Actually not too bad of an idea. I tend to think Cryo works better with rapid-fire weapons though, because a high damage per shot weapon doesn't benefit much from armor weakening. Plus, the Executioner's damage is right on the border of where you can OSK a lot of different Gold mooks with a body shot (Marauders, Guardians, Cannibals, Captains, Collector Troopers, Hunters). Sometimes the extra ammo damage you get from AP or Drill III makes the difference between a OSK and having one bar of health left.
Obviously, I have used and thought about this build a lot, and there are a lot of damage thresholds that come into play for OSK'ing mooks and one-shotting their shields with Overload. It's most effective when it's specced perfectly around the damage thresholds for the difficulty you're playing.
Yes, Cryo works best on rapid fire guns (especially the PPR) but it's not to bad on some slower guns like the Adas either.





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