force (possibly?) need detailed trees as well

#194
Kage

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What I hope does not happen is they cut out spells and options, in order to have a more consistent skill tree line. (For example, giving seeker's swarm a frost element instead of the staff's element, so it can be placed in the Winter tree)

#195
themageguy

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I don't mind there being a winter and an inferno tree.


#196
Morroian

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There are, however, several utility spells in each tree, walls and mines. Plus I'm sure Winter has some CC ability. We only know 1/2 the fire tree afterall so suggesting that it is all pure damage with no/little utility is a bit quick off the bat. Once they finalize the trees and we get a better look (hopefully in a playable demo at Gamescon, fingerscross, but more likely in October) we'll know for sure how each tree looks. Besides DA2 had 2 pure damage trees (Elemental and Primal), with the other 3 (4?) being split between damage/healing and utility.

 

I'm not talking purely about functionality, I'm talking about providing more options. And elemental was a combination of fire and ice so it wasn't just damage, same with earth in primal. 



#197
Caramacchiato

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Perhaps we simply start the game with Seeker Swarm, like we did in DA:O with Arcane Bolt?

 

/wishfulthinking


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#198
adorkable-panda

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Perhaps we simply start the game with Seeker Swarm, like we did in DA:O with Arcane Bolt?

 

/wishfulthinking

 

I think that'd be a reasonable starting spell. It seems to be simple enough as it runs off of the element of our staff and it is a nice combat skill that is used without having to force us some elemental spells on us if we don't want to go elemental mage and want to be more of a saboteur or a supporter instead. 



#199
Lulupab

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Hmm, what do you think this skill tree is? Is the icon similarity between Anders's Vengeance tree and this one a mere coincidence or we get vengeful abilities like him? Like getting healed when an enemy was slain or inflicting self harm to recover mana and get reduced cooldowns aka angry mage aka Reaver/berserker mage.

 

SqJ4uOJ.png

 

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#200
Kage

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Dont even think about those icons, they are too old and surely they changed them.

There is no Winter icon even in that screenshot...