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Skill Trees: View and discuss DA:I's skill tress here.


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#2176
Kleon

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Wouldn't it be weird if group heal was a focus spell in necromancer specialization? 



#2177
andy6915

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Been away for a long while. Judging from the most recent preview, mage projectiles use the staff again with the old DA2 animations instead of hand blasts? I'm glad they changed that back.


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#2178
Avaflame

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Wouldn't it be weird if group heal was a focus spell in necromancer specialization? 

 

...No? Like, not even a little bit?



#2179
Mentxi

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Winter spells are "tanky"? hohohohoh, that's perfect for my "qunari frozen knight enchantquisitor"

Frozen_come_at_me_bro_meme.jpg


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#2180
Dunbartacus

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Was planning a Knight enchanter tank first too here is my current build. Also thank you to Biotic Sage for the inspiration to start some theory-crafting  :).

Knight Enchanter Build

Spirit (3 Points): Barrier + Upgrade, Guardian Spirit (+ 3 Constitution).

Storm (10 Points): Chain Lightning + Upgrade, Lightning Bolt + Upgrade, Static Cage + Upgrade, Static Charge (+ 3 Constitution), Gathering Storm (+ 3 Willpower), Storm Bringer (+ 3 Magic), Conductive Current (+ 3 Magic).

Winter (6 points): Fade Step + Upgrade, Ice Mine + Upgrade, Winter Stillness (+ 3 Willpower), Ice Armour (+ 3 Willpower)

Knight Enchanter: Everything I can afford (assuming everything is useful).

Gear Guidelines: Helmet (+ Willpower), Chestpiece (+ Constitution), Weapon (+ Magic).


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#2181
The Elder King

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Was planning a Knight enchanter tank first too here is my current build. Also thank you to Biotic Sage for the inspiration to start some theory-crafting  :).

Knight Enchanter Build

Spirit (3 Points): Barrier + Upgrade, Guardian Spirit (+ 3 Constitution).
Storm (10 Points): Chain Lightning + Upgrade, Lightning Bolt + Upgrade, Static Cage + Upgrade, Static Charge (+ 3 Constitution), Gathering Storm (+ 3 Willpower), Storm Bringer (+ 3 Magic), Conductive Current (+ 3 Magic).
Winter (6 points): Fade Step + Upgrade, Ice Mine + Upgrade, Winter Stillness (+ 3 Willpower), Ice Armour (+ 3 Willpower)
Knight Enchanter: Everything I can afford (assuming everything is useful).
Gear Guidelines: Helmet (+ Willpower), Chestpiece (+ Constitution), Weapon (+ Magic).
That seems a good build to me.
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#2182
Kage

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FINALLY, Im back and I could read all the thread and see the skill tree videos.

 

I am really shocked to see we have even less actives than we speculated, in the base skill trees. However, from what I have seen, they appear to be very well done, even better than DA2. So much interesting stuff...

 

I was planning to do a KE Inquisitor, and one thing I love is that I do not know which element to max, since it makes sense and has sinergy with all of them!!

 

Inferno + KE: There is a passive to cast cooldown-less spells after crits. This screams for crafting customization around critical chance, fight with your summoned blades, and when you get the proc, you can cast a powerfull spell. Like Fire Mine for crazy damage. OR, you can use it for tankyness, and cast Barrier many times in a row. It might even be OP!

 

Winter + KE: Well, this is obvious. If we do not have friendly damage, and we cast Blizzard on ourselves, we trigger the passive of 50% damage reduction (LOL) and since KE will surely rely a lot on AA, we can keep sustaining the blizzard for a lot of time. This screams for a crafting customization around health, life leech, armor, and be tanky. That seems quite fun!

 

Storm + KE: Who does not want to fade step in the direction of the mages/archers, cast the STATIC CAGE RING OF DEATH, and start a wrestling arena??? Cause I know I want to!! And there is even a passive that reduces cooldowns by AAing.

 

 

I love how crafting customization can play a very important role in the skill set we use.

 

SO NOW WHAT SHOULD I CHOOSE!?!?!


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#2183
Biotic Sage

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...No? Like, not even a little bit?

 

I do think it makes more sense in the Knight Enchanter tree because that's supposedly the tree focused on buffs and support.

 

However, considering Haste makes absolutely no sense in Necromancer, I think we can use process of elimination to predict Group Heal will probably be in Necro.



#2184
DV-01

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This spell combined with Spirit will be effective:

 

Chaotic Focus: When you cast a fire spell, the spell consumes half of your current barrier to empower it. The larger the barrier consumed, the greater the bonus to the spell's damage.

Barrier Bonus 50%

Magic on Unlock: + 3

 

The fear in the Inferno tree looks right for crowds. Need a root to balance it out and keep heavy hitters back.

Would be interesting to spec in the cooldown reduction from every elemental tree.

 

Winter Stillness: By standing still, you enter into a meditative state that restores your mana at an enchanced rate and reduces all cooldown times.

Meditation idle threshold - 3 seconds

Mana regeneration rate bonus 50%

Willpower on unlock +3

 

It's mid tree if looking to spec Spirit/Inferno first.


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#2185
Lumix19

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I do think it makes more sense in the Knight Enchanter tree because that's supposedly the tree focused on buffs and support.

 

However, considering Haste makes absolutely no sense in Necromancer, I think we can use process of elimination to predict Group Heal will probably be in Necro.

I don't think Group Heal makes much sense in Necromancer either to be honest...



#2186
Biotic Sage

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I don't think Group Heal makes much sense in Necromancer either to be honest...

 

Well it could be like a "Spirit Heal."  Necro is good at consorting with spirits, and one of them could get summoned and heal everybody.  That's how I'll rationalize it for now.


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#2187
PillarBiter

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My tactics will be as follows: 

 

The inquisitor will be my main aggro-er, tank and damage through CCC's.

Dorian will be fire and ice. Ice to set up combos and play interference, but mainly fire for high damage. Necro as well, depending on what cool skills there are there. Barrier too, of course ;)

Dorian's best friend will be varric. Varric will keep away the enemies from dorian and himself, littering the path between my inquisitor and the 2 best friends (<3 ) with traps. Varric will mainly be interference and crowd control.

 

The last character will vary. Depending on the situation I'll slot in another:

- Rogue for stealth and high damage.

- Warrior for extra tanking and aggro-ing

- Mage for extended crowd control, interference and combo's.

 

I'm especially liking the last option :)

 

As for my quizzy, going by the current known trees, will look something like this:

 

2-handed:  8+: tremor, block&slash and whirwind with it's various upgrades as as many passives as possible. More points here if I need additional attacks.

Battlemaster: 1+: the chain, plus whatever passives I fancy. If at all.

Vanguard: 8+: Difficult, since I don't know what the ultimate abilities are, but at least taunt and scythe, plus a bunch of passives.

Reaver: 6+: I don't know it's abilities, but I'll need some passives and health restore stuff.


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#2188
DV-01

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This:

 

Conductive Current: The more magical energy you expend, the more damage your spells do.

Damage Bonus: 5% for every 10% missing mana

Magic on Unlock +3

 

Combined With:

 

Clean Burn: Your Spells burn away ambient magic that would otherwise slow down your casting. Every spell you cast shortens your active cooldown times.

Cooldown Reduction: 1 seconds

Willpower on Unlock +3

 

Then add a dash of Winter Stillness to stay in that sweet spot.

 

Can't wait to see how the spec trees will effect the Barrier/Chaotic Focus - Conductive Current/Clean Burn/Winter Still- Build Ideas.



#2189
Kage

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Wtf?  o.O  Yeah.... I've never seen that before.  No idea what it could be, but something related to Rift Mage is a good guess.

 

I am pretty sure it is a proc of Mind Blast, since we see that same dude equip the staff to Solas in the 48 minute video, at the 41 minute mark.

 

2% proc chance to cast Mind Blast on a hit!


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#2190
Adhin

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Yeah I love that they got skill procs n stuff now. Bet you there will be procs that generate guard if theres ones for mind blast n whatnot. Also, I personally find healing on a necromancer strange, an oddity and all that but also kinda depends how its handled. If it's a spirit doing it then, sure alright why not. Just rewatched the twitch stream cause I was remembering the companions 'not' having any specialization trees and I was all 'wait a minute'.

 

So yeah not sure if anyone mentioned that yet but at lvl 3, start of the game - no one has access to any specializations, even your companions. Which means Cass 'doesn't' have a background in Templarness she just ends up learning it at some point in the game. This makes me wonder a few things, actually. Does this happen at the same time as when the Inquisitor learns their specialization? Or are they companion quests that have to be completed to gain access to said companions specialization?

 

What if choosing 'not' to go with a specialization means we don't learn the Rift focus skill? What if that is the choice against getting a specialization? Doubt that's the case but its a possibility. Anyway this also kinda explains how all the classes have the same specializations we would have access to, but aren't the one who teachs us. I have a feeling their is one, overall story plot that results in all 9 specializations as training and each companion trains in one of them and we, as the Inquisitor gets to choose which of the 3 (for are class) we are going to train in - or not train in.

 

Just some recent thoughts I had on all this.



#2191
PillarBiter

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I would find it weird that our companions don't have access to their specialisation from the get-go (has this been confirmed somewhere?). I mean, their speciality is innate, after all. The inquisitor's speciality is not. And having to go through 9 quests plus the quizzy's quest for simply specialties seems overzealous...



#2192
Dunbartacus

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I would find it weird that our companions don't have access to their specialisation from the get-go (has this been confirmed somewhere?). I mean, their speciality is innate, after all. The inquisitor's speciality is not. And having to go through 9 quests plus the quizzy's quest for simply specialties seems overzealous...

Their Specs might only show up at lvl seven or whenever you gain access to yours(that's how it was in da2 from memory).


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#2193
Adhin

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Not sure I'd consider their specializations 'innate'. Again Cassandra has never had templar training in past work. Varric wasn't an artificer in DA2. Nothing stating Solas is a rift mage at the outset. Sure hes studied it, and it makes the most sense for him to take the specialization but it doesn't mean he 'starts' with it. Could be something he figures out in the game. But no it's not been confirmed, I just noticed in it the current twitch stream. Could just be an old demonstration build, might not be - no idea.

 

Also I doubt it's 9 quests + ours. I was thinking it maybe an individual quest that leads us to getting to pick are specialization and that may lead to them getting their specialization as well. Might even be an early game time-pass like moment. Oooohh we might even get an action movie training montage! Then someone could make a video of that to eye of the tiger...



#2194
Wulfram

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I think people will be annoyed if their only way to get healing is to play a necromancer



#2195
Icy Magebane

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I think people will be annoyed if their only way to get healing is to play a necromancer

Dorian might also have it, unless the theory about companions having unique Focus powers is correct.  I'm not saying that dragging Dorian around on every mission would be ideal, but it's another option I suppose.  I'm kind of hoping he doesn't have it though, since that would just be a repeat of Anders, only much worse since healing is normally so scarce.  They should have just put Group Heal in the Spirit tree IMO... either that or let us choose the Focus power for each companion, even if it's FFXII style, where once a Focus (or Limit Break in the case of that game) is learned, it can't be acquired by anyone else.



#2196
Icy Magebane

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I am pretty sure it is a proc of Mind Blast, since we see that same dude equip the staff to Solas in the 48 minute video, at the 41 minute mark.

Spoiler

 

2% proc chance to cast Mind Blast on a hit!

Excellent catch. ^_^



#2197
azarhal

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I think people will be annoyed if their only way to get healing is to play a necromancer

 

I though it was confirmed there was no healing spells???



#2198
Icy Magebane

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I though it was confirmed there was no healing spells???

The Group Heal Focus power is either confirmed or semi-confirmed (I think it's confirmed...).



#2199
The Elder King

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The Group Heal Focus power is either confirmed or semi-confirmed (I think it's confirmed...).


I personally asked Mike about it last week. It's in.
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#2200
Adhin

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Yeah it's been confirmed for awhile and 100% re-confirmed recently (by The Elder King, apparently). The whole thread about there being no heal spells, at all, was misinformed and has caused a wonderful amount of confusion. Gods know I tried to fix that but people just read a thread title and see to many pages and just... post in anger and yeah. Oh well. Anyway I agree if Necromancer is the only way to get the heal focus that'll cause some complaining for sure, most 'healers' don't wanna also raise the dead.

 

I really, really hope we get to pick are own focus outside of a specialization. On a side note from the stream his exact words where: "The upper teir abilities from the specs are Focus Abilities. Things like haste, which we showed at E3, um healing, ehh... theres basically one for each of the spec trees."

 

So, spec trees. Maybe he meant specialization, maybe he meant per... tree. Specs kinda a loose word in RPG term for a build, speccing your character. We've all taken it to mean the specialization tree's them selves. But it could be they weren't available in existing trees (or aren't available to companions) for the demos n such. Maybe they just unlock for us once we've spend 5+ points in a tree?

 

Assuming it's from the specialization trees it sounds like they're at the end of the line for us, personally. Cause the ones shown for the companions in recent footage are super early into the tree, most definitely not at the end of them. So yeah kinda... weird. We need real footage showcasing that, and maybe we'll get that when they show off the specialization stuff if they are, in fact, only in those trees.