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Skill Trees: View and discuss DA:I's skill tress here.


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#2201
andar91

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Yeah it's been confirmed for awhile and 100% re-confirmed recently (by The Elder King, apparently). The whole thread about there being no heal spells, at all, was misinformed and has caused a wonderful amount of confusion. Gods know I tried to fix that but people just read a thread title and see to many pages and just... post in anger and yeah. Oh well. Anyway I agree if Necromancer is the only way to get the heal focus that'll cause some complaining for sure, most 'healers' don't wanna also raise the dead.

 

I really, really hope we get to pick are own focus outside of a specialization. On a side note from the stream his exact words where: "The upper teir abilities from the specs are Focus Abilities. Things like haste, which we showed at E3, um healing, ehh... theres basically one for each of the spec trees."

 

So, spec trees. Maybe he meant specialization, maybe he meant per... tree. Specs kinda a loose word in RPG term for a build, speccing your character. We've all taken it to mean the specialization tree's them selves. But it could be they weren't available in existing trees (or aren't available to companions) for the demos n such. Maybe they just unlock for us once we've spend 5+ points in a tree?

 

Assuming it's from the specialization trees it sounds like they're at the end of the line for us, personally. Cause the ones shown for the companions in recent footage are super early into the tree, most definitely not at the end of them. So yeah kinda... weird. We need real footage showcasing that, and maybe we'll get that when they show off the specialization stuff if they are, in fact, only in those trees.

 

I'm pretty sure they're just in the Spec trees for everybody. It's a way of making them feel really top tier.

 

I think the anger and panic is something I can relate to - I constantly had Anders in my party in DA2 because I wanted his healing abilities, thinking they were necessary. I also raged about Merrill not having any healing ability (still don't like that). Only recently have I realized that there were other ways to survive in fights and healing, while helpful, was not the be all and end all of a mage's capabilities. Merrill backs me up just fine, and I suspect it'll be the same in DAI. I don't think we'll need a Necromancer for healing - it'll be an added bonus if we have one, but there will be other ways to make it through the game. Same way I don't think a tank Warrior is a necessity, just a necessity for certain strategies, players, and party builds.



#2202
Guest_IceQuinn_*

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Focus talents are confirmed for specializations and Not general trees.

…Firestorm is Rift Mage…

 

And etc:  I’m still not convinced, the more I think about it; if it sounds crazy or if an unpopular one (and sorry if I’m being repetitive, too), I’m sticking with it until proven otherwise. Fire Storm is only SOLAS’s Focus ability – it’s not the same Focus talent to a Rift Mage INQUISITOR. Same goes for Hail of Arrows, Varric and Artificer. Again, that Focus talent seen on the Companions’ spec is pre-determined, meant to personalize them. It means nothing to an Inquisitor sharing the same specialization. Fire Storm might even appear on Inferno’s \ / bottom for Vivienne and Dorian as the capstone skill for that tree (which btw would explain Vivienne using Fire Storm – when she is NOT a Rift Mage, but a Knight Enchanter with a different Focus). The same would apply to Hail of Arrows & Varric and the other two Rogues, their Focus & Specs. And so forth...

 

So. I went and watched the stream and:

“…the upper two abilities from the specs are Focus abilities...”

That means, for the Inquisitor we might be looking at: 5 ACTIVES on their Focus/ Spec tab.

 

- The first almost certainly being: Mark of the Rift.

 

-The second, the Inquisitor’s Focus ability of choice.

 

- The other three, talents common to the spec, shared by the Inquisitor & a Companion w/ that same specialization.

 

“basically one for each of the Spec trees…”

Meaning:  One for each Companion. One for the Inquisitor - not counting Mark of the Rift!


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#2203
Icy Magebane

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And etc:  I’m still not convinced, the more I think about it; if it sounds crazy or if an unpopular one (and sorry if I’m being repetitive, too), I’m sticking with it until proven otherwise. Fire Storm is only SOLAS’s Focus ability – it’s not the same Focus talent to a Rift Mage INQUISITOR. Same goes for Hail of Arrows, Varric and Artificer. Again, that Focus talent seen on the Companions’ spec is pre-determined, meant to personalize them. It means nothing to an Inquisitor sharing the same specialization. Fire Storm might even appear on Inferno’s \ / bottom for Vivienne and Dorian as the capstone skill for that tree (which btw would explain Vivienne using Fire Storm – when she is NOT a Rift Mage, but a Knight Enchanter with a different Focus). The same would apply to Hail of Arrows & Varric and the other two Rogues, their Focus & Specs. And so forth...

I was with you up until this point... if you look at the Inferno tree, there really isn't anywhere that Firestorm could be added due to its shape.  The same is true for the Spirit tree, where Group Heal would presumably be... they have also repeatedly said that Group Heal is a Focus power only, so that further leads me to believe that Focus powers are not duplicated in the spell trees...

 

I do think that perhaps the Focus abilities are character-specific because of the way Hail of Arrows is worded.  It's clearly designed for use with a ranged weapon, therefore it would make no sense to have this as the only Focus power option for a dual-wield Artificer Inquisitor... in the case of Varric, even if he is switched to daggers, he still has Bianca in his inventory...



#2204
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I was with you up until this point... if you look at the Inferno tree, there really isn't anywhere that Firestorm could be added due to its shape.  The same is true for the Spirit tree, where Group Heal would presumably be... they have also repeatedly said that Group Heal is a Focus power only, so that further leads me to believe that Focus powers are not duplicated in the spell trees...

 

I do think that perhaps the Focus abilities are character-specific because of the way Hail of Arrows is worded.  It's clearly designed for use with a ranged weapon, therefore it would make no sense to have this as the only Focus power option for a dual-wield Artificer Inquisitor... in the case of Varric, even if he is switched to daggers, he still has Bianca in his inventory...

My thoughts exactly. A DD Rogue whose spec is Artificer, gets Hail of Arrows as their FOCUS ability? It doesn’t make any sense. It makes sense only to: VARRIC! Basically what happened is that the specs for Companions were shown, and people jumped to the conclusion it would be the same for the Inquisitor. When (as we’ve discussed before) it was not out of question that, while matching the specs available to the Inquisitor, an ability or two could be changed to suit them. Then we get: the descriptions being worded differently to suit that one character: “After years of experience…. Varric has become”, same for Cassandra’s Templar & Solas’s Rift Mage...!


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#2205
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About Fire Storm & Blizzard: I believe that Inferno & Winter might be 5 actives (except for a mage like Solas, who already has that capstone in Inferno as Focus) - just not Spirit & Haste. Why? First: based off Solas’s base trees, we can count them out. Secondly: multiple mages with Haste and/or Group Heal (which is Focus-only to begin with) running around –very OP. About “non-focus” Fire Storm, it’d be a “Tier 1”, less powerful, simply a capstone on that tree.

 

- That’d explain Vivienne casting Fire Storm many a times (as well as Dorian casting Blizzard).

 

- Disclaimer: Not saying MP is anything like SP. But: Rion the Elementalist having access to Fire Storm (non-focus), suggests a “full” Inferno tree, thus a different layout than the one we saw for Solas. So: a different layout/design for Inferno might already be out there, anyways…

 

- That all said. One down (Solas/Inferno), two to go:

 

*If Blizzard not a Focus skill for Companions: (I don’t see why it wouldn’t be one for an Inquisitor, *yet*!): that'd leave us with Haste & Group Heal for Vivienne & Dorian. I’d say Viv: Haste. Dorian: Group Heal.

 

*If Blizzard a Focus skill: then I’d say, it’d be between Blizzard & Haste for Dorian & Vivienne – removing Spirit/Group Heal for Companions: again, at the risk of having two Group Healers in the party (OP), should the Inquisitor also pick that up as a Focus ability. I’d then say: Vivienne: Blizzard. Dorian: Haste. (It could go either way, really). But this would support the Inferno/Winter capstone theory. Vivienne seen casting Fire Storm, when that is NOT her Focus ability (but Solas's). Dorian seen casting Blizzard, when it might not be his Focus ability...



#2206
Mornmagor

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IceQuinn, i hope you're right about the focus being exclusive :]

 

The thing is, if specializations have focus abilities only, and Heal spells are so scarce, aka so valuable, isn't it a bit unfair to shove the heal ability to one tree? The other abilities need to be super awesome to compensate.

 

Arguably, Haste(Knight Enchanter?) is indeed on par, or even better. But if (IF) Rift Mage has Firestorm, i don't think it's worth it.

 

I honestly was hoping that the group heal spell is part of the Spirit tree, and anyone could take it, as the last spell.


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#2207
Icy Magebane

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IceQuinn, i hope you're right about the focus being exclusive :]

 

The thing is, if specializations have focus abilities only, and Heal spells are so scarce, aka so valuable, isn't it a bit unfair to shove the heal ability to one tree? The other abilities need to be super awesome to compensate.

 

Arguably, Haste(Knight Enchanter?) is indeed on par, or even better. But if (IF) Rift Mage has Firestorm, i don't think it's worth it.

 

I honestly was hoping that the group heal spell is part of the Spirit tree, and anyone could take it, as the last spell.

This is what I would have preferred... either that or make all Focus abilities open to all party members, but restrict access to a single party member per Focus.  That way players who are concerned about the healing restrictions will not feel forced to take Dorian on every mission if he winds up being the one person in the whole game with a healing spell (Necromancer seems most likely, since Haste is completely unrelated to necromancy...).  It would be better if we could assign Group Heal to the mage of our choosing... if not, maybe it should be an Inquisitor only ability just to avoid a repeat of the Anders situation in DA2.


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#2208
Avaflame

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Assuming specialisations ARE locked to specific focus abilities, I don't understand in what ways Necromancer doesn't make sense for Group Heal. Necromancy is typically about reversing/cheating/controlling death and its in the description that it relies on spirits, same as the group heal spell in the previous games (Spirit Healer only). I do not see the disconnect, at all.

I do believe it might be possible that you can choose the focus ability for each party member, without being able to double up, with each ability being based on one of the base trees (Hail of Arrows/Archery, Group Heal/Spirit, Firestorm/Inferno, Haste/Storm). That way there's four for each class, the three companions + potential Inquisitor. Though that still wouldn't explain why Blizzard is in Solas' base tree if it were a focus ability. Was it ever mentioned that it was? Why do people think it is/could be?

#2209
andar91

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Assuming specialisations ARE locked to specific focus abilities, I don't understand in what ways Necromancer doesn't make sense for Group Heal. Necromancy is typically about reversing/cheating/controlling death and its in the description that it relies on spirits, same as the group heal spell in the previous games (Spirit Healer only). I do not see the disconnect, at all.

 

This is my thought as well.

 

Also, in reply to some other people, I still think we're overestimating the value of a healing spell as compared to the other spells. One gives massive damage, one gives massive utility, and one gives massive recovery - I don't think we'll "need" any one to make it through the game. You can probably choose not to even take the Focus skills if you want. I feel like we are so stuck in a rut of believing that healing is absolutely necessary and the game cannot or should not be played without it, but we still have potions, items, camps to rest in (with fast travel)...not to mention mitigation through evasion, Barrier, and Guard with Warriors, and things like Crowd Control that also prevent damage.


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#2210
Icy Magebane

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This is my thought as well.

 

Also, in reply to some other people, I still think we're overestimating the value of a healing spell as compared to the other spells. One gives massive damage, one gives massive utility, and one gives massive recovery - I don't think we'll "need" any one to make it through the game. You can probably choose not to even take the Focus skills if you want. I feel like we are so stuck in a rut of believing that healing is absolutely necessary and the game cannot or should not be played without it, but we still have potions, items, camps to rest in (with fast travel)...not to mention mitigation through evasion, Barrier, and Guard with Warriors, and things like Crowd Control that also prevent damage.

Yeah, but if you look at how long the health system related threads have gotten, it's obvious that many people are going to do whatever they can to get the Group Heal focus... I'm not worried about it, but I get the feeling that a lot of people are.  I think linking this spell to one person will only foster resentment for the character... I doubt that Dorian is going to be as polarizing as Anders was, so maybe the backlash won't be that bad if it turns out that he's the only one with this spell... it's still a situation the devs are better off avoiding IMO.



#2211
LexXxich

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If it's going to be the only ability (and only Focus spell) that does great recovery then yes, it'll turn from another option to very-very unique and useful option. You can get great damage and great utility in some other focus abilities, but healing only from this one. And healing means less potion use, less running back to replenish lost potions, more time in the field, ability to potentially make it to the end of that one cave instead of having to go back and re-supply or reload and retry whole cave. QoL stuff can be very important, especially if only one party member has access to it.

#2212
Abraham_uk

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I liked the idea of each companion having their own specific focus skill, and that not being tied to any skill trees.

Here is what I would have done with it.

Each companion has a "limit break" type system. Every time they take damage, their gauge increases. When your gauge fills up completely you can use said characters' focus ability.

 

These are just my ideas.

They've been placed in the spoiler so that those who don't wish to see a long post don't have to.

 

Spoiler


#2213
Skymaple

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I think that focus abilities are tied to the specializations, no matter who uses them. Varric can DW or have bianca, so:

1. The focus ability in Artificier changes depending on your weapon

2. Artificier is indeed an archery-friendly spec. I think this could be the answer and personally I wouldn't mind. It's not the first time that a spec is weapon-friendly, and DW always had the edge (DAO: assassin, duelist...)


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#2214
Icy Magebane

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I think that focus abilities are tied to the specializations, no matter who uses them. Varric can DW or have bianca, so:

1. The focus ability in Artificier changes depending on your weapon

2. Artificier is indeed an archery-friendly spec. I think this could be the answer and personally I wouldn't mind. It's not the first time that a spec is weapon-friendly, and DW always had the edge (DAO: assassin, duelist...)

Do you mean that he has 2 Focus abilities, but it automatically switches based on which weapon type he has equipped?



#2215
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Another possibility: some of these Focus abilities, being a different version than in the general base trees’, adjusted to that specialization and/or character (i.e Solas & “Fire Storm” icon ):

 

- On that example: “Fire Storm” on Solas’s Rift Mage, we could be looking at a different version of Fire Storm (i.e as seen cast by Viv), despite of it bearing a similar icon (Veilfire x normal fire? sFX/name/dmg type changed? A shower of crushing Fade meteors…)? And that could be true for both Solas and the Inquisitor. And it'd support “regular” Fire Storm available, i.e to Vivienne on the base trees.

 

- Hail of Arrows: my impression is that it might be exclusive to Varric (doesn't fit Artificer)...

 

But this also makes a lot of sense:

I think that focus abilities are tied to the specializations, no matter who uses them. Varric can DW or have bianca, so:

1. The focus ability in Artificier changes depending on your weapon

2. Artificier is indeed an archery-friendly spec. I think this could be the answer and personally I wouldn't mind. It's not the first time that a spec is weapon-friendly, and DW always had the edge (DAO: assassin, duelist...)

 

More food for thought. But, the bottom line: I think it’s a bit premature to take just those at face-value and jump to conclusions. Things might look and/or work (if slightly) different for another Companion & the Inquisitor. So, until we have more to go on, not to set anything (or at least that much) in stone...


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#2216
Skymaple

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Do you mean that he has 2 Focus abilities, but it automatically switches based on which weapon type he has equipped?

Yes, I mean that he could (I think the option 2 is the most likely) have a changeable focus ability that would depend on his/our weapon of choice.

 

Another possibility: some of these Focus abilities, being a different version than in the general base trees’, adjusted to that specialization and/or character (i.e Solas & “Fire Storm” icon ):

 

- On that example: “Fire Storm” on Solas’s Rift Mage, we could be looking at a different version of Fire Storm (i.e as seen cast by Viv), despite of it bearing a similar icon (Veilfire x normal fire? sFX/name/dmg type changed? A shower of crushing Fade meteors…)? And that could be true for both Solas and the Inquisitor. And it'd support “regular” Fire Storm available, i.e to Vivienne on the base trees.

 

- Hail of Arrows: my impression is that it might be exclusive to Varric... :unsure:

 

But this actually makes a lot of sense:

 

More food for thought. But, the bottom line: I think it’s a bit premature to take just those at face-value and jump to conclusions. Things might look and/or work (if slightly) different for another Companion & the Inquisitor. So, until we have more to go on, not to set anything (or at least that much) in stone...

 

But Vivi's firestorm could be justified by the early build of the game. It seems a lot of changes have been made not so long ago regarding abilities. Vivi's firestorm is the same case than IB having a templar skill.

It could work differently for each companion/Inquisitor, sure, but I believe focus abilities are a fixed skill for each spec, another thing to bear in mind when selecting the one you want. I don't think normal skills for the Inquisitor will be the companions' focus abilities, then they wouldn't be that unique.


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#2217
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Yeah. Well, right now the only thing I’m fairly certain is:

 

The Inquisitor will have 5 active on their Focus/Spec tab: Mark of the Rift + Focus + the regular 3 actives from the chosen spec.

 

Remains to be seen: if that Focus is fixed to the spec. As of right now, it doesn’t mean it’s the same for an Inquisitor with the same spec. Could go either way, there are valid points to both sides (*personally* I’d be cool with whatever), but still a couple… disconnects here and there, which I guess will be squashed soon enough whatever the case & it’ll all make perfect sense. :)


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#2218
eyezonlyii

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This is only tangentially related to the discussion at hand, but it's something I've been thinking about a lot lately:

 

I think mages should have two builds just like warriors and rogues. It doesn't make sense that every mage ever would practice the same spell and staff combination. I would like a more in your face/physical mage, one who uses their marital prowess as well as their magic. I'm thinking something along the lines of the benders in avatar or the alchemists in full metal. Because to paraphrase Edward Elric: a practitioner of Alchemy needs to have a strong body as well as a strong mind. 

 

Plus it would be friggin AWESOME.



#2219
Hellion Rex

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OK, my turn at theory crafting!

Gale Trevelyan

Rift Mage

 

 

Spirit: 4 points

Barrier + Upgrade

Peaceful Aura

Dispel

 

Storm: 3 points

Chain Lightning

Energy Barrage + Upgrade

 

Inferno: 3 points

Immolate + Upgrade

Flashpoint

 

Winter: 9 points

Fade Step + Upgrade

Winter's Grasp + Upgrade

Winter's Stillness

Wall of Ice + Upgrade

Frost Glyph + Upgrade

 

Rift Mage: 5-6 points

No idea what it has but will wait and decided once I see the tree


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#2220
AlmostZer0

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Do we have some specified info about knigth echanter ? I still cant understand what exactly he suppose to be.



#2221
Icy Magebane

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Do we have some specified info about knigth echanter ? I still cant understand what exactly he suppose to be.

Nope... :/  Just the basic class description.



#2222
Icy Magebane

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OK, my turn at theory crafting!

Gale Trevelyan

Rift Mage

Spoiler

That looks pretty solid... spreading your points between the elements is a smart plan.


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#2223
Hellion Rex

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That looks pretty solid... spreading your points between the elements is a smart plan.

Yeah, I want at least a little of Storm with a little of Inferno, while I go completely overboard in the Winter lol. I'm gonna write up Dorian's in a bit, cause his build is gonna be a bit different probably. I'm trying to puzzle out a build that will let me give him that Revive spell.



#2224
Icy Magebane

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Yeah, I want at least a little of Storm with a little of Inferno, while I go completely overboard in the Winter lol. I'm gonna write up Dorian's in a bit, cause his build is gonna be a bit different probably. I'm trying to puzzle out a build that will let me give him that Revive spell.

Yeah, I've been neglecting that... :S  I didn't even bother to add it to Solas and he's my Spirit expert.  I don't know how wise that is, but right now I'll be concentrating on Guard, Barrier, and Stealth to avoid HP damage...  that should be enough, but if anyone on the team winds up learning it though, it will be Solas.



#2225
Hellion Rex

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Yeah, I've been neglecting that... :S  I didn't even bother to add it to Solas and he's my Spirit expert.  I don't know how wise that is, but right now I'll be concentrating on Guard, Barrier, and Stealth to avoid HP damage...  that should be enough, but if anyone on the team winds up learning it though, it will be Solas.

Yeah, I might get Revive closer to end game, cause I foresee needing against those dragons.