How timely! Just saw this on the Prima page (http://www.primagame...rategic-preview).
Of the three classes, there are several specializations for each. Mages can be Knight Enchanters, Necromancers or Rift Mages. Knight Enchanters summon weapons and have more abilities geared toward protection and defense. Necromancers use summoned spirits to help them fight and have abilities focused on area damage, such as enemies exploding upon death. Rift Mages are closer to a typical mage class, specializing in powerful offensive spells.
The Rogue specializations include Artificer, Assassin and Tempest. The Artificer lays traps around the battlefield to take down enemies. While the traps will vary, expect to use explosive mines and similar hidden devices. Assassins are not as bold about their kills as Artificers are. They attack from the shadows, then quickly return to their hidden state. Some attacks will cause a delayed death or damage over time, allowing the Assassin to reach a safe distance when the enemy dies. Tempests are somewhat of a cross between a Mage and a Rogue. They use alchemy to attack foes with magic-like attacks that dish out large amounts of damage.
Warrior specializations include Champion, Reaver and Templar. This is your basic tanking class with high defense and solid offense. You can take lots of hits and dish out an equal amount of damage, but you’ll fight at close range more often than not. Reavers increase their attack power as they take damage. Some Revear abilities will inflict damage to themselves to gain an attack boost, so health management is important if you wish to play this specialization. Templars also resemble a tanking class, but specialize in magic defense. Think of Templars like combat mages who handle magic attacks and defense very well.
I initially wanted to go Necromancer, but...I am REALLY feeling Rift Mage. I love Stonefist and I like to be an active mage with control and damage spells, and Rift Mage just...interests me.





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