Nice. Many thanks.
You're welcome.
I forgot that I used to maintain one of those. LuckyStarr was on it back then.
They are handy utilities. Keeps feeding to a minimum and they usually die of starvation if enough people stick to it.
Nice. Many thanks.
You're welcome.
I forgot that I used to maintain one of those. LuckyStarr was on it back then.
They are handy utilities. Keeps feeding to a minimum and they usually die of starvation if enough people stick to it.
So what does it do? Buffs damage dealt to the target by 10%? Pff, you'll lose more by just casting SF when you could have been shooting instead. The only thing SF's got going for it is that it buffs everyone's damage and not just yours, but it's still only 10%.
Looks like it can also detonate ammo priming, maybe that can make it worth the hassle. But then you have to cloak - shoot (to prime) - cloak - SF - shoot... it's getting complicated and situational. Also, SF 6b says "increase damage of tech combos by 100%", so I assume it doesn't cover FEs (which would actually be good). Disruptor ammo and tech burst is the last thing I need with Reegar.
Or are fire / cryo bursts also considered tech combos in this context? I'm confused.
Snap Freeze de-buffs armor and gives damage boost. Throw Warp Ammo IV on Reegar and have fun owning any armored target. Cloak -> Snap Freeze -> Shoot. Snap Freeze is an great power and your lack of understanding shows that you are an inexperienced player and should remain on Bronze/Silver.
Do you know what the word PROBABLY stands for?..
To Kenny Bania: I admit the responsibility for keeping the flame burning and the flood rolling, but I didn't initiate this crapfest in this thread.
You need to turn to your go-to kit, the GT Flamer/Acolyte build.
Do you know what the word PROBABLY stands for?..
I suppose it has to be something with a mag to benefit from RoF bonus (so Claymore is out of question), and that benefits from accuracy boost (so Crusader is probably out of contest, too).
Tell me where is "probably" in the bold part.
You not just dismissed the Clamore and the Crusader but you did not see the fallacy in your claim, namely that the reason you dismissed the Claymore benefits the Crusader and the reason you dismissed the Crusader benefits the Claymore. Which means that either: (i) you are not the brightest star in the galaxy and your logic department -which you are so proud of- is not without flaws, or (ii) you did recognise the fallacy yet you still went ahead with the post, i.e. you are troll.
To Kenny Bania: I admit the responsibility for keeping the flame burning and the flood rolling, but I didn't initiate this crapfest in this thread.
Oh, the poor innocent ...
This turned out to be incredibly fun. You just need to fill in the blanks with something like LuckyStarr. Probably the most OP kit i've tried yet. And zero cooldown. What's not to like about it?
Javelin GI is OK, but it's nowhere near Reegar AIU. So GI can keep resting while AIU does all the work. And if you mean shotgun GI - no way I'm gonna miss out on AIU's 25% cloak 6b bonus. I suppose GI is OK for most shotguns, but if we're talking about the only true shotgun - AIU all the way. Reegar doesn't need HM's accuracy boost, you know.
I changed my mind - you're definitely a troll. No more substantive responses from me. If you're sincerely looking for help, you need to change your attitude.
EDIT:
Quoting excerpts out of context? Demagogy 101. Nice try. No, I didn't dismiss Claymore and Crusader. I only mentioned either of them once in the opening post, saying that applying RoF boost to a single-shot weapon (Claymore) is probably a suboptimal application for the kit, and applying accuracy boost to a slug weapon (Crusader) is probably suboptimal as well. I didn't mention Claymore or Crusader even once ever since. So how did I dismiss it, again?..
BTW, a RoF boost helps the Claymore just as much as it helps any weapon, because it decreases the reload time. Your DPS will increase by an exact proportion, the same as it would for a rapid-fire weapon. The only weapons that are helped proportionally less by RoF boosts are weapons with refire delays (e.g., Argus, Wraith, Vindicator), because RoF boosts don't speed up refire delays.
OK, now I'm done.
SF is a debuff, and I usually take those, but it's not a major one.
Increases all damage done to target by 10%, weakens armor by 50%, deals moderate AoE damage (about 700 with my build), snares targets, sets up tech explosions, and freezes unprotected enemies. Why you would choose Fitness (which frankly, if you need that then you're not playing the character very well) over SF only makes sense if you're a bad player.
This turned out to be incredibly fun. You just need to fill in the blanks with something like LuckyStarr. Probably the most OP kit i've tried yet. And zero cooldown. What's not to like about it?
I want to thank you from the bottom of my heart.
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This used to be an outstanding thread, where I could discover unique/effective/fun builds -- replete with gameplay descriptions. I was regularly all:

But it has since devolved into multiple pages of irritated frustration. I'll probably just have to abandon...

Dang it.
This used to be an outstanding thread, where I could discover unique/effective/fun builds -- replete with gameplay descriptions. I was regularly all:
But it has since devolved into multiple pages of irritated frustration. I'll probably just have to abandon...
Dang it.
FOR YOUR HEALTH!
FOR YOUR HEALTH, YA DINGUS!
FTFY
Ok, fun build of mine: http://kalence.drupa...34L54384!0F.EGG
I basically just sprint right into a bunch of mooks and barrier blast them into orbit. Perfect against Phantoms, provided you use the Acolyte to get rid of their barriers first. Warp is for the times where you need to deal with something at range. Just topped the scoreboard with that build, despite spending half of wave9 on my face. ![]()
I only play this build for the Barrier challenge. It's lots of fun but it eats through my consumables like crazy. ^^
Lol, I just read the last 2 pages, my mind boggles.
There is 1 shotgun in the game which is better in the hands of the AIU than the GI, and that is the Reegar. All other shoguns have higher damage output on the GI, that is not debatable to anyone with in game experience. %15 ROF and %15 accuracy boost from HM are massive factors in damage output (remember ROF increase also increases reload speed)
As for the claim the AUI/Reegar has the most damage output in the game, lol. If you take 2 players with similar skill levels and run the same map / enemy combo, the GI/Hurricane will significantly outperform the AUI/Reegar. Both will melt all mooks instantly, but the GI/Hurricane will melt bosses significantly faster than the AIU. If you don't know this, then A) you have never seen someone playing a competent GI with a UR weapon or B ) do not have enough experience with these kits to make that judgement.
Also, for speccing Warp, I will point out that 6A makes your BE's vs armored targets far more powerful. Always take combo detonation evo's, as stated already, the bonuses multiply.
Both will melt all mooks instantly, but the GI/Hurricane will melt bosses significantly faster than the AIU.
Don't be so sure about that claim. My AIU, when I decide to run her (rarely), can melt a praetorian pretty damn quick with the Reegar.
I would say that any real DPS depends on the map and how fast one can engage kill and continue engaging.
Don't be so sure about that claim. My AIU, when I decide to run her (rarely), can melt a praetorian pretty damn quick with the Reegar.
I would say that any real DPS depends on the map and how fast one can engage kill and continue engaging.
I assume you're on PC, so maybe .. pretty doubtful though
GI/HurricaneX with Xmag / HVB / Smg III and Warp IV literally melts boss armor
Also GI / Hurricane has more effective range than Reegar
Yeah, but Volus melee also has more effective range than the Reegar. Everything has more effective range than that.
Finally gave the Drill Ammo, Javelin GI a go. Hit anything from anywhere! Don't need to be cloaked to be invisible to the enemies! A bit inefficient if, like me, you have the Javelin at low level and are a scrub when it comes to headshots (ie., two shots needed to dispatch shielded mooks), but oodles of fun nonetheless!
It even made Rio/Collectors/Gold enjoyable. Felt like a boss, providing artillery support from the boxes, while the rest of the team... attempted to contain the enemy's advance in the middle of the level! (I mean, why else would they camp there?)
Finally gave the Drill Ammo, Javelin GI a go. Hit anything from anywhere! Don't need to be cloaked to be invisible to the enemies! A bit inefficient if, like me, you have the Javelin at low level and are a scrub when it comes to headshots (ie., two shots needed to dispatch shielded mooks), but oodles of fun nonetheless!
It even made Rio/Collectors/Gold enjoyable. Felt like a boss, providing artillery support from the boxes, while the rest of the team... attempted to contain the enemy's advance in the middle of the level! (I mean, why else would they camp there?)
I meet both of the bolded criteria, which is why I never use the Javelin.
Anyway - yes, having a sniper sitting around the boxes on Rio can be extremely helpful for PUGs who want to fight around the drop zone. You can suppress the spawn so they only get fire from one direction and don't die all the time, while still doing damage. Often not the most fun way to play, but it's sometimes necessary with a bad PUG lobby. The only problem is when the game decides you have suppressed the rear spawn enough and decides to drop a couple of Praetorians on your head.
Also, for speccing Warp, I will point out that 6A makes your BE's vs armored targets far more powerful.
I don't think this is true. It will increase the damage that your Warp does to armor (which is not that much), but it doesn't otherwise provide any extra damage over Rank 6B, at least not for the biotic explosion.
I assume you're on PC, so maybe .. pretty doubtful though
GI/HurricaneX with Xmag / HVB / Smg III and Warp IV literally melts boss armor
Also GI / Hurricane has more effective range than Reegar
Yes, on PC. I have played with you a while back. Nothing special. Snap Freeze + WA 4 + Reegar (even with the 50% less dmg) Melts armor. Map determines your effectiveness of your kit. When you say "effective range" is speed determined into that statement? Probably not.
Anyway - yes, having a sniper sitting around the boxes on Rio can be extremely helpful for PUGs who want to fight around the drop zone. You can suppress the spawn so they only get fire from one direction and don't die all the time, while still doing damage. Often not the most fun way to play, but it's sometimes necessary with a bad PUG lobby. The only problem is when the game decides you have suppressed the rear spawn enough and decides to drop a couple of Praetorians on your head.
You must have been the competent demolisher in the game I was mentioning, trying to save the other two pugs camping the middle, then inevitably falling back once they bled out... wave after wave; you describe it so perfectly ![]()
That is exactly how it went, including spawns occasionally dropping in to say hello. I love the mechanics behind the Javelin, as gimmicky a weapon as it is, but I only deploy it on the GI, because HM saves me when I inevitably get too focused on seeking the juiciest targets. Plus, with the speed increase from its last evo, and an Adrenaline mod, if/when you get overrun at the boxes, you can cloak and sprint all the way to the other side of the map, ready to resume wallhacking.
But yes, just a gimmicky, fun take on an otherwise pretty boring strategy, as you point out!
Yes, on PC. I have played with you a while back. Nothing special. Snap Freeze + WA 4 + Reegar (even with the 50% less dmg) Melts armor. Map determines your effectiveness of your kit. When you say "effective range" is speed determined into that statement? Probably not.
You played with me a while back? You used to play on PS3?
The GI (with 6A in HM) is still one of the fastest moving kits in the game. Certainly not significantly slower than the AIU. Typically I use Barrage gear on the GI/Hurricane, and that combined with HM bonuses makes the Hurricane effective at longer range than many would suspect. Regardless on console there is no argument between these 2 set-ups, it's not even close, I'll leave you PCers to figure out your own comparisons.
I don't think this is true. It will increase the damage that your Warp does to armor (which is not that much), but it doesn't otherwise provide any extra damage over Rank 6B, at least not for the biotic explosion.
It absolutely does, as the extra weakness to armor is reflected in the BE damage. It is not insignificant.