Aller au contenu

Photo

What's the most recent build/set up that you've discovered to be incredibly fun?


  • Veuillez vous connecter pour répondre
1609 réponses à ce sujet

#976
Miniditka77

Miniditka77
  • Members
  • 4 491 messages

This opinion is beautiful and I wish to marry it

 

This opinion is a rollin' stone and can't be tied down to one woman, baby.  But it will call you next time it's in town.  ;)


  • TheTechnoTurian et Salarian Master Race aiment ceci

#977
123123123

123123123
  • Members
  • 353 messages

QFE

GE



#978
Catastrophy

Catastrophy
  • Members
  • 8 479 messages

i played the argus twice along challenge lately, and the stability mod isnt enough to land 1/2 HS per 3 burst without some more bonus, wether turian's or equipment. and thus I it suck with it quite much on non stability booster kit

I suck more with remembering how much stability is exactly needed. So I take a Turian and equip all the help I can get. With that it's usually the clip size that limits the gun too much for me.



#979
Mgamerz

Mgamerz
  • Members
  • 6 147 messages

Biotic Orbs as debuffing is pretty fun actually. I should play volus more often. Perhaps I'll pug as giga volus a few times.


  • Learn To Love Yourself aime ceci

#980
ROBOTICSUPERMAN

ROBOTICSUPERMAN
  • Members
  • 2 658 messages

What's your reasoning for these? Not bashing ya, just genuinely interested

well argus mainly because each burst does more damage. But because it's a triple shot, it means that only one bullet takes the shield gate and leaves you 2 shots with full damage, where the saber can loose allot of damage wasting a shot to take out 100 shield strength.

Phaeston is light. No overheat. Damage is ok for gold but accuracy is good. Quick reload. No overheat. Did I mention no overheat?

#981
ROBOTICSUPERMAN

ROBOTICSUPERMAN
  • Members
  • 2 658 messages
Also the ppr needs consistent firing to be good, the phaeston can be wipped out and hop back into cover again if rockets are coming.

#982
TheShadyEngineer

TheShadyEngineer
  • Members
  • 1 723 messages

as i said destroyer soldier. any difficulty. you just need to aim for head :)

I tried this setup last night on gold and it wasn't killing centurions in one burst. Even at close range with all 3 shots landing on the heads it left em with like 2 bars of health left. I guess if you go for disruptor ammo you can one burst em but then you'd have to give up either the damage barrel or stabilizer, both of which I think are must haves for this weapon to perform at range.

 

well argus mainly because each burst does more damage. But because it's a triple shot, it means that only one bullet takes the shield gate and leaves you 2 shots with full damage, where the saber can loose allot of damage wasting a shot to take out 100 shield strength.

Phaeston is light. No overheat. Damage is ok for gold but accuracy is good. Quick reload. No overheat. Did I mention no overheat?

Also the ppr needs consistent firing to be good, the phaeston can be wipped out and hop back into cover again if rockets are coming.

I understand. I don't agree with you but I see where you're coming from.



#983
kajtarp

kajtarp
  • Members
  • 423 messages

I tried this setup last night on gold and it wasn't killing centurions in one burst. Even at close range with all 3 shots landing on the heads it left em with like 2 bars of health left. I guess if you go for disruptor ammo you can one burst em but then you'd have to give up either the damage barrel or stabilizer, both of which I think are must haves for this weapon to perform at range.

 

This  is the setup i'm using. 



#984
MaxCrushmore

MaxCrushmore
  • Members
  • 3 170 messages

Wow, lots of Argus hate. I used to be in that camp, until I started branching out on ARs to use on the TGI

 

http://kalence.drupa...63N51313!E59A5O

 

^For myself, this kit significantly outperformed the TGI/Saber (yeah I know, L2P) and TGI/Valkryie (although still a fun combo)

 

Seriously, the damage output here destroyed everything, if you are landing all 3 shots on target, everything in Gold dies really fast, let alone if you are hitting the occasional head shot.

 

Plus it sounds cool


  • Miniditka77 aime ceci

#985
TheShadyEngineer

TheShadyEngineer
  • Members
  • 1 723 messages

This  is the setup i'm using. 

Fair enough. Gotta ask though, is the lack of any sort of piercing noticeable? Especially against reapers.



#986
Miniditka77

Miniditka77
  • Members
  • 4 491 messages

Fair enough. Gotta ask though, is the lack of any sort of piercing noticeable? Especially against reapers.

 

I agree - the Argus is definitely worst against Reapers.  Not a lot of things to headshot, and a lot of armor to take down (which the Argus is only average at).  I think if you know you're not doing Reapers, something like Disruptor Ammo is fine.  But if you are doing Reapers or Unknown, I think you need to use AP, Drill, Incendiary, or Warp ammo to take down armor faster.  



#987
Salarian Master Race

Salarian Master Race
  • Members
  • 2 796 messages

Randomizer with JRandall and lonerenforcer gave me the Argus, I put stability on it, got plenty of headshots, and chucked it out the airlock as soon as the match was over.

 

 

 

I agree - the Argus is definitely worst against Reapers.  Not a lot of things to headshot

 

 

I don't get why people keep saying this.  Cannibals, Marauders, Husks, Brutes, Banshees, they all have heads and you can shoot them.  The only Reaper unit that doesn't have a head is the Ravager.


  • Teh_Ocelot aime ceci

#988
ROBOTICSUPERMAN

ROBOTICSUPERMAN
  • Members
  • 2 658 messages
But even then, the ravager does have a head shot bonus...

#989
TheNightSlasher

TheNightSlasher
  • Members
  • 6 365 messages

But even then, the ravages does have a head shot bonus...

They don't.


  • Deerber aime ceci

#990
ROBOTICSUPERMAN

ROBOTICSUPERMAN
  • Members
  • 2 658 messages
Is it a multi hit then?

#991
TheNightSlasher

TheNightSlasher
  • Members
  • 6 365 messages

Is it a multi hit then?

Yes. 



#992
Miniditka77

Miniditka77
  • Members
  • 4 491 messages

I don't get why people keep saying this.  Cannibals, Marauders, Husks, Brutes, Banshees, they all have heads and you can shoot them.  The only Reaper unit that doesn't have a head is the Ravager.

 

Not the kind of heads that headshot-based weapon setups do well against.  Brutes and Banshees are tedious to take down if you are set up for headshot optimization instead of armor DPS, and Husks don't need to be headshot anyway.



#993
Salarian Master Race

Salarian Master Race
  • Members
  • 2 796 messages

Not the kind of heads that headshot-based weapon setups do well against.  Brutes and Banshees are tedious to take down if you are set up for headshot optimization instead of armor DPS, and Husks don't need to be headshot anyway.

 

I shoot Cannibal Head, it explodes very well.

I shoot Husk Head, it explodes very well.

I shoot Marauder Head, it explodes very well.

 

I see through the Claw with the Geth Scanner, pierce the Claw with anti-armor stuff, shoot Brute in the head, it doesn't explode but does extra damage.

I pretend Banshee is amelia, shoot her with anti-armor stuff in the head, it doesn't explode but does extra damage and facilitates text commentary about her to pugs who have no clue wtf I am even talking about.

 

I shoot Ravager in the ballsacks, they explode very well.

 

Why do you say that headshots and anti-armor are mutually exclusive?

 

TL;DR sounds like a L2P problem


  • Marksmad is waving goodbye aime ceci

#994
kajtarp

kajtarp
  • Members
  • 423 messages

Fair enough. Gotta ask though, is the lack of any sort of piercing noticeable? Especially against reapers.

 

 

I agree - the Argus is definitely worst against Reapers.  Not a lot of things to headshot, and a lot of armor to take down (which the Argus is only average at).  I think if you know you're not doing Reapers, something like Disruptor Ammo is fine.  But if you are doing Reapers or Unknown, I think you need to use AP, Drill, Incendiary, or Warp ammo to take down armor faster.  

 

for a low damage high rate of fire gun like most assault rifle you need every bit of armor piercing. when one bullet does 50-100 dmg and you loose 50 thats a big deal. but look my build again. 1300 damage against shields and barriers. 3900 if headshot. 1100 vs armor 3700 if headshot. does that 50 damage loss count? lol. argus with disruptor/phasic and enough stability is great against any faction.

 

besides, if you look my build again i have a fancy claymore. that takes down bosses quite fast. but i can take down bosses with the argus too, just slower.


  • Salarian Master Race aime ceci

#995
HusarX

HusarX
  • Members
  • 2 041 messages

Geth Engineer + Valkyrie.

The Rof from HM , the stagger from OL + Incendiary ammo makes for a very effective combo. Literally a headshot machine.

Use Barrage Upgrade and  take the Scorpion for on host Phantoms.



#996
Miniditka77

Miniditka77
  • Members
  • 4 491 messages

Geth Engineer + Valkyrie.

The Rof from HM , the stagger from OL + Incendiary ammo makes for a very effective combo. Literally a headshot machine.

Use Barrage Upgrade and  take the Scorpion for on host Phantoms.

 

YES!  The GE is awesome with the Valkyrie.  I like AP ammo myself, but Incendiary Ammo gives you extra explosions.  I don't think you need Barrage Gear though - Stability really isn't a problem with the Valkyrie, it's accuracy that's the problem, and HM takes care of that.  I like the AR amp instead, it helps with bumping up your armor DPS, which is the weakness of that setup.

 

BTW, Flamer Turret is shockingly effective at distracting Phantoms.  If you plop a Flamer Turret near them, they will often immediately ignore you and go after the turret.  And they aren't so good at killing it either.  Not as good as they are at killing you, anyway.



#997
TheShadyEngineer

TheShadyEngineer
  • Members
  • 1 723 messages

 

 

 

for a low damage high rate of fire gun like most assault rifle you need every bit of armor piercing. when one bullet does 50-100 dmg and you loose 50 thats a big deal. but look my build again. 1300 damage against shields and barriers. 3900 if headshot. 1100 vs armor 3700 if headshot. does that 50 damage loss count? lol. argus with disruptor/phasic and enough stability is great against any faction.

 

besides, if you look my build again i have a fancy claymore. that takes down bosses quite fast. but i can take down bosses with the argus too, just slower.

 

Miniditka and I were talking about 2 different things. I guess I should've made it clearer, my bad.

 

By the way, the numbers you're using look good on paper but in practice it's a little more complicated. The 3900/3700 damage for headshots figure you mentioned earlier is first of all against infantry who get a 2.5x headshot multiplier, so against bosses, who get a 1.4x multiplier (except for the crab which is a little higher, 2x IIRC) it'd be in the 24-2500 ballpark and it's also PER BURST, that is if all 3 bullets hit the target in the head. I don't know how good of a shot you are but when I played with essentially the same setup other than the ammo type, I would reliably get all 3 rounds on an infantry targets head (we were playing geth) up to hallway length distances, like 20-30 meters. With hard cover it can be bumped up to around 50. Beyond that and some of the shots will either hit the body or miss. It's not a recoil issue (but l2aim comments are welcome :P ), with this setup there's barely any, it's a spread issue. The weapons' crosshair bloom is simply larger than the targets head at these distances. Also keep in mind the flinch moves mooks make, made worse by using disruptor ammo. You hit a marauder with two rounds, break his shield, he arcs his back and your third round either goes over his head or hits him in the chest, making another burst or two necessary to take him out.

 

Not to mention things like not being able to double hit bosses, doing crap damage to brutes when they put their claw arm up, dealing with banshee bubbles, shooting mooks in cover and even something simple like armored up cannibals and husks soaking up two round or even the whole burst.

 

That's what I was asking about btw. How noticeable are these things, which are non issues when using any sort of AP, when not having any piercing capabilities.


  • Bud Halen aime ceci

#998
capn233

capn233
  • Members
  • 17 363 messages

I discovered a setup that wasn't fun.  Fury v Collectors on Condor.



#999
Miniditka77

Miniditka77
  • Members
  • 4 491 messages

I shoot Cannibal Head, it explodes very well.

I shoot Husk Head, it explodes very well.

I shoot Marauder Head, it explodes very well.

 

I see through the Claw with the Geth Scanner, pierce the Claw with anti-armor stuff, shoot Brute in the head, it doesn't explode but does extra damage.

I pretend Banshee is amelia, shoot her with anti-armor stuff in the head, it doesn't explode but does extra damage and facilitates text commentary about her to pugs who have no clue wtf I am even talking about.

 

I shoot Ravager in the ballsacks, they explode very well.

 

Why do you say that headshots and anti-armor are mutually exclusive?

 

TL;DR sounds like a L2P problem

 

I never said headshots and anti-armor were mutually exclusive.  I said the Argus is a great headshot weapon, but it's only average against Armor - especially if you set it up for optimum headshotting, i.e., using the 70% stability mod.  A lot of other builds can do really well for headshotting mooks but are average or below-average against armor, like the Locust, GPR, Valkyrie, CSR, Vindicator, Viper, Incisor, etc.  

 

I never said you can't take down armor with the Argus or with any of these other setups.  You just can't take down armor nearly as effectively as you can take down mooks with headshots.

 

Take the Valkyrie GE that was being talked about above.  I use it all the time, often with a Targeting VI instead of a weapon amp, because the store for some reason refuses to give me AR amps.  It's one of my favorite builds.  And it absolutely murders Geth and Cerberus, because almost everything has a head you can pop.  Then you do a match against Reapers with the same setup, and you sit there plugging away at a single Brute for so long your finger is tired by the time you're done.  Yeah, the Brute is dead, but I could have killed half a wave of Pyros and Hunters in the time it took to take down that one Brute.



#1000
Salarian Master Race

Salarian Master Race
  • Members
  • 2 796 messages

I never said headshots and anti-armor were mutually exclusive.  I said the Argus is a great headshot weapon, but it's only average against Armor - especially if you set it up for optimum headshotting, i.e., using the 70% stability mod.  A lot of other builds can do really well for headshotting mooks but are average or below-average against armor, like the Locust, GPR, Valkyrie, CSR, Vindicator, Viper, Incisor, etc.  

 

I never said you can't take down armor with the Argus or with any of these other setups.  You just can't take down armor nearly as effectively as you can take down mooks with headshots.

 

Take the Valkyrie GE that was being talked about above.  I use it all the time, often with a Targeting VI instead of a weapon amp, because the store for some reason refuses to give me AR amps.  It's one of my favorite builds.  And it absolutely murders Geth and Cerberus, because almost everything has a head you can pop.  Then you do a match against Reapers with the same setup, and you sit there plugging away at a single Brute for so long your finger is tired by the time you're done.  Yeah, the Brute is dead, but I could have killed half a wave of Pyros and Hunters in the time it took to take down that one Brute.

 

If you know that it takes you half an hour to kill a Brute, don't stand there for half an hour trying to kill a Brute.


  • Teh_Ocelot et Arkhne aiment ceci