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Our castle (Skyhold)


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#176
Riosred2

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I don't know, but I've read so many users comments mentioning a garden, maybe the dev's mentioned it and we missed it......?

It also makes a lot of sense to have a garden, for easily available crafting supplies for potions etc. 

 

That would be extremely cool - I do hope so!



#177
Riosred2

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Another tidbit I found

Spoiler


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#178
Riosred2

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I wonder how they'll explain a garden, the castle appears to be high up in the frostback mountains, up there very little vegetation would survive due to the extreme weather. I'm often hiking and camping 3000-3500 meters above sea level and there really isn't much up there besides some tough mountain flowers in cracked stones and moss. Up there you get early morning frost and blizzards even in summer.

And its not just the temperature, its also the thin atmosphere that is really hard on the plants. 

 I found this info on Skyhold and it may explain your post...it's very cool nonetheless....

Spoiler


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#179
RedWulfi

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I want a room full of the heads of my enemies!


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#180
Riosred2

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I want a room full of the heads of my enemies!

lol...how about just a display case? Not bold enough? :P



#181
Arkevilex

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I want to change the color of the drapes to match the carpet. And I want a bear skin rug where I can seduce my love interest. That is all. 


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#182
FiveThreeTen

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Another tidbit I found

Spoiler

Nice! Looks like it will be like a little town and not just a fortress (well, I imagine medieval strongholds were actually little towns, gotta make room for those  serfs, servants, err co-workers :P ). From the screenshots, the scenery around Skyhold looks beautiful. Frostback Mountains FTW!


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#183
Riosred2

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Nice! Looks like it will be like a little town and not just a fortress (well, I imagine medieval strongholds were actually little towns, gotta make room for those  serfs, servants, err co-workers :P ). From the screenshots, the scenery around Skyhold looks beautiful. Frostback Mountains FTW!

It may even be possible that these "nobles" that are residents in our castle...perhaps, one of them may even be the "flirt option" everyone has been speculating about? Especially considering our LI's will also be stationed there....could get interesting...wink wink...nudge nudge... B)


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#184
FiveThreeTen

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Hey maybe these nobles are temporary residents. Maybe we have some sort of "embassy lobby". It would be neat to have to host ambassadors, preparing sacrificial altars so that Tevinters feel at home, adding lamposts and cheese trays to reception King Alistair...

 

As for the flirting, idk, Josephine might advise your Inquisitor that's maybe not the best option to gain troops.

 

Inquisitor: Mmmh, I may have gone overboard when I asked if the Tevinter ambassador would like to whorship my dragon...

Cassandra: ... w..WHAT?

Jospehine: WHAT DID YOU DO AGAIN??


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#185
Riosred2

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Hey maybe these nobles are temporary residents. Maybe we have some sort of "embassy lobby". It would be neat to have to host ambassadors, preparing sacrificial altars so that Tevinters feel at home, adding lamposts and cheese trays to reception King Alistair...

 

As for the flirting, idk, Josephine might advise your Inquisitor that's maybe not the best option to gain troops.

 

Inquisitor: Mmmh, I may have gone overboard when I asked if the Tevinter ambassador would like to whorship my dragon...

Cassandra: ... w..WHAT?

Jospehine: WHAT DID YOU DO AGAIN??

 

Toooo funny! Even if we just get to rub elbows with the nobles that will be very cool. Our throne room apparently has benches lined up in front so you get to talk with people and resolve their issues and make decisions just like Awakening I guess....sounds extremely cool. I really hope we get to host parties!



#186
Riosred2

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I want to change the color of the drapes to match the carpet. And I want a bear skin rug where I can seduce my love interest. That is all. 

 

I like the way you think!



#187
Johnny Shepard

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I so hope we get to govern people like in Awakening. It was so fun and I miss that!


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#188
JeffZero

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Skyhold sounds amazing. But it also sounds more and more like my now-ancient theory that there won't be "real" cities in the game (ie the sort which involves relative peacetime conditions/shops/inns/NPCs galore) isn't terribly unlikely, since it sounds like it's really seeking to be an interactive, richly customizable all-in-one for that sort of content.



#189
SoSolaris

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Another tidbit I found

Spoiler


Getting Château de Versailles vibes, especially from the bit about nobles living there.
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#190
Urazz

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I'm thinking we won't be able to change around the layout of the castle itself.  It's probably going to be things that can be added onto it such as decorations, shops, armaments, etc.



#191
Master Warder Z_

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Nice! Looks like it will be like a little town and not just a fortress (well, I imagine medieval strongholds were actually little towns, gotta make room for those  serfs, servants, err co-workers :P ). From the screenshots, the scenery around Skyhold looks beautiful. Frostback Mountains FTW!

 

Back in the day most cities started out as fortress cities, high stone walls and battlements, you needed farmers to grow crops to support the garrison, you needed miners and metal workers to dig up ore and then convert it into armor and weapons, etc etc.

 

There was rarely a military fort that didn't have a non military presence before basically the modern era.


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#192
SofaJockey

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I'd like to have some flowers, they would brighten up the place  :D

And maybe some fruit...



#193
DavoRaydn

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Another tidbit I found

Spoiler

 

I saw the demo at Gamescom and I agree...Skyhold looks awesome,. It does have a tavern and they also specifically mentioned stables. The throne room looks amazing IMO. 


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#194
Riosred2

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Skyhold sounds amazing. But it also sounds more and more like my now-ancient theory that there won't be "real" cities in the game (ie the sort which involves relative peacetime conditions/shops/inns/NPCs galore) isn't terribly unlikely, since it sounds like it's really seeking to be an interactive, richly customizable all-in-one for that sort of content.

 

 

What about Redcliffe village? we already know we are going there...



#195
Riosred2

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I want to change the color of the drapes to match the carpet. And I want a bear skin rug where I can seduce my love interest. That is all. 

 

I believe most of that is possible btw...



#196
Riosred2

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Okay, major tidbits here:

Spoiler


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#197
JeffZero

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What about Redcliffe village? we already know we are going there...

 

And we know we're attending an Orlesian ball, too. I've long held that these areas will be segmented, though, and if there is much in that most RPG sense of "what it means to explore a town/village/city," it will be somewhat brief. Everything about the marketing in this game has suggested that to me.

 

It's possible I missed something big if there's recent news on Redcliffe, but to me it really feels like Skyhold is in essence our Denerim, our Kirkwall, our Citadel, and of the magnificently-sized zones we travel to from there, some of them will grant us the ability to found Keeps, which will take over for our old-school depiction of Redcliffe, our Lothering, our Omega.


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#198
Riosred2

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I so hope we get to govern people like in Awakening. It was so fun and I miss that!

 

we will be able to pass judgment on people :)



#199
JeffZero

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Okay, major tidbits here:

Spoiler

 

Sounds fantastic.


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#200
Aimi

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Back in the day most cities started out as fortress cities, high stone walls and battlements, you needed farmers to grow crops to support the garrison, you needed miners and metal workers to dig up ore and then convert it into armor and weapons, etc etc.
 
There was rarely a military fort that didn't have a non military presence before basically the modern era.


To piggyback off of this point, urbanization was often explicitly driven by military and political authorities for their own purposes.

So, put yourself in the hobnailed sandals of one of these authorities. Say there's a geographical area you want to defend, because it controls a route into your core territories or perhaps because it dominates the surrounding landscape and makes it easier to assert your own authority. Naturally, you fortify a position somewhere in the vicinity and plant a garrison there.

This has knock-on effects. Your garrison needs food, and long-distance food supply is impractical. You want to grow or herd foodstuffs close by. So you need farmers in the area. That brings in more civilians; since the garrison is a convenient location to meet up (it's well-protected, and it reduces transport costs to sell in fewer markets), farmers can also sell any remaining surplus to nonmilitary buyers in the area.

Having the protection of the soldiers is also handy; if people are gathered in one place they are easier to defend, and it's in the soldiers' interests to keep their food lifeline safe. This doesn't just mean defense from enemy countries, but from bandits and so on, the likes of which were endemic throughout lightly settled areas throughout most of the world up to the last few centuries. Garrisons can then also act as law enforcement (gendarmes and other police institutions separate from the military being a largely modern innovation), with everything good and bad that that entailed.

Generally, only a ruler has the power to mint and coin legal tender, and the primary reason for her to do this is so that she can pay her soldiers. They are the largest item in the budget, and number two isn't close. It's primarily through paying soldiers that coins are disseminated throughout a kingdom: the soldiers are paid by the ruler, and then the soldiers use that money to pay for goods and services from civilians.

This means that a garrison is like a nexus of cash for enterprising traders and merchants. If you want to sell something, it only makes sense to sell to the people who have the actual money. So they start to settle around the garrison, forming villages and even cities. Concentrating trade in certain areas is also to a ruler's benefit, because it makes it much easier for her to tax that trade. Many rulers went to considerable effort to encourage the development of market towns, ports, and entrepots for precisely that reason, and one of the first steps in creating such a place would be the planting of a garrison.

Some of the most famous cities in history have been founded on such beginnings: Antioch, Alexandria, Baghdad, Fustat-Cairo, Berlin.

But conversely, the removal of that military support can have knock-on effects that cause those cities to evaporate like cat's urine on a hot tin roof. Babylon used to be the metropolis of Mesopotamia, but when subsequent empires conquered the region, they established competing cities that got royal patronage instead, and the predecessors got depopulated. When the Seleukid Empire founded Seleukeia-on-the-Tigris, Babylon turned into a ghost town. The same happened to Seleukeia when the Parthians founded Tisifon, and to Tisifon when the 'Abbasid khalifas founded Baghdad. Even worse, when the Roman Empire in the West fell apart, there was nobody paying soldiers or coining money anymore, resulting in alarmingly rapid deurbanization in many places (especially Britain).

At any rate, the existence of Skyhold as the cockpit of the Inquisition - home to a garrison, military commanders, and undoubtedly large amounts of political patronage - would almost guarantee the existence of a village or town around the fortress. Just as a large army on the move generated vast amounts of camp followers up to the twentieth century, because tens of thousands of soldiers in one place is effectively a movable city, a large army staying in one place would draw in civilians to form an actual city.
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