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What's the most recent build/set up that you've discovered to be incredibly fun?


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#701
Salarian Master Race

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I've settled on Disruptor Rounds on my Saber TSol, with Piercing mod on the weapon.

 

Granted I don't get to detonate many combos with Marksman running, but the important thing is that, with such frequent ammo power application, I can keep a boss target primed indefinitely.  Get the Prime down to 2 bars of Armor, and the Vanguard charges in for the killsteal?  THANKS FOR THE TECH BURST, SUCKA



#702
Clips7

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i just started running the typhoon on the demolisher....haha...grenades galore and a boss killing gun....I do ok with her as long as i don't spam grenades too much and keep her close to her generator.



#703
LuckyStarr

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I was grinding Executioner points on the AA (which I didn't enjoy) when I thought I'd try it on the AHI. *mind blown* I think I've got a whole bunch of pistols I need to try on her.

ACA is not bad for that, too. Those are my two pistol-grinding classes.



#704
Deerber

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I've settled on Disruptor Rounds on my Saber TSol, with Piercing mod on the weapon.

Granted I don't get to detonate many combos with Marksman running, but the important thing is that, with such frequent ammo power application, I can keep a boss target primed indefinitely. Get the Prime down to 2 bars of Armor, and the Vanguard charges in for the killsteal? THANKS FOR THE TECH BURST, SUCKA


I find drill ammo and geth scanner much better for that setup. WALLHAX ALL DA THINGS!!!
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#705
Salarian Master Race

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I find drill ammo and geth scanner much better for that setup. WALLHAX ALL DA THINGS!!!

 

Yeah wallhax or killsteal proof, it's a tossup to me



#706
7twozero

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Just unlocked the black widow so I tried to figure out which soldier could make it work best. Decided I'd try it on the marksman, it's the one soldier kit I've never really been happy with, it worked okay! Sabotage can stun like a poor man's energy drain for lining up shots, tac scan debuffs, marksman can refill the clip and speed up the firing rate. I guess one of my soldiers is a sniper now! Edit- good with the Indra too.
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#707
MajorStupidity

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Just unlocked the black widow so I tried to figure out which soldier could make it work best. Decided I'd try it on the marksman, it's the one soldier kit I've never really been happy with, it worked okay! Sabotage can stun like a poor man's energy drain for lining up shots, tac scan debuffs, marksman can refill the clip and speed up the firing rate. I guess one of my soldiers is a sniper now! Edit- good with the Indra too.

I was experimenting with the Indra on the Quarksman the other night. It performed adequately.


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#708
Salarian Master Race

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I was experimenting with the Indra on the Quarksman the other night. It performed adequately.

 

I was just thinking of trying the Indra on the TSol, incidentally.



#709
Chealec

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I was just thinking of trying the Indra on the TSol, incidentally.

 

It's not bad but it really, really chews through ammo... prefer it on my HSol conc shot spammer ;)


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#710
HamleticTortoise

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I was experimenting with the Indra on the Quarksman the other night. It performed adequately.

 

Tried this exact setup a few days ago, and it left me with mixed feeling. With the increased stability, the Indra becomes a headshot machine, but the magazine empties really quickly under Marksman, faster than I personally liked (I have it at lvl VI btw); the initial fusillade using MM to insta reload is very satisfying though!



#711
MajorStupidity

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I was just thinking of trying the Indra on the TSol, incidentally.

 

 

Tried this exact setup a few days ago, and it left me with mixed feeling. With the increased stability, the Indra becomes a headshot machine, but the magazine empties really quickly under Marksman, faster than I personally liked (I have it at lvl VI btw); the initial fusillade using MM to insta reload is very satisfying though!

It is not a bad setup at all, but it really didn't do anything to blow me away. It might be better on the Tsol considering his stability passives especially with a headshot build.

 

BTW if you want a really fun weapon to try on the Tsol I recommend the Eagle it is a headshot machine on him.


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#712
capn233

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I didn't really recently discover it, but when I got mad at DAI and played a couple ME3 random games the other day I used this:

 

Saber Human Soldier

 

I rarely saw Sabers in public games in my time in ME3, and pretty much never on Human Soldiers.



#713
Quarian Master Race

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Yeah wallhax or killsteal proof, it's a tossup to me

I don't use anything but AP or Drill on the Saber w/ Marksman. Reloading every 8 rounds is tedious and screws your Deeps, or you take the HVB and also do less deeps

Sheided mooks are gonna take 2 headshots regardless of what ammo you use though, really. I see disruptor being a fun way to troll biotic teammates, but every quarian already does an excellent job of that.

I was experimenting with the Indra on the Quarksman the other night. It performed adequately.

I find it annoying. Constant reloads and not a whole lot of damage to show for it. Less accurate but higher damaging AR's and SMG's just work better for everything on him IMO, because the Indra doesn't really benefit that much from MM with it already being so accurate and you can't increase the magazine size on it to counter MM's increased fire rate.

Indra is a great gun on the QMI, though. You still get Tacscan but the Indra syncs a lot better with TC than MM, especially with sniper bonus. 


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#714
MajorStupidity

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I find it annoying. Constant reloads and not a whole lot of damage to show for it. Less accurate but higher damaging AR's and SMG's just work better for everything on him IMO, because the Indra doesn't really benefit that much from MM with it already being so accurate and you can't increase the magazine size on it to counter MM's increased fire rate.

Indra is a great gun on the QMI, though. You still get Tacscan but the Indra syncs a lot better with TC than MM, especially with sniper bonus. 

I am using Marksman more for the RoF boost than the accuracy increase. I agree the magazine size hurts and the overall DPS isn't astounding, but it still can hold its own. If only snipers had a magazine size mod  B) I find I use the Indra more for the style points I like the firing sound and the effect of the "tracer" rounds



#715
Ashevajak

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I didn't really recently discover it, but when I got mad at DAI and played a couple ME3 random games the other day I used this:

 

Saber Human Soldier

 

I rarely saw Sabers in public games in my time in ME3, and pretty much never on Human Soldiers.

 

The cooldown on AR lines up perfectly with the extended mag Saber, from what I recall.  It's a great combo.


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#716
Quarian Master Race

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I am using Marksman more for the RoF boost than the accuracy increase. I agree the magazine size hurts and the overall DPS isn't astounding, but it still can hold its own. If only snipers had a magazine size mod  B) I find I use the Indra more for the style points I like the firing sound and the effect of the "tracer" rounds

No one specs MM for Accuracy because even with ROF specs, it still gives enough accuracy boost that even weapons like the Hurrdurricane, BPP, Revenant and Shotguns still become lazers.

To each their own, but I think that the purpose of the MM kits is to make slow guns fast and inaccurate guns accurate. The Indra starts out as neither, so it hardly benefits from MM. You don't even get much of a damage boost over just using it without MM because of the proportionately increased amount of time spent reloading. The only guns that have worse synergy with the power IMO are ones with the overheat mechanic and some charge weapons. Anything he can do with it as a weapons platform, any infiltrator or even the Hsol or BF3 is going to be able to do better. QMI is basically the exact same playstyle, but with a lot more damage because cloak works great with the Indra.
 


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#717
HamleticTortoise

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No one specs MM for Accuracy because even with ROF specs, it still gives enough accuracy boost that even weapons like the Hurrdurricane, BPP, Revenant and Shotguns still become lazers.

To each their own, but I think that the purpose of the MM kits is to make slow guns fast and inaccurate guns accurate. The Indra starts out as neither, so it hardly benefits from MM. You don't even get much of a damage boost over just using it without MM because of the proportionately increased amount of time spent reloading. The only guns that have worse synergy with the power IMO are ones with the overheat mechanic and some charge weapons. Anything he can do with it as a weapons platform, any infiltrator or even the Hsol or BF3 is going to be able to do better. QMI is basically the exact same playstyle, but with a lot more damage because cloak works great with the Indra.
 

 

When I tried the Quarksman - Indra combo, I thought MM would make the Indra's strong points (accurate weapon with good ROF) even stronger. I soon realized that unfortunately, under MM you end up spending more time reloading than actually shooting! However, I found going Tac Scan - shoot - activate MM did do a number on big targets, though it counts more as novelty really. I soon went back to using assault rifle and SMG, as you suggested previously.

 

Since we are talking about the Quarksman, I wonder if I could quickly ask how you use sabotage on him. I spec all the way to 6 (the usual tech vulnerability way), but I find it does not mesh well with Tac Scan - MM. I tend to only use sabotage if I round a corner and find myself face to face with a marauder; it gets the job done, but I wonder if I am missing something here.



#718
Quarian Master Race

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When I tried the Quarksman - Indra combo, I thought MM would make the Indra's strong points (accurate weapon with good ROF) even stronger. I soon realized that unfortunately, under MM you end up spending more time reloading than actually shooting! However, I found going Tac Scan - shoot - activate MM did do a number on big targets, though it counts more as novelty really. I soon went back to using assault rifle and SMG, as you suggested previously.

 

Since we are talking about the Quarksman, I wonder if I could quickly ask how you use sabotage on him. I spec all the way to 6 (the usual tech vulnerability way), but I find it does not mesh well with Tac Scan - MM. I tend to only use sabotage if I round a corner and find myself face to face with a marauder; it gets the job done, but I wonder if I am missing something here.

Yeah, its not as if it doesn't work on him but you'd be better off with pretty much any decent automatic SMG or AR (within reason) in terms of sustained DPS at all ranges, because he fixes their accuracy issues in relation to the Indra, while magazine mods can increase their already superior magazine sizes and thus the damage you can do under Marksman. Tacscan>MM isn't as good as Tacscan> sniper TC, for example.

As for sabotage on the Quarksman, well the most common thing to do is actually to not spec it at all. It has zero synergy with MM, and just about any situation can that can be dealt with by it would be better served with MM or a combination of Tacscan>MM. Quarksman it is pretty much mandatory to max MM, Passives for Weapon/ headshot damage and Tacscan for damage. I still spec it for its limited uses on Cerberus/ Geth objective waves, because it is sometimes more efficient to hack an enemy unit rather than killing it when everything is respawning indefinitely anyway (getting past certain tougher units like Prime/Atlas on a pizza delivery, or doing a device/ rezzing someone quickly while being covered by a turret, for example).

I put 3 points into it currently because I actually find the shield recharge at rank 5 of fitness somewhat useful and the remaining points have to go somewhere, but really it is personal preference. 4/4, 5/3 and no Fitness all work just fine as well. I don't think he benefits at all from Tech Vulnerability. He has no tech combos so you can't really increase your own damage (except for Sabotage backfire, but why not just MM and do much more damage?), and Tacscan is almost always a better debuff for the rest of the team as well regardless of their setup, because it increases all damage by everyone including yoruself up to 32.5% instead of just tech damage by 50%, and has a much shorter cooldown and longer duration.

If you do decide to take Sabotage on him, I actually reccomend the recharge and duration specs where possible, opposite to how one would normally spec it on the QFI and Sabotuer, because he gets little use out of the other specs in an optimal playstyle. Unless you go melee, them take Backfire and TV to power up the heavy melee's damage.


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#719
HamleticTortoise

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Yeah, its not as if it doesn't work on him but you'd be better off with pretty much any decent automatic SMG or AR (within reason) in terms of sustained DPS at all ranges, because he fixes their accuracy issues in relation to the Indra, while magazine mods can increase their already superior magazine sizes and thus the damage you can do under Marksman. Tacscan>MM isn't as good as Tacscan> sniper TC, for example.

As for sabotage on the Quarksman, well the most common thing to do is actually to not spec it at all. It has zero synergy with MM, and just about any situation can that can be dealt with by it would be better served with MM or a combination of Tacscan>MM. Quarksman it is pretty much mandatory to max MM, Passives for Weapon/ headshot damage and Tacscan for damage. I still spec it for its limited uses on Cerberus/ Geth objective waves, because it is sometimes more efficient to hack an enemy unit rather than killing it when everything is respawning indefinitely anyway (getting past certain tougher units like Prime/Atlas on a pizza delivery, or hacking a device/ rezzing someone quickly while being covered by a turret, for example).

I put 3 points into it currently because I actually find the shield recharge at rank 5 of fitness somewhat useful and the remaining points have to go somewhere, but really it is personal preference. 4/4, 5/3 and no Fitness all work just fine as well. I don't think he benefits at all from Tech Vulnerability. He has no tech combos so you can't really increase your own damage (except for Sabotage backfire, but why not just MM and do much more damage?), and Tacscan is almost always a better debuff for the rest of the team as well regardless of their setup, because it increases all damage by everyone including yoruself up to 32.5% instead of just tech damage by 50%.

If you do decide to take Sabotage on him, I actually reccomend the recharge and duration specs where possible, opposite to how one would normally spec it on the QFI and Sabotuer, because he gets little use out of the other specs in an optimal playstyle. Unless you go melee, them take Backfire and TV to power up the heavy melee's damage.

 

Thanks for the run down. I prefer speccing fully into powers in general, and need a good reason (e.g. drell's speed in the fitness tree) not to go 6/6/6/5/3 or 6/6/6/6/0.

I am glad you confirm and enhance my understanding of the kit. I will definitely respec his sabotage and treat it as situationally useful from now on.

Cheers!



#720
Silvair

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I got bored of stealthing but wanted to keep playin Female Quarian, so I respecced, dropped stealth, grabbed a mattock and hurricane, and am now running a Female Quarian Soldier :)  All kinda of fun, and pretty badass.



#721
HamleticTortoise

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The Krogan Sentinel, jack-of-all-trades, master of headbutting.

 

aka the quadruple threat :)

Spurred by the recent thread on krogan melee, I have finally attempted a no-passives build on this guy; what I came up with surprised me in how many different ways it has to terminate foes.

I spec fitness for melee damage, and enhance this aspect with equipment, to get my rage going fast. Tech armor for more melee and more protection (and the occasional detonation to stagger mobs). Incinerate detonates the fire explosions set up by ammo (disruptor ammo/tech bursts would also work). The grenades hit like trucks (even if I use a cyclonic mod; a more expert player could increase their damage further by using a power amp); I use them to clear groups of unshielded mooks, soften more powerful units up before I wade in and melee everything, or to take down hp from bosses. Finally, the wraith holds an omni blade, extends my operative range, applies ammo well, and is capable of headshotting. It is easy to get four different kill medals with this setup without even trying (melee, headshots, tech, and biotic kills), an indicator of how varied this kit can be.

Maybe not the most efficient way to play, but a fun build that works well at close to medium range, and that offers a variety of gameplay options!

 

For Tuchanka!


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#722
Kushiel42

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I've been playing something similar, but using the Graal instead. Give that a try if you're looking for more stagger while you're running up to enemies, or just if you get bored with a wimpy-sounding non-Krogan gun. :)


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#723
HamleticTortoise

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I've been playing something similar, but using the Graal instead. Give that a try if you're looking for more stagger while you're running up to enemies, or just if you get bored with a wimpy-sounding non-Krogan gun. :)

 

You are absolutely right in calling me out on my gun choice :P . The Graal gets the job equally done, both in extending the kit's range and in applying ammo effects well. My only excuse is that the Graal can perform poorly off-host, which is how I mostly play.

To defend my krogannes, I will say that if I need stagger, I will not resort to any gun, but I will use my own heavy melee ;)



#724
LuckyStarr

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The cheese is real. And a lot of fun, too. This is a Gold build (not that you need that incendiary cheese on Gold). Switch Adrenaline mod for Cyclonics IV and you're all set for Platinum.

I've started learning Kroldier with this totally legit, no cheese build. It's great, but has some problem with shielded foes. So I eventually tried Reegar, and immediately realized this is it. Cheese or no cheese - ammo choice is up to you, but anti-shield Reegar synergizes perfectly with your anti-armor abilities. When not using incendiary cheese, Power Amp is another great armor equipment for Gold to get max. mileage out of your inferno grenades.



#725
ZoliCs

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You give up 30% Power damage for 200 shield? :(