GPR bullet spam Tsent with disruptor or incendiary rounds + massive overload spamming, though it's awkward because every time I use this build I land in a team of adepts or biotic users.
What's the most recent build/set up that you've discovered to be incredibly fun?
#301
Posté 09 octobre 2014 - 02:29
#302
Posté 10 octobre 2014 - 04:20
I ran a QFE w/GPR just now with Disruptor ammo....was kinda fun.
I played the Huntress/Mantis and enjoyed that much more. Having two different powers to reload hide was pleasantly sneaky. ![]()
#303
Posté 10 octobre 2014 - 04:40
Tsol with an executioner pistol. Reload cancel dps ftw.
#304
Posté 12 octobre 2014 - 12:10
inb4 slowpoke
- Snow_Leopard25 aime ceci
#305
Posté 12 octobre 2014 - 02:35
Arc Pistol Asari Adept. Wow it's good.
I heard the TGI with a Harrier is pretty good too. You should try it. ![]()
PS Wait, did you mean Justicar or Commando? Because either are fun.
- Snow_Leopard25 et crashsuit aiment ceci
#306
Posté 12 octobre 2014 - 10:18
The Asari I meant was the vanilla adept. I'm usually not good enough to play the squishier kits or to use a gun that requires good aim, but after watching Techno's video I was inspired to try it, and it carried someone with even my limited skills to victory.
To tell the truth, my play style til now has been so narrow that I haven't tried many of the 'classic' builds, but I'm trying to branch out a little now that I'm getting a little more confident in my skills.
#307
Posté 13 octobre 2014 - 06:04
Recently I've been slowly filling out all the Alien challenges I've ignored until now. Finishing up the Blood Pack challenge.
Currently using a KroGuard with the Batarian Gauntlet, Pirahna + Omniblade. I've called him Kro Gon Jinn.
It's pretty hilarious. Charge > falcon punch hatesurfing. Sprinting pimslap decapitations.
Now if I could just stop getting sync killed by every Banshee and Praetorian that gets within a 20m radius of me...
#308
Posté 13 octobre 2014 - 09:14
Krogan Soldier with Falcon and Acolyte (Carnage build of course)
also working on bloodpack mastery (4th time I believe)
In case of Cerberus aim falcon at guardian's feet, but squadmates with piercing modded weapons are faster
had to clear a wave 10 cerby silver with this build and got so frustrated I missled a bunch of Guardians, but the remaining Atlas was in that group so
#309
Posté 13 octobre 2014 - 09:15
Recently I've been slowly filling out all the Alien challenges I've ignored until now. Finishing up the Blood Pack challenge.
Currently using a KroGuard with the Batarian Gauntlet, Pirahna + Omniblade. I've called him Kro Gon Jinn.
It's pretty hilarious. Charge > falcon punch hatesurfing. Sprinting pimslap decapitations.
Now if I could just stop getting sync killed by every Banshee and Praetorian that gets within a 20m radius of me...
Find a squadmate playing a KroLord
- Marksmad is waving goodbye aime ceci
#310
Posté 13 octobre 2014 - 09:38
QMS with eagle is pretty deadly
. Tried the pirhana on him, that was efficient too, but no stability bonus is a pain and the magazine is still a bit too small.
(i m working those 10 missing 200 waves too)
#311
Posté 13 octobre 2014 - 09:38
#312
Posté 13 octobre 2014 - 09:59
Find a squadmate playing a KroLord
Wonderful. Belongs in the tips to make the game go well thread. ![]()
- crashsuit aime ceci
#313
Posté 13 octobre 2014 - 01:06
Recently respecced my shadow as a glass-cannon. Absolutely no survival powers. No fitness, no draining shields from enemies, nothing.
Shadow Strike One-hit-kill Phantoms on gold. One-hit-killed by just about anything that looks at you funny. Referred to as "the broken shadow" by one of my regular team-mates. But an incredible amount of fun once you get used to it.
#314
Posté 13 octobre 2014 - 06:13
Phantoms? Dude, a Glass Cannon Shadow can OHK a Gold Ravager.
They die from acid blood a second later mind you, but still...
- Snow_Leopard25, Alfonsedode et Marksmad is waving goodbye aiment ceci
#315
Posté 13 octobre 2014 - 08:53
Vorcha engineer with the Executioner pistol and disruptor rounds, normally I can't stand the gun but on him it just seems to work.
- Marksmad is waving goodbye aime ceci
#316
Posté 14 octobre 2014 - 06:55
Volus adapt with the ARC pistol, especially against Cerberus. Added bonus fun for how annoyed most PUGs get when they see it in the lobby. "Ugh, I'm not carrying this idiot."
Just gave this combo a spin in a Gold pug. Landed in a lobby with three other different adepts and got Cerberus Giant. Top score, full extraction. Went down once because there're so many different things to manage, forgot to cloak or boost or ops pack or something at the right time. Still, it was so good. I went with Geth Scanner, AP4, some random 66446 build. Zero missiles because I forgot to buy any.
- Alfonsedode aime ceci
#317
Posté 14 octobre 2014 - 08:04
Just gave this combo a spin in a Gold pug. Landed in a lobby with three other different adepts and got Cerberus Giant. Top score, full extraction. Went down once because there're so many different things to manage, forgot to cloak or boost or ops pack or something at the right time. Still, it was so good. I went with Geth Scanner, AP4, some random 66446 build. Zero missiles because I forgot to buy any.
Warp rounds for OSK stased phantom. But maybe, with ap, U dont break stasis with the first shot ?
#318
Posté 14 octobre 2014 - 08:47
Warp rounds for OSK stased phantom. But maybe, with ap, U dont break stasis with the first shot ?
I had a tough time deciding between Warp with barrel and piercing, or AP4 with barrel and clip, but since I used the Geth Scanner, I figured I'd get more utility out of AP4, I was able to shoot a bunch of stuff from behind low cover and they couldn't shoot me back.
Edit: Yeah, I don't think the AP4 shots broke stasis. They'd slump to the ground sometimes but still be frozen.
#319
Posté 14 octobre 2014 - 09:07
I had a tough time deciding between Warp with barrel and piercing, or AP4 with barrel and clip, but since I used the Geth Scanner, I figured I'd get more utility out of AP4, I was able to shoot a bunch of stuff from behind low cover and they couldn't shoot me back.
Yea, I feel if you equip wallhack there is no point in omitting shooting all them exposed enemies. Works nicely with the Geth Spitfire, but then I don't even need geth scanner because it's trooper time.
#320
Posté 14 octobre 2014 - 09:12
there's smtg very satisfying about killing those little mermaid in stasis with one shot. I like to take my time before firing ![]()
- crashsuit aime ceci
#321
Posté 14 octobre 2014 - 10:24
there's smtg very satisfying about killing those little mermaid in stasis with one shot. I like to take my time before firing
It's three times, I think. After that the Mermaid awakes and tries to kiss you. It's the Last Caress - a bittersweet experience - now also in MP!
#322
Posté 20 octobre 2014 - 11:08
The Geth Attack Dog: http://kalence.drupa...63H51314!5BGACS
Balrog: I have the nose of a clever harrier!
Misery: Indeed. He has the nose and brain of a dog.
- Cave Story Cutscene
Completely recoilless laser-point accuracy on the Harrier, boosted with Cloak and Mine. Nothing escapes my long range assault. Shreds an Atlas apart like it was a Dragoon, from a long enough range to not be in any danger. Takes a fair bit of skill to play well because fragile, but yeah.
#323
Posté 20 octobre 2014 - 11:41
- Snow_Leopard25 aime ceci
#324
Posté 21 octobre 2014 - 12:22
The Geth Attack Dog: http://kalence.drupa...63H51314!5BGACS
Balrog: I have the nose of a clever harrier!
Misery: Indeed. He has the nose and brain of a dog.
- Cave Story Cutscene
Completely recoilless laser-point accuracy on the Harrier, boosted with Cloak and Mine. Nothing escapes my long range assault. Shreds an Atlas apart like it was a Dragoon, from a long enough range to not be in any danger. Takes a fair bit of skill to play well because fragile, but yeah.
The Stability Damper adds 70%. Barrage Upgrade adds 30%. Surely the Stabilization Mod could be replaced with something more useful?
Alternatively, you could replace two (or three) of those items and use soft cover
Don't forget, an Extended Barrel would give you 10.2% more total damage
#325
Posté 21 octobre 2014 - 01:47
The Stability Damper adds 70%. Barrage Upgrade adds 30%. Surely the Stabilization Mod could be replaced with something more useful?
Alternatively, you could replace two (or three) of those items and use soft cover
Don't forget, an Extended Barrel would give you 10.2% more total damage
I must have gotten the 15% ammo and the 30% Stability mixed up. My bad.
I guess the logical step would be to remove the Stability mod. I could also swap the extended clip for the Barrel due to Cloak duration.
This was just hastily thrown together in the 20 seconds before a match. Thanks for pointing that out.





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