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What's the most recent build/set up that you've discovered to be incredibly fun?


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#1101
0m3ga_R3dd

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THS Debuffer



#1102
Alfonsedode

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I like it, i personally have another build based on the incendiary cheese. I don't have shockwave for cooldown reasons and because the singularity + claymore is enough to destroy mookks whereas warp + shot is a beast vs armor

Edit : not sure about warp 6b

warp 6b gives U almost a 1.2 sec better CD on warp so its great. inci chease on the other way ;p



#1103
Deerber

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Wait a min. The build was not zero fitness but 66644. I could keep my Human soldier alive on that much fitness (although I put AM3 on her).

Time to try claymore HA tonight. If I bump into any of you , sorry in advance for dying too much. :D


Feel free to bump into me, and I'll gladly join you for some claymoar madness ;)

#1104
kajtarp

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Talon merc without Cain Trip mines with Saber as main gun.

 

http://kalence.drupa...24Q56334!.88D89

 

Easy 75 kills.



#1105
PatrickBateman

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ACA with the Eagle on Platinum and The Kroguard with the Claymore on Gold, oh wait that last one don't really count as the Claymore make everything fun :P

#1106
Arkhne

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ACA with the Eagle on Platinum and The Kroguard with the Claymore on Gold, oh wait that last one don't really count as the Claymore make everything fun :P

 

The Eagle is good on basically anything.


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#1107
PatrickBateman

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The Eagle is good on basically anything.


It's good for sure, but probably not a gun I'd use on the Volus Vanguard on Platinum....

#1108
capn233

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Javelin Fury isn't too bad.



#1109
Smehur

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FQE with Krysae is something I've never tried till a few days back but might do again. Versatile and kinda laid back, nothing can get near you. Felt quite OP on gold.



#1110
Best VolusSupport NA

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full fitness volus mercenary build. 

 

It's viable to say the least. Damage wise wouldn't be obviously as great. Survivability wise it does allow to survive DoT damage and sustain accidental mook fire, and also has somewhat of a blood lust like regen capability in the form of shields. 



#1111
Abedsbrother

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Quarian Male Engineer with:

- Max movement speed penalty and headshot bonus on tactical scan

- arc grenades spec'd for max AOE & number of grenades

- Prothean Particle Rifle w/ extended mag, High Velocity Barrel and Cryo ammo. Even with the relatively heavy weight of the Particle rifle + high velocity barrel, Tactical Scan recharges in around 2.5 seconds.

 

Enjoy lots of cryo explosions!



#1112
Terminator Force

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Quarian Male Engineer with:

- Max movement speed penalty and headshot bonus on tactical scan

- arc grenades spec'd for max AOE & number of grenades

- Prothean Particle Rifle w/ extended mag, High Velocity Barrel and Cryo ammo. Even with the relatively heavy weight of the Particle rifle + high velocity barrel, Tactical Scan recharges in around 2.5 seconds.

 

Enjoy lots of cryo explosions!

 

And what magical mod allows both these evolutions and fixes the headshot bonus on tactical scan? Please. Because the QME is not OP enough.


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#1113
Alfonsedode

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Quarian Male Engineer with:

- Max movement speed penalty and headshot bonus on tactical scan

- arc grenades spec'd for max AOE & number of grenades

- Prothean Particle Rifle w/ extended mag, High Velocity Barrel and Cryo ammo. Even with the relatively heavy weight of the Particle rifle + high velocity barrel, Tactical Scan recharges in around 2.5 seconds.

 

Enjoy lots of cryo explosions!

HS bonus on tac scan is bugged and does nothing


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#1114
Abedsbrother

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And what magical mod allows both these evolutions and fixes the headshot bonus on tactical scan? Please. Because the QME is not OP enough.

Superior-toned sarcasm is not helpful or appreciated, and makes you look like an ass.

HS bonus on tac scan is bugged and does nothing

I suppose you're referring to this: http://forum.bioware...tion-mechanics/

Everyone says HS on TacScan is bugged, this is the only user who did the math. And even he shows a damage increase with headshots (maybe not 25%, but there is a damage increase). So, bugged? Perhaps. The bonus is non-existent? Doubtful.

 

Headshots on a Tactical Scanned brute, for instance, result in him dying almost instantly w/ the particle rifle (the cryo ammo slows him down nicely, making the headshots easier). Saw the same thing with a banshee (though a little harder to get a headshot), Praetorian (Particle Rifle strips the barrier nicely, too), and Geth Prime. The damage is applied much faster when targeting the head of the enemy, which to me signals that something is at work to make it so.

 

Here's my build:

http://kalence.drupa...!..O5..24!83D9C



#1115
Alfonsedode

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Superior-toned sarcasm is not helpful or appreciated, and makes you look like an ass.

I suppose you're referring to this: http://forum.bioware...tion-mechanics/

Everyone says HS on TacScan is bugged, this is the only user who did the math. And even he shows a damage increase with headshots (maybe not 25%, but there is a damage increase). So, bugged? Perhaps. The bonus is non-existent? Doubtful.

 

Headshots on a Tactical Scanned brute, for instance, result in him dying almost instantly w/ the particle rifle (the cryo ammo slows him down nicely, making the headshots easier). Saw the same thing with a banshee (though a little harder to get a headshot), Praetorian (Particle Rifle strips the barrier nicely, too), and Geth Prime. The damage is applied much faster when targeting the head of the enemy, which to me signals that something is at work to make it so.

 

Here's my build:

http://kalence.drupa...!..O5..24!83D9C

well hs still has a 1.4 multiplier on brutes and tac scan main debuff is still wkg ...

I ll re read the test as its the main and reliable source

edit: well, havent u ? it s pretty clear :

-----------
HS (TC OFF, TS on)

Measured
1350 - 887.6958 = 462.3042
Calculated
97.7 * (1 + 0.225 + 0.25 + 0.2) * (2.5 + 0.325) = 462.3041 OK
// TS HS PERK 25% extra damage does nothing
----------
HS (TC ON TS ON)
Measured
1350 - 496.1173 = 853.8827
Calculated
97.7 * 1.25 * (1 + 0.225 + 0.25 + 0.8 + 0.2) * (2.5 + 0.325) = 853.8827 OK
// TS HS PERK 25% extra damage does nothing

--------------------------------------------

Every other thing about tac scan works fine and the debuff is better than expected



#1116
Abedsbrother

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well hs still has a 1.4 multiplier on brutes and tac scan main debuff is still wkg ...

I ll re read the test as its the main and reliable source

edit: well, havent u ? it s pretty clear :

-----------
HS (TC OFF, TS on)

Measured
1350 - 887.6958 = 462.3042
Calculated
97.7 * (1 + 0.225 + 0.25 + 0.2) * (2.5 + 0.325) = 462.3041 OK
// TS HS PERK 25% extra damage does nothing
----------
HS (TC ON TS ON)
Measured
1350 - 496.1173 = 853.8827
Calculated
97.7 * 1.25 * (1 + 0.225 + 0.25 + 0.8 + 0.2) * (2.5 + 0.325) = 853.8827 OK
// TS HS PERK 25% extra damage does nothing

--------------------------------------------

Every other thing about tac scan works fine and the debuff is better than expected

Realized that those numbers are for the Quarian Male Infiltrator, not the Engineer. It was with the Engineer that I saw the HS benefit. 

 

"Same power, same difference" - yes, but if the "bug" arises from the combination of TS with other powers ( like maybe Tactical Cloak), which obviously the QME doesn't have, then the "bug" may not be present with the QME. My experience suggests it's not. 

"But TC wasn't engaged when testing HS on TS" - in order for the "bug" to affect the QMI build in the manner I've described, the bug would have to occur based upon what other skills are present in the upgrade tree, not what other skills are active at the time. Wouldn't surprise me at all if TS was designed for the QME, and BioWare found themselves at a loss for a bonus power for the QMI, and said, "What about tactical scan? Yeah, let's throw that on the QMI!" without testing it first.

edit: well, havent u ? it s pretty clear ...

Edit: No, I haven't. And since it is a different character, we'd need to see the numbers for the QME, not the QMI, for your argument to be supported.

"But it's the same power" - see above.



#1117
Olivia Wilde

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Cryo PPR FQE


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#1118
larsdt

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Cluster grenade + lift grenade combo

 

In this case it was a Batarian slasher and Asari vanguard (me). If you spot a spawn and time it properly its blue BOOMBOOMBOOMBOOMBOOM. While this may already be the strongest feature of the Batarian adept, adding lift grenades is icing on the cake - Atlases burning and phantoms screaming in agony - good times.


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#1119
Dalakaar

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Vorcha Soldier with Collector Sniper Rifle.

 

You can easily switch out Geth Scanner and Power Amp for your own preferences, although I find it tanky enough without a Cyclonic, and Geth Scanner saves you some health regen/backing off.

 

Double/triple tap CSR, flamer burst for primer only, then carnage where needed. Finish your clip while you wait for Carnage and let the mag refill when you're using powers the second time round, as a rough guide (re:wishful thinking) to timing.

 

Very fun, got into trouble a few times but riding the line of health regen on a vorcha is pretty damn rewarding.

 

***

 

Edit, forgot. You want Incin or maybe Disrupter/Cryo. (But probably incin.) for the ammo primers. You want lots of small scale fire explosions. The CSR is really good at it.



#1120
Best VolusSupport NA

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I recently decided to give the N7 Shadow another go, because she's the least used infiltrator I've used out of the rest, as hard as that may seem to believe, for all the other pro N7 shadow players.

 

N7 Shadow build

 

So this is what I used to make the n7 shadow work for me.

 

Tactical cloak:

Standard overall, except maybe the rank 4 but I chose duration because it makes devices easier and revive trips easier as well.

 

Shadow strike:

I chose damage over shield drain, because I want to do as much damage as I can, and I'm quite confident in squishy kits because I use the GI a lot so I'm used to it.

 

N7 shadow (passive)

Weapon damage in rank 4 because I use my claymore predominately more than shadow strike when I want to kill something from range.

Power damage rank 5 because I don't aim for headshots.

Weapon damage in rank 6 self explantory

 

Sword mastery

Melee damage rank 4

Shield regen and movement speed rank 5 because my build doesn't reliably one shot most mooks with shadow strike, minus husks, abominatons, nemesis

Shield damage rank 6 because I wanted shadow strike to weaken mooks and not be a powerhouse skill against bosses. 

 

My weapon of choice:

The claymore with HVB and smart choke, no omni blade unfortunately which makes shadow strike not a reliable one hitter quitter against enemies like phantoms but I have way around that which I'll explain below.

 

How I use it:

Basically TC + claymore everything in the face though this may prove difficult for those who can't aim as well without something like energy drain

 

I like to TC + shadow strike mook level enemies, and if it doesn't look like they will die to DoT, I like to take advantage of the brief stagger, shadow strike gives after you finish the animation, to line up an easy shot for my claymore. This is useful for me and you too, if you can pull it off, when it comes to phantoms especially after I TC + shadow strike them, back away a little bit and wait for them to flip in whatever direction they choose and then shoot them with the claymore and you either kill the phantom outright with the claymore or the DoT from the shadow strike will kill them afterwards.

 

Notes:

Also works if the phantom did the melee strike instead of flipping.

Have not tested on platinum but can assure it works well across all factions on gold. 

 

Overall N7 shadow pretty good actually considering her shadow strike does reliable damage to phantoms, without resorting to acolyte secondary.


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#1121
Saikyo_McRyu

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Krogan Soldier with maxed knockdown-evolution Carnage plus full melee spec plus a shotgun with omniblade. I'm still not very good and I'm sure this isn't the Kroldier's best build, but my krogan has been launching mooks like he was hitting them with Shoryukens.
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#1122
Deerber

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Superior-toned sarcasm is not helpful or appreciated, and makes you look like an ass.
I suppose you're referring to this: http://forum.bioware...tion-mechanics/
Everyone says HS on TacScan is bugged, this is the only user who did the math. And even he shows a damage increase with headshots (maybe not 25%, but there is a damage increase). So, bugged? Perhaps. The bonus is non-existent? Doubtful.

Headshots on a Tactical Scanned brute, for instance, result in him dying almost instantly w/ the particle rifle (the cryo ammo slows him down nicely, making the headshots easier). Saw the same thing with a banshee (though a little harder to get a headshot), Praetorian (Particle Rifle strips the barrier nicely, too), and Geth Prime. The damage is applied much faster when targeting the head of the enemy, which to me signals that something is at work to make it so.

Here's my build:
http://kalence.drupa...!..O5..24!83D9C

Uhm... You lost your ability to read and understand a concept or what? It's clearly stated: HS evo of TS is bugged and does nothing.

Get over it already?

#1123
DemiserofD

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My most recent hilarious build is an N7 Slayer specced for melee damage. The damage isn't spectacular, and hosting is a big help, but after charging you can just light melee through entire swarms of enemies without going down, it's great. It's one of the few characters where I hardly heavy melee at all; just once every 30 seconds to keep martial artist up, then back to teleporting my sword oot and aboot.

Plus, you've got phase disruptor for armored sync-killing enemies. Probably not best for plat, admittedly, but stupid fun on gold.



#1124
nico_wolf

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My most recent hilarious build is an N7 Slayer specced for melee damage. The damage isn't spectacular, and hosting is a big help, but after charging you can just light melee through entire swarms of enemies without going down, it's great. It's one of the few characters where I hardly heavy melee at all; just once every 30 seconds to keep martial artist up, then back to teleporting my sword oot and aboot.

Plus, you've got phase disruptor for armored sync-killing enemies. Probably not best for plat, admittedly, but stupid fun on gold.

 

Thats why I choose Fitness (5) "shield Recharge" instead of "Martial Artist".

Its Synergie is better with PD. And I do not need to think about heavy melee at all.

 

Stripping Shields -> Charge -> light melee every mook to death.



#1125
DemiserofD

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Shield recharge...on a vanguard?  :huh: