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Skill Trees: View and discuss DA:I's skill tress here.


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#2276
andar91

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How timely! Just saw this on the Prima page (http://www.primagame...rategic-preview).

 

Of the three classes, there are several specializations for each. Mages can be Knight Enchanters, Necromancers or Rift Mages. Knight Enchanters summon weapons and have more abilities geared toward protection and defense. Necromancers use summoned spirits to help them fight and have abilities focused on area damage, such as enemies exploding upon death. Rift Mages are closer to a typical mage class, specializing in powerful offensive spells.

The Rogue specializations include Artificer, Assassin and Tempest. The Artificer lays traps around the battlefield to take down enemies. While the traps will vary, expect to use explosive mines and similar hidden devices. Assassins are not as bold about their kills as Artificers are. They attack from the shadows, then quickly return to their hidden state. Some attacks will cause a delayed death or damage over time, allowing the Assassin to reach a safe distance when the enemy dies. Tempests are somewhat of a cross between a Mage and a Rogue. They use alchemy to attack foes with magic-like attacks that dish out large amounts of damage.

Warrior specializations include Champion, Reaver and Templar. This is your basic tanking class with high defense and solid offense. You can take lots of hits and dish out an equal amount of damage, but you’ll fight at close range more often than not. Reavers increase their attack power as they take damage. Some Revear abilities will inflict damage to themselves to gain an attack boost, so health management is important if you wish to play this specialization. Templars also resemble a tanking class, but specialize in magic defense. Think of Templars like combat mages who handle magic attacks and defense very well.

 

I initially wanted to go Necromancer, but...I am REALLY feeling Rift Mage. I love Stonefist and I like to be an active mage with control and damage spells, and Rift Mage just...interests me.


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#2277
themageguy

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I love all the mage specs.
seems my rift mage will be elf, knight enchanter a qunari and necromancer human.

This game i will definitely be making a dwarf tempest. Dwarves CC looked so good and tempest sounds great.

#2278
Bayonet Hipshot

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No Rogue builds ? I is sad  :crying:

 

By the way, will an Archer Tempest Rogue work ? Just wondering since it looks like Artificer is made for archers so Tempest might be for double daggers.



#2279
Hellion Rex

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No Rogue builds ? I is sad  :crying:

 

By the way, will an Archer Tempest Rogue work ? Just wondering since it looks like Artificer is made for archers so Tempest might be for double daggers.

I think that for Tempests Daggers, the alchemical concoctions will sheathe your body/daggers to give elemental properties to your slicing and dicing. For the Archers, I think it'll give your bow/arrows elemental properties that go with your shots.


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#2280
KnightXE

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ooh.  I wonder what other powerful offensive spells beside Stone Fist are in the Rift Mage tree?



#2281
Avaflame

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I think if the Rogue (and therefore presumably Warrior) focus abilities are weapon-dependent, I would assume the Assassin has a DD specific Focus over Tempest, since I expect it be centred around Stealth and critical chance and such which is more typically builds for DD Rogues.



#2282
Hellion Rex

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I think if the Rogue (and therefore presumably Warrior) focus abilities are weapon-dependent, I would assume the Assassin has a DD specific Focus over Tempest, since I expect it be centred around Stealth and critical chance and such which is more typically builds for DD Rogues.

I wonder if something like Assassinate or Isabela's All Hands on Deck move is the focus skill for Assassin.



#2283
Hellion Rex

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ooh.  I wonder what other powerful offensive spells beside Stone Fist are in the Rift Mage tree?

Firestorm is in there.



#2284
KnightXE

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Firestorm is in there.

yes.  for Solas.

 

but is it in there for the Inquistor?  that remains to be seen.

 

assuming Firestorm is indeed there for the Inquisitor, then that leaves 2 more active spells ( besides Stone Fist ).

 

the top left icon had what looked like a fist slamming into the ground.  so, perhaps it is similar to Fist of the Maker?  some kind of Force/Fade slam move?

 

then at the bottom, the icon has sort of a swirling motion.  or something that looks like it radiates out.



#2285
Avaflame

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I wonder if something like Assassinate or Isabela's All Hands on Deck move is the focus skill for Assassin.

I was thinking All Hands on Deck. Assassinate would only be worth it on boss characters, really. I expect it as a general skill for the Assassin able to be utilised by both daggers and bows, as in DA2. Again, this is assuming Hail of Arrows is Artificer-specific and not Varric-specific, and that there's no ability to customise ours or our companion's Focus ability.



#2286
Biotic Sage

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Firestorm is in there.

 

Looks like Fist of the Maker at the top left and maybe some sort of other force spell like Pull of the Abyss at the bottom?



#2287
KnightXE

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Looks like Fist of the Maker at the top left and maybe some sort of other force spell like Pull of the Abyss at the bottom?

 

you got that impression from those icons, too?



#2288
Adhin

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Yeah, definitely looks like it has Force Mage themes going on with a side of Rock related bashery. I hope it's all extremely green looking and very fady with the visuals.


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#2289
Kipp-vas-Xerinae

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Last time i've posted here i was sour about the fact that we've got more streamlined UI, but after reading some of the passives i'm less disappointed.

Now i'm seriously torn apart i hope we will get more in depth informations about specialisations by the end of month, because i plan to avoid social media short after start of November. (Pretty please, Bioware ;3)

As for now i would pick either Rogue (Tempest) or Mage (Knight Enchanter), because i love to make my characters unique in terms of use, i absolutely love to have both CC and DPS capabilities at the same time.

It seems that i'm really, really torn :)



#2290
Skymaple

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Totally right?
I really like the winter and storm spells, but i think any character wanting to be a pyromancer will definitely get alot of power from the synergy between spirit and inferno.

Which spec are you planning to take with that combo?

 

I was actually just thinking about it... For my first mage I'll have Storm, a little bit of winter, a little bit of Spirit and Rift Mage (Storm is too cool!)

For my second mage, I'll get Necromancer and Winter...

But seeing the potential of that combo maybe I change the second one to Inferno+Spirit or I'll give it to a companion... Hmmm decisions... :D

The spec... maybe thematically Rift mage is nice for a pyromancer -Fire storm?- but KE could also shine there!



#2291
blussi

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Hm, so Rift Mage is basicially an Elementalist? I thought it was going to be more of a supporting class but it looks like Solas' play style will be more aggressive than I thought. I was initially disappointed by number of skill tress for mages but these specilazation just made me super excited again.

 

+ Is that Tempest at the very bottom of Rift Mage's skill tree?



#2292
Mornmagor

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Hmmm, Resurgence makes sense for both the Knight Enchanter and the Necromancer.

 

Necromancer because healing could have something to do with spirits and powers over "life and death".

 

Knight Enchanter, because protection and defense, could be linked with healing abilities of sorts.

 

Oh well, just tell us already!

 

P.S. But if Resurgence is Knight Enchanter, then Necromancer has Haste? Hm dunno :wacko:



#2293
blussi

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Hmmm, Resurgence makes sense for both the Knight Enchanter and the Necromancer.

 

Necromancer because healing could have something to do with spirits and powers over "life and death".

 

Knight Enchanter, because protection and defense, could be linked with healing abilities of sorts.

 

Oh well, just tell us already!

 

P.S. But if Resurgence is Knight Enchanter, then Necromancer has Haste? Hm dunno :wacko:

 

I think Haste for KE is most likely, since it looks like they will be all about buffing companions + remember all those heroic aura skills in creation tree in DA:O? I think KE will have more powerful version of those skills and Haste was in there so it kinda makes sense. 

 

Nechromancers could have resurgence.. although that image of those two are not really getting along nicely..



#2294
andar91

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Hmmm, Resurgence makes sense for both the Knight Enchanter and the Necromancer.

 

Necromancer because healing could have something to do with spirits and powers over "life and death".

 

Knight Enchanter, because protection and defense, could be linked with healing abilities of sorts.

 

Oh well, just tell us already!

 

P.S. But if Resurgence is Knight Enchanter, then Necromancer has Haste? Hm dunno :wacko:

 

Yeah, I personally think Resurgence is for Necromancer. I think it would make sense with Knight Enchanter, but the reverse - Haste for Necromancer - just does not make any sense to me at all.

 

yes.  for Solas.

 

but is it in there for the Inquistor?  that remains to be seen.

 

assuming Firestorm is indeed there for the Inquisitor, then that leaves 2 more active spells ( besides Stone Fist ).

 

the top left icon had what looked like a fist slamming into the ground.  so, perhaps it is similar to Fist of the Maker?  some kind of Force/Fade slam move?

 

then at the bottom, the icon has sort of a swirling motion.  or something that looks like it radiates out.

 

I really, really, really doubt that the Focus abilities will change around based on character. The only exclusive Focus ability we've seen is Mark of the Rift, which I think we just get as part of the story. It's possible I'm wrong, but....I don't think I am lol. I think the specializations will work the same for anybody who has them - only difference is that the Inquisitor can choose which one (the companions presumably picked their own).


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#2295
luckyloser_62

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In one of the crafting vids we saw a staff that had a 2% chance to proc Walking Fortress. The more we see of these weapon abilities that have a chance to proc, the more it seems like they are all based on spells. I wonder if Walking Fortress is a KE spell. 



#2296
andar91

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In one of the crafting vids we saw a staff that had a 2% chance to proc Walking Fortress. The more we see of these weapon abilities that have a chance to proc, the more it seems like they are all based on spells. I wonder if Walking Fortress is a KE spell. 

 

I think it's a Warrior ability. I distinctly recall Iron Bull using the ability in the E3 demo - I saw it by his portrait in one of the videos.



#2297
Shevy

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#2298
Mornmagor

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I think it's a Warrior ability. I distinctly recall Iron Bull using the ability in the E3 demo - I saw it by his portrait in one of the videos.

 

A staff can proc a Warrior ability?

 

I mean, a Mage exclusive staff, procing an ability only usable to Warriors?

 

I think weapons can only proc class abilities tied to their restricted class.



#2299
luckyloser_62

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A staff can proc a Warrior ability?

 

I mean, a Mage exclusive staff, procing an ability only usable to Warriors?

 

I think weapons can only proc class abilities tied to their restricted class.

That was my thought process. But it may not be so. We may get swords that proc chain lightning and staffs that give guard. It would add more variety for sure. 



#2300
andar91

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I assume it worked like a status effect.

 

I could be wrong.

 

But I don't THINK I am.