Aller au contenu

Photo

Skill Trees: View and discuss DA:I's skill tress here.


6397 réponses à ce sujet

#2151
The Baconer

The Baconer
  • Members
  • 5 681 messages

When they say "blades of arcane force" (as opposed to "conjured from arcane force" or whatever), I think of something like a permanent Soul Greatsword from Dark Souls 2... or the Wraith Blade from Soul Reaver.
 

Spoiler

 
A rod of Fade energy shaped and wielded like a sword would cause Spirit damage (or some other elemental damage, in the presence of possible enchantments) instead of physical, in my interpretation.



#2152
Icy Magebane

Icy Magebane
  • Members
  • 7 317 messages

You kidding me, bro? Rift Mage sounds like about as magey as a mage can get! Mages were meant to strike down their enemies from a far with their arcane might. There is no need for barbaric displays of blade-wielding. Leave that to the uncivilized warriors. We are Magi, for God's sake! Act like it!

Sorry bro, some mages actually lift.  No sense in wasting that on ranged fighting.  ^_^


  • Biotic Sage aime ceci

#2153
Hellion Rex

Hellion Rex
  • Members
  • 30 037 messages

Sorry bro, some mages actually lift.  No sense in wasting that on ranged fighting.  ^_^

While you waste time with your little glowing sticks, I'll be back here freezing fools who displease me.


  • andar91, Patchwork, themageguy et 4 autres aiment ceci

#2154
Icy Magebane

Icy Magebane
  • Members
  • 7 317 messages

When they say "blades of arcane force" (as opposed to "conjured from arcane force" or whatever), I think of something like a permanent Soul Greatsword from Dark Souls 2... or the Wraith Blade from Soul Reaver.

Spoiler

 

A rod of Fade energy shaped and wielded like a sword would cause Spirit damage (or some other elemental damage, in the presence of possible enchantments) instead of physical, in my interpretation.

It could be like the Elder Scrolls Bound Weapons... particularly the ones in Skyrim.  Those were arcane weapons that did physical damage.


  • Bayonet Hipshot aime ceci

#2155
Icy Magebane

Icy Magebane
  • Members
  • 7 317 messages

While you waste time with your little glowing sticks, I'll be back here freezing fools who displease me.

I'm guessing the KE skills will include at least one detonator.  I don't know about you, but I would find freezing someone solid and then shattering them with a melee attack pretty satisfying...  Maybe I played too much Mortal Kombat or something...


  • Tragoudistros aime ceci

#2156
Hellion Rex

Hellion Rex
  • Members
  • 30 037 messages

I'm guessing the KE skills will include at least one detonator.  I don't know about you, but I would find freezing someone solid and then shattering them with a melee attack pretty satisfying...  Maybe I played too much Mortal Kombat or something...

Ahem, Winter's Grasp plus Stonefist would have the same basic effect lol.



#2157
Icy Magebane

Icy Magebane
  • Members
  • 7 317 messages

Ahem, Winter's Grasp plus Stonefist would have the same basic effect lol.

At range, yes.  Afraid to get our hands dirty are we?


  • Tragoudistros aime ceci

#2158
The Baconer

The Baconer
  • Members
  • 5 681 messages

It could be like the Elder Scrolls Bound Weapons... particularly the ones in Skyrim.  Those were arcane weapons that did physical damage.

 

No, no, that's bad though. We don't want physical damage because that means damage reduction via armor rating.



#2159
Bipster

Bipster
  • Members
  • 118 messages

Sorry bro, some mages actually lift.  No sense in wasting that on ranged fighting.  ^_^

cxc0g.jpg

 

Could not resist.


  • Avaflame, werqhorse et Hyperion aiment ceci

#2160
Hellion Rex

Hellion Rex
  • Members
  • 30 037 messages

At range, yes.  Afraid to get our hands dirty are we?

Why get my robes dirty with the blood of the unworthy? They are not worth my direct attention. They should be happy I even grace them with death from my magic.



#2161
Mornmagor

Mornmagor
  • Members
  • 710 messages

That would make the game way too easy.  I could just take Fire Mine and troll everyone for the first 10 levels or so... :/

 

Maybe, if you noticed, there are ways to "circle" around the ability, like go the other way and then get it, since they are connected and all. But it seems we are not restricted that way, for now. Maybe you just need "x spirit spells" to unlock it.

 

As for the Knight Enchanter, i will leave that here :

 

Mike Laidlaw said, at the combat Q&A some months ago, that it is a way(the Fade Blade) to bypass the Mage weapon restrictions.

 

And this :

 

Close-combat specialist mage who can fight with a summoned energy blade.

 

 

Why get my robes dirty with the blood of the unworthy? They are not worth my direct attention. They should be happy I even grace them with death from my magic.

 

Robes? ARMOR! :P



#2162
Icy Magebane

Icy Magebane
  • Members
  • 7 317 messages

Why get my robes dirty with the blood of the unworthy? They are not worth my direct attention. They should be happy I even grace them with death from my magic.

Well, I don't really know what to tell you... I like using swords.  lol  I probably wouldn't even have considered mage if there wasn't a melee option.  Removing Blood Magic kind of killed my enthusiasm for standard DA mages...



#2163
Bayonet Hipshot

Bayonet Hipshot
  • Members
  • 6 769 messages

Well, I don't really know what to tell you... I like using swords.  lol  I probably wouldn't even have considered mage if there wasn't a melee option.  Removing Blood Magic kind of killed my enthusiasm for standard DA mages...

 

Just Swords ? No Curved Swords ?  :P



#2164
Icy Magebane

Icy Magebane
  • Members
  • 7 317 messages

Just Swords ? No Curved Swords ?  :P

Like those warriors from Hammerfell?  Did you hear about them?  :0



#2165
Gill Kaiser

Gill Kaiser
  • Members
  • 6 061 messages

I think a weapon hacked from the bones of a dragon I killed myself, by shouting it to death, no less, is slightly cooler than a poxy curved sword.



#2166
Mornmagor

Mornmagor
  • Members
  • 710 messages

I wish we could shape our summoned weapon, but i doubt we can.



#2167
Avaflame

Avaflame
  • Members
  • 827 messages

Hmm.. I was even going to suggest the idea that maybe you need something from each rung (so to speak) to progress through a tree, but you can also see that that is not the case for Cassandra in her Templar tree, so who knows what the prerequisites are for gaining abilities. Five weeks, six days. In, out. Five weeks, six days.



#2168
PillarBiter

PillarBiter
  • Members
  • 1 146 messages

Now that the 2-hander tree is confirmed.

 

(now THIS I'm going to rage over...)

 

Ok Bioware, now WHY the **** are 2-handers the only tree that isn't branched like mad?!?! All the other trees are almost grids, which allow you to pick and choose pretty good, but the 2-hander tree is basically just 2 seperate lines. 

Why must you do this? Argh, now I'm pissed. (I'll get over it, but still...) 


  • mikeymoonshine aime ceci

#2169
In Exile

In Exile
  • Members
  • 28 738 messages

Now that the 2-hander tree is confirmed.

 

(now THIS I'm going to rage over...)

 

Ok Bioware, now WHY the **** are 2-handers the only tree that isn't branched like mad?!?! All the other trees are almost grids, which allow you to pick and choose pretty good, but the 2-hander tree is basically just 2 seperate lines. 

Why must you do this? Argh, now I'm pissed. (I'll get over it, but still...) 

 

Where was the tree confirmed?



#2170
Adhin

Adhin
  • Members
  • 2 997 messages

Recent videos have the finished skill trees. There is literally a month left, and they're allowing youtubers to show off any of that stuff. It's pretty much done on that end.



#2171
VilhoDog13

VilhoDog13
  • Members
  • 439 messages
Oh man. All those cooldown reduction passives look so freakin' delicious for the mage. I'm actually really liking the difference between the trees.

Fire is for crazy damage.
Ice is for nice defense/ field control.
And Electricity has a healthy mix of the two but focuses more on AoE.

I'm curious as to what the specialization skills are. Dannnnng...
  • Biotic Sage aime ceci

#2172
PillarBiter

PillarBiter
  • Members
  • 1 146 messages

Oh man. All those cooldown reduction passives look so freakin' delicious for the mage. I'm actually really liking the difference between the trees.

Fire is for crazy damage.
Ice is for nice defense/ field control.
And Electricity has a healthy mix of the two but focuses more on AoE.

I'm curious as to what the specialization skills are. Dannnnng...

 

Jup, Dorian will be fire and ice, solas ice and spirit, Vivienne ice and electric. (specialisations not included ;) ).

 

I can't wait for my dorian to cast the cometfirethingy :D

 

Doom for eveybody! it's on the house :D (IF he'll still be able to do that, that is... with the new focus, who knows?)



#2173
Icy Magebane

Icy Magebane
  • Members
  • 7 317 messages

Jup, Dorian will be fire and ice, solas ice and spirit, Vivienne ice and electric. (specialisations not included ;) ).

 

I can't wait for my dorian to cast the cometfirethingy :D

 

Doom for eveybody! it's on the house :D (IF he'll still be able to do that, that is... with the new focus, who knows?)

If not, there's always Fire Mine.  1600% damage. xD  I'm going to have a lot of fun with that spell.



#2174
Adhin

Adhin
  • Members
  • 2 997 messages

Yeah just think about it, games super open now, can easily see enemies well off in the distance before they notice you. Creep up, lay Fire Mine, snipe shield enemy guy to get trigger the group. Watch em walk over mine and explode. That'll be a looot of fun. Also did any of you watch the Jesse Cox 40 min gameplay? Showed off static cage better then any footage we've seen so far. It doesn't just 'stun enemies' at the edge, when they hit the edge the lightning vortex in the middle SUCKS THEM to the middle 'then' stuns em for 2 seconds. They literally can't escape the whole circle. Freakin' beautiful.

 

Imagine, if you will, a world where 2 mages static cage a group of enemies as the other lays a fire mine in the center. Cue maniacal laughter. Screw that, 4 mages. One static cages, the other 3! Fire Mine the middle section. Baahahahaha!


  • Tragoudistros aime ceci

#2175
Biotic Sage

Biotic Sage
  • Members
  • 2 842 messages

In light of the new info, I've done my first theory-crafted character!  Keep in mind this is based on the assumption that you have to progress on the skill trees; in other words, taking an ability unlocks all of the abilities adjacent to the one purchased, which means you can loop around in interesting ways on some trees.  Also, I'm basing this on the assumption that the Arcane/Fade energy blades the KE can summon are a toggle on/off ability that doesn't deplete mana, and you can still cast spells while they (or it if it's just a single sword) are toggled on.  This is an optimal melee Knight Enchanter based on the skill info we've seen thus far.:

 

Spirit - 6 pts

Barrier +1; keep it up as much as possible

Guardian Spirit for +3 Con and 100% barrier when below 25% health, 60 sec cooldown

Mind Blast +1; this will be our Eldritch detonator ability and with the upgrade it also gives us some barrier per enemy hit

Strength of Spirits for +50% barrier bonus

 

Winter - 6 pts

Fade Step +1; our closing and escape option

Winter Stillness for +3 WP, +50% mana regen when standing still, and spell cooldown reduction when standing still...Arcane Warriors don't run away

Ice Mine +1; use this to keep the closest enemy frozen as often as possible because of the next passive

Ice Armor for +3WP and +50% dmg reduction (!!!) when standing near frozen enemy or persistent cold spell

 

Storm - 6 pts

Chain Lightning; no upgrade because we won't be using it, just an unfortunate pre-req

Stormbringer for +3 Magic and a 300% weapon dmg lightning strike to an enemy within 25m every 15 sec

Gathering Storm for +3 WP and 0.5 sec spell cooldown reduction per basic attack; we'll be using our magic swords a lot!

Static Cage +1; keeps the enemies close to us to protect our ranged companions and so we can tear them apart

Static Charge for +3 Con and enemies are shocked for 100% weap dmg and paralyzed for 6 sec when they attack while we're casting a spell

 

Knight Enchanter - 6 to 11 pts (the rest!) also I'm just guessing on the color since we haven't seen this tree

Arcane/Fade Blades +1; this will be our main attack

Active #2; for protection/defense based on the KE description?

Active #3; ditto

Passives #1-4; hopefully they'll be good!

Focus Ability; either Haste or Group Heal I suppose

 

Use this badboy with a tank (tag team it and stay together!), a ranged DPS rogue, and another Mage unleashing the full Winter tree (to help our Ice Armor passive ability!) and other nukes for some fun times.


  • Wintersbreath, shinyfirefly, The Elder King et 2 autres aiment ceci