The trilogy flirted with some different mechanics and styles over the course of its history. Some worked, some were half baked, and some...eh, not so much (i'm looking at you "stealth" in The Arrival).
Prior implementation aside, what are some of the things that Bioware tried out that you would like to see come back in the next game. Of course, this implies that it is implemented properly.
I'll pick:
1) Puzzles.
2) Investigation (like Leviathan but better)
3) Stealth mechanics. Deus Ex: HR, Dishonored, etc.
You?





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