Yeah it's been confirmed for awhile and 100% re-confirmed recently (by The Elder King, apparently). The whole thread about there being no heal spells, at all, was misinformed and has caused a wonderful amount of confusion. Gods know I tried to fix that but people just read a thread title and see to many pages and just... post in anger and yeah. Oh well. Anyway I agree if Necromancer is the only way to get the heal focus that'll cause some complaining for sure, most 'healers' don't wanna also raise the dead.
I really, really hope we get to pick are own focus outside of a specialization. On a side note from the stream his exact words where: "The upper teir abilities from the specs are Focus Abilities. Things like haste, which we showed at E3, um healing, ehh... theres basically one for each of the spec trees."
So, spec trees. Maybe he meant specialization, maybe he meant per... tree. Specs kinda a loose word in RPG term for a build, speccing your character. We've all taken it to mean the specialization tree's them selves. But it could be they weren't available in existing trees (or aren't available to companions) for the demos n such. Maybe they just unlock for us once we've spend 5+ points in a tree?
Assuming it's from the specialization trees it sounds like they're at the end of the line for us, personally. Cause the ones shown for the companions in recent footage are super early into the tree, most definitely not at the end of them. So yeah kinda... weird. We need real footage showcasing that, and maybe we'll get that when they show off the specialization stuff if they are, in fact, only in those trees.
I'm pretty sure they're just in the Spec trees for everybody. It's a way of making them feel really top tier.
I think the anger and panic is something I can relate to - I constantly had Anders in my party in DA2 because I wanted his healing abilities, thinking they were necessary. I also raged about Merrill not having any healing ability (still don't like that). Only recently have I realized that there were other ways to survive in fights and healing, while helpful, was not the be all and end all of a mage's capabilities. Merrill backs me up just fine, and I suspect it'll be the same in DAI. I don't think we'll need a Necromancer for healing - it'll be an added bonus if we have one, but there will be other ways to make it through the game. Same way I don't think a tank Warrior is a necessity, just a necessity for certain strategies, players, and party builds.





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