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What's the most recent build/set up that you've discovered to be incredibly fun?


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#551
LuckyStarr

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This is possibly the most powerful adept I've played, after N7 Fury: http://kalence.drupa...!23M54383!.GFAG

Pretty fun, although squishy (I was playing without Cyclonics, but added it to the build). I think this is the best way to spec Throw and Warp on a character that has both.



#552
stephenw32768

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This is possibly the most powerful adept I've played, after N7 Fury: http://kalence.drupa...!23M54383!.GFAG

Pretty fun, although squishy (I was playing without Cyclonics, but added it to the build). I think this is the best way to spec Throw and Warp on a character that has both.

 

Why Warp 6b?  Is the quarter-second cooldown bonus worth the loss of armour/barrier piercing?

 

Why Throw 5b?  It recharges in the blink of an eye anyway; is the insta-cooldown worth sacrificing the biosplosion powerup?


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#553
Ashevajak

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The cooldown difference is so negligible it doesn't even show up on throw, and only accounts for 0.23 seconds on warp

 

And not taking Bubble stasis was punishable by death in the Empire.


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#554
7twozero

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I have a really fun setup I've been playing lately on my other account but it's so distinctive that if I told you what it was it would give away the name on my other account.

#555
LuckyStarr

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Why Warp 6b?  Is the quarter-second cooldown bonus worth the loss of armour/barrier piercing?

 

Why Throw 5b?  It recharges in the blink of an eye anyway; is the insta-cooldown worth sacrificing the biosplosion powerup?

The answer to both questions is: ABSOLUTELY, when BEs is your main source of damage. With this build, the only thing limiting damage is Warp cooldown (and cast animations). Throw cooldown would be anothe second, which is almost +50% period between sequential BEs.

 

is the insta-cooldown worth sacrificing the biosplosion powerup?

I assume Throw 5a doesn't stack with Warp 4b. If it does, I'll have to revise the build.



#556
Mordokai

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I assume Throw 5a doesn't stack with Warp 4b. If it does, I'll have to revise the build.

 

That's... kinda the main appeal* of AA... creating one of the most powerful BEs every three seconds or so.

 

Yeah, they do stack.

 

*well, apart from general sexyness :wub:


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#557
LuckyStarr

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*well, apart from general sexyness :wub:

If that's the main criteria, I'd rather take Justicar, much easier to play :)

 

So, if I take Throw 5a, Warp + Throw cooldown is up from 2.18s to 3.38s. 3.20 if I take Throw 6b (at the expense of minor damage and force loss. Also, force is down from 1200N to 900N then, i. e. below 1000). That's 55% DPS difference! The real loss in BE period is less than that because there's also cast time + warp / throw ball travel time, but still. Damage boost from Throw 5a is 50%. I say it'll be pretty close, the actual DPS won't rise dramatically.

On the other hand, that consideration only applies to bosses that you can literally spam non-stop once cooldown elapses. For mooks and mid-tier enemies more powerful explosions should still be better. Gonna try it out!



#558
Mordokai

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If that's the main criteria, I'd rather take Justicar, much easier to play :)

 

Justicar is the only asari I suck with. I can do well with vanilla adept, great with vanguard(dem grenades!), I kick ass and take name with Huntress(Claymore for the win) and Valkyrie, well... she is the woman of my dreams :wub: So much destruction, packed into such shapely, lithe body... I think I need a shower.

 

But seriously, out of all of them, Justicar is the only one I can't do well with, to save my life. Think I'll give her Saber and try with that... she did much better with it than she ever did with Acolyte, from what I remember.



#559
LuckyStarr

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I suppose our definitions of "doing well" are significantly different, but I'm very content with this build (works with any decent assault rifle). Reave -> shoot at distance, Reave -> Bubble -> Reave -> shoot up close.



#560
muy_thaiguy

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This guy against Reapers.

http://kalence.drupa...!23152373!EF8B3

Singularity primes any target, and then goes boom.

Use shockwave to possibly do multiple booms.

Use warp and singularity for long range booms.

Use acolyte to destroy shields and barriers with little effort.

 

Combined with Asari Justicar Adept's bubble warp, yeah. ALL your booms belong to us.



#561
Mordokai

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I suppose our definitions of "doing well" are significantly different, but I'm very content with this build (works with any decent assault rifle). Reave -> shoot at distance, Reave -> Bubble -> Reave -> shoot up close.

 

Erm... this is the asari I like the best.

 

Warp-->move in for CQC and shoot-->warp for BE. Move on and repeat.

 

Don't forget to do some rabid dodging.


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#562
sambshep

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For gold games:

http://kalence.drupa...13W53314!DFG55O

Cloak -> Freeze -> Reegar, it 2-shots Brutes and Banshees most of the time

 

For platinum games (when your teammates aren't terrible):

http://kalence.drupa...13N52324!ED9C3O

Generally keep the Recon Mine at the same spot, typically a choke point and only detonate/reposition if spawns are on other side of the map.

Proxy Mine + Acolyte + Cryo = tech explosions, stagger, and an additional dmg debuff.

Shield Boost when needed for yourself and allies, takes precedence over proxy mine.

Volus cloak just makes the character feel overpowered, abuse it.

 

For platinum games (when you have to carry):

http://kalence.drupa...!24Y56324!E8G.G

I basically just act as a tank for everything so my teammates dont get overwhelmed by the difficulty. Stick to areas that are somewhat protected though (i,e, Landing zone of Giant). Keep the Geth Turret out of line of fire but in range to recharge your shields, you're not using it for its damage. Hex Shield to mitigate incoming damage, and since it blocks friendly attacks be mindful of its position as it relates to your teammates and the enemies. Don't use Siege Pulse offensively, keep all four up for the damage protection. Acolyte from afar to strip barriers/shields, heavy melee when they reach you (better to wait for them than try and make that slow walk towards them). I've found the Scorpion pistol and Reegar shotgun work well too.



#563
Ashevajak

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For gold games:

http://kalence.drupa...13W53314!DFG55O

Cloak -> Freeze -> Reegar, it 2-shots Brutes and Banshees most of the time

 

Far be it for me to get between a man and his cheese, but if you're gonna cheese it, you may as well go full mozzarella.

 

Consider this build.   Shotgun damage is multiplicative, tac cloak means cooldowns are not an issue and you want full weapon damage.


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#564
LuckyStarr

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Are you sure Snap Freeze works the way you expect on AIU? Can you squeeze SF + full Reegar mag in 1.5 seconds that Tac Cloak damage boost lasts? I don't think so. I used to have and use SF a long time ago, but now I spec completely out of SF because I'm pretty sure it interferes with shotgun damage. Correct me if I'm wrong.



#565
Ashevajak

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Not sure.  To be honest, things die so quickly with that setup I only play it when I've had a terrible run of games and want to melt the face off everything.  It's literally too OP for my tastes.

 

I think cheese is part of a healthy and balanced diet, but it shouldn't be the entire meal.



#566
7twozero

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I spec completely out of SF


Not even gonna touch this one, anyone else that wants to though can have at it.
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#567
DaemionMoadrin

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Not even gonna touch this one, anyone else that wants to though can have at it.

 

No thanks. I'm so done with it. :P


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#568
sambshep

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Far be it for me to get between a man and his cheese, but if you're gonna cheese it, you may as well go full mozzarella.

 

Consider this build.   Shotgun damage is multiplicative, tac cloak means cooldowns are not an issue and you want full weapon damage.

To be honest I only just started running it, so I'm trying out different point allocation for the talents. For instance, I don't go for Charge Capacity in Repair Matrix because I don't need to use RM enough to justify that selection (I might be of a different opinion should I use this character on Platinum games, but it's just Gold). How does the timer for the damage bonus in cloak work when you utilize the Bonus Power talent? Does the timer start after you've decloaked or once you've attacked with a weapon/power?

 

For example if running with Bonus Power, if I cloak then use Snap Freeze, does the timer for the damage bonus start at that point?

 

I might be more inclined to try a build more like this:

http://kalence.drupa...13W53314!EF4A5O

A workable rotation against bosses would be something like: Cloak->SF->Reegar->Cloak->Reegar



#569
Marksmad is waving goodbye

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Not even gonna touch this one, anyone else that wants to though can have at it.

 

No thanks. I'm so done with it. :P

 

I declared myself out in the Reject All Platinum Build Advice thread, I'm gonna be staying out here as well.

 

Also, I have been informed (by someone whose opinions truly matter) that I post in this thread too much.

 

And I'm out.


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#570
Deerber

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I assume Throw 5a doesn't stack with Warp 4b. If it does, I'll have to revise the build.

They do stack, and do so multiplicatively. Which is a good portion of the reason why your build... Well... How shall I say... Does not maximize your efficiency, to put it elegantly. Warp evo 6, I can even understand, although it's more interesting with a heavier loadout, but evo 5 of throw is just plain wrong, unless you're playing the fury with a super heavy load out, in which case it makes for a... Different play style, but still possible to use effectively.

On the AA, NO.


Also, cloaking, using SF and then shooting a shotgun on the AIU sometimes fails to activate the TC rank 6 bonus, or something like that. I'm sure you can find more info in the test thread, I don't know much about that kit.
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#571
LuckyStarr

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Also, cloaking, using SF and then shooting a shotgun on the AIU sometimes fails to activate the TC rank 6 bonus

That alone is the reason not to take SF. Never heard of this issue, though.

Reegar has 22 shots in the clip and 1000 RPM fire rate. That's 1000 / 60 = 16.6 shots per second. So it takes 22 / 16.6 = 1.32 s to unload the clip. Probably slightly longer in reality because it doesn't start firing immediately once you press the trigger (maybe on host it does, but there ought to be a slight delay and we already only have 1.5s - 1.32s = 0.18s left). No way you're casting SF and start firing in 0.18s. That's why I don't use SF, and that's why you shouldn't either. Unless you're not wielding Reegar, ofc, but that would be just wrong IMO.

 

I suppose SF would work with Claymore because you only need 1 shot.



#572
7twozero

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Off host sometimes not all the pellets of the first shot out of cloak get the bonus if you break cloak with snap freeze, not that big of a deal personally, but then again I use the crusader on her and not the claymore. http://forum.bioware...-buggy-offhost/ Edit- you still want to take snap freeze, otherwise why are you even playing the aiu

#573
LuckyStarr

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you still want to take snap freeze, otherwise why are you even playing the aiu

Because it's the highest weapon damage kit in the game and the most survivable kit, all at once?

SF is a debuff, and I usually take those, but it's not a major one. Taking into account that it messes with cloak damage bonus and with any priming that other teammates might attempt (I bet adepts love SF), I'd much rather skip it altogether.



#574
7twozero

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Might as well be playing tgi instead, crazy stupid cloak damage boosts, stim packs for survivability, and at least you've got overload you can cast. OH WAIT YOU DON'T SPEC INTO THAT EITHER. Seriously people here are trying to help you out but you're insisting on using what I think most good players here would consider to be poor builds, in the face of piles of good advice. Snap freeze is still crazy good even with the shotgun cloak bonus bug, and if you're worried about biotic kits, pick a different kit if you're in a biotic lobby, or stay on the other side of the map. Unless you're playing full melee, it doesn't need full fitness, you can max snap freeze and split points between fitness and repair matrix.

#575
Marksmad is waving goodbye

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SF is a debuff ... but it's not a major one.

 

:blink:  :blink:  :lol:


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