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Skill Trees: View and discuss DA:I's skill tress here.


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#2051
mikeymoonshine

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Yeah it's annoying that we didn't get to see the spells in that tree, maybe he isn't allowed to show it. 

 

So that reminds me. I didn't get to talk about the new info on that tree. In reference to Stonefist and firestorm being in the rift mage tree, yes it sucks but no it's not lore breaking like some were saying.The Firestorm like spell in there is probably veil fire related and we saw Solas telling the party about veil fire in that gameplay vid so I can see him knowing how to use it offensively. The Stonefist thing is fine too, it's just a similar spell done differently, it doesn't mean the old spell doesn't still exist. 

 

It is a shame that that there are at least two recycled spells in there but it still looks like a pretty fun spec. 


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#2052
Icy Magebane

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I would say it gives a barrier similar to guardian spirit opposed to that of the barrier spell.

Oh, so a Barrier with 10% of its normal strength appears when you use Mind Blast?  That would be very interesting...


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#2053
andar91

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One thing I find fairly shocking:

 

Unless the top left Rift mage tree is it...no Fireball.

 

Granted, Immolate is basically the same thing, and I have a sneaking suspicion that it upgrades into Fireball, but it might not. So... no fireball. Maybe? Wow.


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#2054
mikeymoonshine

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I don't quite understand the Mind Blast upgrade.  It says that "each strike with mind blast increases your protective barrier as you turn their pain into power."  Okay... so the description is "Barrier +10%"... but how is that useful if the Barrier duration is only a couple of seconds?  In most cases it's going to wear out long before the enemy does enough damage to destroy it... Thoughts?

 

I guess that depends on how long the barrier duration is. 



#2055
Icy Magebane

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I guess that depends on how long the barrier duration is. 

It looks pretty short in the videos, and I haven't seen a way to increase it... the passive at the bottom right seems to only affect the strength of the Barrier, but maybe it also gives +50% duration?  Maybe I'm missing something...



#2056
mikeymoonshine

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It looks pretty short in the videos, and I haven't seen a way to increase it... the passive at the bottom right seems to only affect the strength of the Barrier, but maybe it also gives +50% duration?  Maybe I'm missing something...

 

I hadn't really payed attention to it in the vids. Maybe strengthening it would cause it to last longer. 



#2057
UltimateGohanSS

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No Fireball? omg :D


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#2058
GipsyDangeresque

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It looks pretty short in the videos, and I haven't seen a way to increase it... the passive at the bottom right seems to only affect the strength of the Barrier, but maybe it also gives +50% duration?  Maybe I'm missing something...

 

Think about it this way: what if Barrier decreases at a certain value of HP per second?

 

You're thinking: Barrier absorbs 1500 damage, wears off in 4 seconds. Upgrade it to 1800 damage, still wears off in 4 seconds.

 

What it actually is: Barrier absorbs 1500 damage, but decays at 300 hp per second. Upgrade it to 1800 hp damage, suddenly it now lasts a second longer.

 

Also, consider that it's probably +10% per person hit with mind blast. If you catch a swarm of five things in your radius... that's a lot of temporary HP


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#2059
Icy Magebane

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I hadn't really payed attention to it in the vids. Maybe strengthening it would cause it to last longer. 

Unfortunately this description is extremely vague... "Strength of Spirits - Your barriers draw on the magic of the Fade to absorb more energy before depleting.  Barrier Bonus: 50%"  Hm... well, whatever it means, I don't think I have space for it anyway... I probably shouldn't use one of the 8 skills on something like this...

 

Think about it this way: what if Barrier decreases at a certain value of HP per second?

 

You're thinking: Barrier absorbs 1500 damage, wears off in 4 seconds. Upgrade it to 1800 damage, still wears off in 4 seconds.

 

What it actually is: Barrier absorbs 1500 damage, but decays at 300 hp per second. Upgrade it to 1800 hp damage, suddenly it now lasts a second longer.

That would explain it... yeah, I think that might be the case.  Way to think outside the box.  xD

 

I still probably can't use it though... :/

 

edit:  That would also explain why the Barrier skill has no listed duration...



#2060
mikeymoonshine

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One thing I find fairly shocking:

 

Unless the top left Rift mage tree is it...no Fireball.

 

Granted, Immolate is basically the same thing, and I have a sneaking suspicion that it upgrades into Fireball, but it might not. So... no fireball. Maybe? Wow.

 

Good point, in the crestwood demo they said mages could set fire to stuff like boats with a fireball. Immolate targets an area and not a specific enemy so I assume you can still do that. I think Immolate must be replacing fireball, it seems to do more or less the same thing anyway. 



#2061
Guest_IceQuinn_*

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Couple things I noticed:

 

- The description for Static Charge (passive) as shown previously, was indeed wrong.

 

- The ^ marking: present on Stealth and Blizzard, confirmed a marking for toggle skills.

 

- Either one of two things: Blizzard is not a Focus spell (making 3 Focus talents for 3 Companions)?

or:

It’s not a Focus spell for SOLAS there (as he’s got Fire Storm pre-determined as Focus – & thus removing it from Inferno), but still available as a capstone Winter skill for him. Conversely: a mage with Blizzard as Focus (?); might have Fire Storm available to them at the bottom of the Inferno tree, but Blizzard would not be present in Winter tree, but in their spec. And so forth…

 

If true: Hail of Arrows (Varric’s Focus) might show up for the other two Rogues – but not –for the Inquisitor, as it’d be in the Inqusitor’s own Focus tab alongside Mark of the Rift & others.

 

It’s unfortunate we can’t see what they look like *individually* both for the Companions & Inquisitor, to compare & maybe venture like a more educated guess or whatever. Oh, well. xD It will all make sense soon enough, and these are turning out great (IMO) regardless, so.... :)


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#2062
Morroian

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When I found out about how simplified the skill trees and attribute system were, I skipped all the steps and went straight to acceptance, but not for the reason you might be thinking. I didn't accept it because I found it to be a great idea. I accepted it because it doesn't surprise me in the least bit that Bioware would do this. They've been streamlining their games ever since EA. I don't like it, but I know that this is how it's gonna be.

 

I thought with the DA series that they would stop streamlining the combat mechanics and abilities at DA2 which IMHO hit a sweet spot of streamlining whilst still retaining the DA flavour but no they've continued streamlining and appear to be basically turning the DA franchise into a fantasy ME, which to me is a shame. I have played through each ME game once whereas DAO and DA2 I have played multiple times.

 

What I find strange is that I would have thought they would want to attract fans of DAO who disliked DA2 but by streamlining further those who disliked DA2 certainly won't come back and they run the risk of turning further players off the franchise.



#2063
andar91

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Couple things I noticed:

 

- The description for Static Charge (passive) as shown previously, was indeed wrong.

 

- The ^ marking: present on Stealth and Blizzard, confirmed a marking for toggle skills.

 

- Either one of two things: Blizzard is not a Focus spell (making 3 Focus talents for 3 Companions)?

or:

It’s not a Focus spell for SOLAS there (as he’s got Fire Storm pre-determined as Focus – & thus removing it from Inferno), but still available as a capstone Winter skill for him. Conversely: a mage with Blizzard as Focus (?); might have Fire Storm available to them at the bottom of the Inferno tree, but Blizzard would not be present in Winter tree, but in their spec. And so forth…

 

If true: Hail of Arrows (Varric’s Focus) might show up for the other two Rogues – but not –for the Inquisitor, as it’d be in the Inqusitor’s own Focus tab alongside Mark of the Rift & others.

 

It’s unfortunate we can’t see what they look like *individually* both for the Companions & Inquisitor, to compare & maybe venture like a more educated guess or whatever. Oh, well. xD It will all make sense soon enough, and these are turning out great (IMO) regardless, so.... :)

 

They confirmed in today's Twitch stream that Focus abilities are 1 per specialization. And we basically know the mage ones because of it.

 

Firestorm is Rift Mage

Haste is Knight Enchanter

Group Heal is Necromancer 

 

The last two are technically speculation, but the other way around doesn't make sense imo.



#2064
Icy Magebane

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@ Ice Quinn - I don't think Blizzard is a focus spell...  There really isn't any space for this kind of swapping now that the trees have been redesigned.  Just take a look at Inferno.  I don't think Firestorm would actually fit anywhere in that tree unless it replaced something...  spec-based Focus powers seems like the most logical conclusion based on what I've seen.

 

They confirmed in today's Twitch stream that Focus abilities are 1 per specialization.

Also this, which I seem to have forgotten...



#2065
mikeymoonshine

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Couple things I noticed:

 

- The description for Static Charge (passive) as shown previously, was indeed wrong.

 

Yep it was the description for static cage.  :P

 

 

- Either one of two things: Blizzard is not a Focus spell (making 3 Focus talents for 3 Companions)?

or:

It’s not a Focus spell for SOLAS there (as he’s got Fire Storm pre-determined as Focus – & thus removing it from Inferno), but still available as a capstone Winter skill for him. Conversely: a mage with Blizzard as Focus (?); might have Fire Storm available to them at the bottom of the Inferno tree, but Blizzard would not be present in Winter tree, but in their spec. And so forth…

 

Yeah I am still confused about how focus works, you make a good point though.  :P



#2066
Hellion Rex

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Damn, ok. I guess I'll run Energy Barrage, Barrier, Immolate/Flashfire, Fade Step, Winter's Grasp, Winter's Stillness, Wall of Ice for my first 7.

 

I'll use my first spell point on Winter's Grasp, with my extra via Human Race on Fade Step. My third will go to Barrier.

 

I am extremely digging the passives on both the Winter and Storm trees.

 

As of now, what I'm gonna map is Fade Step, Barrier, Immolate, Winter's Grasp, Wall of Ice, Energy Barrage, Chain Lightning, and...maybe Ice Mine.



#2067
Icy Magebane

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Damn, ok. I guess I'll run Energy Barrage, Barrier, Immolate/Flashfire, Fade Step, Winter's Grasp, Winter's Stillness, Wall of Ice for my first 7.

 

I'll use my first spell point on Winter's Grasp, with my extra via Human Race on Fade Step. My third will go to Barrier.

lol... you couldn't resist dat Passive... xD  I don't blame you... Winter's Stillness looks great.


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#2068
DV-01

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Gotta say I'm digging the focus powers. Sounds like so much fun.. only thing that could enhance it is spell combos.

 

Necro / Spirit mage still going strong for opening run. Haven't decided which Elemental to focus on..  Ice yes. Fire burn the environment? ok. yes.  Lightning.. is there a mix of primal.. yes.

Can't wait to see more about the trees - especially the specs in action.



#2069
Hellion Rex

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lol... you couldn't resist dat Passive... xD  I don't blame you... Winter's Stillness looks great.

Ugh, at first I wasn't too big on passives for my mage, but holy friggin God, that Winter tree has the absolute best passive, in my opinion. They absolutely nailed that tree.

 

That said, idk why, but Blizzard doesn't seem to be doing it for me.



#2070
andar91

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Ugh, at first I wasn't too big on passives for my mage, but holy friggin God, that Winter tree has the absolute best passive, in my opinion. They absolutely nailed that tree.

 

That said, idk why, but Blizzard doesn't seem to be doing it for me.

 

I can't wait for Blizzard!

 

The only - ONLY - spell that doesn't interest me at all is Lightning Bolt; it just seems sort of bland. Static Cage was iffy too, but it's growing on me. I think the duration isnt' very good (8 seconds), but an upgrade would probably help it along (I hope).


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#2071
Icy Magebane

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Ugh, at first I wasn't too big on passives for my mage, but holy friggin God, that Winter tree has the absolute best passive, in my opinion. They absolutely nailed that tree.

 

That said, idk why, but Blizzard doesn't seem to be doing it for me.

I agree.  I haven't seen anything that I don't like... well, aside from the lack of detonators.  However, this tree seems to be a "set up" tree, so that's fine too...

 

As far as Blizzard goes, it seems to be more melee oriented since you would need to be surrounded by enemies to see any benefit.  That's probably not a situation a Rift Mage is going to seek out... :P  Well, maybe if they are paralyzed first...



#2072
Hellion Rex

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I can't wait for Blizzard!

 

The only - ONLY - spell that doesn't interest me at all is Lightning Bolt; it just seems sort of bland. Static Cage was iffy too, but it's growing on me. I think the duration isnt' very good (8 seconds), but an upgrade would probably help it along (I hope).

Have you seen Solas use Lightning Bolt in combat? Goddamn, that thing has some serious impact. I legit could see a concussion of air where it struck, and I actually think it shook the camera minutely. And yeah, Static Cage seems so freaking good too.



#2073
Guest_IceQuinn_*

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Oh... ok (I did miss that part), but: if that includes the Inquisitor, I guess it's settled, then!  :D

 

Honestly, I was having a hard time picturing Focus being the same for the Inquisitor, "forced" onto their spec of choice, 'cause:

 

- Mark of The Rift. Which has been confirmed a Focus-based ability (stands to reason, they'd go together... O.O... & maybe they will?)

 

- Unlike Companions (pre-determined), the Inquisitor gets to pick a spec. And that's, when and how in-game??? So... having a bit of trouble trying to make sense of that, how they'd tie Focus & Specialization up, for the Inquisitor... but again, I guess we'll find out soon enough, right...? ^^ Thxs, guys!  ;)  :)



#2074
Hellion Rex

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I agree.  I haven't seen anything that I don't like... well, aside from the lack of detonators.  However, this tree seems to be a "set up" tree, so that's fine too...

 

As far as Blizzard goes, it seems to be more melee oriented since you would need to be surrounded by enemies to see any benefit.  That's probably not a situation a Rift Mage is going to seek out... :P  Well, maybe if they are paralyzed first...

Yeah, I'll stick to mostly high damage ranged spells. But I can at least cast Wall of Ice in front of me to protect myself from archers and other mages.

 

My God, I am so goddamn excited. While some things have been lost from DAO and DA2, I am now a believer that the quality of a lot of these spells has gone up.



#2075
Icy Magebane

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Hey, did anybody notice the "Tier 1, Tier 2, and Tier 3" info on the Hail of Arrows description?  Does that mean the Focus bar is divided into thirds, or that we can level up our Focus powers somehow?